# invtypes

typeName: Upgraded Thermal Plating I
replaceBetter:
Ahremen's Modified Thermal Plating,Ammatar Navy Thermal Plating,Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Centii A-Type Thermal Plating,Centii B-Type Thermal Plating,Centii C-Type Thermal Plating,Chelm's Modified Thermal Plating,Coreli A-Type Thermal Plating,Coreli B-Type Thermal Plating,Coreli C-Type Thermal Plating,Cormack's Modified Thermal Plating,Corpii A-Type Thermal Plating,Corpii B-Type Thermal Plating,Corpii C-Type Thermal Plating,Dark Blood Thermal Plating,Domination Thermal Plating,Draclira's Modified Thermal Plating,Experimental Thermal Plating I,Federation Navy Thermal Plating,Gotan's Modified Thermal Plating,Imperial Navy Thermal Plating,Khanid Navy Thermal Plating,Limited Thermal Plating I,Mizuro's Modified Thermal Plating,Prototype Thermal Plating I,Raysere's Modified Thermal Plating,Republic Fleet Thermal Plating,Selynne's Modified Thermal Plating,Setele's Modified Thermal Plating,Shadow Serpentis Thermal Plating,Tairei's Modified Thermal Plating,Thermal Plating II,True Sansha Thermal Plating,Tuvan's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Limited Thermal Plating I
replaceBetter:
Ahremen's Modified Thermal Plating,Ammatar Navy Thermal Plating,Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Centii A-Type Thermal Plating,Centii B-Type Thermal Plating,Centii C-Type Thermal Plating,Chelm's Modified Thermal Plating,Coreli A-Type Thermal Plating,Coreli B-Type Thermal Plating,Coreli C-Type Thermal Plating,Cormack's Modified Thermal Plating,Corpii A-Type Thermal Plating,Corpii B-Type Thermal Plating,Corpii C-Type Thermal Plating,Dark Blood Thermal Plating,Domination Thermal Plating,Draclira's Modified Thermal Plating,Experimental Thermal Plating I,Federation Navy Thermal Plating,Gotan's Modified Thermal Plating,Imperial Navy Thermal Plating,Khanid Navy Thermal Plating,Mizuro's Modified Thermal Plating,Prototype Thermal Plating I,Raysere's Modified Thermal Plating,Republic Fleet Thermal Plating,Selynne's Modified Thermal Plating,Setele's Modified Thermal Plating,Shadow Serpentis Thermal Plating,Tairei's Modified Thermal Plating,Thermal Plating II,True Sansha Thermal Plating,Tuvan's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Experimental Thermal Plating I
replaceBetter:
Ahremen's Modified Thermal Plating,Ammatar Navy Thermal Plating,Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Centii A-Type Thermal Plating,Centii B-Type Thermal Plating,Centii C-Type Thermal Plating,Chelm's Modified Thermal Plating,Coreli A-Type Thermal Plating,Coreli B-Type Thermal Plating,Coreli C-Type Thermal Plating,Cormack's Modified Thermal Plating,Corpii A-Type Thermal Plating,Corpii B-Type Thermal Plating,Corpii C-Type Thermal Plating,Dark Blood Thermal Plating,Domination Thermal Plating,Draclira's Modified Thermal Plating,Federation Navy Thermal Plating,Gotan's Modified Thermal Plating,Imperial Navy Thermal Plating,Khanid Navy Thermal Plating,Mizuro's Modified Thermal Plating,Prototype Thermal Plating I,Raysere's Modified Thermal Plating,Republic Fleet Thermal Plating,Selynne's Modified Thermal Plating,Setele's Modified Thermal Plating,Shadow Serpentis Thermal Plating,Tairei's Modified Thermal Plating,Thermal Plating II,True Sansha Thermal Plating,Tuvan's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Prototype Thermal Plating I
replaceSame:
Domination Thermal Plating,Federation Navy Thermal Plating,Republic Fleet Thermal Plating,Shadow Serpentis Thermal Plating,Thermal Plating II


typeName: Upgraded Armor Explosive Hardener I
replaceBetter:
Experimental Armor Explosive Hardener I,Limited Armor Explosive Hardener I,Prototype Armor Explosive Hardener I


typeName: Upgraded Armor Kinetic Hardener I
replaceBetter:
Experimental Armor Kinetic Hardener I,Limited Armor Kinetic Hardener I,Prototype Armor Kinetic Hardener I


typeName: Upgraded Armor Thermal Hardener I
replaceBetter:
Experimental Armor Thermal Hardener I,Limited Armor Thermal Hardener I,Prototype Armor Thermal Hardener I


typeName: Upgraded Energized Adaptive Nano Membrane I
replaceBetter:
'Pilfer' Energized Adaptive Nano Membrane I,Experimental Energized Adaptive Nano Membrane I,Limited Energized Adaptive Nano Membrane I,Prototype Energized Adaptive Nano Membrane I


typeName: Limited Energized Adaptive Nano Membrane I
replaceBetter:
'Pilfer' Energized Adaptive Nano Membrane I,Experimental Energized Adaptive Nano Membrane I,Prototype Energized Adaptive Nano Membrane I


typeName: Upgraded Energized Kinetic Membrane I
replaceBetter:
'Mafia' Energized Kinetic Membrane I,Experimental Energized Kinetic Membrane I,Limited Energized Kinetic Membrane I,Prototype Energized Kinetic Membrane I


typeName: Limited Energized Kinetic Membrane I
replaceBetter:
'Mafia' Energized Kinetic Membrane I,Experimental Energized Kinetic Membrane I,Prototype Energized Kinetic Membrane I


typeName: Upgraded Energized Explosive Membrane I
replaceBetter:
Experimental Energized Explosive Membrane I,Limited Energized Explosive Membrane I,Prototype Energized Explosive Membrane I


typeName: Upgraded Energized EM Membrane I
replaceBetter:
Experimental Energized EM Membrane I,Limited Energized EM Membrane I,Prototype Energized EM Membrane I


typeName: Upgraded Energized Armor Layering Membrane I
replaceBetter:
Experimental Energized Armor Layering Membrane I,Limited Energized Armor Layering Membrane I,Prototype Energized Armor Layering Membrane I


typeName: Upgraded Energized Thermal Membrane I
replaceBetter:
'Moonshine' Energized Thermal Membrane I,Experimental Energized Thermal Membrane I,Limited Energized Thermal Membrane I,Prototype Energized Thermal Membrane I


typeName: Limited Energized Thermal Membrane I
replaceBetter:
'Moonshine' Energized Thermal Membrane I,Experimental Energized Thermal Membrane I,Prototype Energized Thermal Membrane I


typeName: Crosslink Compact Ballistic Control System
replaceBetter:
'Full Duplex' Ballistic Control System,Caldari Navy Ballistic Control System,Domination Ballistic Control System,Dread Guristas Ballistic Control System,Gotan's Modified Ballistic Control System,Hakim's Modified Ballistic Control System,Kaikka's Modified Ballistic Control System,Khanid Navy Ballistic Control System,Mizuro's Modified Ballistic Control System,Republic Fleet Ballistic Control System,Thon's Modified Ballistic Control System,Vepas' Modified Ballistic Control System


typeName: Large Asymmetric Remote Capacitor Transmitter
description: Transfers capacitor energy to another ship.
replaceBetter:
Large 'Regard' Remote Capacitor Transmitter,Large Murky Remote Capacitor Transmitter,Large Partial E95c Remote Capacitor Transmitter


typeName: Medium Asymmetric Remote Capacitor Transmitter
description: Transfers capacitor energy to another ship.
replaceBetter:
Medium 'Regard' Remote Capacitor Transmitter,Medium Murky Remote Capacitor Transmitter,Medium Partial E95b Remote Capacitor Transmitter


typeName: Heavy Knave Scoped Energy Nosferatu
replaceBetter:
Ammatar Navy Heavy Energy Nosferatu,Dark Blood Heavy Energy Nosferatu,Heavy 'Vrykolakas' Energy Nosferatu,Imperial Navy Heavy Energy Nosferatu,True Sansha Heavy Energy Nosferatu


typeName: Medium Knave Scoped Energy Nosferatu
replaceBetter:
Ammatar Navy Medium Energy Nosferatu,Dark Blood Medium Energy Nosferatu,Imperial Navy Medium Energy Nosferatu,Medium 'Strigoi' Energy Nosferatu,True Sansha Medium Energy Nosferatu


typeName: 'Malkuth' Cruise Launcher I
replaceBetter:
Domination Cruise Missile Launcher,Republic Fleet Cruise Missile Launcher,True Sansha Cruise Missile Launcher


typeName: 'Limos' Cruise Launcher I
replaceBetter:
'Arbalest' Cruise Launcher I,Domination Cruise Missile Launcher,Hakim's Modified Cruise Missile Launcher,Mizuro's Modified Cruise Missile Launcher,Republic Fleet Cruise Missile Launcher,True Sansha Cruise Missile Launcher


typeName: XT-9000 Cruise Launcher
replaceBetter:
'Arbalest' Cruise Launcher I,Domination Cruise Missile Launcher,Gotan's Modified Cruise Missile Launcher,Hakim's Modified Cruise Missile Launcher,Mizuro's Modified Cruise Missile Launcher,Republic Fleet Cruise Missile Launcher,True Sansha Cruise Missile Launcher


typeName: 'Arbalest' Cruise Launcher I
replaceBetter:
Domination Cruise Missile Launcher,Mizuro's Modified Cruise Missile Launcher,Republic Fleet Cruise Missile Launcher,True Sansha Cruise Missile Launcher


typeName: 'Limos' Rocket Launcher I
replaceBetter:
'Arbalest' Rocket Launcher I,Domination Rocket Launcher,Republic Fleet Rocket Launcher,True Sansha Rocket Launcher


typeName: Ionic Field Accelerator I
replaceBetter:
'Copasetic' Particle Field Acceleration,'Glycerine' Shield Boost Amplifier,'Stalwart' Particle Field Magnifier,5a Prototype Shield Support I,Domination Shield Boost Amplifier,Republic Fleet Shield Boost Amplifier


typeName: 5a Prototype Shield Support I
replaceBetter:
'Copasetic' Particle Field Acceleration,'Glycerine' Shield Boost Amplifier,'Stalwart' Particle Field Magnifier,Domination Shield Boost Amplifier,Republic Fleet Shield Boost Amplifier


typeName: 'Stalwart' Particle Field Magnifier
replaceSame: 'Glycerine' Shield Boost Amplifier
replaceBetter:
'Copasetic' Particle Field Acceleration,Domination Shield Boost Amplifier,Republic Fleet Shield Boost Amplifier


typeName: Procurement
description:
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.  

Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.


typeName: Daytrading
description:
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.


typeName: Wholesale
description:
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.


typeName: Margin Trading
description:
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.


typeName: Marketing
description:
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.


typeName: Accounting
description:
Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.


typeName: Small Artillery Battery
description:
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.


typeName: Hydrocarbons
description:
Raw fossil fuels such as petroleum and mineral oil. Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.


typeName: Atmospheric Gases
description:
Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone - a host of trapped vapours that can be used to catalyze numerous chemical processes.


typeName: Evaporite Deposits
description:
Deposits formed by the precipitation of mineral-rich water. Usable for many purposes, mostly as building-block components for more complex materials.


typeName: Tungsten
description:
One of the hardest metals in existence. Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.


typeName: Titanium
description:
An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios. One of the primary building blocks of a whole host of materials.


typeName: Scandium
description:
A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.


typeName: Cobalt
description:
A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.


typeName: Chromium
description:
A steel-gray, lustrous metal with a wide variety of applications. Commonly used as a catalyst for chemical processes.


typeName: Vanadium
description:
A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural. Also a versatile catalyst in compound form.


typeName: Cadmium
description:
A soft, malleable metal often occuring with zinc ores. Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.


typeName: Platinum
description:
A corrosion-resistant precious metal with an extremely wide range of applications. Often used as a chemical catalyst.


typeName: Mercury
description:
Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals. It is therefore extremely useful as a base-block component.


typeName: Caesium
description:
A golden Alkali metal used primarily in propulsion systems. Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.


typeName: Hafnium
description:
A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.


typeName: Dysprosium
description:
A relatively rare soft metal, easily dissolvable in mineral acids. Used primarily in the production of laser materials.


typeName: Neodymium
description:
A rare, silvery metal. Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.


typeName: Promethium
description:
An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators.


typeName: Thulium
description:
A soft, rare, silvery-gray metal. Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.


typeName: Titanium Chromide
description:
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.


typeName: Crystallite Alloy
description:
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.


typeName: Fernite Alloy
description:
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.


typeName: Rolled Tungsten Alloy
description:
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.


typeName: Silicon Diborite
description:
A mineral composite which, in large quantities, gives off a distinct crystalline glow. When combined with other composites, is usable for a variety of manufacturing purposes.


typeName: Carbon Polymers
description:
A synthetic carbon compound created from raw hydrocarbons and silicate rock materials. Important ingredients in a variety of carbon- and gel-based composites.


typeName: Ceramic Powder
description:
A fine powder synthesized from various natural gases and solids through reactant processes. Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.


typeName: Sulfuric Acid
description:
A strong mineral acid, used in many chemical reactions and production processes. One of the most widely used chemicals in history.


typeName: Platinum Technite
description:
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.


typeName: Caesarium Cadmide
description:
A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.


typeName: Solerium
description:
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.


typeName: Hexite
description:
A chemical compound, formed through electrosporadic oxidization of chromium and platinum.  Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.


typeName: Hyperflurite
description:
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.


typeName: Neo Mercurite
description:
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.


typeName: Dysporite
description:
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.


typeName: Ferrofluid
description:
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.


typeName: Crystalline Carbonide
description:
An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.


typeName: Titanium Carbide
description:
Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.


typeName: Tungsten Carbide
description:
Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.


typeName: Fernite Carbide
description:
A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.


typeName: Fullerides
description:
Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.


typeName: Nanotransistors
description:
Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.


typeName: Hypersynaptic Fibers
description:
Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system. Hypersynaptic fibers, due to their immense frequency range and speed of conduction, have become the industry standard for sensor arrays and targeting systems.


typeName: Ferrogel
description:
A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.


typeName: Medium Artillery Battery
description:
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.


typeName: Large Artillery Battery
description:
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.


typeName: Small Railgun Battery
description:
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Medium Railgun Battery
description:
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Large Railgun Battery
description:
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Large Beam Laser Battery
description:
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Cruise Missile Battery
replaceBetter: Guristas Cruise Missile Battery
description:
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.


typeName: Legends Medal
description:
A medal awarded to those that have completed the final trial of the Legends Trials. Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.


typeName: Ukomi Superconductors
description:
Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology.


typeName: Gallentean Planetary Vehicles
description:
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. Gallentean vehicles (or the 'luxury edition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable. A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.


typeName: Small Beam Laser Battery
description:
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Beam Laser Battery
description:
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Ion Field Projection Battery
replaceBetter: Guristas Ion Field Projection Battery
description:
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.


typeName: Phase Inversion Battery
replaceBetter: Guristas Phase Inversion Battery
description:
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.


typeName: Spatial Destabilization Battery
replaceBetter: Guristas Spatial Destabilization Battery
description:
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.


typeName: White Noise Generation Battery
replaceBetter: Guristas White Noise Generation Battery
description:
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.


typeName: Stasis Webification Battery
description:
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.


typeName: Ballistic Deflection Array
description:
Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Explosion Dampening Array
description:
Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Heat Dissipation Array
description:
Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Photon Scattering Array
description:
Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Angel Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Gold Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Blood Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Guristas Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Sansha Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Fermionic Condensates
description:
One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture.


typeName: Station Container
description:
This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Station Vault Container
description:
This is a Station Vault Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault Container is much like that of other Cargo Containers a Station Vault Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Station Warehouse Container
description:
This is a Station Warehouse Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse Container is much like that of other Cargo Containers a Station Warehouse Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Large Blaster Battery
description:
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.


typeName: Medium Blaster Battery
description:
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output.


typeName: Small Blaster Battery
description:
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output.


typeName: Large Pulse Laser Battery
description:
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Pulse Laser Battery
description:
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Small Pulse Laser Battery
description:
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Gallente 106 Election Holoreel
description:
This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.


typeName: Amarrian Wheat
description:
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for its purity, and has reputedly never been tampered with by genetic engineering.


typeName: Crimson Arkonor
description:
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Prime Arkonor
description:
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Triclinic Bistot
description:
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Monoclinic Bistot
description:
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Sharp Crokite
description:
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Crystalline Crokite
description:
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Onyx Ochre
description:
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. 

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Obsidian Ochre
description:
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Vitric Hedbergite
description:
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. 

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Glazed Hedbergite
description:
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Vivid Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Radiant Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Pure Jaspet
description:
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.


typeName: Pristine Jaspet
description:
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.


typeName: Luminous Kernite
description:
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Fiery Kernite
description:
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Azure Plagioclase
description:
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Rich Plagioclase
description:
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Solid Pyroxeres
description:
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. 

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Viscous Pyroxeres
description:
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Condensed Scordite
description:
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Massive Scordite
description:
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Bright Spodumain
description:
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Gleaming Spodumain
description:
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Concentrated Veldspar
description:
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Dense Veldspar
description:
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. 

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Radioactive Waste
description:
This radioactively contaminated material is normally recycled or processed into fuel. It can be highly dangerous to any lifeforms that come into contact with it.


typeName: Covetor
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield and mining laser range. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.

Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Retriever
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges.

Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Procurer
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense.

Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Caldari Navy Adaptive Invulnerability Field
replaceSame: Dread Guristas Adaptive Invulnerability Field
replaceBetter: Gistum C-Type Adaptive Invulnerability Field
description:
Boosts shield resistance against all damage types. <br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Ammatar Navy Armor EM Hardener
description:
An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

replaceSame:
Dark Blood Armor EM Hardener,Federation Navy Armor EM Hardener,Imperial Navy Armor EM Hardener,Khanid Navy Armor EM Hardener,Shadow Serpentis Armor EM Hardener,True Sansha Armor EM Hardener


typeName: Ammatar Navy Armor Explosive Hardener
replaceSame:
Dark Blood Armor Explosive Hardener,Federation Navy Armor Explosive Hardener,Imperial Navy Armor Explosive Hardener,Khanid Navy Armor Explosive Hardener,Shadow Serpentis Armor Explosive Hardener,True Sansha Armor Explosive Hardener


typeName: Ammatar Navy Armor Kinetic Hardener
replaceSame:
Dark Blood Armor Kinetic Hardener,Federation Navy Armor Kinetic Hardener,Imperial Navy Armor Kinetic Hardener,Khanid Navy Armor Kinetic Hardener,Shadow Serpentis Armor Kinetic Hardener,True Sansha Armor Kinetic Hardener


typeName: Ammatar Navy Armor Thermal Hardener
replaceSame:
Dark Blood Armor Thermal Hardener,Federation Navy Armor Thermal Hardener,Imperial Navy Armor Thermal Hardener,Khanid Navy Armor Thermal Hardener,Shadow Serpentis Armor Thermal Hardener,True Sansha Armor Thermal Hardener


typeName: Ammatar Navy Capacitor Power Relay
description: Increases capacitor recharge rate at the expense of shield boosting.
replaceBetter: 'Motte' Capacitor Power Relay I
replaceSame:
Dark Blood Capacitor Power Relay,Imperial Navy Capacitor Power Relay,Khanid Navy Capacitor Power Relay,True Sansha Capacitor Power Relay


typeName: Ammatar Navy Kinetic Plating
replaceSame:
Dark Blood Kinetic Plating,Imperial Navy Kinetic Plating,Khanid Navy Kinetic Plating,True Sansha Kinetic Plating


typeName: Ammatar Navy Adaptive Nano Plating
replaceSame:
Dark Blood Adaptive Nano Plating,Imperial Navy Adaptive Nano Plating,Khanid Navy Adaptive Nano Plating,True Sansha Adaptive Nano Plating


typeName: Ammatar Navy Explosive Plating
replaceSame:
Dark Blood Explosive Plating,Imperial Navy Explosive Plating,Khanid Navy Explosive Plating,True Sansha Explosive Plating


typeName: Ammatar Navy Reactor Control Unit
description: Boosts power core output.
replaceSame:
Dark Blood Reactor Control Unit,Shadow Serpentis Reactor Control Unit,Syndicate Reactor Control Unit,True Sansha Reactor Control Unit


typeName: Ammatar Navy Power Diagnostic System
replaceSame:
Dark Blood Power Diagnostic System,Shadow Serpentis Power Diagnostic System,True Sansha Power Diagnostic System


typeName: Imperial Navy Cap Recharger
description: Increases the capacitor recharge rate.
replaceSame:
Ammatar Navy Cap Recharger,Dark Blood Cap Recharger,Khanid Navy Cap Recharger,True Sansha Cap Recharger


typeName: Imperial Navy Capacitor Power Relay
description: Increases capacitor recharge rate at the expense of shield boosting.
replaceBetter: 'Motte' Capacitor Power Relay I
replaceSame:
Ammatar Navy Capacitor Power Relay,Dark Blood Capacitor Power Relay,Khanid Navy Capacitor Power Relay,True Sansha Capacitor Power Relay


typeName: Ammatar Navy Energized Adaptive Nano Membrane
replaceSame:
Dark Blood Energized Adaptive Nano Membrane,Imperial Navy Energized Adaptive Nano Membrane,Khanid Navy Energized Adaptive Nano Membrane,True Sansha Energized Adaptive Nano Membrane


typeName: Ammatar Navy Energized Kinetic Membrane
replaceSame:
Dark Blood Energized Kinetic Membrane,Imperial Navy Energized Kinetic Membrane,Khanid Navy Energized Kinetic Membrane,True Sansha Energized Kinetic Membrane


typeName: Ammatar Navy Energized Explosive Membrane
replaceSame:
Dark Blood Energized Explosive Membrane,Imperial Navy Energized Explosive Membrane,Khanid Navy Energized Explosive Membrane,True Sansha Energized Explosive Membrane


typeName: Ammatar Navy Energized EM Membrane
replaceSame:
Dark Blood Energized EM Membrane,Imperial Navy Energized EM Membrane,Khanid Navy Energized EM Membrane,True Sansha Energized EM Membrane


typeName: Ammatar Navy Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Dark Blood Energized Thermal Membrane,Imperial Navy Energized Thermal Membrane,Khanid Navy Energized Thermal Membrane,True Sansha Energized Thermal Membrane


typeName: Imperial Navy Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Ammatar Navy Large Armor Repairer,Dark Blood Large Armor Repairer,Khanid Navy Large Armor Repairer,True Sansha Large Armor Repairer


typeName: Imperial Navy Medium Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Ammatar Navy Medium Armor Repairer,Dark Blood Medium Armor Repairer,Khanid Navy Medium Armor Repairer,True Sansha Medium Armor Repairer


typeName: Imperial Navy Small Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceBetter: Centii C-Type Small Armor Repairer,Corpii C-Type Small Armor Repairer
replaceSame:
Ammatar Navy Small Armor Repairer,Dark Blood Small Armor Repairer,Khanid Navy Small Armor Repairer,True Sansha Small Armor Repairer


typeName: Federation Navy Adaptive Nano Plating
replaceSame:
'Refuge' Adaptive Nano Plating I,Adaptive Nano Plating II,Domination Adaptive Nano Plating,Republic Fleet Adaptive Nano Plating,Shadow Serpentis Adaptive Nano Plating


typeName: Federation Navy Kinetic Plating
replaceSame:
'Element' Kinetic Plating I,Domination Kinetic Plating,Kinetic Plating II,Republic Fleet Kinetic Plating,Shadow Serpentis Kinetic Plating


typeName: Federation Navy Explosive Plating
replaceSame:
'Aegis' Explosive Plating I,Domination Explosive Plating,Explosive Plating II,Republic Fleet Explosive Plating,Shadow Serpentis Explosive Plating


typeName: Federation Navy EM Plating
replaceSame:
'Spiegel' EM Plating I,Domination EM Plating,EM Plating II,Republic Fleet EM Plating,Shadow Serpentis EM Plating


typeName: Federation Navy Thermal Plating
replaceSame:
Domination Thermal Plating,Prototype Thermal Plating I,Republic Fleet Thermal Plating,Shadow Serpentis Thermal Plating,Thermal Plating II


typeName: Caldari Navy Hookbill
description:
Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.


typeName: Corporate Hangar Array
description:
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.


typeName: Elena Gazky's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from a member of the infamous pirate gang 'The Seven'.


typeName: Caracal Navy Issue
description:
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.


typeName: Raven Navy Issue
description:
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.


typeName: Caldari AZ-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 

The AZ-1 chip is designed for battleship class vessels.


typeName: Caldari CU-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 
  
The CU-1 chip is designed for cruiser class vessels.


typeName: Caldari BY-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 
 
The BY-1 chip is designed for frigate class vessels.


typeName: Antimatter Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced optimal range.

replaceBetter:
Dread Guristas Antimatter Charge XL,Guardian Antimatter Charge XL,Guristas Antimatter Charge XL,Shadow Antimatter Charge XL


typeName: Iridium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

20% increased optimal range.
24% reduced capacitor need.

replaceBetter:
Dread Guristas Iridium Charge XL,Guardian Iridium Charge XL,Guristas Iridium Charge XL,Shadow Iridium Charge XL


typeName: Iron Charge XL
replaceBetter: Dread Guristas Iron Charge XL,Guardian Iron Charge XL,Guristas Iron Charge XL,Shadow Iron Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% reduced capacitor need.


typeName: Lead Charge XL
replaceBetter: Dread Guristas Lead Charge XL,Guardian Lead Charge XL,Guristas Lead Charge XL,Shadow Lead Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Plutonium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

37.5% reduced optimal range.
5% reduced capacitor need.

replaceBetter:
Dread Guristas Plutonium Charge XL,Guardian Plutonium Charge XL,Guristas Plutonium Charge XL,Shadow Plutonium Charge XL


typeName: Thorium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

12.5% reduced optimal range.
40% reduced capacitor need.

replaceBetter:
Dread Guristas Thorium Charge XL,Guardian Thorium Charge XL,Guristas Thorium Charge XL,Shadow Thorium Charge XL


typeName: Tungsten Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

40% increased optimal range.
27% reduced capacitor need.

replaceBetter:
Dread Guristas Tungsten Charge XL,Guardian Tungsten Charge XL,Guristas Tungsten Charge XL,Shadow Tungsten Charge XL


typeName: Uranium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

25% reduced optimal range.
8% reduced capacitor need.

replaceBetter:
Dread Guristas Uranium Charge XL,Guardian Uranium Charge XL,Guristas Uranium Charge XL,Shadow Uranium Charge XL


typeName: Carbonized Lead XL
replaceBetter: Arch Angel Carbonized Lead XL,Domination Carbonized Lead XL,Republic Fleet Carbonized Lead XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Depleted Uranium XL
replaceBetter: Arch Angel Depleted Uranium XL,Domination Depleted Uranium XL,Republic Fleet Depleted Uranium XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: EMP XL
replaceBetter: Arch Angel EMP XL,Domination EMP XL,Republic Fleet EMP XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Fusion XL
replaceBetter: Arch Angel Fusion XL,Domination Fusion XL,Republic Fleet Fusion XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Nuclear XL
replaceBetter: Arch Angel Nuclear XL,Domination Nuclear XL,Republic Fleet Nuclear XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Phased Plasma XL
replaceBetter: Arch Angel Phased Plasma XL,Domination Phased Plasma XL,Republic Fleet Phased Plasma XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: Proton XL
replaceBetter: Arch Angel Proton XL,Domination Proton XL,Republic Fleet Proton XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Titanium Sabot XL
replaceBetter: Arch Angel Titanium Sabot XL,Domination Titanium Sabot XL,Republic Fleet Titanium Sabot XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Gamma XL
replaceBetter: Blood Gamma XL,Dark Blood Gamma XL,Sanshas Gamma XL,True Sanshas Gamma XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Infrared XL
replaceBetter: Blood Infrared XL,Dark Blood Infrared XL,Sanshas Infrared XL,True Sanshas Infrared XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.

20% increased optimal range.
35% reduced capacitor need.


typeName: Microwave XL
replaceBetter: Blood Microwave XL,Dark Blood Microwave XL,Sanshas Microwave XL,True Sanshas Microwave XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 

40% increased optimal range.
25% reduced capacitor need.


typeName: Multifrequency XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.

With shorter range, Thermal damage increases and the overall damage output is increased.

50% reduced optimal range.

replaceBetter:
Blood Multifrequency XL,Dark Blood Multifrequency XL,Sanshas Multifrequency XL,True Sanshas Multifrequency XL


typeName: Radio XL
replaceBetter: Blood Radio XL,Dark Blood Radio XL,Sanshas Radio XL,True Sanshas Radio XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

60% increased optimal range.
15% reduced capacitor need.


typeName: Standard XL
replaceBetter: Blood Standard XL,Dark Blood Standard XL,Sanshas Standard XL,True Sanshas Standard XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the visible light spectrum. 

45% reduced capacitor need.


typeName: Ultraviolet XL
replaceBetter: Blood Ultraviolet XL,Dark Blood Ultraviolet XL,Sanshas Ultraviolet XL,True Sanshas Ultraviolet XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Xray XL
replaceBetter: Blood Xray XL,Dark Blood Xray XL,Sanshas Xray XL,True Sanshas Xray XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Imperial Navy Slicer
description:
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.


typeName: Omen Navy Issue
description:
The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.


typeName: Stabber Fleet Issue
description:
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.


typeName: Gila
description:
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.


typeName: Phantasm
description:
As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.


typeName: Cynabal
description:
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.


typeName: Vigilant
description:
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.


typeName: Apocalypse Navy Issue
description:
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.


typeName: Megathron Navy Issue
description:
The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.


typeName: Tempest Fleet Issue
description:
The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.


typeName: Nightmare
description:
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?

These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.


typeName: Machariel
description:
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.


typeName: Vindicator
description:
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.


typeName: Activists
description:
People engaged in anti-establishment activity of some sort, most often political or economical in nature.


typeName: Pro-Trade Pamphlets
description:
Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.


typeName: Fluxed Condensates
description:
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.


typeName: Large AutoCannon Battery
description:
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.


typeName: Medium AutoCannon Battery
description:
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.


typeName: Small AutoCannon Battery
description:
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.


typeName: XL Torpedo Battery
replaceBetter: Dread Guristas XL Torpedo Battery,Guristas XL Torpedo Battery
description:
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.


typeName: Freedom Fighters
description:
Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions. Their purpose is to bring freedom and equality to the population of the galaxy.

But although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation. Their opponents call them terrorists, and they have been banned from the Caldari State due to the State's historical relationship with the Khanid Kingdom.


typeName: Amarr TIL-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 

The TIL-1 chip is designed for battleship class vessels.


typeName: Amarr KIU-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 
  
The KIU-1 chip is designed for cruiser class vessels.


typeName: Amarr MIY-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 
 
The MIY-1 chip is designed for frigate class vessels.


typeName: Elite Slaves
description:
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor.


typeName: Republic Fleet Firetail
description:
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.


typeName: Minmatar UUC Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 

The UUC chip is designed for battleship class vessels.


typeName: Minmatar UUA Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 
 
The UUA chip is designed for frigate class vessels.


typeName: Minmatar UUB Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 
  
The UUB chip is designed for cruiser class vessels.


typeName: Genom Tara's Insignia
description:
Identification tags such as these may prove valuable if handed to the proper organization.  

Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic.  He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.


typeName: Traffic Management Passkey
description:
This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Serpentis Staff Passcard
description:
This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Security Corridor Pass
description:
This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Headmaster Administration Keycard
description:
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Inner Sanctum Passcard
description:
This security passkey "liberated" from a Mul-Zatah  Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Federation Navy Armor EM Hardener
replaceSame:
Ammatar Navy Armor EM Hardener,Dark Blood Armor EM Hardener,Imperial Navy Armor EM Hardener,Khanid Navy Armor EM Hardener,Shadow Serpentis Armor EM Hardener,True Sansha Armor EM Hardener


typeName: Federation Navy Armor Explosive Hardener
replaceSame:
Ammatar Navy Armor Explosive Hardener,Dark Blood Armor Explosive Hardener,Imperial Navy Armor Explosive Hardener,Khanid Navy Armor Explosive Hardener,Shadow Serpentis Armor Explosive Hardener,True Sansha Armor Explosive Hardener


typeName: Federation Navy Armor Kinetic Hardener
replaceSame:
Ammatar Navy Armor Kinetic Hardener,Dark Blood Armor Kinetic Hardener,Imperial Navy Armor Kinetic Hardener,Khanid Navy Armor Kinetic Hardener,Shadow Serpentis Armor Kinetic Hardener,True Sansha Armor Kinetic Hardener


typeName: Federation Navy Armor Thermal Hardener
replaceSame:
Ammatar Navy Armor Thermal Hardener,Dark Blood Armor Thermal Hardener,Imperial Navy Armor Thermal Hardener,Khanid Navy Armor Thermal Hardener,Shadow Serpentis Armor Thermal Hardener,True Sansha Armor Thermal Hardener


typeName: Federation Navy Comet
description:
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.


typeName: Vexor Navy Issue
description:
The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and drone bandwidth. The result: a monster of a combat cruiser.


typeName: Gallente Gamma Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 
The Gamma chip is designed for frigate class vessels.


typeName: Gallente Beta Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 
The Beta chip is designed for cruiser class vessels.


typeName: Gallente Alpha Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 
The Alpha chip is designed for battleship class vessels.


typeName: Crimson Hand Level 3 Passcard
description:
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Mjolnir XL Torpedo
replaceBetter: Guristas Mjolnir XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.


typeName: Scourge XL Torpedo
replaceBetter: Guristas Scourge XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.


typeName: Inferno XL Torpedo
replaceBetter: Guristas Inferno XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Nova XL Torpedo
replaceBetter: Guristas Nova XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.


typeName: Iridescent Gneiss
description:
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Prismatic Gneiss
description:
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Silvery Omber
description:
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Golden Omber
description:
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Magma Mercoxit
description:
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Vitreous Mercoxit
description:
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

3% reduced capacitor need for remote armor repair system modules.


typeName: Oxygen Isotopes
description:
Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16264>Blue Ice</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17975>Thick Blue Ice</a>


typeName: Nitrogen Isotopes
description:
Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16265>White Glaze</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17976>Pristine White Glaze</a>


typeName: Hydrogen Isotopes
description:
Hydrogen-2, otherwise known as Deuterium. Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms. Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16263>Glacial Mass</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17977>Smooth Glacial Mass</a>


typeName: Drugdealer Passcard to Storage Area
description:
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: High-Tech Data Chip
description:
A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts.


typeName: High-Tech Manufacturing Tools
description:
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. High-Tech tools are of better quality than the more common prototypes, and are more expensive.


typeName: High-Tech Small Arms
description:
These weapons are of superior quality to those normally found on the public market, although more expensive as well.

They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons.


typeName: High-Tech Transmitters
description:
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.


typeName: Sansha Outpost Securitycard
description:
This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Creo-Synchronization Pass
description:
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Factory Gatekey
description:
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Dented Cipher
description:
This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: Ruined Stargate Cipher
description:
This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: Supply Ship Pass
description:
This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: Modulated Strip Miner II
description:
The Modulated Strip Miner II uses many of the same crystal frequency modulation technologies as the Modulated Deep Core Miner II, except it lacks the deep core mining capacity of its smaller sibling. 

Can only be fit to Mining Barges and Exhumers.

Uses mining crystals. 

Cannot fit a mercoxit mining crystal.


typeName: Tritan's Forked Key
description:
This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self-destruct and the gate will remain open for a short time.


typeName: Rattlesnake
description:
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.


typeName: Bhaalgorn
description:
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.


typeName: Ashimmu
description:
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.


typeName: Succubus
description:
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.


typeName: Cruor
description:
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.


typeName: Daredevil
description:
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.


typeName: Worm
description:
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.


typeName: Dramiel
description:
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.


typeName: Core Probe Launcher I
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down Cosmic Signatures in space.

Note: Only one probe launcher can be fitted per ship.


typeName: Vanadium Hafnite
description:
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.


typeName: Prometium
description:
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.


typeName: Battlement Accesscard
description:
This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Thick Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Pristine White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Smooth Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Enriched Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Armorer Keycard
description:
This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: The Repairer's Keycard
description:
This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: Scratched and Dented Keycard
description:
This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: Dusty Keycard
description:
This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: Gardan's Private Key
description:
Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use.


typeName: Thorak's Private Key
description:
Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.


typeName: Security Cypher for Angel Prison
description:
This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self-destruct.


typeName: 9D Logic Keycard
description:
This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.


typeName: Puxley's 9D Pass
description:
This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.


typeName: Stolen Passkey
description:
This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is single-use only.


typeName: Sade's Pass
description:
This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Ice Processing
description:
Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Ice reprocessing yield per skill level.


typeName: Arkonor Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Bistot Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Crokite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Dark Ochre Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Gneiss Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hedbergite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hemorphite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Jaspet Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Kernite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Mercoxit Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Omber Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Plagioclase Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Pyroxeres Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Scordite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Spodumain Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Veldspar Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Modulated Deep Core Miner II
description:
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.

