# invtypes

typeName: Women's 'Eternity' Suit Top (Black/Red)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black with red and white detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (White)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit Top (Yellow)
description:
Designer: Sennda of Emrayur

With a fashion forward approach to spacewear, the unique sleeve and collar design will turn heads even in the Crystal Boulevard. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow with black detailing, and embedded with specialized nanofibers to give it a unique brilliant finish. Paired with the 'Eternity' suit, the top is the perfect complement to an already bold look.


typeName: Women's 'Eternity' Suit (Black/Gold)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious metallic black, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and deep black accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top.


typeName: Women's 'Eternity' Suit (Olive)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious olive green, and embedded with specialized nanofibers to give it a unique brilliant finish. Golden detailing and fine green patterning complete the look, which can be worn on its own, or with the matching sleeve and collar suit top. 



typeName: Women's 'Eternity' Suit (Black/Red)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious black, and embedded with specialized nanofibers to give it a unique brilliant finish. White detailing and deep red accents complete the look, which can be worn on its own or with the matching sleeve and collar suit top. 


typeName: Women's 'Eternity' Suit (White)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious white, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and white camouflaged patterning complete the look, which can be worn on its own or with the matching sleeve and collar suit top. 


typeName: Women's 'Eternity' Suit (Yellow)
description:
Designer: Sennda of Emrayur

The ‘Eternity’ suit is a bold statement of fashion forward thinking, only worn by those brave enough to don this form fitting attire. Each piece is handcrafted from the softest genetically enhanced livestock leather, dyed a luxurious yellow, and embedded with specialized nanofibers to give it a unique brilliant finish. Black detailing and yellow accents complete the look, which can be worn on its own, or with the matching sleeve and collar suit top. 


typeName: Limited Jump Drive Economizer
description:
This unit decreases the isotope fuel requirements of starship jump drives.

Can only be fitted to Jump Freighters and Rorquals.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pilot's Body Resculpt Certificate
description:
This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.


typeName: Multiple Pilot Training Certificate
description:
This certificate allows you to train multiple pilots on the same account at the same time. Once used, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. The certificate is consumed immediately upon activation, and its training queue lasts thirty (30) days.

Please note that under no circumstances can you train two skills simultaneously on the <b>same</b> pilot.


typeName: Men's 'Marshal' Jacket (Caldari)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Caldari State. Its slanted lines in dark blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the blue hues on a black background running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Amarr)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Amarr Empire. Its slanted lines in black on brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the golden  hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power


typeName: Men's 'Marshal' Jacket (Minmatar)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Minmatar Republic. Its slanted lines in copper brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Gallente)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Gallente Federation. Its slanted lines in shining turquoise over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (ORE)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of ORE. Its slanted lines in matte gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Sisters of EVE)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Sisters of EVE. Its slanted lines in purest white over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the pitch black running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Mordu's Legion)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Mordu's Legion. Its slanted lines in matte black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (interBus)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of interBus. Its slanted lines in sunset orange over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Angel Cartel)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Angel Cartel. Its slanted lines in light blue over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Sansha's Nation)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of Sansha's Nation. Its slanted lines in dark brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the olive hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Blood Raiders)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Blood Raiders. Its slanted lines in pitch black over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the crimson hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Guristas)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Guristas. Its slanted lines in light brown over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the black hues running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Men's 'Marshal' Jacket (Serpentis)
description:
This jacket indicates, with a casual but deadly certainty, that the wearer is a proud supporter of the Serpentis. Its slanted lines in shiny gold over the shoulder and forearms give the impression of a potential for unimaginable speed. Meanwhile, the darker outlines running up front and back - in a column rising through the spine and chest and eventually fountaining up through the shoulders - remind any onlookers that they're looking at a man of immense power.


typeName: Women's 'Gunner' Jacket (Caldari)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid blue front with outlines of a rising pillar serve to underline your undeniable and unyielding presence, while pitch black sleeves give you the commanding appearance you deserve. Finally, the logo of the Caldari State advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Amarr)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid bronze pillar rises in front and back on a dark brown background to underline your undeniable and unyielding presence, while armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Amarr Empire advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Minmatar)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Minmatar Republic advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Gallente)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (ORE)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in matte gold give you the commanding appearance you deserve. Finally, the logo of ORE advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Sisters of EVE)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes of purest white on red give you the commanding appearance you deserve. Finally, the logo of the Sisters of EVE advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Mordu's Legion)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while pitch black matte sleeves give you the commanding appearance you deserve. Finally, the logo of Mordu's Legion advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (interBus)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid black pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in sunset orange give you the commanding appearance you deserve. Finally, the logo of interBus advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Angel Cartel)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid pillar of black rises in front and back to underline your undeniable and unyielding presence, while sky-blue armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Angel Cartel advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Sansha's Nation)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid olive pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in the same color on a dark green background give you the commanding appearance you deserve. Finally, the logo of Sansha's Nation advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Blood Raiders)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid crimson pillar rises in front and back to underline your undeniable and unyielding presence, while an extended length of shiny black from wrist to wrist gives you the commanding appearance you deserve. Finally, the logo of the Blood Raiders advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Guristas)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A dark pillar rises in front and back to underline your undeniable and unyielding presence, while light brown armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Guristas advertises your proud support for the only faction that matters.


typeName: Women's 'Gunner' Jacket (Serpentis)
description:
Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. An outlined pillar rises in front and back to underline your undeniable and unyielding presence, while armbands and epaulettes in glinting gold give you the commanding appearance you deserve. Finally, the logo of the Serpentis advertises your proud support for the only faction that matters.


typeName: Accelerant Decryptor
description:
Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of invention jobs.<br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Attainment Decryptor
description:
Dynamic guidelines for invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.<br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Augmentation Decryptor
description:
Clever research technique that allows for refolding of blueprint materials in invention jobs. While the number of runs is greatly increased the probability of invention is adversely affected. <br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Parity Decryptor
description:
Balanced decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br> Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Process Decryptor
description:
Allows for almost paint-by-numbers invention tasks, at the cost of blueprint quality.<br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Symmetry Decryptor
description:
This decryptor contains true and tested research methods regarding invention jobs with decent stats across the board.<br><br>Probability Multiplier: N/A  <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Optimized Attainment Decryptor
description:
A rare and valuable decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Augmentation Decryptor
description:
A rare and valuable decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Men's 'Quafethron' T-shirt
description:
Stand astride the two worlds of earth and space as a towering, immortal colossus, and celebrate it in the most casual of ways.

Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.


typeName: Focused Void Bomb
description:
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.

This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.


typeName: Small Higgs Anchor I
description:
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity.
This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use.

