# eliteBonusCommandShipHeavyAssaultMissileDamageCS2 # # Used by: # Ship: Damnation type = "passive" def handler(fit, ship, context): damageTypes = ("em", "explosive", "kinetic", "thermal") for damageType in damageTypes: fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")