It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.


typeName: Shipyard Code Part (One half)
description:
This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.


typeName: Tycoon
description:
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.


typeName: Weekend Pass for Sin Boulevard
description:
This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Quest Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data.


typeName: Discovery Survey Probe I
replaceBetter: Quest Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 5 minutes - but that benefit is offset by its rather considerable bulk.


typeName: Gaze Survey Probe I
replaceBetter: Quest Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Gaze system is a extremely fast survey system that can reliably scan a moon in under 2.5 minutes. However, it requires considerable skill to use.


typeName: Expanded Probe Launcher I
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down Cosmic Signatures in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down Cosmic Signatures, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.


typeName: High Roller's Passcard
description:
This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Olufami's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami.


typeName: Gist C-Type 100MN Afterburner
replaceBetter:
Gotan's Modified 100MN Afterburner,Hakim's Modified 100MN Afterburner,Mizuro's Modified 100MN Afterburner


typeName: Gist B-Type 100MN Afterburner
replaceBetter:
Gotan's Modified 100MN Afterburner,Hakim's Modified 100MN Afterburner,Tobias' Modified 100MN Afterburner


typeName: Core C-Type 100MN Afterburner
replaceBetter:
Brynn's Modified 100MN Afterburner,Setele's Modified 100MN Afterburner,Tuvan's Modified 100MN Afterburner


typeName: Core B-Type 100MN Afterburner
replaceBetter:
Cormack's Modified 100MN Afterburner,Setele's Modified 100MN Afterburner,Tuvan's Modified 100MN Afterburner


typeName: Corpii C-Type Adaptive Nano Plating
replaceSame:
Brokara's Modified Adaptive Nano Plating,Brynn's Modified Adaptive Nano Plating,Centii C-Type Adaptive Nano Plating,Coreli C-Type Adaptive Nano Plating,Mizuro's Modified Adaptive Nano Plating,Tairei's Modified Adaptive Nano Plating


typeName: Centii C-Type Adaptive Nano Plating
replaceSame:
Brokara's Modified Adaptive Nano Plating,Brynn's Modified Adaptive Nano Plating,Coreli C-Type Adaptive Nano Plating,Corpii C-Type Adaptive Nano Plating,Mizuro's Modified Adaptive Nano Plating,Tairei's Modified Adaptive Nano Plating


typeName: Corpii B-Type Adaptive Nano Plating
replaceSame:
Centii B-Type Adaptive Nano Plating,Coreli B-Type Adaptive Nano Plating,Raysere's Modified Adaptive Nano Plating,Selynne's Modified Adaptive Nano Plating,Tuvan's Modified Adaptive Nano Plating


typeName: Centii B-Type Adaptive Nano Plating
replaceSame:
Coreli B-Type Adaptive Nano Plating,Corpii B-Type Adaptive Nano Plating,Raysere's Modified Adaptive Nano Plating,Selynne's Modified Adaptive Nano Plating,Tuvan's Modified Adaptive Nano Plating


typeName: Corpii A-Type Adaptive Nano Plating
replaceSame:
Ahremen's Modified Adaptive Nano Plating,Centii A-Type Adaptive Nano Plating,Coreli A-Type Adaptive Nano Plating,Gotan's Modified Adaptive Nano Plating,Setele's Modified Adaptive Nano Plating,Vizan's Modified Adaptive Nano Plating


typeName: Centii A-Type Adaptive Nano Plating
replaceSame:
Ahremen's Modified Adaptive Nano Plating,Coreli A-Type Adaptive Nano Plating,Corpii A-Type Adaptive Nano Plating,Gotan's Modified Adaptive Nano Plating,Setele's Modified Adaptive Nano Plating,Vizan's Modified Adaptive Nano Plating


typeName: Corpii C-Type Kinetic Plating
replaceSame:
Brokara's Modified Kinetic Plating,Brynn's Modified Kinetic Plating,Centii C-Type Kinetic Plating,Coreli C-Type Kinetic Plating,Mizuro's Modified Kinetic Plating,Tairei's Modified Kinetic Plating


typeName: Centii C-Type Kinetic Plating
replaceSame:
Brokara's Modified Kinetic Plating,Brynn's Modified Kinetic Plating,Coreli C-Type Kinetic Plating,Corpii C-Type Kinetic Plating,Mizuro's Modified Kinetic Plating,Tairei's Modified Kinetic Plating


typeName: Corpii C-Type Explosive Plating
replaceSame:
Brokara's Modified Explosive Plating,Brynn's Modified Explosive Plating,Centii C-Type Explosive Plating,Coreli C-Type Explosive Plating,Mizuro's Modified Explosive Plating,Tairei's Modified Explosive Plating


typeName: Centii C-Type Explosive Plating
replaceSame:
Brokara's Modified Explosive Plating,Brynn's Modified Explosive Plating,Coreli C-Type Explosive Plating,Corpii C-Type Explosive Plating,Mizuro's Modified Explosive Plating,Tairei's Modified Explosive Plating


typeName: Corpii C-Type EM Plating
replaceSame:
Brokara's Modified EM Plating,Brynn's Modified EM Plating,Centii C-Type EM Plating,Coreli C-Type EM Plating,Mizuro's Modified EM Plating,Tairei's Modified EM Plating


typeName: Centii C-Type EM Plating
replaceSame:
Brokara's Modified EM Plating,Brynn's Modified EM Plating,Coreli C-Type EM Plating,Corpii C-Type EM Plating,Mizuro's Modified EM Plating,Tairei's Modified EM Plating


typeName: Corpii C-Type Thermal Plating
replaceSame:
Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Centii C-Type Thermal Plating,Coreli C-Type Thermal Plating,Mizuro's Modified Thermal Plating,Tairei's Modified Thermal Plating


typeName: Centii C-Type Thermal Plating
replaceSame:
Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Coreli C-Type Thermal Plating,Corpii C-Type Thermal Plating,Mizuro's Modified Thermal Plating,Tairei's Modified Thermal Plating


typeName: Corpii B-Type Thermal Plating
replaceSame:
Centii B-Type Thermal Plating,Coreli B-Type Thermal Plating,Raysere's Modified Thermal Plating,Selynne's Modified Thermal Plating,Tuvan's Modified Thermal Plating


typeName: Centii B-Type Thermal Plating
replaceSame:
Coreli B-Type Thermal Plating,Corpii B-Type Thermal Plating,Raysere's Modified Thermal Plating,Selynne's Modified Thermal Plating,Tuvan's Modified Thermal Plating


typeName: Corpii B-Type Kinetic Plating
replaceSame:
Centii B-Type Kinetic Plating,Coreli B-Type Kinetic Plating,Raysere's Modified Kinetic Plating,Selynne's Modified Kinetic Plating,Tuvan's Modified Kinetic Plating


typeName: Centii B-Type Kinetic Plating
replaceSame:
Coreli B-Type Kinetic Plating,Corpii B-Type Kinetic Plating,Raysere's Modified Kinetic Plating,Selynne's Modified Kinetic Plating,Tuvan's Modified Kinetic Plating


typeName: Corpii B-Type Explosive Plating
replaceSame:
Centii B-Type Explosive Plating,Coreli B-Type Explosive Plating,Raysere's Modified Explosive Plating,Selynne's Modified Explosive Plating,Tuvan's Modified Explosive Plating


typeName: Centii B-Type Explosive Plating
replaceSame:
Coreli B-Type Explosive Plating,Corpii B-Type Explosive Plating,Raysere's Modified Explosive Plating,Selynne's Modified Explosive Plating,Tuvan's Modified Explosive Plating


typeName: Corpii B-Type EM Plating
replaceSame:
Centii B-Type EM Plating,Coreli B-Type EM Plating,Raysere's Modified EM Plating,Selynne's Modified EM Plating,Tuvan's Modified EM Plating


typeName: Centii B-Type EM Plating
replaceSame:
Coreli B-Type EM Plating,Corpii B-Type EM Plating,Raysere's Modified EM Plating,Selynne's Modified EM Plating,Tuvan's Modified EM Plating


typeName: Corpii A-Type Kinetic Plating
replaceSame:
Ahremen's Modified Kinetic Plating,Centii A-Type Kinetic Plating,Coreli A-Type Kinetic Plating,Gotan's Modified Kinetic Plating,Setele's Modified Kinetic Plating,Vizan's Modified Kinetic Plating


typeName: Centii A-Type Kinetic Plating
replaceSame:
Ahremen's Modified Kinetic Plating,Coreli A-Type Kinetic Plating,Corpii A-Type Kinetic Plating,Gotan's Modified Kinetic Plating,Setele's Modified Kinetic Plating,Vizan's Modified Kinetic Plating


typeName: Corpii A-Type Explosive Plating
replaceSame:
Ahremen's Modified Explosive Plating,Centii A-Type Explosive Plating,Coreli A-Type Explosive Plating,Gotan's Modified Explosive Plating,Setele's Modified Explosive Plating,Vizan's Modified Explosive Plating


typeName: Centii A-Type Explosive Plating
replaceSame:
Ahremen's Modified Explosive Plating,Coreli A-Type Explosive Plating,Corpii A-Type Explosive Plating,Gotan's Modified Explosive Plating,Setele's Modified Explosive Plating,Vizan's Modified Explosive Plating


typeName: Corpii A-Type EM Plating
replaceBetter: Chelm's Modified EM Plating,Cormack's Modified EM Plating,Draclira's Modified EM Plating
replaceSame:
Ahremen's Modified EM Plating,Centii A-Type EM Plating,Coreli A-Type EM Plating,Gotan's Modified EM Plating,Setele's Modified EM Plating,Vizan's Modified EM Plating


typeName: Centii A-Type EM Plating
replaceBetter: Chelm's Modified EM Plating,Cormack's Modified EM Plating,Draclira's Modified EM Plating
replaceSame:
Ahremen's Modified EM Plating,Coreli A-Type EM Plating,Corpii A-Type EM Plating,Gotan's Modified EM Plating,Setele's Modified EM Plating,Vizan's Modified EM Plating


typeName: Corpii A-Type Thermal Plating
replaceSame:
Ahremen's Modified Thermal Plating,Centii A-Type Thermal Plating,Coreli A-Type Thermal Plating,Gotan's Modified Thermal Plating,Setele's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Centii A-Type Thermal Plating
replaceSame:
Ahremen's Modified Thermal Plating,Coreli A-Type Thermal Plating,Corpii A-Type Thermal Plating,Gotan's Modified Thermal Plating,Setele's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Coreli C-Type Adaptive Nano Plating
replaceSame:
Brokara's Modified Adaptive Nano Plating,Brynn's Modified Adaptive Nano Plating,Centii C-Type Adaptive Nano Plating,Corpii C-Type Adaptive Nano Plating,Mizuro's Modified Adaptive Nano Plating,Tairei's Modified Adaptive Nano Plating


typeName: Coreli C-Type Kinetic Plating
replaceSame:
Brokara's Modified Kinetic Plating,Brynn's Modified Kinetic Plating,Centii C-Type Kinetic Plating,Corpii C-Type Kinetic Plating,Mizuro's Modified Kinetic Plating,Tairei's Modified Kinetic Plating


typeName: Coreli C-Type Explosive Plating
replaceSame:
Brokara's Modified Explosive Plating,Brynn's Modified Explosive Plating,Centii C-Type Explosive Plating,Corpii C-Type Explosive Plating,Mizuro's Modified Explosive Plating,Tairei's Modified Explosive Plating


typeName: Coreli C-Type EM Plating
replaceSame:
Brokara's Modified EM Plating,Brynn's Modified EM Plating,Centii C-Type EM Plating,Corpii C-Type EM Plating,Mizuro's Modified EM Plating,Tairei's Modified EM Plating


typeName: Coreli C-Type Thermal Plating
replaceSame:
Brokara's Modified Thermal Plating,Brynn's Modified Thermal Plating,Centii C-Type Thermal Plating,Corpii C-Type Thermal Plating,Mizuro's Modified Thermal Plating,Tairei's Modified Thermal Plating


typeName: Coreli B-Type Adaptive Nano Plating
replaceSame:
Centii B-Type Adaptive Nano Plating,Corpii B-Type Adaptive Nano Plating,Raysere's Modified Adaptive Nano Plating,Selynne's Modified Adaptive Nano Plating,Tuvan's Modified Adaptive Nano Plating


typeName: Coreli B-Type Kinetic Plating
replaceSame:
Centii B-Type Kinetic Plating,Corpii B-Type Kinetic Plating,Raysere's Modified Kinetic Plating,Selynne's Modified Kinetic Plating,Tuvan's Modified Kinetic Plating


typeName: Coreli B-Type Explosive Plating
replaceSame:
Centii B-Type Explosive Plating,Corpii B-Type Explosive Plating,Raysere's Modified Explosive Plating,Selynne's Modified Explosive Plating,Tuvan's Modified Explosive Plating


typeName: Coreli B-Type EM Plating
replaceSame:
Centii B-Type EM Plating,Corpii B-Type EM Plating,Raysere's Modified EM Plating,Selynne's Modified EM Plating,Tuvan's Modified EM Plating


typeName: Coreli B-Type Thermal Plating
replaceSame:
Centii B-Type Thermal Plating,Corpii B-Type Thermal Plating,Raysere's Modified Thermal Plating,Selynne's Modified Thermal Plating,Tuvan's Modified Thermal Plating


typeName: Coreli A-Type Adaptive Nano Plating
replaceSame:
Ahremen's Modified Adaptive Nano Plating,Centii A-Type Adaptive Nano Plating,Corpii A-Type Adaptive Nano Plating,Gotan's Modified Adaptive Nano Plating,Setele's Modified Adaptive Nano Plating,Vizan's Modified Adaptive Nano Plating


typeName: Coreli A-Type Kinetic Plating
replaceSame:
Ahremen's Modified Kinetic Plating,Centii A-Type Kinetic Plating,Corpii A-Type Kinetic Plating,Gotan's Modified Kinetic Plating,Setele's Modified Kinetic Plating,Vizan's Modified Kinetic Plating


typeName: Coreli A-Type Explosive Plating
replaceSame:
Ahremen's Modified Explosive Plating,Centii A-Type Explosive Plating,Corpii A-Type Explosive Plating,Gotan's Modified Explosive Plating,Setele's Modified Explosive Plating,Vizan's Modified Explosive Plating


typeName: Coreli A-Type EM Plating
replaceBetter: Chelm's Modified EM Plating,Cormack's Modified EM Plating,Draclira's Modified EM Plating
replaceSame:
Ahremen's Modified EM Plating,Centii A-Type EM Plating,Corpii A-Type EM Plating,Gotan's Modified EM Plating,Setele's Modified EM Plating,Vizan's Modified EM Plating


typeName: Coreli A-Type Thermal Plating
replaceSame:
Ahremen's Modified Thermal Plating,Centii A-Type Thermal Plating,Corpii A-Type Thermal Plating,Gotan's Modified Thermal Plating,Setele's Modified Thermal Plating,Vizan's Modified Thermal Plating


typeName: Corelum C-Type Energized Adaptive Nano Membrane
replaceSame:
Brokara's Modified Energized Adaptive Nano Membrane,Brynn's Modified Energized Adaptive Nano Membrane,Centum C-Type Energized Adaptive Nano Membrane,Corpum C-Type Energized Adaptive Nano Membrane,Tairei's Modified Energized Adaptive Nano Membrane


typeName: Corelum C-Type Energized Kinetic Membrane
replaceSame:
Brokara's Modified Energized Kinetic Membrane,Brynn's Modified Energized Kinetic Membrane,Centum C-Type Energized Kinetic Membrane,Corpum C-Type Energized Kinetic Membrane,Tairei's Modified Energized Kinetic Membrane


typeName: Corelum C-Type Energized Explosive Membrane
replaceSame:
Brokara's Modified Energized Explosive Membrane,Brynn's Modified Energized Explosive Membrane,Centum C-Type Energized Explosive Membrane,Corpum C-Type Energized Explosive Membrane,Tairei's Modified Energized Explosive Membrane


typeName: Corelum C-Type Energized EM Membrane
replaceSame:
Brokara's Modified Energized EM Membrane,Centum C-Type Energized EM Membrane,Corpum C-Type Energized EM Membrane,Tairei's Modified Energized EM Membrane


typeName: Corelum C-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Brokara's Modified Energized Thermal Membrane,Brynn's Modified Energized Thermal Membrane,Centum C-Type Energized Thermal Membrane,Corpum C-Type Energized Thermal Membrane,Tairei's Modified Energized Thermal Membrane


typeName: Corelum B-Type Energized Adaptive Nano Membrane
replaceSame:
Centum B-Type Energized Adaptive Nano Membrane,Corpum B-Type Energized Adaptive Nano Membrane,Raysere's Modified Energized Adaptive Nano Membrane,Selynne's Modified Energized Adaptive Nano Membrane,Tuvan's Modified Energized Adaptive Nano Membrane


typeName: Corelum B-Type Energized Kinetic Membrane
replaceSame:
Centum B-Type Energized Kinetic Membrane,Corpum B-Type Energized Kinetic Membrane,Raysere's Modified Energized Kinetic Membrane,Selynne's Modified Energized Kinetic Membrane,Tuvan's Modified Energized Kinetic Membrane


typeName: Corelum B-Type Energized Explosive Membrane
replaceSame:
Centum B-Type Energized Explosive Membrane,Corpum B-Type Energized Explosive Membrane,Raysere's Modified Energized Explosive Membrane,Selynne's Modified Energized Explosive Membrane,Tuvan's Modified Energized Explosive Membrane


typeName: Corelum B-Type Energized EM Membrane
replaceSame:
Centum B-Type Energized EM Membrane,Corpum B-Type Energized EM Membrane,Raysere's Modified Energized EM Membrane,Selynne's Modified Energized EM Membrane,Tuvan's Modified Energized EM Membrane


typeName: Corelum B-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Centum B-Type Energized Thermal Membrane,Corpum B-Type Energized Thermal Membrane,Raysere's Modified Energized Thermal Membrane,Selynne's Modified Energized Thermal Membrane,Tuvan's Modified Energized Thermal Membrane


typeName: Corelum A-Type Energized Adaptive Nano Membrane
replaceSame:
Ahremen's Modified Energized Adaptive Nano Membrane,Centum A-Type Energized Adaptive Nano Membrane,Corpum A-Type Energized Adaptive Nano Membrane,Setele's Modified Energized Adaptive Nano Membrane,Vizan's Modified Energized Adaptive Nano Membrane


typeName: Corelum A-Type Energized Kinetic Membrane
replaceSame:
Ahremen's Modified Energized Kinetic Membrane,Centum A-Type Energized Kinetic Membrane,Corpum A-Type Energized Kinetic Membrane,Setele's Modified Energized Kinetic Membrane,Vizan's Modified Energized Kinetic Membrane


typeName: Corelum A-Type Energized Explosive Membrane
replaceSame:
Ahremen's Modified Energized Explosive Membrane,Centum A-Type Energized Explosive Membrane,Corpum A-Type Energized Explosive Membrane,Setele's Modified Energized Explosive Membrane,Vizan's Modified Energized Explosive Membrane


typeName: Corelum A-Type Energized EM Membrane
replaceSame:
Ahremen's Modified Energized EM Membrane,Centum A-Type Energized EM Membrane,Corpum A-Type Energized EM Membrane,Setele's Modified Energized EM Membrane,Vizan's Modified Energized EM Membrane


typeName: Corelum A-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Ahremen's Modified Energized Thermal Membrane,Centum A-Type Energized Thermal Membrane,Corpum A-Type Energized Thermal Membrane,Setele's Modified Energized Thermal Membrane,Vizan's Modified Energized Thermal Membrane


typeName: Corpum C-Type Energized Adaptive Nano Membrane
replaceSame:
Brokara's Modified Energized Adaptive Nano Membrane,Brynn's Modified Energized Adaptive Nano Membrane,Centum C-Type Energized Adaptive Nano Membrane,Corelum C-Type Energized Adaptive Nano Membrane,Tairei's Modified Energized Adaptive Nano Membrane