Only one Higgs Anchor can be fitted at a time.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Polarized Small Pulse Laser
description:
A high-powered pulse laser. Good for short to medium range encounters.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Heavy Pulse Laser
description:
A heavy laser designed for short to medium range engagements. Delivers powerful damage. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Mega Pulse Laser
description:
A super-heavy pulse laser designed for medium range engagements. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Light Neutron Blaster
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Polarized Neutron Blaster Cannon
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Polarized 200mm AutoCannon
description:
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized 425mm AutoCannon
description:
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized 800mm Repeating Cannon
description:
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized Rocket Launcher
description:
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.


typeName: Polarized Heavy Assault Missile Launcher
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. 


typeName: Polarized Torpedo Launcher
description:
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.


typeName: Honorary Fabricator-General Baton
description:
This baton of command is inscribed with the name of the capsuleer <url=showinfo:1377//1319007453>Ascentior</url> and signifies his honorary rank as a Fabricator-General of the Imperial Navy. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Imperial Navy’s research program in late YC 116.
 


typeName: Honorary Brigadier of Engineers Insignia
description:
This service insignia is inscribed on the reverse with the name of the capsuleer <url=showinfo:1377//332275222>TorDog</url> and indicates his honorary rank as a Caldari Brigadier of Engineers. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Caldari Navy’s research program in late YC 116.
 


typeName: Honorary Federal Harbormaster Pennon
description:
This naval pennon has the name of the capsuleer <url=showinfo:1377//101054534>Shipstorm</url> woven into its fabric and displays his honorary rank as a Federal Harbormaster. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Federation Navy’s research program in late YC 116.


typeName: Honorary Fleet Architect Badge
description:
This military badge carries the name of the capsuleer <url=showinfo:1377//90771225>Lotrec Emetin</url> and is a mark of his honorary rank as a Republic Fleet Architect. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Republic Fleet’s research program in late YC 116.
 


typeName: Confessor
description:
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.

-<i>Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538</i>


typeName: Confessor Blueprint
description:
The Confessor-class Tactical Destroyer was developed for the glory of the Amarr Empire in YC116 with the invaluable aid of ninety-four loyal capsuleers. The most dedicated of these pilots were:
<url=showinfo:1373//1319007453>Ascentior</url>
<url=showinfo:1373//94237537>SALVATIONCOME4TRUBELIVER TYGODAMEN</url>
<url=showinfo:1373//93337897>Blaze Tiberius</url>
<url=showinfo:1373//422609556>Makoto Priano</url>
<url=showinfo:1373//92813750>Ibrahim Tash-Murkon</url>
<url=showinfo:1373//92355763>Lunarisse Aspenstar</url>
<url=showinfo:1373//166109376>Methos Horseman</url>
<url=showinfo:1373//150389477>Chiralos</url>
<url=showinfo:1373//93396569>Soren Tyrhanos</url>
<url=showinfo:1373//90500669>Dreadnaught X</url>


typeName: Amarr Tactical Destroyer Sharpshooter Mode
description:
66.6% bonus to Small Energy Turret optimal range
100% bonus to sensor strength, targeting range and scan resolution


typeName: ORE Freighter
description:
Skill at operating ORE freighters. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Bowhead
description:
As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.

Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.


typeName: Resource Container
description:
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.


typeName: Men's 'Outlaw' Jacket (Blood Raiders)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer. 


typeName: Men's 'Outlaw' Jacket (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer.


typeName: Men's 'Outlaw' Jacket (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer


typeName: Women's 'Outlaw' Coat (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Sansha cause. Each jacket is crafted from the finest leather, dyed a dark green, and accented with spiked white passants and olive trim. Finally, the jacket is emblazoned with the Sansha's Nation logo, located directly over the heart of the wearer. 


typeName: Women's 'Outlaw' Coat (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Guristas. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and umber trim. Finally, the jacket is emblazoned with the Guristas logo, located directly over the heart of the wearer.


typeName: Men's 'Outlaw' Pants (Blood Raiders)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with charcoal gray fabric and carbon black accents. When paired with the matching Blood Raiders Jacket these pants present a stunning visual motif. 


typeName: Men's 'Outlaw' Pants (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Jacket these pants present a stunning visual motif.


typeName: Men's 'Outlaw' Pants (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Jacket these pants present a stunning visual motif. 


typeName: Women's 'Outlaw' Pants (Blood Raiders)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Blood Raiders. Each pair of pants is richly detailed, with crimson fabric and carbon black accents. When paired with the matching Blood Raiders Coat these pants present a stunning visual motif. 


typeName: Women's 'Outlaw' Pants (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Sansha cause. Each pair of pants is richly detailed, with olive camouflage fabric and dark green accents. When paired with the matching Sansha's Nation Coat these pants present a stunning visual motif.


typeName: Women's 'Outlaw' Pants (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these pants indicate that the wearer is a true supporter of the Guristas. Each pair of pants is richly detailed, with basalt gray fabric and charcoal gray accents. When paired with the matching Guristas Coat these pants present a stunning visual motif. 


typeName: Men's 'Outlaw' Boots (Blood Raiders)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Blood Raiders. 


typeName: Men's 'Outlaw' Boots (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to Sansha's Nation.


typeName: Men's 'Outlaw' Boots (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching jacket and pants, these boots represent the ultimate homage to the Guristas.


typeName: Women's 'Outlaw' Boots (Blood Raiders)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Blood Raiders. These tall lace-up boots make a statement of power and dominance in crimson and carbon black. When paired with the matching coat and pants, these boots represent the ultimate homage to the Blood Raiders. 


typeName: Women's 'Outlaw' Boots (Sansha's Nation)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Sansha cause. These tall lace-up boots make a statement of power and dominance in olive and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to Sansha's Nation.


typeName: Women's 'Outlaw' Boots (Guristas)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, these boots indicate that the wearer is a true supporter of the Guristas. These tall lace-up boots make a statement of power and dominance in basalt and charcoal gray. When paired with the matching coat and pants, these boots represent the ultimate homage to the Guristas.


typeName: X-Axis Calibration Coordinate
description:
This is one of three coordinate plots required to correctly align the nearby rift to make it functional.

All three coordinate plots need to placed into either the low power or the high power Remote Calibration Device.


typeName: Y-Axis Calibration Coordinate
description:
This is one of three coordinate plots required to correctly align the nearby rift to make it functional.

All three coordinate plots need to placed into either the low power or the high power Remote Calibration Device.


typeName: Amarr Tactical Destroyer
description:
Skill at operating Amarr Tactical Destroyers.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Men's 'Outlaw' Jacket (Burnt Orange)
description:
Designer: Unknown

Straight from the discreet consignments of Intaki Commerce, this jacket was given as a gift to signify the coming of the New Year. Each jacket is crafted from the finest leather, dyed charcoal gray, and accented with studded white passants and burnt orange trim. 


typeName: Self-Assembling Nanolattice
description:
Self-Assembling Nanolattices are the result of a breakthrough in applied fullerene technology achieved by a joint Carthum-Viziam research team formed at the request of the Imperial Navy in late YC116. The development of this technology was made possible by the contributions of numerous capsuleers, most notably members of the venerable loyalist alliance <url=showinfo:16159//1186465684>Praetoria Imperialis Excubitoris</url>.

