# invtypes

typeName: Chimera Kairiola's Sacrifice SKIN (Permanent)
description:
State "eba ketsi" banners and a unique honor pattern mark the heroic sacrifice of the Kairiola.

Every Caldari child learns the story of Admiral Yakiya Tovil-Toba and the Kairiola, the fighter carrier he commanded during the First Caldari-Gallente War. Viewed as a war of independence by the Caldari, the war established the Caldari State as a power in its own right but was long, bloody, and noted for many sacrifices and heroic acts by Caldari patriots.

At the climax of the first stage of the war, as the Caldari people attempted to breakout of the siege of Caldari Prime, Admiral Tovil-Toba mounted a campaign of misdirection and distraction with a rag-tag fleet led by the Kairiola. When the heavily damaged carrier was the only remaining ship, Tovil-Toba ordered it into a death dive towards the Gallente homeworld. This act resulted in massive damage and sowed confusion among Gallente forces allowing millions of Caldari to escape.

To this day, Admiral Yakiya Tovil-Toba is considered the paramount national hero of the Caldari State, and he and the crew of the Kairiola are revered for their sacrifice.


typeName: Corrupted Trinary Relics
description:
A varied collection of relics found close by the wreckage of Drifter ships seemingly destroyed in a fierce fight with parties unknown. These items appear to be trinary data repositories of many different designs, seemingly for use with different data systems and perhaps even of varied age. The relics are apparently corrupted and recovery drones located them in a stasis vault that was evidently hastily abandoned for some reason.

Albeit these items are ancient technology and heavily corrupted they would perhaps be of interest to a collector. Possibly someone gathering enough of this kind of relic could even make something out of the data they contain.


typeName: Brimful Zeolites
description:
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.


typeName: Glistening Zeolites
description:
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.


typeName: Brimful Sylvite
description:
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.


typeName: Glistening Sylvite
description:
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.


typeName: Brimful Bitumens
description:
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.


typeName: Glistening Bitumens
description:
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.


typeName: Brimful Coesite
description:
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.


typeName: Glistening Coesite
description:
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.


typeName: Copious Cobaltite
description:
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.


typeName: Twinkling Cobaltite
description:
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.


typeName: Copious Euxenite
description:
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.


typeName: Twinkling Euxenite
description:
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.


typeName: Copious Titanite
description:
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.


typeName: Twinkling Titanite
description:
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.


typeName: Copious Scheelite
description:
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.


typeName: Twinkling Scheelite
description:
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.


typeName: Lavish Otavite
description:
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.


typeName: Shimmering Otavite
description:
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.


typeName: Lavish Sperrylite
description:
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.


typeName: Shimmering Sperrylite
description:
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.


typeName: Lavish Vanadinite
description:
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.


typeName: Shimmering Vanadinite
description:
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.


typeName: Lavish Chromite
description:
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.


typeName: Shimmering Chromite
description:
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.


typeName: Replete Carnotite
description:
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.


typeName: Glowing Carnotite
description:
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.


typeName: Replete Zircon
description:
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.


typeName: Glowing Zircon
description:
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.


typeName: Replete Pollucite
description:
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.


typeName: Glowing Pollucite
description:
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.


typeName: Replete Cinnabar
description:
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.


typeName: Glowing Cinnabar
description:
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.


typeName: Bountiful Xenotime
description:
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.


typeName: Shining Xenotime
description:
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.


typeName: Bountiful Monazite
description:
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.


typeName: Shining Monazite
description:
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.


typeName: Bountiful Loparite
description:
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.


typeName: Shining Loparite
description:
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.


typeName: Bountiful Ytterbite
description:
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.


typeName: Shining Ytterbite
description:
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.


typeName: Standup M-Set Moon Drilling Efficiency I
description:
The Standup M-Set Moon Drilling Efficiency I rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Moon Drilling Efficiency II
description:
The Standup M-Set Moon Drilling Efficiency II rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Moon Drilling Stability I
description:
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Moon Drilling Stability II
description:
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Moon Drilling Proficiency I
description:
The Standup L-Set Moon Drilling Proficiency I rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Moon Drilling Proficiency II
description:
The Standup L-Set Moon Drilling Proficiency II rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Ubiquitous Moon Ore Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Common Moon Ore Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Uncommon Moon Ore Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Rare Moon Ore Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Exceptional Moon Ore Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Daily Alpha Injector
description:
This item can be activated in a station to grant the user 50,000 unallocated skill points. The injector is consumed immediately once activated.

The injector may only be used by characters in the Alpha Clone State and only one Daily Alpha Injector may be used per day.


typeName: Agency Support Drop
description:
Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

This kit contains one dose of a random Agency booster compound. It has a chance to contain one of the following:

<url=showinfo:46001>Agency 'Hardshell' TB3 Dose I</url>
<url=showinfo:46002>Agency 'Hardshell' TB5 Dose II</url>
<url=showinfo:46003>Agency 'Hardshell' TB7 Dose III</url>

<url=showinfo:46004>Agency 'Overclocker' SB3 Dose I</url>
<url=showinfo:46005>Agency 'Overclocker' SB5 Dose II</url>
<url=showinfo:46006>Agency 'Overclocker' SB7 Dose III</url>

<url=showinfo:45998>Agency 'Pyrolancea' DB3 Dose I</url>
<url=showinfo:45999>Agency 'Pyrolancea' DB5 Dose II</url>
<url=showinfo:46000>Agency 'Pyrolancea' DB7 Dose III</url>


typeName: Standup M-Set Composite Reactor Time Efficiency I
description:
The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Composite Reactor Time Efficiency II
description:
The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Composite Reactor Material Efficiency I
description:
The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Composite Reactor Material Efficiency II
description:
The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Hybrid Reactor Time Efficiency I
description:
The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Hybrid Reactor Time Efficiency II
description:
The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Hybrid Reactor Material Efficiency I
description:
The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Hybrid Reactor Material Efficiency II
description:
The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Biochemical Reactor Time Efficiency I
description:
The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Biochemical Reactor Time Efficiency II
description:
The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Biochemical Reactor Material Efficiency I
description:
The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Biochemical Reactor Material Efficiency II
description:
The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Reactor Efficiency I
description:
The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Reactor Efficiency II
description:
The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Purifier Imperial Jubilee SKIN (Permanent)
description:
The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.


typeName: Blood Raider Standup Module Blueprint Armored Cache
description:
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.


typeName: Guristas Standup Module Blueprint Armored Cache
description:
This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.


typeName: Serpentis Victory SKIN (Permanent)
description:
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.


typeName: Daredevil Serpentis Victory SKIN (Permanent)
description:
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119.


typeName: Guristas Loggerhead Blueprint Armored Cache
description:
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.


typeName: Guristas Caiman Blueprint Armored Cache
description:
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.


typeName: Guristas Komodo Blueprint Armored Cache
description:
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.


typeName: Standup M-Set Asteroid Ore Grading Processor I
description:
The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Asteroid Ore Grading Processor II
description:
The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ice Grading Processor I
description:
The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ice Grading Processor II
description:
The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Moon Ore Grading Processor I
description:
The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Moon Ore Grading Processor II
description:
The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Reprocessing Monitor I
description:
The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Reprocessing Monitor II
description:
The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Reprocessing Monitor I
description:
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Reprocessing Monitor II
description:
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Women's Federal Strategic Materiel Jacket
description:
Though it follows the pattern of jackets commonly worn by officers in the Gallente Federation armed forces, Federal Strategic Materiel makes available a variant in its own colors and choice of fabrics. This hard-wearing yet visually striking uniform jacket is often worn by command level officers at Strategic Materiel Jacket mining expeditions and supply bases.


typeName: Men's Caldari State Officer Jacket
description:
The Caldari State armed forces permit their officers to wear strikingly tailored jackets when on duty in command of ships or at other high level postings. As Caldari officers must interact with corporate executives from time to time, it is useful to wear clothing tailored to no less exacting standard than the suits and coats worn by megacorp officials.


typeName: Women's Gallente Federation Command Jacket
description:
Officers in the military forces of the Gallente Federation have a reputation for a certain flamboyance and this is sometimes reflected in their duty clothing. This authorized command jacket uses high quality, robust and comfortable materials, and is given a certain flair with the bold coloring used in its trim and detailing.


typeName: Women's Republic Fleet Ordnance Jacket
description:
Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.


typeName: Men's Amarr Empire Command Jacket
description:
Officers in the Amarr Empire military forces will often appear resplendent in even a command jacket worn on deck in a ship of the line. No doubt this is due to the elegant styling of the garments, combined with the use of quality fabrics, gold trim and gilded uniform elements.


typeName: Men's Minmatar Republic Officer Jacket
description:
The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.


typeName: Men's Imperial War Reserves Jacket
description:
Though it follows the pattern of jackets often worn by officers in the Amarr Empire military, the Imperial War Reserves issues its version in its own colors and varies the types of fabric used. The hard-wearing yet elegant jacket is usually seen being sported by commanding officers of Imperial War Reserves mining expeditions and supply bases.


typeName: Women's State Military Stockpile Jacket
description:
Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.


typeName: Jet Ochre
description:
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.


typeName: Cubic Bistot
description:
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.


typeName: Pellucid Crokite
description:
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.


typeName: Flawless Arkonor
description:
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.


typeName: Brilliant Gneiss
description:
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.


typeName: Lustrous Hedbergite
description:
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.


typeName: Scintillating Hemorphite
description:
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.


typeName: Immaculate Jaspet
description:
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.


typeName: Resplendant Kernite
description:
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.


typeName: Platinoid Omber
description:
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

Available primarily through moon mining.


typeName: Sparkling Plagioclase
description:
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.


typeName: Opulent Pyroxeres
description:
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

Available primarily through moon mining.


typeName: Glossy Scordite
description:
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

Available primarily through moon mining.


typeName: Dazzling Spodumain
description:
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.


typeName: Stable Veldspar
description:
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

Available primarily through moon mining.


typeName: Compressed Flawless Arkonor
description:
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Cubic Bistot
description:
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pellucid Crokite
description:
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Jet Ochre
description:
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Brilliant Gneiss
description:
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Lustrous Hedbergite
description:
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Scintillating Hemorphite
description:
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Immaculate Jaspet
description:
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Resplendant Kernite
description:
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Platinoid Omber
description:
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Sparkling Plagioclase
description:
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Opulent Pyroxeres
description:
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Glossy Scordite
description:
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dazzling Spodumain
description:
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Stable Veldspar
description:
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Cormorant Octopus Red Flight SKIN (Permanent)
description:
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.


typeName: Venture Lodestrike SKIN (Permanent)
description:
To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.


typeName: Headhunter Crate
description:
This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>


typeName: Glacial Drift Festival Box
description:
This festival box has a chance to contain a Glacial Drift SKIN in celebration of the Yoiul Festival.

Celebrate the ending of one year and the start of a new one by wearing the Glacial Drift SKIN!


typeName: Arms Race Battlecruiser Assembler
description:
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program.

This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battlecruiser when activated.


typeName: Arms Race Battleship Assembler
description:
To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program.

This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battleship when activated.


typeName: Rogue Swarm Cerebral Accelerator
description:
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.


typeName: Project Discovery Phase One Elite 5K
description:
This record of research achievement marks those supremely elite capsuleers who achieved rank 5,000 and above in Project Discovery Phase One's tissue analysis citizen science program.

Those few capsuleers who achieved this are:

Ristari
Mariones Moliko
Vlad Rockfire


typeName: Project Discovery Phase One Elite 2K
description:
This record of research achievement marks those highly elite capsuleers who achieved between rank 2,000 and 5,000 in Project Discovery Phase One's tissue analysis citizen science program.

Those few capsuleers who achieved this are:

Barsuk Hromoi
gupi gup
MIXA-1984- xXx
Airiana Nolen
Telos
Sui Doom
EL PokoLoko
TeamGreen
Daemon Bequingnolle
kala Naari


typeName: Project Discovery Phase One Elite 1K
description:
This record of research achievement marks those elite capsuleers who achieved between rank 1,000 and 2,000 in Project Discovery Phase One's tissue analysis citizen science program.