typeName: Centum C-Type Energized Adaptive Nano Membrane
replaceSame:
Brokara's Modified Energized Adaptive Nano Membrane,Brynn's Modified Energized Adaptive Nano Membrane,Corelum C-Type Energized Adaptive Nano Membrane,Corpum C-Type Energized Adaptive Nano Membrane,Tairei's Modified Energized Adaptive Nano Membrane


typeName: Corpum C-Type Energized Kinetic Membrane
replaceSame:
Brokara's Modified Energized Kinetic Membrane,Brynn's Modified Energized Kinetic Membrane,Centum C-Type Energized Kinetic Membrane,Corelum C-Type Energized Kinetic Membrane,Tairei's Modified Energized Kinetic Membrane


typeName: Centum C-Type Energized Kinetic Membrane
replaceSame:
Brokara's Modified Energized Kinetic Membrane,Brynn's Modified Energized Kinetic Membrane,Corelum C-Type Energized Kinetic Membrane,Corpum C-Type Energized Kinetic Membrane,Tairei's Modified Energized Kinetic Membrane


typeName: Corpum C-Type Energized Explosive Membrane
replaceSame:
Brokara's Modified Energized Explosive Membrane,Brynn's Modified Energized Explosive Membrane,Centum C-Type Energized Explosive Membrane,Corelum C-Type Energized Explosive Membrane,Tairei's Modified Energized Explosive Membrane


typeName: Centum C-Type Energized Explosive Membrane
replaceSame:
Brokara's Modified Energized Explosive Membrane,Brynn's Modified Energized Explosive Membrane,Corelum C-Type Energized Explosive Membrane,Corpum C-Type Energized Explosive Membrane,Tairei's Modified Energized Explosive Membrane


typeName: Corpum C-Type Energized EM Membrane
replaceSame:
Brokara's Modified Energized EM Membrane,Centum C-Type Energized EM Membrane,Corelum C-Type Energized EM Membrane,Tairei's Modified Energized EM Membrane


typeName: Centum C-Type Energized EM Membrane
replaceSame:
Brokara's Modified Energized EM Membrane,Corelum C-Type Energized EM Membrane,Corpum C-Type Energized EM Membrane,Tairei's Modified Energized EM Membrane


typeName: Corpum C-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Brokara's Modified Energized Thermal Membrane,Brynn's Modified Energized Thermal Membrane,Centum C-Type Energized Thermal Membrane,Corelum C-Type Energized Thermal Membrane,Tairei's Modified Energized Thermal Membrane


typeName: Centum C-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Brokara's Modified Energized Thermal Membrane,Brynn's Modified Energized Thermal Membrane,Corelum C-Type Energized Thermal Membrane,Corpum C-Type Energized Thermal Membrane,Tairei's Modified Energized Thermal Membrane


typeName: Corpum B-Type Energized Adaptive Nano Membrane
replaceSame:
Centum B-Type Energized Adaptive Nano Membrane,Corelum B-Type Energized Adaptive Nano Membrane,Raysere's Modified Energized Adaptive Nano Membrane,Selynne's Modified Energized Adaptive Nano Membrane,Tuvan's Modified Energized Adaptive Nano Membrane


typeName: Centum B-Type Energized Adaptive Nano Membrane
replaceSame:
Corelum B-Type Energized Adaptive Nano Membrane,Corpum B-Type Energized Adaptive Nano Membrane,Raysere's Modified Energized Adaptive Nano Membrane,Selynne's Modified Energized Adaptive Nano Membrane,Tuvan's Modified Energized Adaptive Nano Membrane


typeName: Corpum B-Type Energized Kinetic Membrane
replaceSame:
Centum B-Type Energized Kinetic Membrane,Corelum B-Type Energized Kinetic Membrane,Raysere's Modified Energized Kinetic Membrane,Selynne's Modified Energized Kinetic Membrane,Tuvan's Modified Energized Kinetic Membrane


typeName: Centum B-Type Energized Kinetic Membrane
replaceSame:
Corelum B-Type Energized Kinetic Membrane,Corpum B-Type Energized Kinetic Membrane,Raysere's Modified Energized Kinetic Membrane,Selynne's Modified Energized Kinetic Membrane,Tuvan's Modified Energized Kinetic Membrane


typeName: Corpum B-Type Energized Explosive Membrane
replaceSame:
Centum B-Type Energized Explosive Membrane,Corelum B-Type Energized Explosive Membrane,Raysere's Modified Energized Explosive Membrane,Selynne's Modified Energized Explosive Membrane,Tuvan's Modified Energized Explosive Membrane


typeName: Centum B-Type Energized Explosive Membrane
replaceSame:
Corelum B-Type Energized Explosive Membrane,Corpum B-Type Energized Explosive Membrane,Raysere's Modified Energized Explosive Membrane,Selynne's Modified Energized Explosive Membrane,Tuvan's Modified Energized Explosive Membrane


typeName: Corpum B-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Centum B-Type Energized Thermal Membrane,Corelum B-Type Energized Thermal Membrane,Raysere's Modified Energized Thermal Membrane,Selynne's Modified Energized Thermal Membrane,Tuvan's Modified Energized Thermal Membrane


typeName: Centum B-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Corelum B-Type Energized Thermal Membrane,Corpum B-Type Energized Thermal Membrane,Raysere's Modified Energized Thermal Membrane,Selynne's Modified Energized Thermal Membrane,Tuvan's Modified Energized Thermal Membrane


typeName: Corpum A-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Ahremen's Modified Energized Thermal Membrane,Centum A-Type Energized Thermal Membrane,Corelum A-Type Energized Thermal Membrane,Setele's Modified Energized Thermal Membrane,Vizan's Modified Energized Thermal Membrane


typeName: Centum A-Type Energized Thermal Membrane
replaceBetter: Cormack's Modified Energized Thermal Membrane
replaceSame:
Ahremen's Modified Energized Thermal Membrane,Corelum A-Type Energized Thermal Membrane,Corpum A-Type Energized Thermal Membrane,Setele's Modified Energized Thermal Membrane,Vizan's Modified Energized Thermal Membrane


typeName: Corpum A-Type Energized EM Membrane
replaceSame:
Ahremen's Modified Energized EM Membrane,Centum A-Type Energized EM Membrane,Corelum A-Type Energized EM Membrane,Setele's Modified Energized EM Membrane,Vizan's Modified Energized EM Membrane


typeName: Centum A-Type Energized EM Membrane
replaceSame:
Ahremen's Modified Energized EM Membrane,Corelum A-Type Energized EM Membrane,Corpum A-Type Energized EM Membrane,Setele's Modified Energized EM Membrane,Vizan's Modified Energized EM Membrane


typeName: Corpum A-Type Energized Explosive Membrane
replaceSame:
Ahremen's Modified Energized Explosive Membrane,Centum A-Type Energized Explosive Membrane,Corelum A-Type Energized Explosive Membrane,Setele's Modified Energized Explosive Membrane,Vizan's Modified Energized Explosive Membrane


typeName: Centum A-Type Energized Explosive Membrane
replaceSame:
Ahremen's Modified Energized Explosive Membrane,Corelum A-Type Energized Explosive Membrane,Corpum A-Type Energized Explosive Membrane,Setele's Modified Energized Explosive Membrane,Vizan's Modified Energized Explosive Membrane


typeName: Corpum A-Type Energized Kinetic Membrane
replaceSame:
Ahremen's Modified Energized Kinetic Membrane,Centum A-Type Energized Kinetic Membrane,Corelum A-Type Energized Kinetic Membrane,Setele's Modified Energized Kinetic Membrane,Vizan's Modified Energized Kinetic Membrane


typeName: Centum A-Type Energized Kinetic Membrane
replaceSame:
Ahremen's Modified Energized Kinetic Membrane,Corelum A-Type Energized Kinetic Membrane,Corpum A-Type Energized Kinetic Membrane,Setele's Modified Energized Kinetic Membrane,Vizan's Modified Energized Kinetic Membrane


typeName: Corpum A-Type Energized Adaptive Nano Membrane
replaceSame:
Ahremen's Modified Energized Adaptive Nano Membrane,Centum A-Type Energized Adaptive Nano Membrane,Corelum A-Type Energized Adaptive Nano Membrane,Setele's Modified Energized Adaptive Nano Membrane,Vizan's Modified Energized Adaptive Nano Membrane


typeName: Centum A-Type Energized Adaptive Nano Membrane
replaceSame:
Ahremen's Modified Energized Adaptive Nano Membrane,Corelum A-Type Energized Adaptive Nano Membrane,Corpum A-Type Energized Adaptive Nano Membrane,Setele's Modified Energized Adaptive Nano Membrane,Vizan's Modified Energized Adaptive Nano Membrane


typeName: Corpus C-Type Armor EM Hardener
replaceSame:
Brokara's Modified Armor EM Hardener,Brynn's Modified Armor EM Hardener,Centus C-Type Armor EM Hardener,Core C-Type Armor EM Hardener,Tairei's Modified Armor EM Hardener


typeName: Centus C-Type Armor EM Hardener
replaceSame:
Brokara's Modified Armor EM Hardener,Brynn's Modified Armor EM Hardener,Core C-Type Armor EM Hardener,Corpus C-Type Armor EM Hardener,Tairei's Modified Armor EM Hardener


typeName: Corpus C-Type Armor Explosive Hardener
replaceSame:
Brokara's Modified Armor Explosive Hardener,Brynn's Modified Armor Explosive Hardener,Centus C-Type Armor Explosive Hardener,Core C-Type Armor Explosive Hardener,Tairei's Modified Armor Explosive Hardener


typeName: Centus C-Type Armor Explosive Hardener
replaceSame:
Brokara's Modified Armor Explosive Hardener,Brynn's Modified Armor Explosive Hardener,Core C-Type Armor Explosive Hardener,Corpus C-Type Armor Explosive Hardener,Tairei's Modified Armor Explosive Hardener


typeName: Corpus C-Type Armor Kinetic Hardener
replaceSame:
Brokara's Modified Armor Kinetic Hardener,Brynn's Modified Armor Kinetic Hardener,Centus C-Type Armor Kinetic Hardener,Core C-Type Armor Kinetic Hardener,Tairei's Modified Armor Kinetic Hardener


typeName: Centus C-Type Armor Kinetic Hardener
replaceSame:
Brokara's Modified Armor Kinetic Hardener,Brynn's Modified Armor Kinetic Hardener,Core C-Type Armor Kinetic Hardener,Corpus C-Type Armor Kinetic Hardener,Tairei's Modified Armor Kinetic Hardener


typeName: Corpus C-Type Armor Thermal Hardener
replaceSame:
Brokara's Modified Armor Thermal Hardener,Brynn's Modified Armor Thermal Hardener,Centus C-Type Armor Thermal Hardener,Core C-Type Armor Thermal Hardener,Tairei's Modified Armor Thermal Hardener


typeName: Centus C-Type Armor Thermal Hardener
description:
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

replaceSame:
Brokara's Modified Armor Thermal Hardener,Brynn's Modified Armor Thermal Hardener,Core C-Type Armor Thermal Hardener,Corpus C-Type Armor Thermal Hardener,Tairei's Modified Armor Thermal Hardener


typeName: Corpus B-Type Armor EM Hardener
replaceSame:
Centus B-Type Armor EM Hardener,Core B-Type Armor EM Hardener,Raysere's Modified Armor EM Hardener,Selynne's Modified Armor EM Hardener,Tuvan's Modified Armor EM Hardener


typeName: Centus B-Type Armor EM Hardener
replaceSame:
Core B-Type Armor EM Hardener,Corpus B-Type Armor EM Hardener,Raysere's Modified Armor EM Hardener,Selynne's Modified Armor EM Hardener,Tuvan's Modified Armor EM Hardener


typeName: Corpus B-Type Armor Explosive Hardener
replaceSame:
Centus B-Type Armor Explosive Hardener,Core B-Type Armor Explosive Hardener,Raysere's Modified Armor Explosive Hardener,Selynne's Modified Armor Explosive Hardener,Tuvan's Modified Armor Explosive Hardener


typeName: Centus B-Type Armor Explosive Hardener
replaceSame:
Core B-Type Armor Explosive Hardener,Corpus B-Type Armor Explosive Hardener,Raysere's Modified Armor Explosive Hardener,Selynne's Modified Armor Explosive Hardener,Tuvan's Modified Armor Explosive Hardener


typeName: Corpus B-Type Armor Kinetic Hardener
replaceSame:
Centus B-Type Armor Kinetic Hardener,Core B-Type Armor Kinetic Hardener,Raysere's Modified Armor Kinetic Hardener,Selynne's Modified Armor Kinetic Hardener,Tuvan's Modified Armor Kinetic Hardener


typeName: Centus B-Type Armor Kinetic Hardener
replaceSame:
Core B-Type Armor Kinetic Hardener,Corpus B-Type Armor Kinetic Hardener,Raysere's Modified Armor Kinetic Hardener,Selynne's Modified Armor Kinetic Hardener,Tuvan's Modified Armor Kinetic Hardener


typeName: Corpus B-Type Armor Thermal Hardener
replaceSame:
Centus B-Type Armor Thermal Hardener,Core B-Type Armor Thermal Hardener,Raysere's Modified Armor Thermal Hardener,Selynne's Modified Armor Thermal Hardener,Tuvan's Modified Armor Thermal Hardener


typeName: Centus B-Type Armor Thermal Hardener
replaceSame:
Core B-Type Armor Thermal Hardener,Corpus B-Type Armor Thermal Hardener,Raysere's Modified Armor Thermal Hardener,Selynne's Modified Armor Thermal Hardener,Tuvan's Modified Armor Thermal Hardener


typeName: Corpus A-Type Armor Thermal Hardener
replaceSame:
Ahremen's Modified Armor Thermal Hardener,Centus A-Type Armor Thermal Hardener,Core A-Type Armor Thermal Hardener,Setele's Modified Armor Thermal Hardener,Vizan's Modified Armor Thermal Hardener


typeName: Centus A-Type Armor Thermal Hardener
replaceSame:
Ahremen's Modified Armor Thermal Hardener,Core A-Type Armor Thermal Hardener,Corpus A-Type Armor Thermal Hardener,Setele's Modified Armor Thermal Hardener,Vizan's Modified Armor Thermal Hardener


typeName: Corpus A-Type Armor Kinetic Hardener
replaceSame:
Ahremen's Modified Armor Kinetic Hardener,Centus A-Type Armor Kinetic Hardener,Core A-Type Armor Kinetic Hardener,Setele's Modified Armor Kinetic Hardener,Vizan's Modified Armor Kinetic Hardener


typeName: Centus A-Type Armor Kinetic Hardener
replaceSame:
Ahremen's Modified Armor Kinetic Hardener,Core A-Type Armor Kinetic Hardener,Corpus A-Type Armor Kinetic Hardener,Setele's Modified Armor Kinetic Hardener,Vizan's Modified Armor Kinetic Hardener


typeName: Corpus A-Type Armor Explosive Hardener
replaceSame:
Ahremen's Modified Armor Explosive Hardener,Centus A-Type Armor Explosive Hardener,Core A-Type Armor Explosive Hardener,Setele's Modified Armor Explosive Hardener,Vizan's Modified Armor Explosive Hardener


typeName: Centus A-Type Armor Explosive Hardener
replaceSame:
Ahremen's Modified Armor Explosive Hardener,Core A-Type Armor Explosive Hardener,Corpus A-Type Armor Explosive Hardener,Setele's Modified Armor Explosive Hardener,Vizan's Modified Armor Explosive Hardener


typeName: Corpus A-Type Armor EM Hardener
replaceSame:
Ahremen's Modified Armor EM Hardener,Centus A-Type Armor EM Hardener,Core A-Type Armor EM Hardener,Setele's Modified Armor EM Hardener,Vizan's Modified Armor EM Hardener


typeName: Centus A-Type Armor EM Hardener
replaceSame:
Ahremen's Modified Armor EM Hardener,Core A-Type Armor EM Hardener,Corpus A-Type Armor EM Hardener,Setele's Modified Armor EM Hardener,Vizan's Modified Armor EM Hardener


typeName: Corpus X-Type Armor EM Hardener
replaceSame:
Centus X-Type Armor EM Hardener,Chelm's Modified Armor EM Hardener,Core X-Type Armor EM Hardener,Cormack's Modified Armor EM Hardener,Draclira's Modified Armor EM Hardener


typeName: Centus X-Type Armor EM Hardener
replaceSame:
Chelm's Modified Armor EM Hardener,Core X-Type Armor EM Hardener,Cormack's Modified Armor EM Hardener,Corpus X-Type Armor EM Hardener,Draclira's Modified Armor EM Hardener


typeName: Corpus X-Type Armor Explosive Hardener
replaceSame:
Centus X-Type Armor Explosive Hardener,Chelm's Modified Armor Explosive Hardener,Core X-Type Armor Explosive Hardener,Cormack's Modified Armor Explosive Hardener,Draclira's Modified Armor Explosive Hardener


typeName: Centus X-Type Armor Explosive Hardener
replaceSame:
Chelm's Modified Armor Explosive Hardener,Core X-Type Armor Explosive Hardener,Cormack's Modified Armor Explosive Hardener,Corpus X-Type Armor Explosive Hardener,Draclira's Modified Armor Explosive Hardener


typeName: Corpus X-Type Armor Kinetic Hardener
replaceSame:
Centus X-Type Armor Kinetic Hardener,Chelm's Modified Armor Kinetic Hardener,Core X-Type Armor Kinetic Hardener,Cormack's Modified Armor Kinetic Hardener,Draclira's Modified Armor Kinetic Hardener


typeName: Centus X-Type Armor Kinetic Hardener
replaceSame:
Chelm's Modified Armor Kinetic Hardener,Core X-Type Armor Kinetic Hardener,Cormack's Modified Armor Kinetic Hardener,Corpus X-Type Armor Kinetic Hardener,Draclira's Modified Armor Kinetic Hardener


typeName: Corpus X-Type Armor Thermal Hardener
description:
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

replaceSame:
Centus X-Type Armor Thermal Hardener,Chelm's Modified Armor Thermal Hardener,Core X-Type Armor Thermal Hardener,Cormack's Modified Armor Thermal Hardener,Draclira's Modified Armor Thermal Hardener


typeName: Centus X-Type Armor Thermal Hardener
replaceSame:
Chelm's Modified Armor Thermal Hardener,Core X-Type Armor Thermal Hardener,Cormack's Modified Armor Thermal Hardener,Corpus X-Type Armor Thermal Hardener,Draclira's Modified Armor Thermal Hardener


typeName: Core C-Type Armor EM Hardener
replaceSame:
Brokara's Modified Armor EM Hardener,Brynn's Modified Armor EM Hardener,Centus C-Type Armor EM Hardener,Corpus C-Type Armor EM Hardener,Tairei's Modified Armor EM Hardener


typeName: Core C-Type Armor Explosive Hardener
replaceSame:
Brokara's Modified Armor Explosive Hardener,Brynn's Modified Armor Explosive Hardener,Centus C-Type Armor Explosive Hardener,Corpus C-Type Armor Explosive Hardener,Tairei's Modified Armor Explosive Hardener