Although these carbon-based structures are exceptional in their high strength and low mass, it is their ability to reconfigure rapidly when exposed to electromagnetic fields that makes Self-Assembling Nanolattices one of the most significant advancements in starship engineering in decades.


typeName: Gamma Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate gamma rays in a Solray Gamma Alignment Unit.


typeName: Infrared Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate infrared rays in a Solray Infrared Alignment Unit.


typeName: Radio Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate radio rays in a Solray Radio Alignment Unit.


typeName: Small Intact Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. 


typeName: Small Malfunctioning Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. 

Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it. 


typeName: Manufacturing Union’s Placard
description:
A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.


typeName: The Galactic Party Planning Guide
description:
A compilation of guidelines for hosting your own capsuleer focused social gatherings, with chapters written by Zapawork, RDNx, Demetri Slavic, Dierdra Vaal and Bam Stroker.
Note: Due to a formatting error, chapters by RDNx and Bam Stroker may be displayed upside down.


typeName: Jump Fatigue Recovery Agent
description:
Poteque Pharmaceuticals were unable to trace the origins of this strange white powder, and were similarly baffled when trying to explain its miraculous ability to cure jump fatigue and allow the user to speak at a rate of roughly 300 words per minute.


typeName: Chribba’s Modified Strip Miner
description:
Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.


typeName: Rooks & Kings – The Clarion Call Compilation
description:
Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of Lord Maldoror’s narration in the comfort of your own captain’s quarters.


typeName: Titanium Plated Cranial Shielding
description:
Those amidst the capsuleer "information elite" often utilize this homemade armor-piece to protect them from the dangers inherent in meta-space communication and theory-crafting.


typeName: SCC Guidelines – Lotteries For Dummies
description:
The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.


typeName: Sort Dragon’s Guide To Diplomacy
description:
Famed for his leadership of Here Be Dragons, Sort Dragon shares his top ten tips for Coalition self-destruction.


typeName: Jump Portal Generation Instruction Holoreel
description:
The finer points of bridging you fleet, rather than jumping. Narrated by Oleena Natiras, veteran of the Battle of Asakai.


typeName: Vincent Pryce’s Warp Disruption Field Generator
description:
A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.


typeName: My God, It’s Full Of Holes!
description:
The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!


typeName: Guillome Renard’s Sleeper Loot Stash
description:
Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by Guillome Renard during the research race of YC115.


typeName: Sister’s Of EVE Charity Statue
description:
A commemorative golden statue from a Sister’s Of EVE Fundraiser which raised 7,634,000,000,000 Kredits in YC115.


typeName: Alice Saki’s Good Posting Guide
description:
Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.


typeName: Soxfour’s Spaceboots
description:
Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”


typeName: Nanoplastic Membrane Patch
description:
This length of super-thin nanoplastic is used by the Central Archive Cerebrum to operate its intricate machinery.


typeName: Self-regulating Machine Gears
description:
These complex set of gears are used by the Central Archive Cerebrum to operate its intricate machinery.


typeName: Plasma Cannon
description:
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius.

During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.


typeName: Heavy Machine Gun
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Saga
description:
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.


typeName: Gunnlogi
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 


typeName: Blaster
description:
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.


typeName: ST-1 Missile Launcher
description:
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. 


typeName: Colima
description:
Conceived as the “ultimate urban pacifier”, in practice the Medium Attack Vehicle is that and more – having inherited the strengths of its forebears, and few of their weaknesses. Its anti-personnel weaponry make it the perfect tool for flushing out insurgents, while the ample armor it carries means that it can withstand multiple direct hits and still keep coming. Though somewhat less effective on an open battlefield, its success rate in urban environments has earned the MAV almost legendary status among the troops it serves.


typeName: 80GJ Particle Accelerator
description:
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. 


typeName: Bolas
description:
Utilizing cloaking technology to conceal their approach, RDVs are unmanned vehicles designed to ferry supplies to almost any location on the battlefield. The sky above any battlefield teems with these unseen harbingers. Death on the battlefield may be no more than an instant away, but thanks to the RDVs so too are reinforcements!


typeName: Myron
description:
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.


typeName: Basic Afterburner
description:
Once activated, this module provides a temporary speed boost to aerial vehicles.

NOTE: Only one afterburner can be fitted at a time.
Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic 120mm Armor Plates
description:
Increases maximum strength of vehicle's armor but the increased mass affects acceleration and top speed.


typeName: Nanofiber Structure I
description:
Increases vehicle speed at the cost of reduced armor strength. Top speed +10%, Armor HP -10%.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Overdrive
description:
This propulsion upgrade increases a vehicle powerplant's power output for increased speed and torque.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Light Damage Modifier
description:
Increases damage output of all light handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Kinetic Catalyzer
description:
Increases sprinting speed of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. 


typeName: Basic CPU Upgrade
description:
Increases dropsuit's maximum CPU output.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: AV Grenade
description:
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.


typeName: Mass Driver
description:
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.


typeName: Repair Tool
description:
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.

The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.


typeName: Basic Shield Extender
description:
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.


typeName: Basic Shield Recharger
description:
Improves the recharge rate of dropsuit's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Enhanced Shield Recharger
description:
Improves the recharge rate of dropsuit's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Drop Uplink
description:
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death. 


typeName: Nanohive
description:
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.

The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.


typeName: 'Scalar' Basic CPU Upgrade
description:
Increases dropsuit's maximum CPU output.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Synapse' Basic Shield Recharger
description:
Improves the recharge rate of dropsuit's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: 'Icarus' Basic Kinetic Catalyzer
description:
Increases sprinting speed of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. 


typeName: 'Spark' Enhanced Shield Recharger
description:
Improves the recharge rate of dropsuit's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic CPU Upgrade Unit
description:
Increases a vehicle's maximum CPU output in order to support more CPU intensive modules.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Quantum CPU Enhancer
description:
Increases a vehicle's overall CPU output, enabling it to equip more CPU intensive modules. Increases CPU output by 13%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Powergrid Upgrade
description:
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Complex Powergrid Upgrade
description:
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. 

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Type-G Powergrid Expansion System
description:
Increases a vehicle's overall powergrid output by 14%. 

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Power Diagnostic System I
description:
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced. 


typeName: Beta Power Diagnostic System
description:
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.


typeName: Local Power Diagnostic System
description:
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 7%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.


typeName: Type-G Power Diagnostic System
description:
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 6%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.


typeName: Systemic Field Stabilizer I
description:
Increases the damage output of all vehicle mounted railgun and blaster turrets.  Grants 3% bonus to hybrid turret damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Energized Plating I
description:
Passively reduces damage done to the vehicle's armor. -10% damage taken to armor hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Forge Gun
description:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.

Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.  Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. 


typeName: Basic Armor Hardener
description:
Once activated, this module temporarily reduces the damage done to armor.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Auto-Detonator
description:
At the moment of death this unit triggers a small explosive powerful enough to kill any infantry unit nearby.


typeName: Basic Shield Hardener
description:
Once activated, this module temporarily reduces the damage done to shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Sentinel A-I
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.

Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. 


typeName: Flux Grenade
description:
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.


typeName: Miasma Grenade
description:
The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight.