Those few capsuleers who achieved this are:

King Currency
Futoshi Ishii
aeouiy
Loreleen
Maxy Solette
Vit Uisen
Ivan Vandopolus
Nemo deBlanc
Rouskach Haginen
Wylex Cross
Jimmy Thrace
Serg And
Fix Lag's
Fianna MacConnor
Trent Liandri
Dezmand Nolen
Sum Susam
Asgiliot Ivanov
Danny Chen
Azotha Storm
Mena Khanid
Ardret Livetron
AJIEKC Pride
Lain Deudigren
Tau Scorpii
vitek 666
Isnome
Alexey Strategov
KFX415
Benelos Daams
Ivan Puchtek
Azanart Rin


typeName: Project Discovery DNA Reference (Jove)
description:
This is a reference set of genetic data pertaining to the known Jove bloodlines.

This data item bears the designation: JOVE // GCT ATG // 1180309 // 1190710


typeName: Project Discovery DNA Reference (Minmatar)
description:
This is a reference set of genetic data pertaining to the Minmatar bloodlines.

This data item bears the designation: MINMATAR // TGA AAT // 1180309 // 1190710


typeName: Project Discovery DNA Reference (Amarr)
description:
This is a reference set of genetic data pertaining to the Amarr bloodlines.

This data item bears the designation: AMARR // ATT GAA // 1180309 // 1190710


typeName: Project Discovery DNA Reference (Gallente)
description:
This is a reference set of genetic data pertaining to the Gallente bloodlines.

This data item bears the designation: GALLENTE // AAA AAA // 1180309 // 1190710


typeName: Project Discovery DNA Reference (Caldari)
description:
This is a reference set of genetic data pertaining to the Caldari bloodlines.

This data item bears the designation: CALDARI // AAT GCT // 1180309 // 1190710


typeName: Recovered Navigation Telemetry
description:
This recovered data stream is incomplete but appears to be part of a navigation telemetry dataset. Perhaps something can be made of it with a bit of ingenuity.

...#=!!!EF///S0.1//0.3//0.2//0.4//0.4//0.6//R0.7//0.7//0.5//0.6//0.6//0.8//0.9//R0.7//0.7//0.8//R0.5//0.6//0.9//1.0//R0.9//0.6//0.7//R0.7//0.7//0.7//D0.7///D-RE!!!=#...


typeName: Recovered Radioactive Materials
description:
This mildly radioactive material was recovered from a concealed laboratory compartment with the aid of novel scanning methods and exhibits some unusual properties. It could be useful in a controlled mutagenic process.


typeName: Biomechanical Interface Data
description:
This recovered data appears to provide a framework for a novel biomechanical interface involving mutagenic adaptation of disparate sets of genetic data to establish a neural lace using fine control of nanites guided by the user's own genetic structure.


typeName: Neural Lace 'Blackglass' Net Intrusion 920-40
description:
This biomechanical interface is evidently designed to set up a neural lace in the user's brain using mutated genetic sequences and nanites. 

The properties of the resultant neural lace appear to improve intrusion virus strength at the expense of virus longevity making for an aggressive approach to hacking data networks.

+20 Virus Strength bonus for Data Analyzers.
-40 Virus Coherence bonus for Data Analyzers.


typeName: Rattlesnake King's Ransom Luecin SKIN (Permanent)
description:
Luecin Rileau was the Gallente Federation's ambassador to the Caldari State and a surprisingly competent occupant of a notoriously tricky diplomatic billet for a playboy son of a trillionaire mining magnate. Luecin's father, Darouen Rileau, has long been known as 'Diamond King' for his interests in precious stone mining – even though Rileau made most of his fortune in the hyper-lucrative rare-earth extraction industry.

It was Darouen Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex that allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Luecin had one vice above all others: gambling. It was likely this habit that led Luecin to seek the posting to the State, where he frequented the famous Grand Tiegjon Casino in Vellaine. Luecin developed a liking for Pettokori, a popular electro-board game. During a session of Pettokori, the Guristas leaders Fatal and the Rabbit struck.

Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolisness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.


typeName: Rattlesnake King's Ransom Darouen SKIN (Permanent)
description:
Darouen Rileau is a fantastically rich Gallente mining magnate popularly known as 'Diamond King' for his well-known interests in precious stone mining – even though he made his trillions in the hyper-lucrative rare-earth extraction industry. Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true.

Ambassador Luecin Rileau made for a surprisingly competent occupant of a notoriously tricky diplomatic billet but he had one vice above all others: gambling. Some even said that Luecin sought the posting to the State because of his taste for games of chance. Ambassador Rileau frequented the famous Grand Tiegjon Casino in Vellaine on a regular basis and developed a liking for Pettokori, a popular electro-board game. It was during a Pettorkori session that Guristas leaders Fatal and the Rabbit struck.

Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolishness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.


typeName: Women's Empyrean Dragons Jacket
description:
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera.


typeName: Men's Empyrean Dragons Jacket
description:
Elegantly tailored and embroidered to the highest standards, this jacket calls forth the power and wisdom of heavenly creatures from Jin-Mei mythology. Any capsuleer wearing such a garment is surely celebrating the awesome capabilities and reach of the pilots of New Eden. Alternatively, they may simply be attending a show at the Jin-Mei masked opera


typeName: Standup Templar I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Standup Gram I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Standup Siren I
description:
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Warp Disruption
<b>Description:</b> The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Warp Disruptor</b>: Disrupts targets warp systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Standup Mantis I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Gungnir I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Artillery</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: New Eden Genome Amalgam
description:
This peculiar object was extracted from a device intended to build a neural lace in the brain of any given subject from the various races of New Eden. While it is now inert, the structure of the object suggests that it is a nanite amalgam containing the necessary material and encoding to establish and adapt a unique neural lace according to the genetic makeup of the subject. It does appear to lack a source of energy and a control framework. This must have been provided by the device it was extracted from.

This object and its novel use of nanotechnology raises many questions.


typeName: Rorqual Design Change Log
description:
While normally the design change log for ship hulls are automatically made available, it seems that this specific copy has been lost in transit. This shouldn't be a problem if the capsuleer for which this was meant has picked up on these changes elsewhere.


typeName: Delve Yoiul Calendar
description:
This unorthodox and digitally enhanced Yoiul calendar hides, behind each of its 24 door progams, a reminder of what can happen if extensive mining operations are conducted during important events like a 'State of the Alliance' speech. Activating the doors will reveal beautifully animated, detailed images of destructions of 19 Rorquals, two Supercarriers, two Mining Barges and one Battleship.


typeName: Remember Myrskaa Flyers
description:
This collection of flyers are a sample of the ones that briefly spread all around New Eden calling attention to the tragedy unfolding in the plague-struck city of Myrskaa in Ojianen during the Kyonoke Crisis of YC119.


typeName: A Stolen Voting Pebble
description:
This was one of the pebbles used in the final vote sanctioning the adoption of the Hope for All Act at the end of the Kyonoke Inquest of YC119. Allegedly, this pebble, alongside many others, was briefly in possession of former CSM member Xenuria, who attempted to steal them for reasons that remain obscure.


typeName: Vial of Kyonoke Plague Cure
description:
This is a vial of the cure produced and distributed following the research efforts of the empires and participating capsuleers during the Kyonoke Inquest in YC119. The success of the endeavor officially eradicated the plague in the afflicted locations, but keeping a dose nearby for good measure is not going to hurt.


typeName: Lump of Carbon
description:
A lump of carbon is occasionally given to naughty children in lieu of a gift during the end of year holidays. Perhaps you have been a naughty capsuleer?


typeName: Frozen Droplet of Blood
description:
This frozen droplet of blood originates from the Battle of E-DOF2, in which the first Blood Raider Sotiyo was destroyed by Imperium forces. Whether the droplet comes from a Blood Raider, a crew member of the capsuleer fleet, or even the ornamental blood painted on the Sotiyo's defending fleet  is anyone's guess.


typeName: Damaged Ancient PEG
description:
This ancient, non-functioning Power Enhanced Generator is a remnant of a forgotten past age of space travel, and was most likely swapped out of an ancient stargate during a renovation and upgrade cycle.


typeName: Badly Corrupted Holoreel
description:
Upon attempting to turn this holoreel on, only a small part of the image remains visible, the rest distorted by the damage done to the holoreel. Upon closer inspection only the phrase "punchable face" can be made out. After a few moments the holoreel starts to produce an extremely irritating screeching sound. Clearly it is corrupted beyond recovery.


typeName: CONCORD GalNet Monitoring Archive
description:
This archive segment of CONCORD police annotated monitoring deals with closed investigations into several cases, in which worried citizens reported GalNet chat fragments without watching for context. The three first files read "How do I sell a hangar full of corpses?", "I just killed someone for the first time! I'm so excited!" and "Does anyone know if drug production is a good source of income?"


typeName: 300 Billion ISK Contract Copy
description:
The documentation of a contract signing over a Chremoas class frigate and an Imp class frigate. 
In the countervalue section it reads: One Friendship.


typeName: Alliance Tournament XV Meta
description:
This was a representation of the Alliance Tournament meta, but it seems to be broken now. Faint traces of an impact with a Drake hull can be seen on the shattered pieces.


typeName: How to Retire Your Starbase
description:
This guide explains how to safely retire your starbase and remove it from Anoikis. Sadly this book was never read by many inhabitants of Anoikis.


typeName: To Kill the Risen Dead
description:
A copy of a novel that enjoyed moderate fame around New Eden. It is a horror story involving capsuleers, Blood Raiders and zombies. It has been implied that the character of the "zombie ship" featuring in the text is inspired by the tale of a very specific Caedes ship rumored to have been destroyed only to return to space again.


typeName: Yoiul Festival YC120 Coin (Amarr)
description:
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Imperial Mint of the Amarr Empire.


typeName: Yoiul Festival YC120 Coin (Minmatar)
description:
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Tribal Council Coinage Office of the Minmatar Republic.


typeName: Yoiul Festival YC120 Coin (Caldari)
description:
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the State and Region Bank of the Caldari State.


typeName: Yoiul Festival YC120 Coin (Gallente)
description:
This commemorative Interstellar Kredit coin celebrates the Yoiul Festival YC120 and has been issued by the Federal Union Reserve Bank of the Gallente Federation.


typeName: Standup ECM Jammer Burst Projector
description:
Emits an area-of-effect electronic burst centered on the designated location, which has a chance to disrupt the target locks of any ship within range. Ships hit by the burst have a chance to be jammed for 40 seconds. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Sensor Dampening Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Stasis Webification Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst reduces the maximum speed of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Target Illumination Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Warp Disruption Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Weapon Disruption Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Oracle "Blaze" Squadron SKIN (Permanent)
description:
Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious "Blaze" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls.
 
Known only as "Blaze", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets.

Today, they wear his colors in honor of his legacy as one of the Angel Cartel’s most successful and notorious pirates.

"Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."