typeName: Core C-Type Armor Kinetic Hardener
replaceSame:
Brokara's Modified Armor Kinetic Hardener,Brynn's Modified Armor Kinetic Hardener,Centus C-Type Armor Kinetic Hardener,Corpus C-Type Armor Kinetic Hardener,Tairei's Modified Armor Kinetic Hardener


typeName: Core C-Type Armor Thermal Hardener
replaceSame:
Brokara's Modified Armor Thermal Hardener,Brynn's Modified Armor Thermal Hardener,Centus C-Type Armor Thermal Hardener,Corpus C-Type Armor Thermal Hardener,Tairei's Modified Armor Thermal Hardener


typeName: Core B-Type Armor EM Hardener
replaceSame:
Centus B-Type Armor EM Hardener,Corpus B-Type Armor EM Hardener,Raysere's Modified Armor EM Hardener,Selynne's Modified Armor EM Hardener,Tuvan's Modified Armor EM Hardener


typeName: Core B-Type Armor Explosive Hardener
replaceSame:
Centus B-Type Armor Explosive Hardener,Corpus B-Type Armor Explosive Hardener,Raysere's Modified Armor Explosive Hardener,Selynne's Modified Armor Explosive Hardener,Tuvan's Modified Armor Explosive Hardener


typeName: Core B-Type Armor Kinetic Hardener
replaceSame:
Centus B-Type Armor Kinetic Hardener,Corpus B-Type Armor Kinetic Hardener,Raysere's Modified Armor Kinetic Hardener,Selynne's Modified Armor Kinetic Hardener,Tuvan's Modified Armor Kinetic Hardener


typeName: Core B-Type Armor Thermal Hardener
replaceSame:
Centus B-Type Armor Thermal Hardener,Corpus B-Type Armor Thermal Hardener,Raysere's Modified Armor Thermal Hardener,Selynne's Modified Armor Thermal Hardener,Tuvan's Modified Armor Thermal Hardener


typeName: Core A-Type Armor EM Hardener
replaceSame:
Ahremen's Modified Armor EM Hardener,Centus A-Type Armor EM Hardener,Corpus A-Type Armor EM Hardener,Setele's Modified Armor EM Hardener,Vizan's Modified Armor EM Hardener


typeName: Core A-Type Armor Explosive Hardener
replaceSame:
Ahremen's Modified Armor Explosive Hardener,Centus A-Type Armor Explosive Hardener,Corpus A-Type Armor Explosive Hardener,Setele's Modified Armor Explosive Hardener,Vizan's Modified Armor Explosive Hardener


typeName: Core A-Type Armor Kinetic Hardener
replaceSame:
Ahremen's Modified Armor Kinetic Hardener,Centus A-Type Armor Kinetic Hardener,Corpus A-Type Armor Kinetic Hardener,Setele's Modified Armor Kinetic Hardener,Vizan's Modified Armor Kinetic Hardener


typeName: Core A-Type Armor Thermal Hardener
replaceSame:
Ahremen's Modified Armor Thermal Hardener,Centus A-Type Armor Thermal Hardener,Corpus A-Type Armor Thermal Hardener,Setele's Modified Armor Thermal Hardener,Vizan's Modified Armor Thermal Hardener


typeName: Core X-Type Armor EM Hardener
replaceSame:
Centus X-Type Armor EM Hardener,Chelm's Modified Armor EM Hardener,Cormack's Modified Armor EM Hardener,Corpus X-Type Armor EM Hardener,Draclira's Modified Armor EM Hardener


typeName: Core X-Type Armor Explosive Hardener
replaceSame:
Centus X-Type Armor Explosive Hardener,Chelm's Modified Armor Explosive Hardener,Cormack's Modified Armor Explosive Hardener,Corpus X-Type Armor Explosive Hardener,Draclira's Modified Armor Explosive Hardener


typeName: Core X-Type Armor Kinetic Hardener
replaceSame:
Centus X-Type Armor Kinetic Hardener,Chelm's Modified Armor Kinetic Hardener,Cormack's Modified Armor Kinetic Hardener,Corpus X-Type Armor Kinetic Hardener,Draclira's Modified Armor Kinetic Hardener


typeName: Core X-Type Armor Thermal Hardener
replaceSame:
Centus X-Type Armor Thermal Hardener,Chelm's Modified Armor Thermal Hardener,Cormack's Modified Armor Thermal Hardener,Corpus X-Type Armor Thermal Hardener,Draclira's Modified Armor Thermal Hardener


typeName: Corpus C-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Brokara's Modified Large Armor Repairer,Centus C-Type Large Armor Repairer,Tairei's Modified Large Armor Repairer


typeName: Centus C-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Brokara's Modified Large Armor Repairer,Corpus C-Type Large Armor Repairer,Tairei's Modified Large Armor Repairer


typeName: Corpus B-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Centus B-Type Large Armor Repairer,Raysere's Modified Large Armor Repairer,Selynne's Modified Large Armor Repairer


typeName: Centus B-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Corpus B-Type Large Armor Repairer,Raysere's Modified Large Armor Repairer,Selynne's Modified Large Armor Repairer


typeName: Corpus A-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Ahremen's Modified Large Armor Repairer,Centus A-Type Large Armor Repairer,Vizan's Modified Large Armor Repairer


typeName: Centus A-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Ahremen's Modified Large Armor Repairer,Corpus A-Type Large Armor Repairer,Vizan's Modified Large Armor Repairer


typeName: Corpus X-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Centus X-Type Large Armor Repairer,Chelm's Modified Large Armor Repairer,Draclira's Modified Large Armor Repairer


typeName: Centus X-Type Large Armor Repairer
description: This module uses nano-assemblers to repair damage done to the armor of the ship.
replaceSame:
Chelm's Modified Large Armor Repairer,Corpus X-Type Large Armor Repairer,Draclira's Modified Large Armor Repairer


typeName: Corpus X-Type Heavy Energy Nosferatu
replaceBetter:
Chelm's Modified Heavy Energy Nosferatu,Draclira's Modified Heavy Energy Nosferatu,Shaqil's Modified Heavy Energy Nosferatu


typeName: Core C-Type 500MN Microwarpdrive
replaceBetter:
Brynn's Modified 500MN Microwarpdrive,Setele's Modified 500MN Microwarpdrive,Tuvan's Modified 500MN Microwarpdrive


typeName: Core B-Type 500MN Microwarpdrive
replaceBetter:
Cormack's Modified 500MN Microwarpdrive,Setele's Modified 500MN Microwarpdrive,Tuvan's Modified 500MN Microwarpdrive


typeName: Gist C-Type 500MN Microwarpdrive
replaceBetter:
Gotan's Modified 500MN Microwarpdrive,Hakim's Modified 500MN Microwarpdrive,Mizuro's Modified 500MN Microwarpdrive


typeName: Gist B-Type 500MN Microwarpdrive
replaceBetter:
Gotan's Modified 500MN Microwarpdrive,Hakim's Modified 500MN Microwarpdrive,Tobias' Modified 500MN Microwarpdrive


typeName: Corpum B-Type Energized EM Membrane
replaceSame:
Centum B-Type Energized EM Membrane,Corelum B-Type Energized EM Membrane,Raysere's Modified Energized EM Membrane,Selynne's Modified Energized EM Membrane,Tuvan's Modified Energized EM Membrane


typeName: Centum B-Type Energized EM Membrane
replaceSame:
Corelum B-Type Energized EM Membrane,Corpum B-Type Energized EM Membrane,Raysere's Modified Energized EM Membrane,Selynne's Modified Energized EM Membrane,Tuvan's Modified Energized EM Membrane


typeName: Luther Veron's Head
description:
This is the head of Gallente General Luther Veron in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Confiscated Vitoc
description:
The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.


typeName: 1st Tier Overseer's Personal Effects
description:
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.


typeName: Blaque Voucher
description:
This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Foiritan Voucher
description:
This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Autrech Voucher
description:
This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Intensive Reprocessing Array
description:
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.


typeName: Zor's Custom Navigation Link
description:
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'.

10% bonus to afterburner duration.


typeName: High-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Epsilon
description:
This social adaptation chip has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

50% bonus to the strength of all Talisman implant secondary effects.


typeName: High-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Inherent Implants 'Noble' Repair Systems RS-605
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

5% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-705
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

5% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Mechanic MC-805
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

5% bonus to hull hp.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1005
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 

5% bonus to armor hit points.


typeName: High-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Epsilon
description:
This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

200% bonus to the strength of all Snake implant secondary effects.


typeName: Dewak's Level 1 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 2 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 3 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Perimeter Descramble Code
description:
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.


typeName: Festival Launcher
description:
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-903
description:
A neural Interface upgrade for analyzing and repairing starship damage.

3% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-905
description:
A neural Interface upgrade for analyzing and repairing starship damage.

5% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
description:
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

5% bonus to turret tracking speed.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

5% bonus to all turret damages.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

5% bonus to large projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

5% bonus to medium projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-605
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

5% bonus to small projectile turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-605
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

5% bonus to small energy turret damage.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-705
description:
An Inherent Implants gunnery hardwiring designed to enhance turret energy management.

5% reduction in all turret capacitor need.


typeName: Inherent Implants 'Lancer' Gunnery RF-905
description:
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

5% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1005
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

5% bonus to large energy turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-805
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

5% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1005
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

5% bonus to large hybrid turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-805
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

5% bonus to medium hybrid turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-605
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

5% bonus to small hybrid turret damage.


typeName: Revelation
description:
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.


typeName: Naglfar
description:
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.


typeName: Moros
description:
Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.


typeName: Phoenix
description:
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.


typeName: Sansha Supply Pit Passcard
description:
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Long Distance Jamming
description:
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.


typeName: Frequency Modulation
description:
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.


typeName: Signal Dispersion
description:
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.


typeName: Signal Suppression
description:
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.


typeName: Weapon Destabilization
description:
Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.


typeName: Peripheral Compact Target Painter
description:
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. 
This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Parallel Enduring Target Painter
description:
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. 
This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Phased Scoped Target Painter
description:
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. 
This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Signature Focusing
description:
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.


typeName: Soran's Passkey
description:
Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship.


typeName: Shadow Iron Charge S
replaceSame: Guristas Iron Charge S
replaceBetter:
Caldari Navy Iron Charge S,Dread Guristas Iron Charge S,Federation Navy Iron Charge S,Guardian Iron Charge S


typeName: Shadow Tungsten Charge S
replaceSame: Guristas Tungsten Charge S
replaceBetter:
Caldari Navy Tungsten Charge S,Dread Guristas Tungsten Charge S,Federation Navy Tungsten Charge S,Guardian Tungsten Charge S


typeName: Shadow Iridium Charge S
replaceSame: Guristas Iridium Charge S
replaceBetter:
Caldari Navy Iridium Charge S,Dread Guristas Iridium Charge S,Federation Navy Iridium Charge S,Guardian Iridium Charge S


typeName: Shadow Lead Charge S
replaceSame: Guristas Lead Charge S
replaceBetter:
Caldari Navy Lead Charge S,Dread Guristas Lead Charge S,Federation Navy Lead Charge S,Guardian Lead Charge S


typeName: Arch Angel Carbonized Lead S
replaceBetter: Domination Carbonized Lead S,Republic Fleet Carbonized Lead S
description:
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Nuclear S
replaceBetter: Domination Nuclear S,Republic Fleet Nuclear S
description:
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Proton S
replaceBetter: Domination Proton S,Republic Fleet Proton S
description:
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Depleted Uranium S
replaceBetter: Domination Depleted Uranium S,Republic Fleet Depleted Uranium S
description:
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: Sanshas Radio S
replaceSame: Blood Radio S
replaceBetter: Dark Blood Radio S,Imperial Navy Radio S,True Sanshas Radio S
description:
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

60% increased optimal range.
15% reduced capacitor need.


typeName: Sanshas Microwave S
replaceSame: Blood Microwave S
replaceBetter: Dark Blood Microwave S,Imperial Navy Microwave S,True Sanshas Microwave S
description:
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced capacitor need.


typeName: Sanshas Infrared S
replaceSame: Blood Infrared S
replaceBetter: Dark Blood Infrared S,Imperial Navy Infrared S,True Sanshas Infrared S
description:
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

20% increased optimal range.
35% reduced capacitor need.


typeName: Sanshas Standard S
replaceSame: Blood Standard S
replaceBetter: Dark Blood Standard S,Imperial Navy Standard S,True Sanshas Standard S
description:
Modulates the beam of a laser weapon into the visible light spectrum.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Arch Angel Titanium Sabot S
replaceBetter: Domination Titanium Sabot S,Republic Fleet Titanium Sabot S
description:
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Arch Angel Fusion S
replaceBetter: Domination Fusion S,Republic Fleet Fusion S
description:
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Arch Angel Phased Plasma S
replaceBetter: Domination Phased Plasma S,Republic Fleet Phased Plasma S
description:
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: Arch Angel EMP S
replaceBetter: Domination EMP S,Republic Fleet EMP S
description:
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Sanshas Radio XL
replaceSame: Blood Radio XL
replaceBetter: Dark Blood Radio XL,True Sanshas Radio XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

60% increased optimal range.
15% reduced capacitor need.


typeName: Sanshas Microwave XL
replaceSame: Blood Microwave XL
replaceBetter: Dark Blood Microwave XL,True Sanshas Microwave XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced capacitor need.


typeName: Sanshas Infrared XL
replaceSame: Blood Infrared XL
replaceBetter: Dark Blood Infrared XL,True Sanshas Infrared XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

20% increased optimal range.
35% reduced capacitor need.


typeName: Sanshas Standard XL
replaceSame: Blood Standard XL
replaceBetter: Dark Blood Standard XL,True Sanshas Standard XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the visible light spectrum.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Shadow Thorium Charge S
replaceSame: Guristas Thorium Charge S
replaceBetter:
Caldari Navy Thorium Charge S,Dread Guristas Thorium Charge S,Federation Navy Thorium Charge S,Guardian Thorium Charge S


typeName: Shadow Uranium Charge S
replaceSame: Guristas Uranium Charge S
replaceBetter:
Caldari Navy Uranium Charge S,Dread Guristas Uranium Charge S,Federation Navy Uranium Charge S,Guardian Uranium Charge S


typeName: Shadow Plutonium Charge S
replaceSame: Guristas Plutonium Charge S
replaceBetter:
Caldari Navy Plutonium Charge S,Dread Guristas Plutonium Charge S,Federation Navy Plutonium Charge S,Guardian Plutonium Charge S


typeName: Shadow Antimatter Charge S
replaceSame: Guristas Antimatter Charge S
replaceBetter:
Caldari Navy Antimatter Charge S,Dread Guristas Antimatter Charge S,Federation Navy Antimatter Charge S,Guardian Antimatter Charge S


typeName: Shadow Iron Charge M
replaceSame: Guristas Iron Charge M
replaceBetter:
Caldari Navy Iron Charge M,Dread Guristas Iron Charge M,Federation Navy Iron Charge M,Guardian Iron Charge M


typeName: Shadow Tungsten Charge M
replaceSame: Guristas Tungsten Charge M
replaceBetter:
Caldari Navy Tungsten Charge M,Dread Guristas Tungsten Charge M,Federation Navy Tungsten Charge M,Guardian Tungsten Charge M


typeName: Shadow Iridium Charge M
replaceSame: Guristas Iridium Charge M
replaceBetter:
Caldari Navy Iridium Charge M,Dread Guristas Iridium Charge M,Federation Navy Iridium Charge M,Guardian Iridium Charge M


typeName: Shadow Lead Charge M
replaceSame: Guristas Lead Charge M
replaceBetter:
Caldari Navy Lead Charge M,Dread Guristas Lead Charge M,Federation Navy Lead Charge M,Guardian Lead Charge M


typeName: Shadow Thorium Charge M
replaceSame: Guristas Thorium Charge M
replaceBetter:
Caldari Navy Thorium Charge M,Dread Guristas Thorium Charge M,Federation Navy Thorium Charge M,Guardian Thorium Charge M


typeName: Shadow Uranium Charge M
replaceSame: Guristas Uranium Charge M
replaceBetter:
Caldari Navy Uranium Charge M,Dread Guristas Uranium Charge M,Federation Navy Uranium Charge M,Guardian Uranium Charge M


typeName: Shadow Plutonium Charge M
replaceSame: Guristas Plutonium Charge M
replaceBetter:
Caldari Navy Plutonium Charge M,Dread Guristas Plutonium Charge M,Federation Navy Plutonium Charge M,Guardian Plutonium Charge M


typeName: Shadow Antimatter Charge M
replaceSame: Guristas Antimatter Charge M
replaceBetter:
Caldari Navy Antimatter Charge M,Dread Guristas Antimatter Charge M,Federation Navy Antimatter Charge M,Guardian Antimatter Charge M


typeName: Caldari Control Tower Medium
description:
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Creations Central Pass
description:
This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self-destruct, so use wisely.


typeName: 'True Creations' Manufacture Passcard
description:
This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: High-grade Crystal Alpha
description:
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Curse
description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.


typeName: Heavy Assault Missile Launcher I
replaceBetter: Domination Heavy Assault Missile Launcher
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.


typeName: High-grade Crystal Beta
description:
This memory augmentation has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Gamma
description:
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Delta
description:
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Epsilon
description:
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 

50% bonus to the strength of all Crystal implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Drazin's Keycard
description:
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.


typeName: Datacore - Hydromagnetic Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.


typeName: Datacore - Minmatar Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.


typeName: Providence
description:
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.


typeName: Charon
description:
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.

Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.


typeName: Obelisk
description:
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.


typeName: Fenrir
description:
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.


typeName: Rocket Specialization
description:
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.


typeName: Light Missile Specialization
description:
Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.


typeName: Heavy Missile Specialization
description:
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.


typeName: Cruise Missile Specialization
description:
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.


typeName: Torpedo Specialization
description:
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.


typeName: Mjolnir Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

replaceBetter:
Caldari Navy Mjolnir Heavy Assault Missile,Dread Guristas Mjolnir Heavy Assault Missile,Guristas Mjolnir Heavy Assault Missile


typeName: Scourge Heavy Assault Missile
description:
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

replaceBetter:
Caldari Navy Scourge Heavy Assault Missile,Dread Guristas Scourge Heavy Assault Missile,Guristas Scourge Heavy Assault Missile


typeName: Inferno Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

replaceBetter:
Caldari Navy Inferno Heavy Assault Missile,Dread Guristas Inferno Heavy Assault Missile,Guristas Inferno Heavy Assault Missile


typeName: Guided Missile Precision
description:
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.


typeName: Target Navigation Prediction
description:
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.


typeName: Warhead Upgrades
description:
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.


typeName: Insorum
description:
Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body.  This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health.


typeName: Advanced Spaceship Command
description:
The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.


typeName: Numon Family Heirloom
description:
A neural Interface upgrade that boosts the pilot's skill in a specific area. This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant.  

7% reduction in repair systems duration.

Note: Has no effect on remote armor repair modules or capital sized modules.


typeName: Whelan Machorin's Ballistic Smartlink
description:
A neural Interface upgrade that boost the pilots skill in a specific area.