NOTE: This is a  test  grenade.


typeName: Basic Scanner
description:
Once activated, this module will reveal the location of enemy units within its active radius provided it's precise enough to detect the unit's scan profile.


typeName: Sniper Rifle
description:
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.


typeName: Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Logistics M-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Frontline
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. 
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Militia Amarr Heavy Frame
description:
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.

NOTE: This basic frame does not receive any role-specific bonuses.


typeName: Pilot G-I
description:
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.

Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems.

In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.


typeName: Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: Basic Myofibril Stimulant
description:
Increases damage done by melee attacks.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Submachine Gun
description:
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.

This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.


typeName: Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. 
Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: Sagaris
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. 

+4% bonus to Large Missile launcher damage per level.


typeName: Tactical Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 
It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: Duvolle Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: Militia Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: Freedom Burst Submachine Gun
description:
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. 
This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.


typeName: Militia Submachine Gun
description:
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. 

This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.


typeName: 'Arcflare' DAU-2/A Forge Gun
description:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. 
Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.  Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. 


typeName: Specialist Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. 
Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. 


typeName: 'Burnscar' Khanid Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.

Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. 


typeName: [TEST] QA Dropsuit
description:
This suit is to be used for testing purposes only! It has ridiculously high pg/cpu designed to help devs and QA do fitting-related tasks more easily.


typeName: Basic Cardiac Regulator
description:
Increases max stamina and stamina recovery rate of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Large Blaster Operation
description:
Skill at operating large blaster turrets.

Unlocks access to standard large blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Large Blaster Proficiency
description:
Advanced skill at operating large blaster turrets.

+10% to large blaster rotation speed per level.


typeName: Large Missile Launcher Operation
description:
Skill at operating large missile launcher turrets.

Unlocks access to standard large missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Large Missile Launcher Proficiency
description:
Advanced skill at operating large missile launcher turrets.

+10% to large missile launcher rotation speed per level.


typeName: Small Blaster Operation
description:
Skill at operating small blaster turrets.

Unlocks access to standard small blasters at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Blaster Proficiency
description:
Advanced skill at operating small blaster turrets.

+10% to small blaster rotation speed per level.


typeName: Small Missile Launcher Operation
description:
Skill at operating small missile launcher turrets.

Unlocks access to standard small missile launchers at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Missile Launcher Proficiency
description:
Advanced skill at operating small missile launcher turrets.

+10% to small missile launcher rotation speed per level.


typeName: Turret Operation
description:
Skill at operating vehicle turrets.

Unlocks skills that can be trained to operate vehicle turrets.


typeName: Vehicle Turret Upgrades
description:
Basic understanding of turret upgrades.

Unlocks the ability to use modules that alter turret functionality. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Dropsuit Electronics
description:
Basic understanding of dropsuit electronics.

Unlocks the ability to use electronics modules.

+5% bonus to dropsuit CPU output per level.


typeName: Vehicle Electronics
description:
Basic understanding of vehicle electronic systems.

Unlocks access to scanner modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Drop Uplink Deployment
description:
Skill at drop uplink deployment.

Unlocks access to standard drop uplinks at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Dropsuit Engineering
description:
Basic understanding of dropsuit engineering.

+5% to dropsuit maximum powergrid (PG) output per level.


typeName: Vehicle Engineering
description:
Basic understanding of vehicle engineering.

Unlocks access to mobile CRU (Clone Reanimation Unit) modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Dropsuit Shield Upgrades
description:
Basic understanding of dropsuit shield enhancement.

Unlocks the ability to use shield modules.

+5% to dropsuit maximum shield per level.


typeName: Shield Boost Systems
description:
Base skill for shield booster operation.

Unlocks the ability to use shield booster modules.

+3% vehicle shield recharge rate per level.


typeName: Shield Recharging
description:
Advanced understanding of dropsuit shield recharging.

Unlocks access to shield recharger dropsuit modules.

+3% to shield recharger module efficacy per level.


typeName: Dropsuit Armor Upgrades
description:
Basic understanding of dropsuit armor augmentation.

Unlocks the ability to use armor modules.

+5% to dropsuit maximum armor per level.


typeName: Armor Repair Systems
description:
Advanced understanding of dropsuit armor repair.

Unlocks access to armor repairer dropsuit modules.

+5% to armor repair module efficacy per level.


typeName: Armor Plating
description:
Advanced understanding of dropsuit armor augmentation.

Unlocks access to armor plate dropsuit modules.

+2% to armor plate module efficacy per level.


typeName: Core Grid Management
description:
Basic understanding of vehicle power management.

+5% to recharge rate of all active modules per level.


typeName: Dropsuit Command
description:
Base skill for operating dropsuits. 

Unlocks Medium suits at lvl.1, Light suits at lvl.2, and Heavy suits at lvl.3.


typeName: Minmatar Medium Dropsuits
description:
Skill at operating Minmatar Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Kinetic Catalyzation
description:
Advanced understanding of dropsuit biotic augmentations.

Unlocks the ability to use kinetic catalyzer modules to increase sprinting speed.

+1% to kinetic catalyzer module efficacy per level.


typeName: Cardiac Regulation
description:
Advanced understanding of dropsuit biotic augmentations.

Unlocks access to cardiac regulator modules to increase max stamina and stamina recovery rate.

+2% to cardiac regulator module efficacy per level.


typeName: Weaponry
description:
Skill at using handheld weapons.

Unlocks sidearm weapons at lvl.1, light weapons at lvl.3, and heavy weapons at lvl.5.


typeName: Hand-to-Hand Combat
description:
Advanced understanding of dropsuit biotic augmentations.

Unlocks ability to use myofibril stimulant modules to increase melee damage.

+10% to myofibril stimulant module efficacy per level.


typeName: Demolitions
description:
Skill at handling remote explosives. 

Unlocks access to standard remote explosives at lvl.1; advanced at lvl.3; prototype at lvl.5


typeName: Grenadier
description:
Skill at handling grenades.

Unlocks access to standard grenades at lvl.1; advanced at lvl.3; prototype at lvl.5


typeName: Amarr Heavy Dropsuits
description:
Skill at operating Amarr Heavy dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Medium Dropsuits
description:
Skill at operating Caldari Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Gallente Light Dropsuits
description:
Skill at operating Gallente Light dropsuits. 

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Militia Locus Grenade
description:
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor. The Militia variant is standard-issue for all new recruits.


typeName: Militia Cardiac Regulator
description:
Increases max stamina and stamina recovery rate of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Scout G/1-Series
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Surya
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. 

+4% bonus to Large Blaster turret damage per level.


typeName: Eryx
description:
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.

The Logistics class is the ultimate troop transport. A vehicle that, thanks to its on-board Clone Reanimation Unit (CRU), redefines the notion of frontline troop insertion.


typeName: Python
description:
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.

The Assault class is a low-level aerial attack craft. Its light frame makes it highly maneuverable, while the front-mounted pilot-controlled turret gives it a significant advantage in aerial engagements. 


typeName: Charybdis
description:
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.

The Logistics class is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote shield boosting functionality.


typeName: Limbus
description:
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.