Trald Vukenda – CEO, Dominations.


typeName: Standup Malleus I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Cyclops I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Cyclops is purpose designed for anti-capital and anti-structure combat.  This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Tyrfing I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Tyrfing is purpose designed for anti-capital and anti-structure combat.  This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Malleus II
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Malleus is purpose designed for anti-capital and anti-structure combat.  This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Mantis II
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Mantis is purpose designed for anti-capital and anti-structure combat.  This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Standup Shadow
description:
<font color=yellow>Subject:</font> Prototype Nation Vessel (ID:Shadow)<br>
<font color=yellow>Military Specifications:</font> Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.<br>
<font color=yellow>Additional Intelligence:</font> At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.<br>
<i>Synopsis from ISHAEKA-0107. DED Special Operations.</i><br><i>Authorized for Capsuleer dissemination.</i>


typeName: Standup Ametat I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Ametat is purpose designed for long range attack duties.  This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Beam Cannon</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Standup Termite I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Standup Antaeus I
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Standup Ametat II
description:
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Beam Cannon</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Standup Cenobite I
description:
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Energy Neutralizing
<b>Description:</b> The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Energy Neutralizer</b>: Neutralizes a portion of the energy of the target's capacitor.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Standup Scarab I
description:
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Jamming
<b>Description:</b> The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Jammer</b>: Disrupts targeting systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Standup Dromi I
description:
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Stasis Webification
<b>Description:</b> The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Stasis Webifier</b>: Disrupts targets drive systems, slowing them down.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Standup Dragonfly I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Standup Firbolg I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Standup Einherji I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles


typeName: Standup Equite I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.  This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Standup Locust I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.  This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Standup Satyr I
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Standup Locust II
description:
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Galaxy Pack - Spectral
description:
Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit


typeName: Rupture Bloody Hands SKIN (Permanent)
description:
The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire.

The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters.

The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109.

The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.


typeName: Galaxy Pack - Crystal
description:
Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit


typeName: Assault Damage Control I
description:
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. 

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.


typeName: Eros Blossom Firework
description:
This firework impressively symbolizes love and desire with a display using traditional imagery rendered in glorious pyrotechnics. Showing a certain romantic side to the notorious Guardian Angels that commissioned it, this fiery blossom's micro-rockets bring the display to a climax with an impressively explosive finishing burst of flame.


typeName: Guardian Angel 'Standard' Cerebral Accelerator
description:
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.03.20.


typeName: Serpentis Inquest 'Dripfeed' Cerebral Accelerator
description:
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.03.20.


typeName: Aeon Eros Blossom SKIN (Permanent)
description:
Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.


typeName: Standup Focused Warp Disruptor II
description:
The Standup Focused Warp Disruptor is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Focused Warp Scrambling Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Standup Focused Warp Disruptor to enable the disruption of microwarpdrive and micro jump drive modules on target ships at the expense of maximum range.


typeName: Standup Cap Battery I
description:
Standup Cap Battery modules augment a structure's available supply of capacitor energy.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Capacitor Power Relay I
description:
Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Layered Armor Plating I
description:
Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


# invtraits

traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
10% reduction in ECM Target Jammer activation cost


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret falloff


traitText:
<b>Role Bonus:</b><br />
10% bonus to ship max velocity<br />
10% bonus to Small Projectile Turret damage<br />
15% bonus to Target Painter effectiveness<br />
15% bonus to Shield Booster amount


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Drone hitpoints and tracking speed


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Small Hybrid Turret damage


traitText:
<b>Role Bonus:</b><br />
20% reduction in Small Energy Turret activation cost<br />
10% bonus to Small Energy Turret damage<br />
15% bonus to Weapon Disruptor effectiveness<br />
8% bonus to all armor resistances


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
4% bonus to all armor resistances


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket rate of fire<br />
7.5% bonus to Shield Booster amount


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


traitText:
<b>Role Bonus:</b><br />
20% bonus to Small Hybrid Turret optimal range<br />
10% bonus to kinetic Light Missile and Rocket damage<br />
30% bonus to ECM Target Jammer strength<br />
8% bonus to all shield resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket max velocity


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
4% bonus to all shield resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Role Bonus:</b><br />
10% bonus to Small Hybrid Turret damage<br />
20% bonus to Drone hitpoints, damage and mining yield<br />
15% bonus to Remote Sensor Dampener effectiveness<br />
15% bonus to Armor Repairer amount


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret falloff<br />
5% bonus to Small Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
10% reduction in Remote Sensor Dampener activation cost


traitText:
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
22.5% bonus to Small Energy Turret tracking speed<br />
30% bonus to Small Energy Turret optimal range<br />
22.5% bonus to Shield Booster amount


traitText:
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret damage<br />
22.5% bonus to Small Projectile Turret tracking speed<br />
22.5% bonus to Small Projectile Turret falloff<br />
22.5% bonus to Small Projectile Turret optimal range


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
1000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
430% bonus to Remote Shield Booster optimal range and falloff


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret falloff


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
4% bonus to all shield resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
1000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
430% bonus to Remote Armor Repairer optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Medium Hybrid Turret tracking speed


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Target Painter effectiveness


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
430% bonus to Remote Shield Booster optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
12.5% bonus to ECM Target Jammer optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
7.5% bonus to Remote Sensor Dampener optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
430% bonus to Remote Armor Repairer optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
10% bonus to Cruise Missile and Torpedo max velocity


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer and ECM Burst Jammer strength<br />
25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret rate of fire<br />
7.5% bonus to Large Hybrid Turret tracking speed


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret optimal range<br />
7.5% bonus to Large Energy Turret tracking speed


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
5% bonus to Cruise Missile and Torpedo explosion velocity


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Drone optimal range and tracking speed


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
10% bonus to ship ammo bay capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship mineral hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship planetary commodity hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship ore hold capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Titan bonuses (per skill level):</b><br />
180% bonus to Capital Hybrid Turret damage<br />
5% bonus to Capital Hybrid Turret rate of fire<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret rate of fire


traitText:
<b>Role Bonus:</b><br />
• Can fit Prototype Iris Probe Launcher<br />
• Will not be targeted by Sleeper Drones in Wormhole Systems


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Weapon Disruptor optimal range


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Drone damage<br />
10% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range<br />
50% bonus to Small Hybrid Turret tracking speed<br />
50% reduction in module heat damage amount taken<br />
• Can fit Assault Damage Controls


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
20% bonus to Medium Hybrid Turret damage<br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Hybrid Turret falloff<br />
25% bonus to Medium Hybrid Turret tracking speed<br />
25% bonus to ship max velocity<br />
• Can fit Assault Damage Controls


traitText:
<b>ORE Industrial bonuses (per skill level):</b><br />
5% reduction in Tractor Beam duration<br />
60% bonus to Tractor Beam range and velocity<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
5% bonus to Fighter weapon explosion radius and explosion velocity<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
20% bonus to Afterburner velocity bonus<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
50% bonus to Small Energy Turret optimal range<br />
• Can fit Assault Damage Controls


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
50% bonus to Armor Repairer amount<br />
• Can fit Assault Damage Controls


traitText:
<b>Role Bonus:</b><br />
25% bonus to Medium Energy Turret, Medium Hybrid Turret and Medium Projectile Turret damage<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Heavy Missile and Heavy Assault Missile damage<br />
50% bonus to Drone hitpoints and damage<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
• Can use one Command Burst module


traitText:
<b>Caldari Titan bonuses (per skill level):</b><br />
50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage<br />
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage<br />
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
100% bonus to Torpedo Velocity<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
7.5% bonus to Target Painter effectiveness<br />
10% bonus to Target Painter optimal range


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer strength<br />
25% bonus to ECM Target Jammer optimal range and falloff<br />
25% bonus to ECM Burst range


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Energy Turret powergrid requirement<br />
50% reduction in Large Energy Turret CPU requirement<br />
50% reduction in Large Energy Turret activation cost


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Large Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Hybrid Turret powergrid requirement<br />
50% reduction in Large Hybrid Turret CPU requirement<br />
50% reduction in Large Hybrid Turret activation cost


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Hybrid Turret powergrid requirement<br />
50% reduction in Large Hybrid Turret CPU requirement<br />
50% reduction in Large Hybrid Turret activation cost


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in Large Projectile Turret powergrid requirement<br />
50% reduction in Large Projectile Turret CPU requirement


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
10% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
• Can deploy 1 additional drone


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in time required for Survey Probe scans<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Light Drone thermal damage<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
15% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
10% reduction in Warp Scrambler and Warp Disruptor activation cost<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
10% reduction in Remote Sensor Dampener activation cost


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket explosion radius<br />
10% bonus to Light Missile and Rocket max velocity<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Small Hybrid Turret optimal range<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in time required for Survey Probe scans<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket Launcher rate of fire<br />
4% bonus to all armor resistances<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket damage<br />
5% reduction in capacitor recharge time<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in time required for Survey Probe scans<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
7.5% bonus to Weapon Disruptor effectiveness<br />
<br />
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
80% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
40% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
5% reduction in ship capacitor recharge time


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile and Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in time required for Survey Probe scans<br />
<br />
<b>Role Bonus:</b><br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to ECM Target Jammer strength<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
15% bonus to ECM Target Jammer optimal range<br />
5% bonus to ship capacitor capacity


traitText:
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Small Projectile Turret damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Assault Frigates bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
5% bonus to ship capacitor recharge rate<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
5% bonus to Small Projectile Turret damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to thermal Bomb damage<br />
15% bonus to thermal Torpedo damage<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket max velocity<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
5% bonus to Small Hybrid Turret damage<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Electronic Attack Ships bonuses (per skill level):</b><br />
40% bonus to Stasis Webifier optimal range<br />
3% reduction in ship signature radius<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Target Painter optimal range<br />
10% bonus to Target Painter effectiveness


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
5% bonus to Small Energy Turret rate of fire<br />
<br />
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret optimal range<br />
5% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket Launcher explosion velocity<br />
5% bonus to Light Missile and Rocket Launcher damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Amarr Titan bonuses (per skill level):</b><br />
180% bonus to Capital Energy Turret damage<br />
10% reduction in Capital Energy Turret activation cost<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to ship capacitor capacity


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret rate of fire


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
25% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range<br />
20% bonus to all Armor Resistances


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% reduction in Small Energy Turret activation cost<br />
20% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range<br />
20% bonus to all Armor Resistances


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
7.5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
60% bonus to Stasis Webifier optimal range<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
60% bonus to Stasis Webifier optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret tracking<br />
7.5% bonus to Remote Sensor Dampener effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
20% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Logistics Cruisers bonuses (per skill level):</b><br />
10% bonus to Remote Tracking Computer effectiveness<br />
15% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Remote Tracking Computer falloff<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
150% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
150% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Role Bonus:</b><br />
65% reduction in Remote Armor Repairer powergrid requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Remote Tracking Computer falloff<br />
20% bonus to Logistic Drone transfer amount<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
15% reduction in Remote Armor Repairer activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<br />
<b>Role Bonus:</b><br />
65% reduction in Remote Armor Repairer powergrid requirement


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all shield resistances


traitText:
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret rate of fire<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret optimal range<br />
5% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Heavy Drone max velocity and tracking speed<br />
10% bonus to Light Drone, Medium Drone, and Heavy Drone hitpoints and damage<br />
5% bonus to Sentry Drone hitpoints and damage<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
5000m bonus to Drone operation range<br />
5% bonus to Sentry Drone optimal range and tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
5% bonus to Medium Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all shield resistances


traitText:
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret optimal range<br />
7.5% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
5% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
5% bonus to Medium Energy Turret damage<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret optimal range<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all armor resistances


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret rate of fire<br />
10% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warp Disruption Field Generator<br />
20% bonus to all armor resistances


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret falloff<br />
5% bonus to Medium Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to kinetic Bomb damage<br />
15% bonus to kinetic Torpedo damage<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to explosive Bomb damage<br />
15% bonus to explosive Torpedo damage<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Torpedo explosion velocity and flight time<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
5% bonus to EM Bomb damage<br />
15% bonus to EM Torpedo damage<br />
<br />
<b>Role Bonus:</b><br />
99.65% reduction in Torpedo Launcher powergrid requirement<br />
50% reduction in Cloaking Devices CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
7.5% bonus to ship drone tracking speed<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
10% bonus to Drone hitpoints<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Assault Frigates bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty<br />
• Can fit Assault Damage Controls


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Industrial bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to warp speed and warp acceleration<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Immune to all Cargo Scanners<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Industrial bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Industrial bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to ship max velocity<br />
<br />
<b>Transport Ships bonuses (per skill level):</b><br />
5% bonus to fleet hangar capacity<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
2+ bonus to ship warp core strength<br />
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Large Hybrid Turret tracking speed