5% bonus to all missile launcher rate of fire.


typeName: Whelan Machorin's Head
description:
This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Datacore - Gallentean Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering.


typeName: Datacore - High Energy Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics.


typeName: Datacore - Plasma Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics.


typeName: Datacore - Laser Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics.


typeName: Datacore - Quantum Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics.


typeName: Datacore - Molecular Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering.


typeName: Datacore - Nanite Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nanite engineering.


typeName: Datacore - Electromagnetic Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electromagnetic physics.


typeName: Datacore - Electronic Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electronic engineering.


typeName: Datacore - Graviton Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of graviton physics.


typeName: Datacore - Rocket Science
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of rocket science.


typeName: Datacore - Amarrian Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Amarrian starship engineering.


typeName: Datacore - Nuclear Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nuclear physics.


typeName: Datacore - Mechanical Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of mechanical engineering.


typeName: Talocan Technology
description:
Basic understanding of interfacing with Talocan technology.

The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Terran Broken Datachips - Weaponry
description:
These ancient data storage devices are severly damaged but it might still possible to extract some valable data from them.


typeName: Dual Giga Pulse Laser I
description:
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Giga Beam Laser I
description:
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

replaceBetter:
Afocal Precise Dual Giga Beam Laser,Anode Scoped Dual Giga Beam Laser,Modal Enduring Dual Giga Beam Laser,Modulated Compact Dual Giga Beam Laser


typeName: Dual 1000mm Railgun I
description:
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

replaceBetter:
Carbide Compact Dual 1000mm Railgun,Compressed Enduring Dual 1000mm Railgun,Prototype Precise Dual 1000mm Railgun,Scout Scoped Dual 1000mm Railgun


typeName: Ion Siege Blaster I
description:
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

replaceBetter:
Anode Scoped Ion Siege Blaster,Limited Precise Ion Siege Blaster,Modal Enduring Ion Siege Blaster,Regulated Compact Ion Siege Blaster


typeName: Hexa 2500mm Repeating Cannon I
description:
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

replaceBetter:
Carbine Compact Hexa 2500mm Repeating Cannon,Gallium Ample Hexa 2500mm Repeating Cannon,Prototype Precise Hexa 2500mm Repeating Cannon,Scout Scoped Hexa 2500mm Repeating Cannon


typeName: Quad 3500mm Siege Artillery I
description:
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

replaceBetter:
Carbide Compact Quad 3500mm Siege Artillery,Gallium Ample Quad 3500mm Siege Artillery,Prototype Precise Quad 3500mm Siege Artillery,Scout Scoped Quad 3500mm Siege Artillery


typeName: Alpha Keycard
description:
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Armored Command
description:
Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.


typeName: Information Command
description:
Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.


typeName: High-grade Halo Alpha
description:
This ocular filter has been modified by Angel scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effect: 1% reduction in ship's signature radius

Set Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: High-grade Slave Alpha
description:
This ocular filter has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to armor HP

Set Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: High-grade Halo Beta
description:
This memory augmentation has been modified by Angel scientists for use by their elite officers.

Primary Effect: +4 Bonus to Memory

Secondary Effect: 1.25% reduction in ship's signature radius

Set Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: High-grade Slave Beta
description:
This memory augmentation has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to armor HP

Set Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: High-grade Halo Delta
description:
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. 

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 1.5% reduction in ship's signature radius

Set Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: High-grade Slave Delta
description:
This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to armor HP

Set Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: High-grade Halo Epsilon
description:
This social adaptation chip has been modified by Angel scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 2% reduction in ship's signature radius

Set Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: High-grade Slave Epsilon
description:
This social adaptation chip has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to armor HP

Set Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: High-grade Halo Gamma
description:
This neural boost has been modified by Angel scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 1.75% reduction in ship's signature radius

Set Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: High-grade Slave Gamma
description:
This neural boost has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to armor HP

Set Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: High-grade Halo Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.

50% bonus to the strength of all Halo implant secondary effects.


typeName: High-grade Slave Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 

50% bonus to the strength of all Slave implant secondary effects.


typeName: Private Citizen Tsuna's Passcard
description:
This keycard belongs to private citizen Tsuna Qayse. Illegal possession of this object will result in a severe fine and at least 1 year of jail time.

- CONCORD Security


typeName: Capital Ships
description:
Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.


typeName: 'Smokescreen' Covert Ops Cloaking Device II
description:
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware.

Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.


typeName: 'Dyad' Co-Processor I
description: Increases CPU output.
replaceBetter:
'Deuce' Co-Processor I,Brynn's Modified Co-Processor,Caldari Navy Co-Processor,Cormack's Modified Co-Processor,Dread Guristas Co-Processor,Estamel's Modified Co-Processor,Federation Navy Co-Processor,Kaikka's Modified Co-Processor,Khanid Navy Co-Processor,Setele's Modified Co-Processor,Shadow Serpentis Co-Processor,Thon's Modified Co-Processor,Tuvan's Modified Co-Processor,Vepas' Modified Co-Processor


typeName: 'Deuce' Co-Processor I
description: Increases CPU output.
replaceBetter:
Brynn's Modified Co-Processor,Caldari Navy Co-Processor,Cormack's Modified Co-Processor,Dread Guristas Co-Processor,Estamel's Modified Co-Processor,Federation Navy Co-Processor,Kaikka's Modified Co-Processor,Khanid Navy Co-Processor,Setele's Modified Co-Processor,Shadow Serpentis Co-Processor,Thon's Modified Co-Processor,Tuvan's Modified Co-Processor,Vepas' Modified Co-Processor


typeName: Small 'Settler' Shield Booster
description: Expends energy to provide a quick boost in shield strength.
replaceBetter:
Caldari Navy Small Shield Booster,Domination Small Shield Booster,Dread Guristas Small Shield Booster,Gistii A-Type Small Shield Booster,Gistii B-Type Small Shield Booster,Gistii C-Type Small Shield Booster,Republic Fleet Small Shield Booster,Small C5-L Emergency Shield Overload I,Small Clarity Ward Booster I


typeName: 'Nugget' Kinetic Deflection Field
description:
Boosts shield resistance against kinetic damage.<br><br> Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Michi's Excavation Augmentor
description:
A neural Interface upgrade that boosts the pilot's skill in a specific area.

5% bonus to mining yield of mining lasers.


typeName: Capital Armor Repairer I
description:
This module uses nano-assemblers to repair damage done to the armor of the ship.

Note: May only be fitted to capital class ships.

replaceBetter:
CONCORD Capital Armor Repairer,Capital ACM Compact Armor Repairer,Capital I-a Enduring Armor Repairer,Shadow Serpentis Capital Armor Repairer


typeName: Capital Shield Booster I
description:
Expends energy to provide a quick boost in shield strength.

Note: May only be fitted to capital class ships.

replaceBetter:
CONCORD Capital Shield Booster,Capital C-5L Compact Shield Booster,Capital Clarity Ward Enduring Shield Booster,Domination Capital Shield Booster,True Sansha Capital Shield Booster


typeName: Sanshas Ultraviolet S
replaceSame: Blood Ultraviolet S
replaceBetter: Dark Blood Ultraviolet S,Imperial Navy Ultraviolet S,True Sanshas Ultraviolet S
description:
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Sanshas Xray S
replaceSame: Blood Xray S
replaceBetter: Dark Blood Xray S,Imperial Navy Xray S,True Sanshas Xray S
description:
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Sanshas Gamma S
replaceSame: Blood Gamma S
replaceBetter: Dark Blood Gamma S,Imperial Navy Gamma S,True Sanshas Gamma S
description:
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Sanshas Multifrequency S
replaceSame: Blood Multifrequency S
replaceBetter: Dark Blood Multifrequency S,Imperial Navy Multifrequency S,True Sanshas Multifrequency S
description:
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.

With shorter range, Thermal damage increases and the overall damage output is increased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.


typeName: Sanshas Ultraviolet XL
replaceSame: Blood Ultraviolet XL
replaceBetter: Dark Blood Ultraviolet XL,True Sanshas Ultraviolet XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Sanshas Xray XL
replaceSame: Blood Xray XL
replaceBetter: Dark Blood Xray XL,True Sanshas Xray XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Sanshas Gamma XL
replaceSame: Blood Gamma XL
replaceBetter: Dark Blood Gamma XL,True Sanshas Gamma XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Sanshas Multifrequency XL
replaceSame: Blood Multifrequency XL
replaceBetter: Dark Blood Multifrequency XL,True Sanshas Multifrequency XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.

With shorter range, Thermal damage increases and the overall damage output is increased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.


typeName: Shadow Iron Charge L
replaceSame: Guristas Iron Charge L
replaceBetter:
Caldari Navy Iron Charge L,Dread Guristas Iron Charge L,Federation Navy Iron Charge L,Guardian Iron Charge L


typeName: Shadow Tungsten Charge L
replaceSame: Guristas Tungsten Charge L
replaceBetter:
Caldari Navy Tungsten Charge L,Dread Guristas Tungsten Charge L,Federation Navy Tungsten Charge L,Guardian Tungsten Charge L


typeName: Shadow Iridium Charge L
replaceSame: Guristas Iridium Charge L
replaceBetter:
Caldari Navy Iridium Charge L,Dread Guristas Iridium Charge L,Federation Navy Iridium Charge L,Guardian Iridium Charge L


typeName: Shadow Lead Charge L
replaceSame: Guristas Lead Charge L
replaceBetter:
Caldari Navy Lead Charge L,Dread Guristas Lead Charge L,Federation Navy Lead Charge L,Guardian Lead Charge L


typeName: Shadow Thorium Charge L
replaceSame: Guristas Thorium Charge L
replaceBetter:
Caldari Navy Thorium Charge L,Dread Guristas Thorium Charge L,Federation Navy Thorium Charge L,Guardian Thorium Charge L


typeName: Shadow Uranium Charge L
replaceSame: Guristas Uranium Charge L
replaceBetter:
Caldari Navy Uranium Charge L,Dread Guristas Uranium Charge L,Federation Navy Uranium Charge L,Guardian Uranium Charge L


typeName: Shadow Plutonium Charge L
replaceSame: Guristas Plutonium Charge L
replaceBetter:
Caldari Navy Plutonium Charge L,Dread Guristas Plutonium Charge L,Federation Navy Plutonium Charge L,Guardian Plutonium Charge L


typeName: Shadow Antimatter Charge L
replaceSame: Guristas Antimatter Charge L
replaceBetter:
Caldari Navy Antimatter Charge L,Dread Guristas Antimatter Charge L,Federation Navy Antimatter Charge L,Guardian Antimatter Charge L


typeName: Shadow Antimatter Charge XL
replaceSame: Guristas Antimatter Charge XL
replaceBetter: Dread Guristas Antimatter Charge XL,Guardian Antimatter Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced optimal range.


typeName: Shadow Iridium Charge XL
replaceSame: Guristas Iridium Charge XL
replaceBetter: Dread Guristas Iridium Charge XL,Guardian Iridium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

20% increased optimal range.
24% reduced capacitor need.


typeName: Shadow Iron Charge XL
replaceSame: Guristas Iron Charge XL
replaceBetter: Dread Guristas Iron Charge XL,Guardian Iron Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% reduced capacitor need.


typeName: Shadow Lead Charge XL
replaceSame: Guristas Lead Charge XL
replaceBetter: Dread Guristas Lead Charge XL,Guardian Lead Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Shadow Plutonium Charge XL
replaceSame: Guristas Plutonium Charge XL
replaceBetter: Dread Guristas Plutonium Charge XL,Guardian Plutonium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

37.5% reduced optimal range.
5% reduced capacitor need.


typeName: Shadow Thorium Charge XL
replaceSame: Guristas Thorium Charge XL
replaceBetter: Dread Guristas Thorium Charge XL,Guardian Thorium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

12.5% reduced optimal range.
40% reduced capacitor need.


typeName: Shadow Tungsten Charge XL
replaceSame: Guristas Tungsten Charge XL
replaceBetter: Dread Guristas Tungsten Charge XL,Guardian Tungsten Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

40% increased optimal range.
27% reduced capacitor need.


typeName: Shadow Uranium Charge XL
replaceSame: Guristas Uranium Charge XL
replaceBetter: Dread Guristas Uranium Charge XL,Guardian Uranium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

25% reduced optimal range.
8% reduced capacitor need.


typeName: Capital Propulsion Engine
description:
A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward.


typeName: Capital Jump Drive
description:
A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.


typeName: Capital Cargo Bay
description:
Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.


typeName: Capital Drone Bay
description:
Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.


typeName: Capital Siege Array
description:
An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems.


typeName: Capital Launcher Hardpoint
description:
A launcher hardpoint fitting, engineered to allow XL-class missile launchers to fit on capital ships.


typeName: Ancient Treasure Map
description:
An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem. A big X marks one of the moons.


typeName: Nugoeihuvi Transaction Logs
description:
These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren't what they appear to be.


typeName: Kepheur's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur Buquet.


typeName: Shield Compensation
description:
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.

Note: Has no effect on capital sized modules.


typeName: Blood Standard XL
replaceSame: Sanshas Standard XL
replaceBetter: Dark Blood Standard XL,True Sanshas Standard XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the visible light spectrum. 

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Gatti's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Caldari entrepreneur, Gatti Zhara.


typeName: Pata Wakiro's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Kazka Bandit Lord Pata Wakiro.


typeName: Ancient Weapon
description:
Excavated by the Wiyrkomi Corporation, many factions seek to gain hold of these weapons. They are rumoured to contain abilities previously unknown to the empires.


typeName: Doctored Arrivals & Departures Logs
description:
These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station's data banks.


typeName: Cheri Mirei's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the villain, Cheri Mirei.


typeName: Parts of Printing Machine
description:
Broken and bent pieces of a printing machine used to create counterfeit credits. If you look closely enough, you can see traces of blood smeared over some of the parts. Undoubtedly that of the printers hired by the Dry River gang. Let's hope the knowledge for creating this bad money died with them.


typeName: Barbed Wire Scanner
description:
A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance.


typeName: 'Inception' Target Painter
description:
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: N-1 Neon Type Rocket Bay
replaceBetter:
'Arbalest' Rocket Launcher I,'Balefire' Rocket Launcher,Domination Rocket Launcher,Republic Fleet Rocket Launcher,True Sansha Rocket Launcher


typeName: Broken Bug Device
description:
A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can't relay anything, though it can still store data.


typeName: Guristas Outlaw Leader Insignia
description:
This insignia was carried by a Guristas Outlaw Leader. They can be found in the Okkelen constellation.


typeName: Impregnable Safe
description:
A safe for use in banks and other financial establishments that handle lot of money. Guaranteed to be absolutely, totally and eternally impregnable to any and all kinds of assaults and infringements.


typeName: Powdered Cubensis
description:
This highly hallucinogenic powder is believed to be one of the primary causes of spirituality in humans.  Needless to say, it is reviled and feared in every industrialized part of the universe.


typeName: Esoteric Process
description:
These are clever tips to improve the quality of Caldari blueprints received through invention.<br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Esoteric Accelerant
description:
Rough outlines for a revolutionary new manufacture technique that improve the time efficiency of Caldari invention jobs considerably.<br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Esoteric Symmetry
description:
Solid, if uninspiring, invention techniques, ideal for standard Caldari invention tasks.<br><br>Probability Multiplier: N/A <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Esoteric Augmentation
description:
Intriguing decryptor that will improve the number of runs of any invented Caldari blueprints a great deal.<br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Esoteric Attainment
description:
The decryptor offers invaluable safe-guards to improve the chance of a successful Caldari invention immensely. Use this when you've got to get it right.<br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Cryptic Process
description:
This decryptor gives insightful information into the nature of Minmatar invention jobs, but lacks inspirational touches.<br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Cryptic Accelerant
description:
The scientific jargon contained herein could cause mental meltdowns, but if you can extract anything of use it's great for Minmatar invention jobs. <br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Cryptic Symmetry
description:
As long as you can decipher the theories there is some good common sense stuff in here that can give all around benefits to Minmatar invention jobs.<br><br>Probability Multiplier: N/A <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Cryptic Augmentation
description:
If you can assimilate these ideas into a Minmatar invention job it could greatly multiply your output runs.<br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Cryptic Attainment
description:
Solid instructions that even an idiot can follow that improve your probability of a successful Minmatar invention job immensely. <br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Cynosural Field Theory
description:
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1008
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.

8% bonus to armor hit points.


typeName: Liberation Elixir
description:
Made of the finest wahoo-root, gunpowder and crushed cubensis, this wondrous concoction can cure most every ill known to man, from the common cold to the Jovian disease to the spiritless drudgery of everyday life.  Step right up!


typeName: Jump Fuel Conservation
description:
Skill at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level.


typeName: Dynamite Crate
description:
A crate of the finest TNT money can buy. Guaranteed to blow even the largest of problems into smithereens.


typeName: Safe-Deposit Box Owner List
description:
This highly confidential document lists the owner of each safe-deposit box in the vault on the State and Region Bank station in Vahunomi.


typeName: Plan to Crack Impregnable Safe
description:
Criminals have a knack for always being one step ahead of those trying to outsmart them. If it wasn't for the extra-long screws used to fasten the 'Lifetime Warranty' sign on the back, it really would be an Impregnable Safe.


typeName: Pakkori's Hat
description:
This is an extremely ugly wide-rimmed hat that once adorned the head of one Uchi Pakkori. The burn marks and blood smears don't improve the looks.


typeName: Nugoeihuvi Dogtag
description:
This dogtag was carried by an officer of the Nugoeihuvi corporation. Strangely it has the Guristas emblem on it.


typeName: Assistant's Keychain
description:
This is the keychain of an assistant bank manager for the State and Region Bank in Vahunomi. It can be used to access to outer security vault in the bank.


typeName: Nugoeihuvi Station Schematics
description:
Encoded station schematics for the Nugoeihuvi corporation. If decoded correctly, could this be decoded and used by someone else than Nugoeihuvi?


typeName: Propel Dynamics Dogtag
description:
This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it.


typeName: Spiked Quafe
description:
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.

This is a spiked version of the popular soft drink. Keep out of reach of children.


typeName: Guristas Communications Logs
description:
This salvaged data from a destroyed Guristas vessel contains an audio record of all communications between the pilot and his commanding officers for the last month.


typeName: Guristas Patrol Routes
description:
This encoded data from a destroyed Guristas vessel reveals the current patrol routes used by the Guristas in the Okkelen constellation.


typeName: Jedon Hekkiren's Belongings
description:
This container is filled with expensive jewelry and platinum bars.  Belongs to the wealthy Caldari banker, Jedon Hekkiren.


typeName: Hakkuran Brother's Remains
description:
The remain of the Hakkuran brothers, who died at the hands of Guristas Pirates while transporting a shipment through Otomainen.


typeName: Hacking
description:
Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules.

Gives +10 Virus Coherence per level.


typeName: Loki's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Kazka prison guard, Loki Machedo.


typeName: Shady Acres Deed
description:
This is a deed for a small piece of area in the shady acres territory. The owner of this deed is permitted to construct astro farms in that area.


typeName: Sleeper Technology
description:
Basic understanding of interfacing with Sleeper technology.