The Logistics is equipped with superior armor and shield plating allowing it to withstand more punishment. Additionally, each Logistics LAV comes with a built-in special edition infantry repair tool, allowing it to support multiple allies at the same time. This particular model comes with built-in remote armor repairing functionality.


typeName: Logistics LAV Mass Remote Repairer (S)
description:
Repairs armor of targeted entity.
Module Type: Active
Repaire Rate: 150AP/1s
Cooldown Time: 0
PG Cost: 0
CPU Cost: 0


typeName: Remote Shield Booster (S)
description:
Boosts shields of targeted entity. (Vehicles only)

Module Type: Active
Boost Rate: 50SP/s
Duration: 10s
Cooldown Time: 10s
PG Cost: 50
CPU Cost: 30


typeName: Militia Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.
 
Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules. 


typeName: Militia Light Damage Modifier
description:
Increases damage output of all light handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Kinetic Catalyzer
description:
Increases sprinting speed of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Cardiac Stimulant
description:
Increases maximum stamina of the user.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.


typeName: Militia Myofibril Stimulant
description:
Increases damage done by melee attacks.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: 'Carbon' Assault C-I
description:
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.


typeName: 'Kindred' Scout G-I
description:
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?


typeName: 'Firebrand' Assault C-I
description:
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?


typeName: 'Solstice' Scout G-I
description:
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.
This is my promise.


typeName: 'Orchid' Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.


typeName: 'Relic' Assault C-I
description:
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.


typeName: 'Hazard' Logistics M-I
description:
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.


typeName: Militia Nanohive
description:
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.

The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.


typeName: Militia Repair Tool
description:
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material.

The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.


typeName: Energized Nanite Plating
description:
Passively reduces damage done to the vehicle's armor. -11% damage taken to armor hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Voltaic Energized Plating
description:
Passively reduces damage done to the vehicle's armor.  -15% damage taken to armor hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: N-Type Energized Plating
description:
Passively reduces damage done to the vehicle's armor. -14% damage taken to armor hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Shield Resistance Amplifier I
description:
Increases the damage resistance of the vehicle's shields. -10% damage taken to shield hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Supplemental Shield Amplifier
description:
Increases the damage resistance of the vehicle's shields. -11% damage taken to shield hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Ward Shield Amplifier
description:
Increases the damage resistance of the vehicle's shields. -15% damage taken to shield hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: F-S3 Shield Amplifier
description:
Increases the damage resistance of the vehicle's shields. -14% damage taken to shield hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Systemic Vortex Stabilizer
description:
Increases the damage output of all vehicle mounted railgun and blaster turrets.  Grants 4% bonus to hybrid turret damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Field Stabilizer II
description:
Increases the damage output of all vehicle mounted railgun and blaster turrets.  Grants 6% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Damage Control Unit I
description:
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor.  Shield damage -5%, Armor damage -5%.

NOTE: Only one damage control unit can be fitted at a time.  Bonuses are only applied when the module is active.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Crisis Damage Control Unit
description:
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor.  Shield damage -6%, Armor damage -6%.

NOTE: Only one damage control unit can be fitted at a time.  Bonuses are only applied when the module is active.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: F45 Peripheral Damage Control Unit
description:
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor.  Shield damage -9%, Armor damage -9%.

NOTE: Only one damage control unit can be fitted at a time.  Bonuses are only applied when the module is active.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Electron Damage Control Unit
description:
When activated this module grants a moderate increase to damage resistance of vehicle's shields and armor.  Shield damage -8%, Armor damage -8%.

NOTE: Only one damage control unit can be fitted at a time.  Bonuses are only applied when the module is active.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Type-G Active Scanner
description:
The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.


typeName: Modified P-Type Nanofiber
description:
Increases vehicle speed at the cost of reduced armor strength. Top speed +13%, Armor HP -11%.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Altered M-Type Nanofiber
description:
Increases vehicle speed at the cost of reduced armor strength.  Top speed +15%, Armor hp -16%
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Type-G Nanofibre Internal Structure
description:
Increases vehicle speed at the cost of reduced armor strength.  Top speed +14%, Armor HP -13%.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Colossus' Sentinel A-I
description:
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...


typeName: 'Oblivion' Logistics M-I
description:
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.


typeName: Shield Regenerator I
description:
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 15%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Supplemental Shield Regenerator
description:
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 14%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: Ward Shield Regenerator
description:
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 19%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: M42 Shield Regenerator
description:
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 18%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. 


typeName: 'Anasoma' Sentinel A-I
description:
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.


typeName: Shotgun
description:
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.

The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.


typeName: [TEST] Shield Gen 2
description:
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires.
The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.


typeName: Active Booster (1-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool.


typeName: Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.

Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.

Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: Remote Explosive
description:
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.

These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.


typeName: Nanite Injector
description:
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.


typeName: Basic Heavy Damage Modifier
description:
Increases damage output of all heavy handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Sidearm Damage Modifier
description:
Increases damage output of all sidearm handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Chord' Basic Cardiac Stimulant
description:
Increases maximum stamina of the user.
The Chord utilizes a simplified instruction set to reduce the skill level required to operate while still providing Enhanced-level performance.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. 


typeName: 'Macro' Enhanced Cardiac Stimulant
description:
Increases maximum stamina of the user.
The Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. 


typeName: 'Spiral' Complex Cardiac Stimulant
description:
Increases maximum stamina of the user.
The Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. 


typeName: 'Membrane' Complex Cardiac Regulator
description:
Increases max stamina and stamina recovery rate of the user.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Fuel Injector
description:
Once activated, this module provides a temporary speed boost to ground vehicles.

NOTE: Only one active fuel injector can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Shotgun
description:
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.

The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.


typeName: PRO Drone Shotgun
description:
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.
The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.


typeName: PRO Drone Forge Gun
description:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. 
Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.  Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. 


typeName: PRO Drone Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon equally effective against infantry and vehicles. Targets are ‘painted' with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output initially, but as the weapon warms up to mean operating temperature, the wavelength stabilizes and the damage output increases significantly.
Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: PRO Drone HMG
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”
Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: Passive Booster (15-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.
NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: Passive Booster (3-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: Nanocircuitry
description:
Skill and knowledge of nanocircuitry and its use in the operation of advanced technology.

Unlocks access to standard nanohives and nanite injectors at lvl.1; advanced at lvl.3; prototype at lvl.5. 


typeName: Militia Powergrid Upgrade
description:
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules. 