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Missile velocity


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
12.5% bonus to Drone microwarp velocity


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret tracking speed<br />
10% reduction in Small Energy Turret activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Energy Turret optimal range


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Small Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range


traitText:
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret tracking speed<br />
10% bonus to Small Hybrid Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Hybrid Turret optimal range


traitText:
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret optimal range


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to Strip Miner and Ice Harvester range<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in Strip Miner and Ice Harvester duration and activation cost


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship ore hold capacity<br />
2% reduction in Strip Miner and Ice Harvester duration


traitText:
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship shield hitpoints<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to drone damage and hitpoints


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
25% bonus to kinetic Light Missile and Rocket damage<br />
20% bonus to EM, explosive, thermal Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket max velocity


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
5% bonus to Cruise Missile and Torpedo explosion radius


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Small Energy Turret optimal range<br />
25% bonus to Small Energy Turret damage


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret damage<br />
10% bonus to Medium Energy Turret optimal range


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret tracking speed


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
500% bonus to Medium Combat Drone damage and hitpoints


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
<br />
<b>Caldari Cruiser bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Medium Energy Turret damage


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Medium Projectile Turret rate of fire<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
75% bonus to Medium Hybrid Turret damage


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret tracking speed<br />
<br />
<b>Caldari Battleship bonuses (per skill level):</b><br />
30% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Large Energy Turret damage


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Large Projectile Turret falloff<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Large Projectile Turret rate of fire<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
37.5% bonus to Large Hybrid Turret damage


traitText:
<b>Minmatar Frigate bonuses (per skill level):</b><br />
25% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
20% bonus to Small Hybrid Turret damage


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Drone max velocity and tracking speed<br />
10% bonus to Drone hitpoints, damage and mining yield


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
275% bonus to Sentry Drone and Heavy Drone damage and hitpoints


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Medium Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Role Bonus:</b><br />
150% bonus to Small Energy Turret damage


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier range<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret falloff<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to Small Hybrid Turret damage


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Light Combat Drone damage and hitpoints


traitText:
<b>Gallente Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Small Projectile Turret damage<br />
50% bonus to warp speed and warp acceleration


traitText:
<b>Amarr Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Energy Turret damage<br />
4% bonus to all armor resistances<br />
10% reduction in Capital Energy Turret activation cost<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Minmatar Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Projectile Turret damage<br />
5% bonus to Capital Projectile Turret rate of fire<br />
5% bonus to Shield Booster cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Gallente Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Hybrid Turret damage<br />
5% bonus to Capital Hybrid Turret rate of fire<br />
5% bonus to Armor Repairer cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Caldari Dreadnought bonuses (per skill level):</b><br />
5% bonus to XL Cruise, XL Torpedo and Torpedo damage<br />
4% bonus to all shield resistances<br />
10% reduction in missile launcher reload time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Amarr Industrial bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
40% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
20% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Role Bonus:</b><br />
• Cannot be detected by directional scanners


traitText:
<b>Amarr Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Caldari Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Minmatar Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship max velocity<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
10% reduction in Large Energy Turret activation cost<br />
5% bonus to Large Energy Turret rate of fire<br />
<br />
<b>Black Ops bonuses (per skill level):</b><br />
7.5% bonus to Large Energy Turret tracking speed<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
5% bonus to ship inertia modifier<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer and ECM Burst Jammer strength<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Black Ops bonuses (per skill level):</b><br />
5% bonus to ship max velocity<br />
125% bonus to ship max velocity when using Cloaking Devices<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
5% bonus to Large Projectile Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Heavy Drone max velocity and tracking speed<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
3% bonus to Armored Command and Skirmish Command burst strength and duration<br />
<br />
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
10% bonus to Medium Projectile Turret falloff<br />
3% bonus to Shield Command and Skirmish Command burst strength and duration<br />
<br />
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
10% bonus to Medium Hybrid Turret damage<br />
3% bonus to Shield Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to Medium Energy Turret damage<br />
5% bonus to Medium Energy Turret rate of fire<br />
3% bonus to Armored Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket max velocity<br />
5% bonus to Light Missile launcher and Rocket launcher rate of fire<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Interdictors bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret falloff<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret optimal range<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret rate of fire<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket explosion radius<br />
10% bonus to Light Missile and Rocket max velocity<br />
<br />
<b>Interdictors bonuses (per skill level):</b><br />
10% bonus to kinetic Light Missile and Rocket damage<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Interdiction Sphere Launcher


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Medium Hybrid Turret rate of fire<br />
10% bonus to Medium Hybrid Turret falloff<br />
3% bonus to Armored Command and Skirmish Command burst strength and duration<br />
<br />
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Command Ships bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br />
3% bonus to Shield Command and Skirmish Command burst strength and duration<br />
<br />
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br />
3% bonus to Shield Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Ships bonuses (per skill level):</b><br />
10% bonus to ship armor hitpoints<br />
10% bonus to Heavy Missile and Heavy Assault Missile damage<br />
3% bonus to Armored Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can use two Command Burst modules<br />
100% bonus to Command Burst area of effect range


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
3% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to Strip Miner and Ice Harvester range<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in Strip Miner and Ice Harvester duration and activation cost


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship shield hitpoints<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to drone damage and hitpoints


traitText:
<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship ore hold capacity<br />
2% reduction in Strip Miner and Ice Harvester duration


traitText:
<b>Minmatar Carrier bonuses (per skill level):</b><br />
10% bonus to Fighter damage<br />
5% bonus to Fighter velocity<br />
5+ bonus to ship warp core strength<br />
5% reduction in Target Illumination Burst Projector cycle time<br />
2% bonus to Shield Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
5% bonus to Cenobite Support Fighter neutralization optimal range<br />
1% bonus to Armored Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Minmatar Titan bonuses (per skill level):</b><br />
180% bonus to Capital Projectile Turret damage<br />
5% bonus to Capital Projectile Turret rate of fire<br />
10+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Gallente Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
2.5% bonus to Fighter hitpoints<br />
5% bonus to Siren Support Fighter warp disruption range<br />
1% bonus to Armored Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Gallente Carrier bonuses (per skill level):</b><br />
10% bonus to Fighter damage<br />
5% bonus to Fighter hitpoints<br />
5+ bonus to ship warp core strength<br />
5% reduction in Sensor Dampening Burst Projector cycle time<br />
2% bonus to Armored Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Carrier bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
5% bonus to Scarab Support Fighter ECM optimal range<br />
1% bonus to Shield Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
4% bonus to all shield resistances<br />
5+ bonus to ship warp core strength<br />
5% reduction in ECM Jammer Burst Projector cycle time<br />
2% bonus to Shield Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
4% bonus to all armor resistances<br />
5+ bonus to ship warp core strength<br />
5% reduction in Weapon Disruption Burst Projector cycle time<br />
2% bonus to Armored Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
50% bonus to Remote Sensor Dampener resistance<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter damage<br />
2.5% bonus to Fighter velocity<br />
5% bonus to Dromi Support Fighter stasis webification range<br />
1% bonus to Shield Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light and Support Fighters<br />
• Can lock at extended ranges<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Large Hybrid Turret optimal range<br />
4% bonus to all shield resistances


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
7.5% bonus to Shield Booster amount


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
10% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Energy Turret optimal range and falloff


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Missile velocity


traitText:
<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
12.5% bonus to Drone microwarp velocity


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret damage<br />
5% bonus to Medium Projectile Turret rate of fire<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Projectile Turret optimal range and falloff


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<b>Capital Industrial Ships bonuses (per skill level):</b><br />
5% bonus to Mining Foreman Burst effect strength and duration<br />
3% bonus to Shield Command Burst effect strength and duration<br />
5% reduction in fuel consumption for Industrial Core<br />
10% bonus to Drone hitpoints, damage and ore mining yield<br />
10% reduction in Drone ice harvesting cycle time<br />
<br />
<b>Role Bonus:</b><br />
400% bonus to Remote Shield Booster optimal range<br />
90% reduction to effective distance traveled for jump fatigue<br />
• Can fit Industrial Core<br />
• Can fit Clone Vat Bay<br />
• Can operate 'Excavator' Drones<br />
• Can fit three Command Burst modules<br />
• Can fit one Pulse Activated Nexus Invulnerability Core module<br />
50% bonus to Command and Mining Foreman Burst area of effect range<br />
5x penalty to Entosis Link cycle time<br />
900% bonus to Survey Scanner range<br />
200% bonus to Cargo Scanners range


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<b>Industrial Command Ships bonuses (per skill level):</b><br />
5% bonus to ship cargo and ore hold capacity<br />
3% bonus to Mining Foreman Burst effect strength and duration<br />
1% bonus to Shield Command Burst effect strength and duration<br />
10% bonus to Drone hitpoints, damage and ore mining yield<br />
10% reduction in Drone ice harvesting cycle time<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Drone ore mining yield<br />
25% reduction in Drone ice harvesting cycle time<br />
100% bonus to Drone damage<br />
400% bonus to Remote Shield Booster optimal range<br />
90% reduction to effective distance traveled for jump fatigue<br />
• Can fit three Command Burst modules<br />
50% bonus to Command and Mining Foreman Burst area of effect range<br />
250% bonus to Tractor Beam range<br />
100% bonus to Tractor Beam velocity<br />
500% bonus to Survey Scanner range


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to ship capacitor capacity<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


traitText:
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
10% bonus to Large Hybrid Turret falloff<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Hybrid Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


traitText:
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
7.5% bonus to Large Projectile Turret tracking speed<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
10% bonus to Large Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Projectile Turret damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to Cruise Missile and Torpedo max velocity<br />
5% bonus to Cruise Missile and Torpedo explosion velocity<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Shield Booster amount<br />
10% bonus to Target Painter effectiveness<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br />
100% bonus to Tractor Beam range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Caldari Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship shield and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


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<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship shield and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Minmatar Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Gallente Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship armor and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Amarr Freighter bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
5% bonus to ship inertia modifier<br />
<br />
<b>Jump Freighters bonuses (per skill level):</b><br />
10% bonus to ship armor and hull hitpoints<br />
10% reduction in jump fuel requirement<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Reinforced Bulkhead CPU requirements<br />
90% reduction to effective distance traveled for jump fatigue


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Core and Combat Scanner Probe strength<br />
5% reduction in Salvager duration<br />
<br />
<b>Role Bonus:</b><br />
5+ bonus to Relic and Data Analyzer virus strength


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<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage


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<b>Amarr Cruiser bonuses (per skill level):</b><br />
25% bonus to Medium Energy Turret damage<br />
10% bonus to ship armor hitpoints


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br />
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br />
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage


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<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
5% bonus to Medium Hybrid Turret rate of fire


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<b>Caldari Core Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Core Systems effectiveness<br />
<br />
<b>Caldari Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Defensive Systems effectiveness<br />
<br />
<b>Caldari Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Offensive Systems effectiveness<br />
<br />
<b>Caldari Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Caldari Propulsion Systems effectiveness<br />
<br />
<b>Caldari Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module damage from overheating<br />
10% bonus to nanite repair paste repair speed<br />
<br />
<b>Role Bonus:</b><br />
99% reduction in Scan Probe Launcher CPU requirements<br />
• Rigs may be removed from this ship without being destroyed<br />
• Warning: On ship destruction the pilot will lose one random subsystem skill level


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<b>Amarr Core Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Core Systems effectiveness<br />
<br />
<b>Amarr Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Defensive Systems effectiveness<br />
<br />
<b>Amarr Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Offensive Systems effectiveness<br />
<br />
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Amarr Propulsion Systems effectiveness<br />
<br />
<b>Amarr Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module damage from overheating<br />
10% bonus to nanite repair paste repair speed<br />
<br />
<b>Role Bonus:</b><br />
99% reduction in Scan Probe Launcher CPU requirements<br />
• Rigs may be removed from this ship without being destroyed<br />
• Warning: On ship destruction the pilot will lose one random subsystem skill level


