# shipBonusVelocityGI # # Used by: # Variations of ship: Epithal (2 of 2) # Variations of ship: Miasmos (4 of 4) # Ship: Iteron Mark V # Ship: Kryos # Ship: Viator type = "passive" def handler(fit, ship, context): # TODO: investigate if we can live without such ifs or hardcoding # Viator doesn't have GI bonus if "shipBonusGI" in fit.ship.item.attributes: bonusAttr = "shipBonusGI" else: bonusAttr = "shipBonusGI2" fit.ship.boostItemAttr("maxVelocity", ship.getModifiedItemAttr(bonusAttr), skill="Gallente Industrial")