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Power Diagnostic System
description:
Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.


typeName: Militia Shield Regenerator
description:
Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Shield Resistance Amplifier
description:
Increases damage resistance of the vehicle's shields. -10% damage taken to shield hp.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Sidearm Damage Modifier
description:
Increases damage output of all sidearm handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Heavy Damage Modifier
description:
Increases damage output of all heavy handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Dire Sentinel
description:
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.
Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.
Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: Arbiter
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Artificer
description:
The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability.


typeName: 'Dragonfly' Scout [nSv]
description:
Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.


typeName: 'Toxin' ICD-9 Submachine Gun
description:
A modified version of the Republic’s seminal light weapon, the Toxin is a semi-automatic pistol adapted to fire doped slugs. 
A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.


typeName: QA God Suit
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.


typeName: Cortex
description:
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units.
These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.


typeName: 'Cascade' Complex Light Damage Modifier
description:
Increases damage output of all light handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: 'Fragment' Enhanced Sidearm Damage Modifier
description:
Increases damage output of all sidearm handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: 'Tremor' Basic Heavy Damage Modifier
description:
Increases damage output of all heavy handheld weapons.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Proximity Explosive
description:
A proximity variant of the F/41 series of remote explosives designed to detonate automatically when an unidentified vehicle signature is detected. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units caught in the blast. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.


typeName: 'Origin' Enhanced Shield Regulator
description:
Reduces the length of the delay before shield recharge begins.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Basic Shield Regulator
description:
Reduces the length of the delay before shield recharge begins.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Shield Regulator
description:
Reduces the length of the delay before shield recharge begins.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Magnetic Field Stabilizer
description:
Increases firing rate of hybrid turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Fire Control System
description:
Reduces spool up duration of railgun turrets by 10%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 10%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Scrambler Rifle
description:
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.

The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.


typeName: Asynchronous Fire Control
description:
Reduces spool up duration of railgun turrets by 14%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Fire Control System II
description:
Reduces spool up duration of railgun turrets by 19%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Trojan' Fire Control System
description:
Reduces spool up duration of railgun turrets by 18%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Modified Extruded Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Vented Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 19%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Helios' Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 18%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Railgun Damage Amplifer
description:
Once activated, this module temporarily increases the damage output of all railgun turrets fitted to a vehicle.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: LT Insulated Stabilizer Array
description:
Increases the damage output of vehicle mounted small railgun and blaster turrets.  Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Blaster Damage Amplifier
description:
Once activated, this module temporarily increases the damage output of all blaster turrets fitted to a vehicle.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: HT Insulated Stabilizer Array
description:
Increases the damage output of vehicle mounted large railgun and blaster turrets.  Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Calibration Subsystem
description:
Increases turret's maximum effective range.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Heavy Payload Control System I
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 7% bonus to missile damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: HP Multiphasic Bolt Array I
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 8% bonus to missile damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Heavy Payload Control System II
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 10% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Basic Missile Damage Amplifier
description:
Once activated, this module temporarily increases the damage output of all missile launcher turrets fitted to a vehicle.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: LP Muon Coil Bolt Array I
description:
Increases the damage output of vehicle mounted small missile turrets.  Grants 10% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Ballistic Control System I
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 3% bonus to missile damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Bolt Array I
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 4% bonus to missile damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Ballistic Control System II
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Active Heat Sink I
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 20%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Azeotripic Coolant Pump
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 36%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Active Heat Sink II
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 52%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Gadolinium Array
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 51%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systems Hacking
description:
Basic understanding of hacking.

Unlocks ability to use codebreaker modules.

+5% bonus to hacking speed per level.


typeName: Universal Voice Transmitter (1-Day)
description:
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.


typeName: 'Raven' Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.
 
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Quafe' Assault C-I
description:
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.


typeName: Chakram
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Designed for clandestine operations, the Black Ops HAV comes factory equipped with a robust suite of scanning and electronic warfare systems. A low scan profile and a built-in CRU make the Black Ops ideally suited for troop insertion behind enemy lines, and its hull formidable enough to keep them alive once they’re there.


typeName: Flaylock Pistol
description:
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.

Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.


typeName: Commando A-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Nova Knives
description:
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.


typeName: Conscript Tracking Enhancer I
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 28%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Computer I
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 42%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: G-11 Nonlinear Tracking Processor
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 41%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Computer II
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 49%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Delphi' Tracking CPU
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 46%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Delta-Nought Tracking Mode
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 27%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Enhancer II
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 34%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Zeta-Nought Tracking Mode
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 32%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Profile Dampening
description:
Basic understanding of scan profiles.
 
Unlocks the ability to use profile dampener modules.

2% reduction to dropsuit scan profile per level.


typeName: Sensor Upgrades
description:
Basic understanding of scanning and sensors. 

5% reduction to CPU usage of scanning and sensor modules per level.


typeName: 'Dren' Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Dren' Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
 
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Militia Shield Regenerator Blueprint
description:
Improves the recharge rate of the vehicle's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Powergrid Upgrade Blueprint
description:
Increases a vehicles's maximum powergrid output in order to support more PG intensive modules.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Acolyth' A-86 Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.
Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: 'Exile' Assault Rifle
description:
While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.


typeName: 'Syndicate' Submachine Gun
description:
Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry.  Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.


typeName: Militia Forge Gun
description:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.

Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.  Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. 


typeName: R-Type Vehicular Hardener
description:
Armor Hardeners sink damage done to armor hitpoints.  They need to be activated to take effect. -25% damage to armor.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Toxin' Assault Rifle
description:
A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. 
A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.


typeName: Combat Rifle
description:
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.

Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.


typeName: Magsec SMG
description:
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. 

Having overcome early reliability issues, manufacturers  have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.


typeName: Assault Scrambler Rifle
description:
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. 
The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.


typeName: Ion Pistol
description:
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled.

By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.


typeName: Bolt Pistol
description:
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.

Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.


typeName: Rail Rifle
description:
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry.  However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.

The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.


typeName: 'Darkvein' Seeker Flaylock
description:
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.
Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.


typeName: Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Scout C-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Scout A-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Logistics G-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Logistics A-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Sentinel C-I
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: Sentinel G-I
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: Sentinel M-I
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: Scout M/1-Series
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Active Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.


typeName: 'CQC' Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Recruit Submachine Gun
description:
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.

This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.


typeName: Kaalakiota Tactical HAV
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 

Special Kaalakiota limited edition release.


typeName: CreoDron Breach HAV
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 

Special CreoDron limited edition release.


typeName: Militia Spool Reduction Unit
description:
Reduces spool up duration of railgun turrets by 5%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 5%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Tracking Enhancement
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Active Heat Sink
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 12%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Tracking CPU
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Black Eagle' Scout G/1-Series
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation.

The entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage.

Building on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.


typeName: 'Black Eagle' Shotgun
description:
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.
The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.


typeName: Cargo Hub
description:
The Cargo Hub district can be hard to navigate, with its buildings tightly bound in a spiderweb of thick wires and tubes. Though most of wiring either lies underground or is stretched overhead, there is enough of it at body height to elicit very careful passage by pedestrians. Inside the buildings, rows upon rows of clone vats stand there in calm silence, hooked up to various types of monitoring and maintenance equipment.

Increases the district's maximum number of clones by 150.

10% per district owned to a maximum of 4 districts, or 40%, decrease in manufacturing time at a starbases. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.


typeName: Surface Research Lab
description:
The Surface Research Lab district has a permanently humid and chilly atmosphere, irrespective of its planetary coordinates, and is staffed only by the hardiest of workers. They wear protective gear at all times, not only to stave off the cold, but to keep absolutely safe the delicate electronics and experimental chemical stored in the various buildings of the district. These materials don't last long when put into use, but for the inert clones they're employed on, it's long enough.

Decreases the attrition rate of moving clones between districts.