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<b>Gallente Core Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Core Systems effectiveness<br />
<br />
<b>Gallente Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Defensive Systems effectiveness<br />
<br />
<b>Gallente Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Offensive Systems effectiveness<br />
<br />
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Gallente Propulsion Systems effectiveness<br />
<br />
<b>Gallente Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module damage from overheating<br />
10% bonus to nanite repair paste repair speed<br />
<br />
<b>Role Bonus:</b><br />
99% reduction in Scan Probe Launcher CPU requirements<br />
• Rigs may be removed from this ship without being destroyed<br />
• Warning: On ship destruction the pilot will lose one random subsystem skill level


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<b>Minmatar Core Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Core Systems effectiveness<br />
<br />
<b>Minmatar Defensive Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Defensive Systems effectiveness<br />
<br />
<b>Minmatar Offensive Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Offensive Systems effectiveness<br />
<br />
<b>Minmatar Propulsion Systems bonuses (per skill level):</b><br />
• bonus to all Minmatar Propulsion Systems effectiveness<br />
<br />
<b>Minmatar Strategic Cruiser bonuses (per skill level):</b><br />
5% reduction in module damage from overheating<br />
10% bonus to nanite repair paste repair speed<br />
<br />
<b>Role Bonus:</b><br />
99% reduction in Scan Probe Launcher CPU requirements<br />
• Rigs may be removed from this ship without being destroyed<br />
• Warning: On ship destruction the pilot will lose one random subsystem skill level


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<b>Minmatar Frigate bonuses (per skill level):</b><br />
12.5% bonus to Small Projectile Turret damage<br />
30% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Small Projectile Turret optimal range<br />
50% bonus to Small Projectile Turret falloff<br />
75% reduction in Afterburner and Microwarpdrive activation cost<br />
• Can fit Assault Damage Controls


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<b>Minmatar Cruiser bonuses (per skill level):</b><br />
20% bonus to Medium Projectile Turret damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Projectile Turret optimal range and falloff<br />
25% bonus to ship max velocity<br />
• Can fit Assault Damage Controls


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret rate of fire<br />
10% reduction in Large Energy Turret activation cost


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<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
5% bonus to Large Hybrid Turret damage


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<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
4% bonus to all shield resistances


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<b>Minmatar Battleship bonuses (per skill level):</b><br />
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br />
7.5% bonus to Large Projectile Turret rate of fire


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<b>Assault Frigates bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
115% bonus to kinetic Light Missile and Rocket damage<br />
50% reduction in module heat damage amount taken<br />
• Can fit Assault Damage Controls


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
160% bonus to Remote Capacitor Transmitter range<br />
20% bonus to Logistic Drone transfer amount<br />
62% bonus to Remote Shield Booster optimal range and falloff<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
17% reduction in Remote Shield Booster and Remote Capacitor Transmitter activation cost<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement<br />
40% reduction in module heat damage amount taken<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator


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<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Drone max velocity


traitText:
<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br />
10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Drone max velocity


traitText:
<b>Caldari Destroyer bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile and Rocket damage<br />
10% bonus to Light Missile and Rocket explosion velocity<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity


traitText:
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
5% bonus to explosive Light Missile and Rocket damage<br />
15% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity


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<b>Mining Frigate bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in Gas Cloud Harvesting duration<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Mining and Gas Cloud Harvesting yield<br />
2+ bonus to ship warp core strength


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<b>Role Bonus:</b><br />
100% bonus to Small Energy Turret damage<br />
30% reduction in Small Energy Turret activation cost<br />
45% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
30% bonus to Stasis Webifier max velocity factor


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<b>Role Bonus:</b><br />
50% bonus to Light Missile and Rocket max velocity<br />
12% bonus to all shield resistances<br />
30% bonus to Drone hitpoints, damage and mining yield<br />
25% bonus to Drone max velocity


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<b>Role Bonus:</b><br />
75% bonus to Small Hybrid Turret damage<br />
22.5% bonus to Small Hybrid Turret tracking speed<br />
30% bonus to Small Hybrid Turret falloff<br />
30% bonus to Stasis Webifier max velocity factor


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<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Hybrid Turret optimal range and falloff


traitText:
<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Missile velocity


traitText:
<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
10% bonus to Medium Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Energy Turret optimal range and falloff


traitText:
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Projectile Turret damage<br />
10% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
25% bonus to Medium Projectile Turret optimal range and falloff


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
15% bonus to Medium Projectile Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
30% bonus to Medium Projectile Turret damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to Stasis Webifier optimal range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
25% bonus to Medium Projectile Turret rate of fire


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
20% reduction in Cloaking Devices CPU requirement<br />
10% bonus to Core and Combat Scanner Probe strength<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
15% bonus to Small Projectile Turret tracking speed<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Small Projectile Turret optimal range and falloff<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to Small Projectile Turret damage<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
20% bonus to Drone hitpoints<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Medium Energy Turret optimal range<br />
37.5% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
4% bonus to all armor resistances<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Large Energy Turret optimal range<br />
50% bonus to Core and Combat Scanner Probe strength<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
50% bonus to Remote Armor Repairer amount<br />
100% bonus to Remote Armor Repairer optimal range and falloff


traitText:
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret falloff


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Small Energy Turret damage<br />
4% bonus to all armor resistances


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to kinetic and thermal missile damage<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
375% bonus to Light Combat Drone damage and hitpoints<br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% reduction in ECM Target Jammer activation cost<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
20% bonus to kinetic and thermal missile damage<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
30% bonus to ECM Target Jammer strength<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
600% bonus to Medium Combat Drone damage and hitpoints<br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


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<b>Exhumers bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Mining Barge bonuses (per skill level):</b><br />
5% bonus to ship ore hold capacity<br />
2% reduction in Strip Miner and Ice Harvester duration<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to Strip Miner yield<br />
20% reduction in Ice Harvester duration and activation cost


traitText:
<b>Industrial Command Ships bonuses (per skill level):</b><br />
5% bonus to ship cargo capacity<br />
3% bonus to Mining Foreman Links effectiveness<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Tractor Beam range<br />
100% bonus to Tractor Beam velocity<br />
500% bonus to  Survey Scanner range<br />
• Can use 3 Warfare Link modules simultaneously<br />
90% reduction to effective distance traveled for jump fatigue


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<b>Capital Industrial Ships bonuses (per skill level):</b><br />
5% reduction in fuel consumption for Industrial Core<br />
10% bonus to Mining Foreman Links effectiveness when using Industrial Core<br />
50% bonus to Capital Remote Shield Booster range<br />
20% bonus to Drone hitpoints and damage<br />
<br />
<b>Role Bonus:</b><br />
900% bonus to Survey Scanner range<br />
200% bonus to Cargo Scanners range<br />
• Can fit Industrial Core<br />
• Can fit Clone Vat Bay<br />
• Can use 3 Warfare Link modules simultaneously<br />
90% reduction to effective distance traveled for jump fatigue


traitText:
<b>Expedition Frigates bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in ship signature radius<br />
<br />
<b>Mining Frigate bonuses (per skill level):</b><br />
5% bonus to Mining yield<br />
5% reduction in Gas Cloud Harvesting duration<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Mining and Gas Cloud Harvesting yield<br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds


traitText:
<b>Caldari Frigate bonuses (per skill level):</b><br />
25% bonus to missile damage<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


traitText:
<b>Caldari Cruiser bonuses (per skill level):</b><br />
15% bonus to missile damage<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


traitText:
<b>Caldari Battleship bonuses (per skill level):</b><br />
10% bonus to missile damage<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
10% bonus to warp scrambler and warp disruptor maximum range<br />
<br />
<b>Role Bonus:</b><br />
200% bonus to missile velocity<br />
50% penalty to missile flight time


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<b>Gallente Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Armor Repairer amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Minmatar Battlecruiser bonuses (per skill level):</b><br />
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
7.5% bonus to Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Amarr Battlecruiser bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to ship capacitor capacity<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beams range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret optimal range<br />
7.5% bonus to Large Energy Turret optimal range<br />
<br />
<b>Marauders bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer amount<br />
5% bonus to Large Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
100% bonus to Large Energy Turret damage<br />
100% bonus to Tractor Beams range and velocity<br />
70% reduction in Micro Jump Drive reactivation delay<br />
• Can fit Bastion modules


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<b>Amarr Tactical Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Energy Turret damage<br />
10% reduction in Small Energy Turret activation cost<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
33% bonus to Small Energy Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all armor resistances while Defense Mode is enabled<br />
33.3% reduction in ship signature radius while Defense Mode is enabled<br />
• Propulsion Mode<br />
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled<br />
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled<br />
33.3% bonus to Small Energy Turret damage while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled<br />
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled


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<b>ORE Freighter bonuses (per skill level):</b><br />
5% bonus to ship inertia modifier<br />
5% bonus to ship maintenance bay capacity<br />
<br />
<b>Role Bonus:</b><br />
90% reduction to effective distance traveled for jump fatigue


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<b>Gallente Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Hybrid Turret damage<br />
5% bonus to Capital Hybrid Turret rate of fire<br />
5% bonus to Armor Repairer cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


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<b>Minmatar Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Projectile Turret damage<br />
5% bonus to Capital Projectile Turret rate of fire<br />
5% bonus to Shield Booster cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


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<b>Caldari Dreadnought bonuses (per skill level):</b><br />
5% bonus to XL Cruise, XL Torpedo and Torpedo damage<br />
4% bonus to all shield resistances<br />
10% reduction in missile launcher reload time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


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<b>Amarr Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Energy Turret damage<br />
4% bonus to all armor resistances<br />
10% reduction in Capital Energy Turret activation cost<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Siege modules<br />
5x penalty to Entosis Link cycle time


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<b>Amarr Battleship bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
10% bonus to Energy Nosferatu and Energy Neutralizer transfer range


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<b>Caldari Battlecruiser bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Warfare Link modules


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<b>Caldari Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
4% bonus to all shield resistances<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret optimal range<br />
5% bonus to Medium Hybrid Turret damage<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


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<b>Gallente Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Heavy Drone max velocity and tracking speed<br />
10% bonus to Light Drone, Medium Drone, and Heavy Drone hitpoints and damage<br />
5% bonus to Sentry Drone hitpoints and damage<br />
<br />
<b>Heavy Assault Cruisers bonuses (per skill level):</b><br />
5000m bonus to Drone operation range<br />
5% bonus to Sentry Drone optimal range and tracking speed<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in Microwarpdrive signature radius penalty


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<b>Minmatar Tactical Destroyer bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret damage<br />
10% bonus to Small Projectile Turret optimal range<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
33% bonus to Small Projectile Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all shield and armor resistances while Defense Mode is enabled<br />
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active<br />
• Propulsion Mode<br />
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled<br />
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
33.3% bonus to Small Projectile Turret tracking speed while Sharpshooter Mode is enabled<br />
33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled<br />
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled


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<b>Role Bonus:</b><br />
100% bonus to warp speed and warp acceleration<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device


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<b>Misc bonus:</b><br />
250000kg additional mass<br />
• Consumes one unit of Strontium Clathrates each cycle<br />
• While this module is active you will be unable to cloak, warp, jump, dock or receive any form of remote assistance


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<b>Misc bonus:</b><br />
1000000kg additional mass<br />
• Consumes one unit of Strontium Clathrates each cycle<br />
• While this module is active you will be unable to cloak, warp, jump, dock or receive any form of remote assistance


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<b>Caldari Tactical Destroyer bonuses (per skill level):</b><br />
3% bonus to Light Missile launcher and Rocket launcher rate of fire<br />
15% reduction in missile launcher reload time<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
33% bonus to Light Missile and Rocket damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all shield resistances while Defense Mode is enabled<br />
33.3% reduction in ship signature radius while Defense Mode is enabled<br />
• Propulsion Mode<br />
33.3% bonus to maximum velocity while Propulsion Mode is enabled<br />
66.6% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Light Missile and Rocket velocity while Sharpshooter Mode is enabled<br />
33.3% bonus to Light Missile and Rocket damage while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled<br />
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled


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<b>Gallente Tactical Destroyer bonuses (per skill level):</b><br />
3% bonus to Small Hybrid Turret rate of fire<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
5% reduction in module heat damage amount taken<br />
<br />
<b>Misc bonus:</b><br />
33% bonus to Small Hybrid Turret damage<br />
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements<br />
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.<br />
• Defense Mode<br />
33.3% bonus to all armor and hull resistances while Defense Mode is enabled<br />
33.3% reduction to armor repairer duration while Defense Mode is active<br />
• Propulsion Mode<br />
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is enabled<br />
66.6% bonus to ship inertia modifier while Propulsion Mode is enabled<br />
• Sharpshooter Mode<br />
66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is enabled<br />
33.3% bonus to Small Hybrid Turret damage while Sharpshooter Mode is enabled<br />
100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled<br />
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Small Energy Turret tracking speed<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Interceptors bonuses (per skill level):</b><br />
15% reduction in Microwarpdrive signature radius penalty<br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Small Energy Turret damage<br />
80% reduction in Propulsion Jamming systems activation cost<br />
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


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<b>Amarr Cruiser bonuses (per skill level):</b><br />
7.5% bonus to Medium Energy Turret tracking speed<br />
<br />
<b>Caldari Cruiser bonuses (per skill level):</b><br />
20% bonus to Afterburner velocity bonus<br />
<br />
<b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br />
5% bonus to Warp Disruption Field Generator scramble range<br />
<br />
<b>Role Bonus:</b><br />
250% bonus to Medium Energy Turret damage<br />
20% bonus to all shield resistances<br />
• Can fit Warp Disruption Field Generator<br />
• Unaffected by Warp Disruption Field Generator mass & speed effects


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<b>Role Bonus:</b><br />
1% reduction in material requirements for manufacturing jobs<br />
15% reduction in time requirements for manufacturing and science jobs<br />
3% reduction in ISK requirements for manufacturing and science jobs<br />
25% reduction in Engineering Service Module fuel consumption<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
1% reduction in material requirements for manufacturing jobs<br />
20% reduction in time requirements for manufacturing and science jobs<br />
4% reduction in ISK requirements for manufacturing and science jobs<br />
25% reduction in Engineering Service Module fuel consumption<br />
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
1% reduction in material requirements for manufacturing jobs<br />
30% reduction in time requirements for manufacturing and science jobs<br />
5% reduction in ISK requirements for manufacturing and science jobs<br />
25% reduction in Engineering Service Module fuel consumption<br />
30% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
25% bonus to all structure combat rig effects<br />
25% reduction in citadel service module fuel consumption<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
25% bonus to all structure combat rig effects<br />
25% reduction in citadel service module fuel consumption<br />
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
25% bonus to all structure combat rig effects<br />
25% reduction in citadel service module fuel consumption<br />
30% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
2% bonus to refining yield for all variants of Ore and Ice<br />
20% reduction in Reprocessing and Reaction Service Module fuel consumption<br />
• This structure can operate Reaction Service Modules<br />
• This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Role Bonus:</b><br />
4% bonus to refining yield for all variants of Ore and Ice<br />
25% reduction in Reprocessing and Reaction Service Module fuel consumption<br />
25% reduction in time requirements for reaction jobs<br />
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• This structure can operate Reaction Service Modules<br />
• This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.


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<b>Expedition Frigates bonuses (per skill level):</b><br />
5% reduction in Ice Harvesting duration<br />
4% bonus to all shield resistances<br />
<br />
<b>Mining Frigate bonuses (per skill level):</b><br />
5% reduction in Ice Harvesting duration<br />
5% bonus to Ore Mining yield<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Ore Mining yield<br />
50% reduction in Ice Harvesting duration<br />
50% reduction in Cloaking Devices CPU requirement<br />
• Cloak reactivation delay and targeting delay reduced to 5 seconds<br />
• No penalty to ship max velocity when using Cloaking Devices


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<b>Amarr Frigate bonuses (per skill level):</b><br />
7.5% bonus to Weapon Disruptor effectiveness<br />
20% bonus to Small Energy Turret damage<br />
<br />
<b>Role Bonus:</b><br />
-85% penalty to Weapon Disruptor optimal range and falloff<br />
-85% reduction in Weapon Disruptor activation cost and CPU requirements


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<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Rocket explosion velocity<br />
25% bonus to explosive Rocket damage<br />
20% bonus to EM, kinetic, thermal Rocket damage<br />
<br />
<b>Misc bonus:</b><br />
50% bonus to Stasis Webifier optimal range


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<b>Caldari Frigate bonuses (per skill level):</b><br />
20% bonus to Small Hybrid Turret damage<br />
20% bonus to ECM Target Jammer strength<br />
<br />
<b>Misc bonus:</b><br />
-85% penalty to ECM Target Jammer optimal range and falloff<br />
-85% reduction in ECM Target Jammer activation cost and CPU requirements


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<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and tracking speed<br />
10% bonus to Warp Scrambler optimal range<br />
<br />
<b>Misc bonus:</b><br />
2+ scramble strength to all Warp Scramblers<br />
• Maulus Navy Issue bonuses do not apply to Warp Disruptors


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<b>Amarr Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Armor Repairer duration and activation cost<br />
7.5% bonus to armor hitpoints<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


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<b>Caldari Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Shield Booster duration and activation cost<br />
7.5% bonus to shield hitpoints<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


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<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
<br />
<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Armor Repairer duration and activation cost<br />
4% reduction in signature radius<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff


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<b>Logistics Frigates bonuses (per skill level):</b><br />
5% reduction in Remote Shield Booster duration and activation cost<br />
4% reduction in signature radius<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
<br />
<b>Role Bonus:</b><br />
300% bonus to Remote Shield Booster falloff


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<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Shield Command and Skirmish Command Burst effect strength and duration<br />
<br />
<b>Minmatar Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Command Bursts<br />
50% reduction in Microwarpdrive signature radius penalty<br />
50% reduction in reactivation delay for Defender Launcher<br />
• Can fit Micro Jump Field Generators<br />
• Can use one Command Burst module


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<b>Amarr Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Armored Command and Information Command Burst effect strength and duration<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Command Bursts<br />
50% reduction in Microwarpdrive signature radius penalty<br />
50% reduction in reactivation delay for Defender Launcher<br />
• Can fit Micro Jump Field Generators<br />
• Can use one Command Burst module


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<b>Caldari Destroyer bonuses (per skill level):</b><br />
10% bonus to Light Missile and Rocket damage<br />
4% bonus to all shield resistances<br />
<br />
<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Shield Command and Information Command Burst effect strength and duration<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Command Bursts<br />
50% reduction in Microwarpdrive signature radius penalty<br />
50% reduction in reactivation delay for Defender Launcher<br />
• Can fit Micro Jump Field Generators<br />
• Can use one Command Burst module


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<b>Command Destroyers bonuses (per skill level):</b><br />
5% reduction in Micro Jump Field Generator spool up time<br />
2% bonus to Armored Command and Skirmish Command Burst effect strength and duration<br />
<br />
<b>Gallente Destroyer bonuses (per skill level):</b><br />
10% bonus to Drone hitpoints and damage<br />
4% bonus to all armor resistances<br />
<br />
<b>Role Bonus:</b><br />
95% reduction in powergrid requirements for Command Bursts<br />
50% reduction in Microwarpdrive signature radius penalty<br />
50% reduction in reactivation delay for Defender Launcher<br />
• Can fit Micro Jump Field Generators<br />
• Can use one Command Burst module


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<b>Amarr Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount<br />
4% bonus to all armor resistances<br />
5% bonus to maximum capacitor pool<br />
1% bonus to Armored Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
50% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Caldari Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount<br />
4% bonus to all shield resistances<br />
5% bonus to maximum capacitor pool<br />
1% bonus to Shield Command and Information Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
50% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time<br />
7.5% bonus to Shield Booster amount<br />
10% bonus to capacitor booster charge strength<br />
1% bonus to Shield Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
50% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Gallente Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Armor Repairer and Remote Shield Booster cycle time<br />
7.5% bonus to Armor Repairer amount<br />
10% bonus to capacitor booster charge strength<br />
1% bonus to Armored Command and Skirmish Command burst strength and duration<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
50% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
200% bonus to Logistics Drone transfer amount<br />
5x penalty to Entosis Link duration


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<b>Role Bonus:</b><br />
25% bonus to all structure combat rig effects<br />
25% reduction in citadel service module fuel consumption<br />
35% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers<br />
• While this structure has at least one online service module it enter full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.<br />
• Only one Upwell Palatine Keepstar may be deployed at a time in New Eden


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<b>Gallente Dreadnought bonuses (per skill level):</b><br />
5% bonus to Capital Hybrid Turret rate of fire<br />
<br />
<b>Minmatar Dreadnought bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
37.5% bonus to Capital Hybrid Turret damage<br />
5x penalty to Entosis Link cycle time


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<b>Gallente Carrier bonuses (per skill level):</b><br />
10% bonus to Fighter damage<br />
5% bonus to Fighter hitpoints<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Fighter velocity<br />
10% bonus to Stasis Webification Burst Projector effectiveness<br />
3+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Networked Sensor Array<br />
• Can fit Burst Projectors<br />
• Can use two Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
• Can launch Light, Support and Heavy Fighters<br />
• Can lock at extended ranges<br />
400% bonus to Armor Plates and Shield Extenders<br />
50% bonus to Remote Sensor Dampener resistance<br />
50% bonus to Stasis effect resistance<br />
50% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Gallente Titan bonuses (per skill level):</b><br />
5% bonus to Capital Hybrid Turret rate of fire<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Minmatar Titan bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
1000% bonus to Capital Hybrid Turret damage<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Titan bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Minmatar Titan bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier optimal range<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
1400% bonus to Capital Energy Turret damage<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


traitText:
<b>Amarr Carrier bonuses (per skill level):</b><br />
30% bonus to Energy Nosferatu drain amount, optimal range and falloff<br />
<br />
<b>Minmatar Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Armor Repairer cycle time<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br />
90% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Logistics Drone transfer amount<br />
90% reduction in Remote Armor Repairer powergrid requirement<br />
90% reduction in Energy Nosferatu CPU requirement<br />
200% bonus to Command Burst area of effect range<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Amarr Dreadnought bonuses (per skill level):</b><br />
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
<br />
<b>Minmatar Dreadnought bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br />
25% bonus to Capital Energy Turret damage<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Industrial Command Ships bonuses (per skill level):</b><br />
5% bonus to ship cargo and ore hold capacity<br />
2% bonus to Mining Foreman Burst effect strength and duration<br />
10% bonus to Drone hitpoints, damage and ore mining yield<br />
10% reduction in Drone ice harvesting cycle time<br />
<br />
<b>Role Bonus:</b><br />
50% bonus to Drone ore mining yield<br />
400% bonus to Remote Shield Booster optimal range<br />
90% reduction in powergrid requirements for Command and Mining Foreman Burst Modules<br />
90% reduction to effective distance traveled for jump fatigue<br />
• Can use two Command Burst modules<br />
100% bonus to Tractor Beam range<br />
50% bonus to Tractor Beam velocity<br />
300% bonus to Survey Scanner range