The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: EMP Charge Components
description:
A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge.


typeName: Firewater
description:
High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity.


typeName: Capital Shield Operation
description:
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.


typeName: Capital Repair Systems
description:
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.


typeName: Elite Drone AI
description:
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone's artificial intelligence.


typeName: Training Complex Passkey
description:
This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards.


typeName: Infected Refugees
description:
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare.


typeName: Formula for Septicemic Agent
description:
This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market.


typeName: Sample of Septicemic Agent
description:
The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None.


typeName: Nova Heavy Assault Missile
description:
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

replaceBetter:
Caldari Navy Nova Heavy Assault Missile,Dread Guristas Nova Heavy Assault Missile,Guristas Nova Heavy Assault Missile


typeName: Okham's Head
description:
This is the head of Jihar Okham, an Amarrian peddler of information. It's so full of implants that it's liable to set off every metal detector in a 5 mile radius.


typeName: Cracked Keycard
description:
This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable.


typeName: Transputer Orb
description:
Strange artifact of unknown origin. It emanates unorthodox energy signals, but its purpose is not readily discernable.


typeName: Caldari Navy Convoy Disposition File
description:
This file contains detailed information on the size, strength and numbers of the vessels in Caldari Navy Convoy AR06248-E.


typeName: Shield Command Mindlink
description:
This advanced interface link drastically improves a commander's Shield Command ability by directly linking to the nanites launched by the command burst charge.

+25% bonus to Shield Command Burst effect strength and duration.


typeName: Information Command Mindlink
description:
This advanced interface link drastically improves a commander's Information Command ability by directly linking to the nanites launched by the command burst charge.

+25% bonus to Information Command Burst effect strength and duration.


typeName: Skirmish Command Mindlink
description:
This advanced interface link drastically improves a commander's Skirmish Command ability by directly linking to the nanites launched by the command burst charge.

+25% bonus to Skirmish Command Burst effect strength and duration.


typeName: Kutill's Data Chip
description:
This data chip contains the code for a hacker-program developed by Dagras Kutill to infiltrate the Brutor Y.976 computer mainframe in Barkrik.


typeName: Structure Construction Parts
description:
Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.


typeName: Structure Repair Facility
description:
Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.


typeName: Structure Office Center
description:
Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.


typeName: Structure Mission Network
description:
A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.


typeName: Broken ComLink Scanner
description:
A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It's broken beyond repair.


typeName: Destroyed ComLink Scanner
description:
A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable.


typeName: Republic Repair Kit
description:
Hi tech electronic gadgets and tools. Those with enough knowledge can fix just about anything with one of these.


typeName: Norak Pakkul's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the rebel rouser Norak Pakkul.


typeName: Tactical Weapon Reconfiguration
description:
Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.


typeName: Vat of Aqua Regia Acid
description:
A fuming yellowish liquid made by combining hydrochloric acid and nitric acid. Extremely corrosive. Often used as an ingredient in chemical weapons.


typeName: DNA Samples of Republic Commandos
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a batch of DNAs taken from the remains of several Republic Special Forces troopers.


typeName: REF Insignia
description:
This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation.


typeName: Rebel Biomass
description:
A mass of congealed blood and ripped intestines that look very much like it once belonged to a human.


typeName: Mangled Corpses
description:
These mangled corpses belong to a group of Gallente tourists who seem to have been killed by an explosion aboard their craft.


typeName: TX-890 Polytextile Fabric
description:
This extremely tough and durable synthetic fabric is specially manufactured by Nugoeihuvi for use in some of their more extreme entertainment material.


typeName: Jerpam Hollek's Head
description:
This is the head of the villainous double agent, Jerpam Hollek.  It doesn't look like it's going to be talking any time soon.


typeName: Ancient Vherokior Medallion
description:
This medallion was once worn by the leaders of the Vherokior tribe, as a symbol of their superiority over other members of the community.


typeName: Mid-grade Crystal Alpha
description:
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to shield boost amount

Set Effect: 10% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Crystal Beta
description:
This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to shield boost amount

Set Effect: 10% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Crystal Delta
description:
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to shield boost amount

Set Effect: 10% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Crystal Epsilon
description:
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to shield boost amount

Set Effect: 10% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Crystal Gamma
description:
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to shield boost amount

Set Effect: 10% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Crystal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 

25% bonus to the strength of all Crystal implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Mid-grade Halo Alpha
description:
This ocular filter has been modified by Angel scientists for use by their elite officers.

Primary Effect: +3 Bonus to Perception

Secondary Effect: 1% reduction in ship's signature radius

Set Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Mid-grade Halo Beta
description:
This memory augmentation has been modified by Angel scientists for use by their elite officers.

Primary Effect: +3 Bonus to Memory

Secondary Effect: 1.25% reduction in ship's signature radius

Set Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Mid-grade Halo Delta
description:
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. 

Primary Effect: +3 Bonus to Intelligence

Secondary Effect: 1.5% reduction in ship's signature radius

Set Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Mid-grade Halo Epsilon
description:
This social adaptation chip has been modified by Angel scientists for use by their elite officers.

Primary Effect: +3 Bonus to Charisma

Secondary Effect: 2% reduction in ship's signature radius

Set Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Mid-grade Halo Gamma
description:
This neural boost has been modified by Angel scientists for use by their elite officers.

Primary Effect: +3 Bonus to Willpower

Secondary Effect: 1.75% reduction in ship's signature radius

Set Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Mid-grade Halo Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.

25% bonus to the strength of all Halo implant secondary effects.


typeName: Mid-grade Slave Alpha
description:
This ocular filter has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to armor HP

Set Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Mid-grade Slave Beta
description:
This memory augmentation has been modified by Sansha scientists for use by their elite officers. 

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to armor HP

Set Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Mid-grade Slave Delta
description:
This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to armor HP

Set Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Mid-grade Slave Epsilon
description:
This social adaption chip has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to armor HP

Set Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Mid-grade Slave Gamma
description:
This neural boost has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to armor HP

Set Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Mid-grade Slave Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 

25% bonus to the strength of all Slave implant secondary effects.


typeName: Mid-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +3 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Epsilon
description:
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Mid-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

150% bonus to the strength of all Snake implant secondary effects.


typeName: Mid-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Epsilon
description:
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Mid-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

25% bonus to the strength of all Talisman implant secondary effects.


typeName: Tri-Vitoc
description:
The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations.


typeName: Freed Pet Slaves
description:
These former pet slaves have been cleansed of their Vitoc dependency. But the trauma of what they had to endure while in captivity still haunts them.


typeName: Sadry Damoklet's Head
description:
Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire.


typeName: Sispur's Security Camera Logs
description:
These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur's Estate.


typeName: Runic Tablet
description:
This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though.


typeName: Data Analyzer I
description:
A Hacking system used to override electronic security systems, potentially providing access to valuable data or items.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.


typeName: Relic Analyzer I
description:
An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.


typeName: Minmatar Republic Narcotic Officer's Tag
description:
This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there.


typeName: Uni-Dimensional Algorithm Code
description:
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.


typeName: Godun Sakt's Diamond Drill
description:
This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands.


typeName: Blood Sample
description:
A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself.


typeName: Refugee
description:
A person who has fled from their home because of war, political oppression or religious persecution.


typeName: Cloned SOE officer
description:
This is the clone of an officer who previously worked for the Sisters of EVE. It has a strange mind-controlling implant inserted.


typeName: Angel Cartel Computer Hardware
description:
Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems.


typeName: Drug Delivery Package
description:
These illegal substances are encased in a special magnetically sealed container so the Empire's security forces cannot detect them.


typeName: Replacement Laboratory Equipment
description:
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory.


typeName: Mind-Altering Drugs
description:
Inhaling this once can make a person's brain unable to function like it should. One becomes submissive to others and some even lose the will to live. Most addicts end up committing suicide.


typeName: Recruitment Center Data Log
description:
These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.


typeName: Kyan Magdesh's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Mordu's mercenary, Kyan Magdesh.


typeName: Ballistic Control System II
replaceBetter:
'Full Duplex' Ballistic Control System,Caldari Navy Ballistic Control System,Domination Ballistic Control System,Dread Guristas Ballistic Control System,Estamel's Modified Ballistic Control System,Gotan's Modified Ballistic Control System,Hakim's Modified Ballistic Control System,Kaikka's Modified Ballistic Control System,Khanid Navy Ballistic Control System,Mizuro's Modified Ballistic Control System,Republic Fleet Ballistic Control System,Thon's Modified Ballistic Control System,Tobias' Modified Ballistic Control System,Vepas' Modified Ballistic Control System


typeName: Encoded RSS Brief
description:
This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.


typeName: Redeemer
description:
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam 

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.


typeName: Sin
description:
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.


typeName: Widow
description:
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Panther
description:
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix 

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.


typeName: Eos
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.


typeName: Sleipnir
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.


typeName: Vulture
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.


typeName: Absolution
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.


typeName: Heretic
description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.


typeName: Sabre
description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.


typeName: Eris
description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Flycatcher
description:
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Astarte
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.


typeName: Claymore
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.


typeName: Nighthawk
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Damnation
description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.


typeName: Mining Foreman
description:
Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.


typeName: Mining Drone Specialization
description:
Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.


typeName: Hulk
description:
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers.

Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Skiff
description:
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster.

Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Mackinaw
description:
The exhumer is the second generation of mining vessels created by <a href=showinfo:30//500014>ORE</a>. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers.

Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Mining Director
description:
Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.


typeName: Mining Foreman Link - Harvester Capacitor Efficiency I
description:
Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Mining Laser Field Enhancement I
description:
Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Laser Optimization I
description:
Decreases mining laser, gas harvester and ice harvester duration.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Mindlink
description:
This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the nanites launched by the foreman burst charge.

+25% bonus to Mining Foreman Burst effect strength and duration.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1003
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

3% decrease in ice harvester cycle time.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1005
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

5% decrease in ice harvester cycle time.


typeName: Mining Upgrades
description:
Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.


typeName: Minmatar Bluechip
description:
'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed.  Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability.  

If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.


typeName: Minas's Voucher
description:
This voucher was given to all recruitment officers by General Minas Iksan. Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.


typeName: Oggiin Kalda's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Minmatar collaberator, Oggiin Kalda.


typeName: Republic Special Ops Field Enhancer - Gamma
description:
This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed.


typeName: Ison's Voucher
description:
This voucher was given to all recruitment officers by Warlord Ison Tiadala.  Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment.


typeName: Imperial Special Ops Field Enhancer - Standard
description:
This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor.


typeName: Warp Disrupt Probe
description:
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.


typeName: Interdiction Sphere Launcher I
description:
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.

Limited to one per ship.


typeName: Hel
description:
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
<i>-Unknown Hel designer</i>


typeName: 'Executive' Remote Sensor Dampener
description:
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas.  

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Federation Navy Lead Charge S
replaceSame: Caldari Navy Lead Charge S
replaceBetter: Dread Guristas Lead Charge S,Guardian Lead Charge S
description:
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Federation Navy Iron Charge S
replaceSame: Caldari Navy Iron Charge S
replaceBetter: Dread Guristas Iron Charge S,Guardian Iron Charge S
description:
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% reduced capacitor need.


typeName: Templar I
replaceBetter: Templar II
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Templar is a general purpose attack craft.

<b>Pulse Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Dragonfly I
replaceBetter: Dragonfly II
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Dragonfly is a general purpose attack craft.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Firbolg I
replaceBetter: Firbolg II
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Firbolg is a general purpose attack craft.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Einherji I
replaceBetter: Einherji II
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Einherji is a general purpose attack craft.

<b>Autocannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Imperial Navy Standard S
replaceBetter: Dark Blood Standard S,True Sanshas Standard S
description:
Modulates the beam of a laser weapon into the visible light spectrum. 

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Takmahl Technology
description:
Basic understanding of interfacing with Takmahl technology.

The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Yan Jung Technology
description:
Basic understanding of interfacing with Yan Jung technology.

The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Occult Process
description:
Allows for almost paint-by-numbers Amarr invention tasks, at the cost of blueprint quality. <br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Occult Accelerant
description:
Unexceptional texts mostly aimed at rookie researchers wishing to increase the time efficiency of Amarr invention jobs. <br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Occult Symmetry
description:
This decryptor contains true and tested research methods regarding Amarr invention jobs with decent stats across the board.<br><br>Probability Multiplier: N/A  <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Occult Augmentation
description:
Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected. <br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Occult Attainment
description:
Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.<br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Incognito Process
description:
The data found here can be utilized to increase overall efficiency in Gallente invention jobs.<br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Incognito Accelerant
description:
If used in Gallente invention jobs this decryptor reduces the production time considerably.<br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Incognito Symmetry
description:
Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.<br><br>Probability Multiplier: N/A <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Incognito Augmentation
description:
Complex mismatch of numbers that won't make Gallente invention jobs any easier, but the number of runs you get will be great.<br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Incognito Attainment
description:
Comprehensive decryptor for Gallente, that gives one of the best benefit possible to the probability of a successful invention.<br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Black Market Entry Keycard
description:
This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.


typeName: Eule Vitrauze's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Temko mercenary, Eule Vitrauze.


typeName: Interview Transcripts
description:
These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.


typeName: Scope Journalist
description:
This is a Gallente journalist working for the Scope.  He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.


typeName: Strange DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre.


typeName: Salvaged Data Core
description:
This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis.


typeName: Ardillan's Dossier
description:
This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON's attempts to subvert it.  78 pages thick, and encoded in ways that would make a supercomputer cry.


typeName: FON Strike Scene Evidence
description:
This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public's opinion of their industrial operations in the Algintal system.  It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away.


typeName: Serpentis Transaction Log
description:
These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.


typeName: Drone Link Augmentor I
description: Increases drone control range.
replaceBetter:
Black Eagle Drone Link Augmentor,Unit D-34343's Modified Drone Link Augmentor,Unit F-435454's Modified Drone Link Augmentor,Unit P-343554's Modified Drone Link Augmentor


typeName: Omnidirectional Tracking Link I
description:
Improves the optimal range and tracking of all drones.
Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Berserker SW-900
description:
Heavy Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Trust Partners Business Card
description:
The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted.


typeName: Advanced Drone Avionics
description:
This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones.

3,000m bonus drone control range per level.


typeName: Maqeri Camcen's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Angel Cartel member, Maqeri Camcen.


typeName: Isone Flosin's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the Roden Shipyard employee, Isone Flosin.


typeName: Drone Sharpshooting
description:
Increases the weapon range of drones and fighters.

5% bonus to drone optimal range per level.
5% bonus to fighter optimal range per level.


typeName: Drone Durability
description:
Increases drone and fighter hit points.

5% bonus to drone shield, armor and hull hit points per level.
5% bonus to fighter hit points per level.


typeName: Onreun's Crash
description:
This expensive booster is highly addictive and has been known to cause heart attacks and seizures.  This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials.


typeName: Aggregated FON Data
description:
This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified.


typeName: Raid Drone Command Chip
description:
This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it's demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI.


typeName: Unassembled Drills
description:
These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands. And that's unassembled.


typeName: Suho Tatanal's Investigation Dossier
description:
These are the results of Suho Tatanal's investigation into the strange happenings in the Algintal constellation.


typeName: Preaux's Letter
description:
This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie.


typeName: Aortal Purifier
description:
This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases.


typeName: Blood Grunt Tag
description:
This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: 'Gjallarhorn' Explosive Doomsday
description:
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.


typeName: Drone Observation Data
description:
Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.


typeName: Neural Bio Link
description:
A recently evolved drone technology where the drones are incorporated even further into the central hive mind.


typeName: Aether Hive Link
description:
Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives.


typeName: Latent Submission Tapes
description:
Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it...


typeName: Shattered Forgery Tools
description:
Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials.


typeName: Raid Drone Navigation Chip
description:
The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5.


typeName: Valkyrie SW-600
description:
Medium Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Warrior SW-300
description:
Light Webifier Drone

Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.


typeName: Clone Vat Bay I
description:
When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.

Note: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual.

Can only be fit on Titans and Capital Industrial Ships.


typeName: FON-Wiyrkomi Data Chip
description:
This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.


typeName: Wiyrkomi Scandal Holoreel
description:
This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.


typeName: Custom-built Guidance System
description:
An electrical device used in targeting systems and tracking computers. This model has been custom-built for use by FON's operatives in the Algintal system.


typeName: Archon
description:
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.


typeName: Bartezo's Message
description:
Bartezo's message has been recorded inside this data chip. It implicates Nossa Farad in the assassination attempt against Lord Manel.


typeName: Ragnarok
description:
The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.

For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.

If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.

Brothers, we must rise.

<i>-Malaetu Shakor, Republic Parliament Head
                Speaking before the Tribal Council
                                   November 27th, YC 107</i>


typeName: 'Plough' Heavy Capacitor Booster I
description: Provides a quick injection of power into the capacitor.
replaceBetter:
Ammatar Navy Heavy Capacitor Booster,Dark Blood Heavy Capacitor Booster,Heavy 'Brave' Capacitor Booster,Heavy Brief Capacitor Overcharge I,Heavy Electrochemical Capacitor Booster I,Heavy F-RX Prototype Capacitor Boost,Heavy Tapered Capacitor Infusion I,Imperial Navy Heavy Capacitor Booster,True Sansha Heavy Capacitor Booster


typeName: Nidupadian Yorak Eggs
description:
The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. 

With the complete control on the consumption of these eggs controlled by the Emperor's House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies.


typeName: Lord Methros' Encrypted Data Burst
description:
A Heavily coded data fragment, retrieved from the wreckage of a transport ship.

Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Encoded Data Transmission
description:
A heavily coded data fragment.

Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Blood Raider Commander's Medalion
description:
This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award.


typeName: Identity Data Chip
description:
This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are.


typeName: Inter-Galactic Media Report - The Audesder Incident (1 of 3)
description:
Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion.  It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints.  It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.  <br><br>  Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space.  During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way.  The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies.  So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.  <br><br>  The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe.  The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.  <br><br>  Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground.   But eventually the majority of the buildings had been painstakingly transferred into the space ship.  It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.  <br><br>  But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space.  The only problem was, it was too massive to use the stargate.  It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold.   So they had to manually fly it through the vastness of space, without any jump-drive capability.  <br><br>  The destination was Audesder, a solar-system heavily fortified with Amarr forces.  At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder.  Ironically this system was one of the last to be taken during the later stages of the rebellion.


typeName: Inter-Galactic Media Report - The Audesder Incident (2 of 3)
description:
Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again.  But with its discovery by Minmatar explorers,  the situation has changed dramatically.  The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years.  Possibly a collision with an asteroid, or simply a breakdown of their thruster system.  Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone.  <br><br>  Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them.  The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar.  Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.  <br><br>  The Ammatars were far from pleased.  This was the last straw in a chain of political collisions between their people and the Republic.  Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war.  After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin.  The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.  <br><br>  And so the buildup for war has begun.  The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder.  Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived.  This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.  <br><br>  To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray.  They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.


typeName: Inter-Galactic Media Report - The Audesder Incident (3 of 3)
description:
On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops.  Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar.  The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries.  <br><br>  War looms over this troubled area, and analysts suspect that it may spread to outlying regions.  This could even be the start of a new galactic war that no one wants except the most fanatical nationalists.  CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war.  But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions.


typeName: Komni History (1 of 2)
description:
The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime.  The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation.  Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.<br><br>Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful.  The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars.  But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious.  He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.<br><br>Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle.  So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs.  At first this worked out perfectly, the Komni stock rose considerably and money came streaming in.  Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.


typeName: Thanatos
description:
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.


typeName: Nyx
description:
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.


typeName: Chimera
description:
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. 

