import logging import wx from service.fit import Fit from gui.bitmap_loader import BitmapLoader import gui.globalEvents as GE from gui.preferenceView import PreferenceView from service.settings import EOSSettings import gui.mainFrame from wx.lib.intctrl import IntCtrl logger = logging.getLogger(__name__) _t = wx.GetTranslation class PFFittingEnginePref(PreferenceView): def __init__(self): self.dirtySettings = False def refreshPanel(self, fit): pass # noinspection PyAttributeOutsideInit def populatePanel(self, panel): self.title = _t("Fitting Engine") self.mainFrame = gui.mainFrame.MainFrame.getInstance() mainSizer = wx.BoxSizer(wx.VERTICAL) helpCursor = wx.Cursor(wx.CURSOR_QUESTION_ARROW) self.engine_settings = EOSSettings.getInstance() self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0) self.stTitle.Wrap(-1) self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString)) mainSizer.Add(self.stTitle, 0, wx.EXPAND | wx.ALL, 5) self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL) mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5) self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, _t("Factor in reload time when calculating capacitor usage, damage, and tank."), wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5) self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY, _t("Enforce strict skill level requirements"), wx.DefaultPosition, wx.DefaultSize, 0) self.cbStrictSkillLevels.SetCursor(helpCursor) self.cbStrictSkillLevels.SetToolTip(wx.ToolTip( _t('When enabled, skills will check their dependencies\' requirements when their levels change and reset ' 'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' 'Drone Operation skill, as that requires Drones V'))) mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5) self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, _t("When damage profile is Uniform, set Reactive Armor " "Hardener to match (old behavior)."), wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5) spoolup_sizer = wx.BoxSizer(wx.HORIZONTAL) self.spool_up_label = wx.StaticText(panel, wx.ID_ANY, _t("Global Default Spoolup Percentage:"), wx.DefaultPosition, wx.DefaultSize, 0) self.spool_up_label.Wrap(-1) self.spool_up_label.SetCursor(helpCursor) self.spool_up_label.SetToolTip( wx.ToolTip(_t('The amount of spoolup to use by default on module which support it. Can be changed on a per-module basis'))) spoolup_sizer.Add(self.spool_up_label, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5) self.spoolup_value = IntCtrl(panel, min=0, max=100, limited=True) spoolup_sizer.Add(self.spoolup_value, 0, wx.ALL, 5) mainSizer.Add(spoolup_sizer, 0, wx.ALL | wx.EXPAND, 0) # Future code once new cap sim is implemented ''' self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 ) mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 ) text = " Ignores reactivation timer when calculating capacitor usage,\n damage, and tank." self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 ) self.cbGlobalForceReactivationTimerText.Wrap( -1 ) self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) ) mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 ) ''' # Future code for mining laser crystal ''' self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 ) mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 ) text = " If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid." self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 ) self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 ) self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) ) mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 ) ''' self.sFit = Fit.getInstance() self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"]) self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange) self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels")) self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange) self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener")) self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange) self.spoolup_value.SetValue(int(self.engine_settings.get("globalDefaultSpoolupPercentage") * 100)) self.spoolup_value.Bind(wx.lib.intctrl.EVT_INT, self.OnSpoolupChange) panel.SetSizer(mainSizer) panel.Layout() def OnSpoolupChange(self, event): self.engine_settings.set("globalDefaultSpoolupPercentage", self.spoolup_value.GetValue() / 100) def OnCBGlobalForceReloadStateChange(self, event): fitIDs = self.sFit.toggleFactorReload(value=bool(self.cbGlobalForceReload.GetValue())) wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=tuple(fitIDs))) def OnCBStrictSkillLevelsChange(self, event): self.engine_settings.set("strictSkillLevels", self.cbStrictSkillLevels.GetValue()) def OnCBUniversalAdaptiveArmorHardenerChange(self, event): self.engine_settings.set("useStaticAdaptiveArmorHardener", self.cbUniversalAdaptiveArmorHardener.GetValue()) def getImage(self): return BitmapLoader.getBitmap("settings_fitting", "gui") def OnWindowLeave(self, event): # We don't want to do anything when they leave, # but in the future we might. pass PFFittingEnginePref.register()