# sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery # # Used by: # Implants named like: Frentix Booster (4 of 4) # Implants named like: Zainou 'Deadeye' Sharpshooter ST (6 of 6) # Skill: Sharpshooter type = "passive" def handler(fit, container, context): level = container.level if "skill" in context else 1 fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"), "maxRange", container.getModifiedItemAttr("rangeSkillBonus") * level)