5% per district owned to a maximum of 4 districts, or 20%, reduction in starbase fuel usage. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.


typeName: Production Facility
description:
The Production Facility district is always hungry for materials, particularly biomass. The land around it tends to be empty of flora and fauna, though whether this is due to the faint smell in the air or something more sinister has never been established. Those visitors who've been given the full tour (including the usually-restricted sections), and who've later been capable of describing the experience, have said it's like going through a series of slaughterhouses in reverse.

Increases the district's clone generation rate by 20 clones per cycle.


typeName: Federal Defense Union Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Militia Damage Control Unit
description:
Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%.

NOTE: Only one damage control unit can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Falchion
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.

The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.


typeName: Callisto
description:
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield.

The Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets.  These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.


typeName: Crotalus
description:
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.

The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.


typeName: Amarok
description:
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.

The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.




typeName: Dropsuit Biotic Upgrades
description:
Basic understanding of dropsuit biotic augmentations.

Unlocks the ability to use biotic modules.

+1% to sprint speed, maximum stamina and stamina recovery per level.


typeName: Shield Extension
description:
Advanced understanding of dropsuit shield enhancement.

Unlocks access to shield extender dropsuit modules.

+2% to shield extender module efficacy per level.


typeName: Shield Regulation
description:
Advanced understanding of dropsuit shield regulation.

Unlocks access to shield regulator dropsuit modules.

+2% to shield regulator module efficacy per level.


typeName: 'Templar' Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.

Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.


typeName: 'Templar' Assault A-I
description:
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.


typeName: Amarr Light Dropsuits
description:
Skill at operating Amarr Light dropsuits. 

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Amarr Medium Dropsuits
description:
Skill at operating Amarr Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Light Dropsuits
description:
Skill at operating Caldari Light dropsuits. 

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Heavy Dropsuits
description:
Skill at operating Caldari Heavy dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Minmatar Light Dropsuits
description:
Skill at operating Minmatar Light dropsuits. 

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Minmatar Heavy Dropsuits
description:
Skill at operating Minmatar Heavy dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Gallente Medium Dropsuits
description:
Skill at operating Gallente Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Gallente Heavy Dropsuits
description:
Skill at operating Gallente Heavy dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Amarr Scout Dropsuits
description:
Skill at operating Amarr Scout dropsuits.

Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: +5% bonus to scan precision, stamina regen and max.stamina per level.


typeName: Caldari Scout Dropsuits
description:
Skill at operating Caldari Scout dropsuits.

Unlocks access to Caldari Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.
Caldari Scout Bonus: +10% bonus to dropsuit scan radius, 3% to scan profile per level.


typeName: Minmatar Scout Dropsuits
description:
Skill at operating Minmatar Scout dropsuits.

Unlocks access to Minmatar Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.
Minmatar Scout Bonus: +5% bonus to hacking speed and nova knife damage per level.


typeName: Amarr Sentinel Dropsuits
description:
Skill at operating Amarr Sentinel dropsuits.

Unlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.
Amarr Sentinel Bonus: 
3% armor resistance to projectile weapons.
2% shield resistance to hybrid - railgun weapons.


typeName: Amarr Commando Dropsuits
description:
Skill at operating Amarr Commando dropsuits.

Unlocks access to Amarr Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Amarr Commando Bonus: +2% damage to laser light weapons per level.


typeName: Caldari Commando Dropsuits
description:
Skill at operating Caldari Commando dropsuits.

Unlocks access to Caldari Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.


typeName: Caldari Sentinel Dropsuits
description:
Skill at operating Caldari Sentinel dropsuits.

Unlocks access to Caldari Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.
Caldari Sentinel Bonus: 
3% shield resistance to hybrid - blaster weapons.
2% shield resistance to laser weapons.


typeName: Gallente Sentinel Dropsuits
description:
Skill at operating Gallente Sentinel dropsuits.

Unlocks access to Gallente Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.
Gallente Sentinel Bonus: 
3% armor resistance to hybrid - railgun weapons.
2% armor resistance to projectile weapons.


typeName: Gallente Commando Dropsuits
description:
Skill at operating Gallente Commando dropsuits.

Unlocks access to Gallente Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.


typeName: Minmatar Sentinel Dropsuits
description:
Skill at operating Minmatar Sentinel dropsuits.

Unlocks access to Minmatar Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% resistance to splash damage per level. 5% reduction to PG/CPU cost of heavy weapons per level.
Minmatar Sentinel Bonus: 
3% shield resistance to laser weapons.
2% armor resistance to hybrid - blaster weapons.


typeName: Minmatar Commando Dropsuits
description:
Skill at operating Minmatar Commando dropsuits.

Unlocks access to Minmatar Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.


typeName: Amarr Assault Dropsuits
description:
Skill at operating Amarr Assault dropsuits.

Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.


typeName: Amarr Logistics Dropsuits
description:
Skill at operating Amarr Logistics dropsuits.

Unlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.


typeName: Caldari Assault Dropsuits
description:
Skill at operating Caldari Assault dropsuits.

Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Caldari Assault Bonus: +5% to reload speed of hybrid - railgun light/sidearm weapons per level.


typeName: Caldari Logistics Dropsuits
description:
Skill at operating Caldari Logistics dropsuits.

Unlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.


typeName: Gallente Assault Dropsuits
description:
Skill at operating Gallente Assault dropsuits.

Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Gallente Assault Bonus: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.


typeName: Gallente Logistics Dropsuit
description:
Skill at operating Gallente Logistics dropsuits.

Unlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.


typeName: Minmatar Assault Dropsuits
description:
Skill at operating Minmatar Assault dropsuits.

Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons and grenades per level.
Minmatar Assault Bonus: +5% to clip size of projectile light/sidearm weapons per level.


typeName: Minmatar Logistics Dropsuit
description:
Skill at operating Minmatar Logistics dropsuits.

Unlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment  per level.
Minmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level.


typeName: Gallente Scout Dropsuits
description:
Skill at operating Gallente Scout dropsuits.

Unlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: +15% bonus to PG/CPU cost of cloak field per level.
Gallente Scout Bonus: +2% bonus to dropsuit scan precision, 3% to scan profile per level.


typeName: Handheld Weapon Upgrades
description:
Basic understanding of weapon upgrades. 

Unlocks ability to use weapon upgrades such as damage modifiers.

3% reduction to weapon upgrade CPU usage per level.


typeName: Vehicle Armor Upgrades
description:
Basic understanding of vehicle armor augmentation.

Unlocks the ability to use vehicle armor modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Vehicle Core Upgrades
description:
Basic understanding of vehicle core systems.

Unlocks the ability to use modules that affect a vehicle's powergrid (PG), CPU and propulsion. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Vehicle Shield Upgrades
description:
Basic understanding of vehicle shield augmentation.

Unlocks the ability to use vehicle shield modules. Basic variants at lvl.1; enhanced at lvl.3; complex at lvl.5.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Vehicle Armor Repair Systems
description:
Basic understanding of vehicle armor repairing.

+5% to repair rate of vehicle armor repair modules per level.


typeName: Vehicle Active Hardening
description:
Basic understanding of active hardeners.
Unlocks active hardeners.
3% reduction in active hardener CPU usage per level.


typeName: Vehicle Armor Composition
description:
Basic understanding of vehicle armor composition.