It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.


typeName: Wyvern
description:
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.


typeName: Aeon
description:
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.


typeName: Plague Spores
description:
Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with.


typeName: Truthteller
description:
An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually).


typeName: Blood Reel
description:
A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation.


typeName: Edict of Ancestry
description:
A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family.


typeName: Ancestral Armor
description:
Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order.


typeName: Perpetual Chamber Warden
description:
A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.


typeName: Komni History (2 of 2)
description:
But soon the old man became suspicious.  He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work.  So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation.  Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high security space for enormous profits.  Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.<br><br>When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit.  He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune.  But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy.  Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had.  Either his father leave his corporation alone and give it a large credit "donation", or both of their reputations would be ruined.  In return Shojin would severe all ties with the Guristas.  His father reluctantly accepted his sons terms.<br><br>Shortly thereafter Shojin held a secret meeting with his contact within the Guristas.  He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni.  But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along.  While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover.  He knew about Asamuras involvement, and expected this very conversation.  As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako.  With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client.  And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover.  No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network.


typeName: Native Freshfood Special
description:
The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic.  The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage.


typeName: Jump Portal Generator I
description:
A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.<br>
Note: Can only be fitted on Titans.<br>
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.


typeName: Serpentis Sentry Station Gate Crystal
description:
This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.


typeName: Blood Raider Scientist
description:
Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.


typeName: Infomorph Psychology
description:
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.

Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: The Apocryphon
description:
Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone found preaching or distributing them is persecuted relentlessly.


typeName: Archpriest Hakram's Head
description:
This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation.


typeName: Arc of Revelation
description:
This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.


typeName: Bastion Master Key
description:
This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber.


typeName: Supply Chain Management
description:
Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.


typeName: Scientific Networking
description:
Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.


typeName: Fighter Support Unit I
description:
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.

replaceBetter:
Hermes Compact Fighter Support Unit,Unit D-34343's Modified Fighter Support Unit,Unit F-435454's Modified Fighter Support Unit,Unit P-343554's Modified Fighter Support Unit,Unit W-634's Modified Fighter Support Unit


typeName: Corpum Commander Medallion
description:
This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex.


typeName: Zach's Note
description:
Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.


typeName: Excavation Note
description:
A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.


typeName: Modulated Deep Core Strip Miner II
description:
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.

Can only be fit to Mining Barges and Exhumers.


typeName: Smuggler Knot Lock
description:
This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.


typeName: Thyram Arachnan's Dossier
description:
This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.


typeName: Lord Arachnan
description:
The resplendent Lord Arachnan, disguised as a humble janitor.  Even through the disguise, the sheen of his glory stings your eyes.


typeName: Passkey to Yan Jung Relic Site
description:
This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.


typeName: Threaded Waypoint Map
description:
This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use.


typeName: Robikar's Recommendation
description:
This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad.  It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan.


typeName: Drone Navigation Computer I
description:
Increases microwarpdrive speed of drones.
Increases the speed of fighters.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

replaceBetter:
Federation Navy Drone Navigation Computer,Sentient Drone Navigation Computer,Unit D-34343's Modified Drone Navigation Computer,Unit F-435454's Modified Drone Navigation Computer,Unit P-343554's Modified Drone Navigation Computer


typeName: Drone Link Augmentor II
description: Increases drone control range.
replaceBetter:
Black Eagle Drone Link Augmentor,Unit D-34343's Modified Drone Link Augmentor,Unit F-435454's Modified Drone Link Augmentor,Unit P-343554's Modified Drone Link Augmentor,Unit W-634's Modified Drone Link Augmentor


typeName: Giant Freight Container
description:
A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.


typeName: Dorga Roes
description:
Dorga are a species of saltwater fish indigenous to Munory VI. Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments. While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.


typeName: Museum Arcana Guest Pass
description:
This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.


typeName: Scourge Rage Rocket
description:
A small rocket with a piercing warhead.

This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Nova Rage Rocket
description:
A small rocket with a nuclear warhead.

This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Rage Rocket
description:
A small rocket with a plasma warhead.

This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Javelin Rocket
description:
A small rocket with a piercing warhead.

A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.


typeName: Nova Javelin Rocket
description:
A small rocket with a nuclear warhead.

A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket at the expense of warhead size.


typeName: Inferno Javelin Rocket
description:
A small rocket with a plasma warhead.

A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.


typeName: Key to the Labyrinth
description:
This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.


typeName: Nidhoggur
description:
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.


typeName: Inferno Rage Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Nova Rage Heavy Assault Missile
description:
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Rage Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Javelin Heavy Assault Missile
description:
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 

A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.


typeName: Mjolnir Javelin Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

A modified version of the Mjolnir Heavy Assault Missile. It can reach higher velocity than the Mjolnir Heavy Assault Missile at the expense of warhead size.


typeName: Inferno Javelin Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 

A modified version of the Inferno Heavy Assault Missile. It can reach higher velocity than the Inferno Heavy Assault Missile at the expense of warhead size.


typeName: Scourge Fury Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.

A modified version of the Scourge light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Fury Light Missile
description:
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.

A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Inferno Fury Light Missile
description:
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.

A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Precision Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.

A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Nova Precision Light Missile
description:
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.

A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Light Missile
description:
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.

A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Nova Fury Heavy Missile
description:
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.

A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Mjolnir Fury Heavy Missile
description:
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.

A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Inferno Fury Heavy Missile
description:
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.

A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Precision Heavy Missile
description:
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.

A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Inferno Precision Heavy Missile
description:
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.

A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Heavy Missile
description:
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.

A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.


typeName: Nova Rage Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Scourge Rage Torpedo
description:
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Rage Torpedo
description:
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Javelin Torpedo
description:
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.

A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.


typeName: Mjolnir Javelin Torpedo
description:
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.


A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Scourge Javelin Torpedo
description:
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.

A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.


typeName: Nova Fury Cruise Missile
description:
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.

A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Fury Cruise Missile
description:
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.

A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Mjolnir Fury Cruise Missile
description:
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.

A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Precision Cruise Missile
description:
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.

A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision Cruise Missile
description:
The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.

A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Scourge Precision Cruise Missile
description:
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.

A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Capital Jump Bridge Array
description:
A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.


typeName: Capital Clone Vat Bay
description:
Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.


typeName: 'Judgment' Electromagnetic Doomsday
description:
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.


typeName: 'Oblivion' Kinetic Doomsday
description:
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.


typeName: 'Aurora Ominae' Thermal Doomsday
description:
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.


typeName: Capital Doomsday Weapon Mount
description:
A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke.


typeName: Capital Ship Maintenance Bay
description:
Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.


typeName: Jump Portal Generation
description:
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.


typeName: Chanounian Wine
description:
Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space.  It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.


typeName: Experimental Laboratory
description:
Experimental Laboratories are used for reverse engineering of ancient technology. This structure has Reverse Engineering activities.


typeName: Capital Remote Armor Repair Systems
description:
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.


typeName: Capital Shield Emission Systems
description:
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.


typeName: Capital Capacitor Emission Systems
description:
Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.


typeName: Small Ship Assembly Array
description:
A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. 

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Supercapital Ship Assembly Array
description:
A mobile assembly facility where capital and supercapital ships can be manufactured. Anchoring this structure requires system sovereignty. This structure has no specific time or material requirement bonuses to ship manufacturing.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Amarr Empire Starbase Charter
description:
An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Caldari State Starbase Charter
description:
An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Gallente Federation Starbase Charter
description:
An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Minmatar Republic Starbase Charter
description:
An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Khanid Kingdom Starbase Charter
description:
An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Ammatar Mandate Starbase Charter
description:
An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Cloning Facility Operation
description:
Needed for use of the Clone Vat Bay module. 

Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.


typeName: Advanced Laboratory Operation
description:
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.


typeName: Advanced Mass Production
description:
Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-803
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Missile Bombardment MB-705
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-705
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Rapid Launch RL-1005
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-905
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-805
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

5% reduced factor of signature radius for all missile explosions.


typeName: Capital Tractor Beam I
description:
By manipulating gravity fields, this module can pull cargo containers towards the ship. 

Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.


typeName: X-Large Ship Maintenance Array
description:
Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.


typeName: Advanced Small Ship Assembly Array
description:
A mobile assembly facility where advanced small ships such as Assault Frigates, Covert Ops Frigates, Electronic Attack Frigates, Interceptors, Interdictors, Stealth Bombers and Tactical Destroyers can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Medium Ship Assembly Array
description:
A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Advanced Medium Ship Assembly Array
description:
A mobile assembly facility where advanced medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdiction Cruisers and Command Battlecruisers can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Capital Ship Assembly Array
description:
A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Advanced Large Ship Assembly Array
description:
A mobile assembly facility where advanced large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Ammunition Assembly Array
description:
A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here.


typeName: Drone Assembly Array
description:
A mobile assembly facility where small unmanned drones can be manufactured.

Note: Fighters are built in Small Ship Assembly Arrays.


typeName: Component Assembly Array
description:
A mobile assembly facility where Construction Components such as Capital Ship, Tech II, Hybrid (Tech III) Components and Structure Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here.


typeName: Zor's Custom Navigation Hyper-Link
description:
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'.  


5% bonus to afterburner and micro-warpdrive speed-boost.


typeName: Rokh
description:
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.


typeName: Hyperion
description:
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.


typeName: Abaddon
description:
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.


typeName: Maelstrom
description:
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.


typeName: Harbinger
description:
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.


typeName: Drake
description:
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.


typeName: Myrmidon
description:
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.


typeName: Hurricane
description:
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.


typeName: Caldari Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.


typeName: Caldari Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.


typeName: Havatiah's Ship Database
description:
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin.  Information stored within here could be anything from the ship's logs.


typeName: Gallente Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.


typeName: Gallente Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.  It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.


typeName: Choonka's Coordinates
description:
Coordinates for the meeting place with officers of the Khanid Traditionalist Movement. Arizam Gimit might be interested in this data ...


typeName: Secret Documents
description:
These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.


typeName: Amarr Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.


typeName: Amarr Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.  It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.


typeName: Minmatar Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.


typeName: Minmatar Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.  It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor Tribe Bureau.


typeName: Logut Akell
description:
The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life.  Since he has little contact with other Minmatars, few will notice his absence should he disappear.


typeName: Fleet Command
description:
Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.


typeName: Ship's Crew
description:
A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.


typeName: Corporation Contracting
description:
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. 

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. 

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.


typeName: Contracting
description:
This skill allows you to create formal agreements with other characters. 

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)


typeName: Pure Standard Blue Pill Booster
description:
Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Blue Pill Booster
description:
Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Crash Booster
description:
Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Frentix Booster
description:
Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Gas Cloud Harvester I
replaceBetter: 'Crop' Gas Cloud Harvester,'Plow' Gas Cloud Harvester
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.


typeName: Amber Cytoserocin
description:
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.


typeName: The Red Card
description:
Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".


typeName: Pure Strong Blue Pill Booster
description:
Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pith Guristas Spa-Card
description:
Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".


typeName: Drug Lab
description:
A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.


typeName: Pure Standard Drop Booster
description:
Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Exile Booster
description:
Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Mindflood Booster
description:
Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard X-Instinct Booster
description:
Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Sooth Sayer Booster
description:
Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Crash Booster
description:
Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Drop Booster
description:
Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Exile Booster
description:
Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Mindflood Booster
description:
Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Frentix Booster
description:
Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved X-Instinct Booster
description:
Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Sooth Sayer Booster
description:
Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Crash Booster
description:
Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Drop Booster
description:
Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Exile Booster
description:
Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Mindflood Booster
description:
Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Frentix Booster
description:
Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong X-Instinct Booster
description:
Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Sooth Sayer Booster
description:
Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Serpentis Shipyard Cipher
description:
This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.


typeName: Black Jack's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.


typeName: Drone Modified Passcard
description:
The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use.


typeName: Otsalen Mano's Corpse
description:
The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules.  Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments.  Perhaps these are the Guristas War Plans he had discovered?


typeName: Prison Area Pass
description:
This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.


typeName: Imperial Navy Gate Permit Container
description:
A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.


typeName: Akkeshu Karuan's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.


typeName: Kakala's Voucher
description:
A voucher of approval.  The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.


typeName: Neurotoxin Recovery
description:
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.


typeName: Neurotoxin Control
description:
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.


typeName: 'Crop' Gas Cloud Harvester
replaceBetter: 'Plow' Gas Cloud Harvester
description:
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. 

All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% less chance of side effects when using boosters.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% less chance of side effects when using boosters.


typeName: Cryptic Data Interface
description:
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Occult Data Interface
description:
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Esoteric Data Interface
description:
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Incognito Data Interface
description:
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Signal Distortion Amplifier I
description:
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

replaceBetter:
'Hypnos' Signal Distortion Amplifier I,Compulsive Signal Distortion Amplifier I,Induced Signal Distortion Amplifier I,Initiated Signal Distortion Amplifier I,Signal Distortion Amplifier II


typeName: Scorched Telemetry Processor
description:
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.


typeName: Malfunctioning Shield Emitter
description:
This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use.


typeName: Contaminated Nanite Compound
description:
A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.


typeName: Contaminated Lorentz Fluid
description:
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.


typeName: Defective Current Pump
description:
Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.


typeName: Smashed Trigger Unit
description:
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.


typeName: Tangled Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.


typeName: Alloyed Tritanium Bar
description:
Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Broken Drone Transceiver
description:
A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.


typeName: Damaged Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss.


typeName: Tripped Power Circuit
description:
A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair.


typeName: Charred Micro Circuit
description:
Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.


typeName: Burned Logic Circuit
description:
Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system.


typeName: Fried Interface Circuit
description:
Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity.


typeName: Melted Capacitor Console
description:
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.


typeName: Conductive Polymer
description:
An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.


typeName: Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.


typeName: Single-crystal Superalloy I-beam
description:
An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline.


typeName: Logic Circuit
description:
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.


typeName: Prototype 'Arbalest' Heavy Assault Missile Launcher I
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.

replaceBetter:
Domination Heavy Assault Missile Launcher,Republic Fleet Heavy Assault Missile Launcher,True Sansha Heavy Assault Missile Launcher


typeName: Limited 'Limos' Heavy Assault Missile Launcher I
replaceBetter:
Domination Heavy Assault Missile Launcher,Prototype 'Arbalest' Heavy Assault Missile Launcher I,Republic Fleet Heavy Assault Missile Launcher,True Sansha Heavy Assault Missile Launcher


typeName: Heavy Assault Missile Specialization
description:
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.


typeName: Heavy Assault Missiles
description:
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.


typeName: Large Anti-EM Pump I
replaceBetter: Large Anti-EM Pump II
description:
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Astrometric Rangefinding
description:
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.


typeName: Astrometric Pinpointing
description:
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.


typeName: Astrometric Acquisition
description:
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.


typeName: Gas Cloud Harvester II
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. 

Research interest picked back up in Gas Harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvester exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place.


typeName: A Really REALLY Clueless Tourist
description:
This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve.


typeName: Kalorr Makur's Tag
description:
This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Salvaging
description:
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.


typeName: Rakogh Officer Gate Key
description:
This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.


typeName: Pashan's Turret Handling Mindlink
description:
A gunnery hardwiring implant designed to enhance skill with large energy turrets.

7% bonus to large energy turret damage.


typeName: Pashan's Turret Customization Mindlink
description:
A gunnery hardwiring implant designed to enhance turret rate of fire.

7% bonus to all turret rate of fire.


typeName: Datacore - Caldari Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.


typeName: Large Anti-Explosive Pump I
replaceBetter: Large Anti-Explosive Pump II
description:
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Anti-Kinetic Pump I
replaceBetter: Large Anti-Kinetic Pump II
description:
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Anti-Thermal Pump I
replaceBetter: Large Anti-Thermal Pump II
description:
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Trimark Armor Pump I
replaceBetter: Large Trimark Armor Pump II
description:
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Auxiliary Nano Pump I
replaceBetter: Large Auxiliary Nano Pump II
description:
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Nanobot Accelerator I
description:
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Remote Repair Augmentor I
description:
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Salvage Tackle I
replaceBetter: Large Salvage Tackle II
description:
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Core Defense Capacitor Safeguard I
description:
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Drone Control Range Augmentor I
replaceBetter: Large Drone Control Range Augmentor II
description:
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Repair Augmentor I
replaceBetter: Large Drone Repair Augmentor II
description:
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Scope Chip I
replaceBetter: Large Drone Scope Chip II
description:
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Speed Augmentor I
description:
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Durability Enhancer I
replaceBetter: Large Drone Durability Enhancer II
description:
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Mining Augmentor I
description:
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity.

Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Sentry Damage Augmentor I
replaceBetter: Large Sentry Damage Augmentor II
description:
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Stasis Drone Augmentor I
replaceBetter: Large Stasis Drone Augmentor II
description:
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Liquid Cooled Electronics I
description:
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.


typeName: Large Egress Port Maximizer I
description:
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.


typeName: Large Energy Discharge Elutriation I
description:
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Ambit Extension I
replaceBetter: Large Energy Ambit Extension II
description:
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Locus Coordinator I
replaceBetter: Large Energy Locus Coordinator II
description:
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Metastasis Adjuster I
replaceBetter: Large Energy Metastasis Adjuster II
description:
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Algid Energy Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Burst Aerator I
replaceBetter: Large Energy Burst Aerator II
description:
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Collision Accelerator I
replaceBetter: Large Energy Collision Accelerator II
description:
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Hybrid Discharge Elutriation I
description:
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Ambit Extension I
replaceBetter: Large Hybrid Ambit Extension II
description:
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Locus Coordinator I
replaceBetter: Large Hybrid Locus Coordinator II
description:
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Metastasis Adjuster I
replaceBetter: Large Hybrid Metastasis Adjuster II
description:
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Algid Hybrid Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Burst Aerator I
replaceBetter: Large Hybrid Burst Aerator II
description:
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Collision Accelerator I
replaceBetter: Large Hybrid Collision Accelerator II
description:
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hydraulic Bay Thrusters I
replaceBetter: Large Hydraulic Bay Thrusters II
description:
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Rigor Catalyst I
description:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Rocket Fuel Cache Partition I
replaceBetter: Large Rocket Fuel Cache Partition II
description:
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Bay Loading Accelerator I
replaceBetter: Large Bay Loading Accelerator II
description:
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Flare Catalyst I
replaceBetter: Large Warhead Flare Catalyst II
description:
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Calefaction Catalyst I
replaceBetter: Large Warhead Calefaction Catalyst II
description:
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Projectile Ambit Extension I
replaceBetter: Large Projectile Ambit Extension II
description:
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Locus Coordinator I
replaceBetter: Large Projectile Locus Coordinator II
description:
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Metastasis Adjuster I
replaceBetter: Large Projectile Metastasis Adjuster II
description:
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Burst Aerator I
replaceBetter: Large Projectile Burst Aerator II
description:
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Collision Accelerator I
replaceBetter: Large Projectile Collision Accelerator II
description:
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Dynamic Fuel Valve I
description:
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