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
35% bonus to Energy Nosferatu optimal range and falloff<br />
20% bonus to Energy Nosferatu drain amount<br />
<br />
<b>Logistics Cruisers bonuses (per skill level):</b><br />
20% bonus to Remote Armor Repairer optimal range and falloff<br />
15% reduction in Remote Armor Repairer activation cost<br />
2% reduction in Remote Armor Repairer cycle time<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
20% bonus to Logistic Drone transfer amount<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
85% reduction in Remote Armor Repairer powergrid requirement<br />
85% reduction in Energy Nosferatu CPU requirement<br />
100% bonus to Remote Armor Repairer optimal range and falloff<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
25% bonus to Small Energy Turret falloff range<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
25% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
20% bonus to Stasis Webifier range<br />
20% reduction in Cloaking Devices CPU requirement<br />
<br />
<b>Role Bonus:</b><br />
400% bonus to Small Energy Turret damage<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


traitText:
<b>Role Bonus:</b><br />
25% bonus to Small Energy Turret, Small Hybrid Turret and Small Projectile Turret damage<br />
25% bonus to Light Missile and Rockets damage<br />
50% bonus to Drone hitpoints and damage<br />
37.5% bonus to Core and Combat Scanner Probe strength


traitText:
<b>Amarr Frigate bonuses (per skill level):</b><br />
5% bonus to Small Energy Turret damage<br />
10% bonus to Small Energy Turret optimal range<br />
<br />
<b>Caldari Frigate bonuses (per skill level):</b><br />
5% bonus to Light Missile and Rocket Launcher rate of fire<br />
10% bonus to Light Missile and Rocket flight time<br />
<br />
<b>Covert Ops bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
10% reduction in Survey Probe flight time<br />
10% bonus to warp speed and acceleration<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
5% bonus to Small Hybrid Turret damage<br />
7.5% bonus to Small Hybrid Turret tracking speed<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
5% bonus to Small Projectile Turret rate of fire<br />
10% bonus to Small Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br />
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%


traitText:
<b>Amarr Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Energy Turret damage<br />
10% bonus to Medium Energy Turret optimal range<br />
<br />
<b>Caldari Cruiser bonuses (per skill level):</b><br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
10% bonus to Heavy Missile and Heavy Assault Missile flight time<br />
<br />
<b>Gallente Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
5% bonus to Medium Projectile Turret rate of fire<br />
10% bonus to Medium Projectile Turret falloff<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
10% bonus to Stasis Webifier optimal range<br />
10% bonus to warp speed and acceleration<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration<br />
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br />
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%


traitText:
<b>Amarr Battleship bonuses (per skill level):</b><br />
5% bonus to Large Energy Turret damage<br />
10% bonus to Large Energy Turret optimal range<br />
<br />
<b>Black Ops bonuses (per skill level):</b><br />
125% bonus to ship max velocity when using Cloaking Devices<br />
10% bonus to Warp Scrambler and Warp Disruptor optimal range<br />
20% bonus to Stasis Webifier optimal range<br />
10% bonus to warp speed and acceleration<br />
<br />
<b>Caldari Battleship bonuses (per skill level):</b><br />
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br />
10% bonus to Cruise Missile and Torpedo flight time<br />
<br />
<b>Gallente Battleship bonuses (per skill level):</b><br />
5% bonus to Large Hybrid Turret damage<br />
7.5% bonus to Large Hybrid Turret tracking speed<br />
<br />
<b>Minmatar Battleship bonuses (per skill level):</b><br />
5% bonus to Large Projectile Turret rate of fire<br />
10% bonus to Large Projectile Turret falloff<br />
<br />
<b>Role Bonus:</b><br />
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br />
• No targeting delay after Cloaking Device deactivation<br />
• Cloak reactivation delay reduced to 5 seconds<br />
75% reduction to effective distance traveled for jump fatigue<br />
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br />
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%


traitText:
<b>Covert Ops bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer effectiveness<br />
10% bonus to Small Hybrid Turret damage<br />
5% bonus to thermal and explosive Bomb damage<br />
15% bonus to thermal and explosive Torpedo damage<br />
<br />
<b>Gallente Frigate bonuses (per skill level):</b><br />
10% bonus to Small Hybrid Turret falloff<br />
20% bonus to Torpedo max velocity<br />
<br />
<b>Minmatar Frigate bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
10% bonus to Torpedo explosion velocity and flight time<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the potency of booster side effects<br />
300% bonus to Small Hybrid Turret damage<br />
33% bonus to Torpedo Launcher rate of fire<br />
100% reduction in Cloaking Devices CPU requirement<br />
100% reduction in Bomb Launcher powergrid and CPU requirements<br />
99.8% reduction in Torpedo Launcher powergrid requirement<br />
90% reduction in Torpedo Launcher CPU requirement<br />
• No targeting delay after Cloaking Device deactivation<br />
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br />
• Cloak reactivation delay reduced to 15 seconds


traitText:
<b>Gallente Cruiser bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret falloff<br />
<br />
<b>Minmatar Cruiser bonuses (per skill level):</b><br />
10% bonus to Stasis Webifier effectiveness<br />
<br />
<b>Recon Ships bonuses (per skill level):</b><br />
7.5% bonus to Armor Repairer effectiveness<br />
10% bonus to Medium Hybrid Turret damage<br />
20% bonus to Stasis Webifier optimal range<br />
<br />
<b>Role Bonus:</b><br />
30% reduction in the potency of booster side effects<br />
100% bonus to Medium Hybrid Turret damage<br />
100% reduction in Cloaking Devices CPU requirement<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
80% reduction in Cynosural Field Generator liquid ozone consumption<br />
50% reduction in Cynosural Field Generator duration


traitText:
<b>Amarr Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
7.5% bonus to Armor Repairer effectiveness<br />
7.5% bonus to the benefits of overheating Armor Repairers<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Additional Base Stats<br />
• +1 High Slot, +1 Mid Slot, +2 Low Slots<br />
• +300 Shield HP, +600 Hull HP<br />
• +200GJ Capacitor Capacity<br />
• +5m Signature Radius<br />
• +30m3 Cargo Capacity


traitText:
<b>Amarr Defensive Systems bonuses (per skill level):</b><br />
5% bonus to all armor hitpoints<br />
5% bonus to the benefits of overheating armor hardeners<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +1 Mid Slot, +3 Low Slots<br />
• +1000 Armor HP<br />
• +10m Signature Radius


traitText:
<b>Amarr Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Armor Repairer effectiveness<br />
10% bonus to the benefits of overheating Armor Repairers<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +100 Shield HP, +500 Armor HP<br />
• +300GJ Capacitor Capacity


traitText:
<b>Caldari Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
7.5% bonus to Shield Booster effectiveness<br />
7.5% bonus to the benefits of overheating Shield Boosters<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Additional Base Stats<br />
• +1 High Slot, +3 Mid Slots<br />
• +300 Armor HP, +600 Hull HP<br />
• +200GJ Capacitor Capacity<br />
• +5m Signature Radius<br />
• +30m3 Cargo Capacity


traitText:
<b>Caldari Defensive Systems bonuses (per skill level):</b><br />
5% bonus to all shield hitpoints<br />
5% bonus to the benefits of overheating shield hardeners<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +1000 Shield HP<br />
• +10m Signature Radius


traitText:
<b>Caldari Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Shield Booster effectiveness<br />
10% bonus to the benefits of overheating Shield Boosters<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +3 Mid Slots, +1 Low Slot<br />
• +500 Shield HP, +100 Armor HP<br />
• +300GJ Capacitor Capacity


traitText:
<b>Gallente Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
7.5% bonus to Armor Repairer effectiveness<br />
7.5% bonus to the benefits of overheating Armor Repairers<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Additional Base Stats<br />
• +1 High Slot, +1 Mid Slot, +2 Low Slots<br />
• +300 Shield HP, +600 Hull HP<br />
• +200GJ Capacitor Capacity<br />
• +5m Signature Radius<br />
• +30m3 Cargo Capacity


traitText:
<b>Gallente Defensive Systems bonuses (per skill level):</b><br />
5% bonus to all armor hitpoints<br />
5% bonus to the benefits of overheating armor hardeners<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +1 Mid Slot, +3 Low Slots<br />
• +1000 Armor HP<br />
• +10m Signature Radius


traitText:
<b>Gallente Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Armor Repairer effectiveness<br />
10% bonus to the benefits of overheating Armor Repairers<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +100 Shield HP, +500 Armor HP<br />
• +300GJ Capacitor Capacity


traitText:
<b>Minmatar Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Core and Combat Scanner Probe strength<br />
7.5% bonus to Armor Repairer and Shield Booster effectiveness<br />
7.5% bonus to the benefits of overheating Armor Repairers and Shield Boosters<br />
<br />
<b>Role Bonus:</b><br />
100% reduction in Cloaking Devices CPU requirement<br />
10+ bonus to Relic and Data Analyzer virus strength<br />
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
• Cloak reactivation delay reduced to 5 seconds<br />
• Additional Base Stats<br />
• +1 High Slot, +2 Mid Slots, +1 Low Slot<br />
• +1000 Hull HP<br />
• +200GJ Capacitor Capacity<br />
• +5m Signature Radius<br />
• +30m3 Cargo Capacity


traitText:
<b>Minmatar Defensive Systems bonuses (per skill level):</b><br />
5% bonus to all armor and shield hitpoints<br />
5% bonus to the benefits of overheating armor and shield hardeners<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +600 Shield HP, +600 Armor HP<br />
• +10m Signature Radius


traitText:
<b>Minmatar Defensive Systems bonuses (per skill level):</b><br />
10% bonus to Armor Repairer and Shield Booster effectiveness<br />
10% bonus to the benefits of overheating Armor Repairers and Shield Boosters<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +300 Shield HP, +300 Armor HP, +100 Hull HP<br />
• +300GJ Capacitor Capacity


traitText:
<b>Amarr Offensive Systems bonuses (per skill level):</b><br />
10% reduction in Medium Energy Turret activation cost<br />
10% bonus to Medium Energy Turret damage<br />
10% bonus to Medium Energy Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets<br />
• Additional Base Stats<br />
• +7 High Slots, +6 Turret Hardpoints<br />
• +400 PWG, +90 CPU<br />
• +100GJ Capacitor Capacity


traitText:
<b>Amarr Offensive Systems bonuses (per skill level):</b><br />
5% bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br />
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
10% bonus to Drone damage and hitpoints<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers<br />
• Additional Base Stats<br />
• +7 High Slots, +5 Launcher Hardpoints<br />
• +200 PWG, +150 CPU<br />
• +50mbit Drone Bandwidth, +200m3 Drone Bay


traitText:
<b>Amarr Offensive Systems bonuses (per skill level):</b><br />
2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br />
5% reduction in Remote Armor Repairer activation cost<br />
10% bonus to the benefits of overheating Remote Armor Repairer modules<br />
<br />
<b>Role Bonus:</b><br />
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br />
95% reduction in the PWG and CPU fitting costs of Command Burst modules<br />
20% bonus to Remote Armor Repairer optimal range<br />
1150% bonus to Remote Armor Repairer falloff<br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
• Additional Base Stats<br />
• +7 High Slots, +4 Turret Hardpoints<br />
• +100GJ Capacitor Capacity<br />
• +25mbit Drone Bandwidth, +75m3 Drone Bay<br />
• +1 max locked target


traitText:
<b>Caldari Offensive Systems bonuses (per skill level):</b><br />
5% bonus to kinetic Light Missile, Heavy Missile, and Heavy Assault Missile damage<br />
7.5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
10% bonus to Heavy Missile and Heavy Assault Missile velocity<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers<br />
• Additional Base Stats<br />
• +7 High Slots, +6 Launcher Hardpoints<br />
• +190 PWG, +160 CPU


traitText:
<b>Caldari Offensive Systems bonuses (per skill level):</b><br />
5% bonus to Medium Hybrid Turret damage<br />
20% bonus to Medium Hybrid Turret optimal range<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br />
• Additional Base Stats<br />
• +7 High Slots, +6 Turret Hardpoints<br />
• +420 PWG, +120 CPU<br />
• +100GJ Capacitor Capacity


