# subsystemBonusCaldariOffensive3HMLHAMVelocity # # Used by: # Subsystem: Tengu Offensive - Accelerated Ejection Bay type = "passive" def handler(fit, src, context): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles") or mod.charge.requiresSkill("Heavy Assault Missiles"), "maxVelocity", src.getModifiedItemAttr("subsystemBonusCaldariOffensive3"), skill="Caldari Offensive Systems")