10% reduction to speed penalty of armor plates per level.


typeName: Engine Core Calibration
description:
Basic understanding of active module management.

+5% to active duration of all active modules per level.


typeName: Chassis Modification
description:
Skill at chassis modification.

Unlocks weight reduction modules.

+1% ground vehicle top speed per level.


typeName: Shield Fitting Optimization
description:
Basic understanding of module resource management.

5% reduction to CPU usage of vehicle shield modules per level.


typeName: Vehicle Shield Regeneration
description:
Basic understanding of vehicle shield regeneration.

5% reduction to depleted shield recharge delay per level.


typeName: Viziam Flux Drop Uplink
description:
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.


typeName: Minmatar Light Frame M-I
description:
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.

NOTE: This basic frame does not receive any role-specific bonuses.


typeName: Range Amplification
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use range amplifier modules to improve dropsuit scan range.

+10% to dropsuit scan range per level.


typeName: Precision Enhancement
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.

2% bonus to dropsuit scan precision per level.


typeName: Repair Tool Operation
description:
Skill at using repair tools.

Unlocks access to standard repair tools at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Active Scanner Operation
description:
Skill at using active scanners.

Unlocks access to standard active scanners at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Assault Dropship
description:
Skill at operating Caldari Assault Dropships.

Grants +3% to missile turret ROF and +5% to missile turret maximum ammunition per level to Caldari Assault Dropships.


typeName: Gallente Assault Dropship
description:
Skill at operating Gallente Assault Dropships.

Grants +3% to hybrid turret ROF and +5% to hybrid turret maximum ammunition per level to Gallente Assault Dropships.


typeName: HEP Metabolic Enhancer
description:
Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their  formula to suit the new generation of cloned soldiers.

Building on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.


typeName: Basic Ferroscale Plates
description:
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.


typeName: Pilot M-I
description:
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.

Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems.

In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.


typeName: 'Neo' Logistics A-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics G-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Surge Carapace I
description:
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull.

These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly.

Note: Only one module of this type can be equipped at one time.


typeName: Basic Countermeasure
description:
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.


typeName: 'LC-225' Saga-II
description:
Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: 'Harbinger' Amarr Medium Frame A-I
description:
The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.


typeName: Reactive Deflection Field I
description:
Once activated, this module temporarily reduces the damage done to shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Saga-II
description:
Augmented with ultra-efficient active shielding, the Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: Passive Omega-Booster (30-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)



typeName: Passive Omega-Booster (60-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Construct' Duvolle Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: 'Construct' Wiyrkomi Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.

Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: 'Construct' Viziam Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.

Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: 'Construct' Boundless Heavy Machine Gun
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: 'Pyrus' Assault Rifle
description:
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.


typeName: Armor Fitting Optimization
description:
Basic understanding of module resource management.

5% reduction to PG usage of vehicle armor modules per level.


typeName: Large Railgun Operation
description:
Skill at operating large railgun turrets.

Unlocks access to standard large railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Railgun Operation
description:
Skill at operating small railgun turrets.

Unlocks access to standard small railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small blasters per level.


typeName: Small Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small blaster maximum ammunition capacity per level.


typeName: Small Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small missile launchers per level.


typeName: Small Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small missile launcher maximum ammunition capacity per level.


typeName: Small Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small railguns per level.


typeName: Small Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small railgun maximum ammunition capacity per level.


typeName: Small Railgun Proficiency
description:
Advanced skill at operating small railgun turrets.

+10% to small railgun rotation speed per level.


typeName: Large Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large railgun maximum ammunition capacity per level.


typeName: Large Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large railguns per level.


typeName: Large Railgun Proficiency
description:
Advanced skill at operating large railgun turrets.

+10% to large railgun rotation speed per level.


typeName: Large Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large blasters per level.


typeName: Large Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large blaster maximum ammunition capacity per level.


typeName: Large Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large missile launchers per level.


typeName: Large Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large missile launcher maximum ammunition capacity per level.


typeName: Large Turret Operation
description:
Basic understanding of large turret operation.

Unlocks the ability to use large blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of large turrets per level.


typeName: Small Turret Operation
description:
Basic understanding of small turret operation.

Unlocks the ability to use small blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of small turrets per level.


typeName: Damage Amplifier Fitting Optimization
description:
Basic understanding of module resource management.

3% reduction to PG/CPU usage of vehicle damage amplifier modules per level.


typeName: Passive Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Flying Scotsman' Assault ck.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Hellmar' Sentinel ak.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: 'Remnant IX' Logistics mk.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Wolfman' Assault A/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Rattati' Assault G/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Praetorian VII' Madrugar
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 


typeName: 'Nullarbor' Myron
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.


typeName: 'Greyscale' Saga
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.


typeName: 'Origin' Logistics M-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Cloak Field
description:
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. 

While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.


typeName: Faction Booster Amarr (1-Day)
description:
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.


typeName: State Wiyrkomi Specialist Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.
 
Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: Federation Duvolle Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.

Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: Assault Dropships
description:
Skill at operating Assault Dropships.

Unlocks Assault Dropships of all races. +2% to small turret damage per level.


typeName: Imperial Basic CPU Upgrade
description:
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Recharger
description:
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Regulator
description:
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Commando C-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando G-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando M-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Cloak Field Operation
description:
Skill at using cloak fields.

Unlocks access to standard cloak fields at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Militia Rail Rifle
description:
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.


typeName: Skill Tree Reset and Refund
description:
All of the mercenary’s skills in the Skill Tree are completely reset and Skill Points refunded. Corporation Skills are not affected. Skillbooks are refunded at 80% of the Market Price.


typeName: Jara Kumora - Contract
description:
This agent provides a valuable service to Mercenaries by interfacing directly with the New Eden Market, instantly locating the best trading prices.


typeName: Militia Flux Grenade
description:
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding. The Militia variant is standard-issue for all new recruits.


typeName: Militia AV Grenade
description:
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range. The Militia variant is standard-issue for all new recruits.


typeName: APEX 'Shogun' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Atlas' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Warlord' Sentinel
description:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: APEX 'Serpent' Scout
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: APEX 'Tiger' Scout
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Scotsman's Modified Scout gk.0
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Logibro's Modified Logistics mk.0
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.

This particular suit is the result of personal development by a figure only known as "Logibro". Optimized for survivability, this dropsuit provides additional protection through both strengthened armor and shielding, and the addition of more powerful sensors.


typeName: Encrypted Strongbox
description:
An encrypted strongbox is used to transport high security valuables, such as armaments and ISK, and can only be opened by the decryptor key used to lock it. Crafty individuals may find that there are other ways to pry it open.


typeName: Hacked Decryptor Key
description:
A decryptor key is commonly used to lock and gain access to encrypted strongboxes and systems, by their rightful owners. Hacked keys, however, can be used by anyone, and are highly sought after by unscrupulous mercenaries.


typeName: Republic Assault Combat Rifle
description:
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.


typeName: Storm Raider's Modified Commando ak.0
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Militia Assault Scrambler Rifle
description:
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.

The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.


