# skillBonusDroneDurability # # Used by: # Skill: Drone Durability type = "passive" def handler(fit, src, context): lvl = src.level if "skill" in context else 1 fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "hp", src.getModifiedItemAttr("hullHpBonus") * lvl) fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "armorHP", src.getModifiedItemAttr("armorHpBonus") * lvl) fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "shieldCapacity", src.getModifiedItemAttr("shieldCapacityBonus") * lvl) fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "shieldCapacity", src.getModifiedItemAttr("shieldCapacityBonus") * lvl)