traitText:
<b>Caldari Offensive Systems bonuses (per skill level):</b><br />
2% bonus to Shield Command, Information Command, and Skirmish Command burst strength and duration<br />
5% reduction in Remote Shield Booster activation cost<br />
10% bonus to the benefits of overheating Remote Shield Booster modules<br />
<br />
<b>Role Bonus:</b><br />
75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br />
95% reduction in the PWG and CPU fitting costs of Command Burst modules<br />
475% bonus to Remote Shield Booster falloff<br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
• Additional Base Stats<br />
• +7 High Slots, +4 Launcher Hardpoints<br />
• +100GJ Capacitor Capacity<br />
• +25mbit Drone Bandwidth, +50m3 Drone Bay<br />
• +1 max locked target


traitText:
<b>Gallente Offensive Systems bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret damage<br />
10% bonus to Medium Hybrid Turret falloff<br />
7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br />
• Additional Base Stats<br />
• +7 High Slots, +6 Turret Hardpoints<br />
• +330 PWG, +110 CPU<br />
• +100GJ Capacitor Capacity<br />
• +25mbit Drone Bandwidth, +50m3 Drone Bay


traitText:
<b>Gallente Offensive Systems bonuses (per skill level):</b><br />
10% bonus to Medium Hybrid Turret tracking speed<br />
10% bonus to Drone damage and hitpoints<br />
5% bonus to Drone velocity and tracking speed<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br />
• Additional Base Stats<br />
• +6 High Slots, +5 Turret Hardpoints<br />
• +130 PWG, +40 CPU<br />
• +100mbit Drone Bandwidth, +250m3 Drone Bay


traitText:
<b>Gallente Offensive Systems bonuses (per skill level):</b><br />
2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br />
5% reduction in Remote Armor Repairer activation cost<br />
10% bonus to the benefits of overheating Remote Armor Repairer modules<br />
<br />
<b>Role Bonus:</b><br />
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br />
95% reduction in the PWG and CPU fitting costs of Command Burst modules<br />
20% bonus to Remote Armor Repairer optimal range<br />
1150% bonus to Remote Armor Repairer falloff<br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
• Additional Base Stats<br />
• +7 High Slots, +4 Turret Hardpoints<br />
• +100GJ Capacitor Capacity<br />
• +50mbit Drone Bandwidth, +75m3 Drone Bay<br />
• +1 max locked target


traitText:
<b>Minmatar Offensive Systems bonuses (per skill level):</b><br />
17.5% bonus to Medium Projectile Turret damage<br />
10% bonus to Medium Projectile Turret optimal range and falloff<br />
7.5% bonus to Medium Projectile Turret tracking speed<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets<br />
• Additional Base Stats<br />
• +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br />
• +300 PWG, +30 CPU<br />
• +25mbit Drone Bandwidth, +25m3 Drone Bay


traitText:
<b>Minmatar Offensive Systems bonuses (per skill level):</b><br />
10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br />
5% bonus to Heavy Missile and Heavy Assault Missile velocity<br />
5% bonus to missile explosion velocity<br />
<br />
<b>Role Bonus:</b><br />
25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers<br />
• Additional Base Stats<br />
• +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br />
• +150 PWG, +150 CPU<br />
• +40mbit Drone Bandwidth, +40m3 Drone Bay


traitText:
<b>Minmatar Offensive Systems bonuses (per skill level):</b><br />
2% bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br />
5% reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br />
10% bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules<br />
<br />
<b>Role Bonus:</b><br />
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br />
95% reduction in the PWG and CPU fitting costs of Command Burst modules<br />
20% bonus to Remote Armor Repairer optimal range<br />
1150% bonus to Remote Armor Repairer falloff<br />
475% bonus to Remote Shield Booster falloff<br />
• Can use one Command Burst module<br />
50% bonus to Command Burst area of effect range<br />
• Additional Base Stats<br />
• +7 High Slots, +4 Turret Hardpoints<br />
• +100GJ Capacitor Capacity<br />
• +25mbit Drone Bandwidth, +50m3 Drone Bay<br />
• +1 max locked target


traitText:
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to warp velocity and acceleration<br />
15% reduction in capacitor need when initiating warp<br />
<br />
<b>Role Bonus:</b><br />
• Immunity to non-targeted interdiction<br />
• Additional Base Stats<br />
• +1 Low Slot<br />
• +0.1 Inertia Modifier<br />
• -20km Max Targeting Range<br />
• +20m Signature Radius


traitText:
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br />
5% bonus to ship agility<br />
5% bonus to max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Low Slots


traitText:
<b>Amarr Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to Afterburner velocity bonus<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +1 Mid Slot, +1 Low Slot


traitText:
<b>Caldari Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to warp velocity and acceleration<br />
15% reduction in capacitor need when initiating warp<br />
<br />
<b>Role Bonus:</b><br />
• Immunity to non-targeted interdiction<br />
• Additional Base Stats<br />
• +1 Low Slot<br />
• +0.1 Inertia Modifier<br />
• -20km Max Targeting Range<br />
• +20m Signature Radius


traitText:
<b>Caldari Propulsion Systems bonuses (per skill level):</b><br />
7.5% bonus to ship agility<br />
3% bonus to max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +1 Mid Slot, +1 Low Slot


traitText:
<b>Caldari Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to Afterburner velocity bonus<br />
10% bonus to the benefits of overheating Afterburners and Microwarpdrives<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots


traitText:
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to warp velocity and acceleration<br />
15% reduction in capacitor need when initiating warp<br />
<br />
<b>Role Bonus:</b><br />
• Immunity to non-targeted interdiction<br />
• Additional Base Stats<br />
• +1 Low Slot<br />
• +0.1 Inertia Modifier<br />
• -20km Max Targeting Range<br />
• +20m Signature Radius


traitText:
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br />
7.5% bonus to ship agility<br />
10% bonus to warp velocity and acceleration<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Low Slots


traitText:
<b>Gallente Propulsion Systems bonuses (per skill level):</b><br />
15% reduction in Afterburner and Microwarpdrive capacitor consumption<br />
10% bonus to the benefits of overheating Afterburners and Microwarpdrives<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +1 Mid Slot, +1 Low Slot


traitText:
<b>Minmatar Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to warp velocity and acceleration<br />
15% reduction in capacitor need when initiating warp<br />
<br />
<b>Role Bonus:</b><br />
• Immunity to non-targeted interdiction<br />
• Additional Base Stats<br />
• +1 Low Slot<br />
• +0.1 Inertia Modifier<br />
• -20km Max Targeting Range<br />
• +20m Signature Radius


traitText:
<b>Minmatar Propulsion Systems bonuses (per skill level):</b><br />
5% bonus to ship agility<br />
5% bonus to max velocity<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Low Slots


traitText:
<b>Minmatar Propulsion Systems bonuses (per skill level):</b><br />
10% bonus to Afterburner velocity bonus<br />
10% reduction in Microwarpdrive signature radius penalty<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots


traitText:
<b>Amarr Core Systems bonuses (per skill level):</b><br />
15% bonus to ship sensor strength<br />
5% bonus to max targeting range<br />
15% bonus to scan resolution<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +1 max locked target


traitText:
<b>Amarr Core Systems bonuses (per skill level):</b><br />
5% bonus to capacitor capacity<br />
3% bonus to energy warfare resistance<br />
<br />
<b>Role Bonus:</b><br />
20% bonus to ship power output<br />
• Additional Base Stats<br />
• +1 Mid Slot, +3 Low Slots<br />
• +50GJ Capacitor Capacity


traitText:
<b>Amarr Core Systems bonuses (per skill level):</b><br />
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br />
10% bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br />
5% reduction in module damage from overheating<br />
<br />
<b>Role Bonus:</b><br />
50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules<br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +50GJ Capacitor Capacity


traitText:
<b>Caldari Core Systems bonuses (per skill level):</b><br />
15% bonus to ship sensor strength<br />
5% bonus to max targeting range<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to ship CPU output<br />
• Additional Base Stats<br />
• +3 Mid Slots, +1 Low Slot<br />
• +1 max locked target


traitText:
<b>Caldari Core Systems bonuses (per skill level):</b><br />
5% bonus to capacitor capacity<br />
3% bonus to energy warfare resistance<br />
<br />
<b>Role Bonus:</b><br />
20% bonus to ship power output<br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +50GJ Capacitor Capacity


traitText:
<b>Caldari Core Systems bonuses (per skill level):</b><br />
10% bonus to ECM Target Jammer strength and optimal range<br />
15% bonus to the benefits of overheating ECM Target Jammer modules<br />
5% reduction in module damage from overheating<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +3 Mid Slots, +1 Low Slot


traitText:
<b>Gallente Core Systems bonuses (per skill level):</b><br />
15% bonus to ship sensor strength<br />
5% bonus to max targeting range<br />
<br />
<b>Role Bonus:</b><br />
25% bonus to ship CPU output<br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +1 max locked target


traitText:
<b>Gallente Core Systems bonuses (per skill level):</b><br />
5% bonus to capacitor recharge time<br />
3% bonus to energy warfare resistance<br />
<br />
<b>Role Bonus:</b><br />
20% bonus to ship power output<br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +50GJ Capacitor Capacity


traitText:
<b>Gallente Core Systems bonuses (per skill level):</b><br />
7.5% bonus to Warp Scrambler and Warp Disruptor range<br />
15% bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules<br />
5% reduction in module damage from overheating<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots


traitText:
<b>Minmatar Core Systems bonuses (per skill level):</b><br />
15% bonus to ship sensor strength<br />
5% bonus to max targeting range<br />
15% bonus to scan resolution<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +2 Mid Slots, +2 Low Slots<br />
• +1 max locked target


traitText:
<b>Minmatar Core Systems bonuses (per skill level):</b><br />
5% bonus to capacitor recharge time<br />
3% bonus to energy warfare resistance<br />
<br />
<b>Role Bonus:</b><br />
20% bonus to ship power output<br />
• Additional Base Stats<br />
• +1 Mid Slot, +3 Low Slots<br />
• +50GJ Capacitor Capacity


traitText:
<b>Minmatar Core Systems bonuses (per skill level):</b><br />
25% bonus to Stasis Webifier optimal range<br />
10% bonus to the benefits of overheating Stasis Webifier modules<br />
5% reduction in module damage from overheating<br />
<br />
<b>Role Bonus:</b><br />
• Additional Base Stats<br />
• +3 Mid Slots, +1 Low Slot


traitText:
<b>Caldari Carrier bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Carrier bonuses (per skill level):</b><br />
5% bonus to Remote Shield Booster amount<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Triage module<br />
• Can use two Command Burst modules<br />
50% reduction in CPU requirements for Command Burst modules<br />
200% bonus to Command Burst area of effect range<br />
1000% bonus to Logistics Drone transfer amount and hitpoints<br />
5x penalty to Entosis Link duration


traitText:
<b>Caldari Dreadnought bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
<br />
<b>Gallente Dreadnought bonuses (per skill level):</b><br />
5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Siege module<br />
• Can launch Light Fighters<br />
100% bonus to Fighter damage and hitpoints<br />
5x penalty to Entosis Link cycle time


traitText:
<b>Caldari Titan bonuses (per skill level):</b><br />
4% bonus to all shield resistances<br />
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Gallente Titan bonuses (per skill level):</b><br />
50% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br />
40% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage<br />
6+ bonus to ship warp core strength<br />
<br />
<b>Role Bonus:</b><br />
• Can fit a Doomsday module<br />
• Can fit a Phenomena Generator module<br />
• Can fit a Jump Portal Generator module<br />
• Can fit a Clone Vat Bay module<br />
• Can use three Command Burst modules<br />
• Can launch Light and Heavy Fighters<br />
100% bonus to Fighter damage and hitpoints<br />
200% bonus to Command Burst area of effect range<br />
500% bonus to Armor Plates and Shield Extenders<br />
100% bonus to Torpedo Velocity<br />
80% bonus to Sensor Dampener resistance<br />
80% bonus to Weapon Disruption resistance<br />
80% bonus to Stasis effect resistance<br />
80% increase to Remote Electronic Assistance impedance<br />
5x penalty to Entosis Link duration


