#=============================================================================== # Copyright (C) 2010 Diego Duclos # # This file is part of eos. # # eos is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 2 of the License, or # (at your option) any later version. # # eos is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with eos. If not, see . #=============================================================================== from eos.modifiedAttributeDict import ModifiedAttributeDict, ItemAttrShortcut, ChargeAttrShortcut from eos.effectHandlerHelpers import HandledItem, HandledCharge, HandledDroneCargoList from sqlalchemy.orm import validates, reconstructor import eos.db from eos.enum import Enum import logging from eos.types import FighterAbility, Slot logger = logging.getLogger(__name__) class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut): DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal") DAMAGE_TYPES2 = ("EM", "Kin", "Exp", "Therm") def __init__(self, item): """Initialize a fighter from the program""" self.__item = item print self.__item.category.name if self.isInvalid: raise ValueError("Passed item is not a Fighter") self.itemID = item.ID if item is not None else None self.projected = False self.active = True # -1 is a placeholder that represents max squadron size, which we may not know yet as ships may modify this with # their effects. If user changes this, it is then overridden with user value. self.amount = -1 self.__abilities = self.__getAbilities() self.build() @reconstructor def init(self): """Initialize a fighter from the database and validate""" self.__item = None if self.itemID: self.__item = eos.db.getItem(self.itemID) if self.__item is None: logger.error("Item (id: %d) does not exist", self.itemID) return if self.isInvalid: logger.error("Item (id: %d) is not a Fighter", self.itemID) return self.build() def build(self): """ Build object. Assumes proper and valid item already set """ self.__charge = None self.__dps = None self.__volley = None self.__miningyield = None self.__itemModifiedAttributes = ModifiedAttributeDict() self.__chargeModifiedAttributes = ModifiedAttributeDict() if len(self.abilities) != len(self.item.effects): self.__abilities = [] for ability in self.__getAbilities(): self.__abilities.append(ability) if self.__item: self.__itemModifiedAttributes.original = self.__item.attributes self.__itemModifiedAttributes.overrides = self.__item.overrides self.__slot = self.__calculateSlot(self.__item) chargeID = self.getModifiedItemAttr("fighterAbilityLaunchBombType") if chargeID is not None: charge = eos.db.getItem(int(chargeID)) self.__charge = charge self.__chargeModifiedAttributes.original = charge.attributes self.__chargeModifiedAttributes.overrides = charge.overrides def __getAbilities(self): """Returns list of FighterAbilities that are loaded with data""" return [FighterAbility(effect) for effect in self.item.effects.values()] def __calculateSlot(self, item): types = {"Light": Slot.F_LIGHT, "Support": Slot.F_SUPPORT, "Heavy": Slot.F_HEAVY} for t, slot in types.iteritems(): if self.getModifiedItemAttr("fighterSquadronIs{}".format(t)): return slot @property def slot(self): return self.__slot @property def amountActive(self): return int(self.getModifiedItemAttr("fighterSquadronMaxSize")) if self.amount == -1 else self.amount @amountActive.setter def amountActive(self, i): self.amount = int(max(min(i, self.getModifiedItemAttr("fighterSquadronMaxSize")), 0)) @property def abilities(self): return self.__abilities or [] @property def charge(self): return self.__charge @property def itemModifiedAttributes(self): return self.__itemModifiedAttributes @property def chargeModifiedAttributes(self): return self.__chargeModifiedAttributes @property def isInvalid(self): return self.__item is None or self.__item.category.name != "Fighter" @property def item(self): return self.__item @property def charge(self): return self.__charge @property def hasAmmo(self): return self.charge is not None @property def dps(self): return self.damageStats() def damageStats(self, targetResists = None): if self.__dps is None: self.__volley = 0 self.__dps = 0 if self.active: for ability in self.abilities: if ability.dealsDamage and ability.active and self.amountActive > 0: cycleTime = self.getModifiedItemAttr("{}Duration".format(ability.attrPrefix)) if ability.attrPrefix == "fighterAbilityLaunchBomb": # bomb calcs volley = sum(map(lambda attr: (self.getModifiedChargeAttr("%sDamage" % attr) or 0) * (1 - getattr(targetResists, "%sAmount" % attr, 0)), self.DAMAGE_TYPES)) print volley else: volley = sum(map(lambda d2, d: (self.getModifiedItemAttr("{}Damage{}".format(ability.attrPrefix, d2)) or 0) * (1-getattr(targetResists, "{}Amount".format(d), 0)), self.DAMAGE_TYPES2, self.DAMAGE_TYPES)) volley *= self.amountActive volley *= self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix)) or 1 self.__volley += volley self.__dps += volley / (cycleTime / 1000.0) return self.__dps, self.__volley @property def maxRange(self): attrs = ("shieldTransferRange", "powerTransferRange", "energyDestabilizationRange", "empFieldRange", "ecmBurstRange", "maxRange") for attr in attrs: maxRange = self.getModifiedItemAttr(attr) if maxRange is not None: return maxRange if self.charge is not None: delay = self.getModifiedChargeAttr("explosionDelay") speed = self.getModifiedChargeAttr("maxVelocity") if delay is not None and speed is not None: return delay / 1000.0 * speed # Had to add this to match the falloff property in modules.py # Fscking ship scanners. If you find any other falloff attributes, # Put them in the attrs tuple. @property def falloff(self): attrs = ("falloff", "falloffEffectiveness") for attr in attrs: falloff = self.getModifiedItemAttr(attr) if falloff is not None: return falloff @validates("ID", "itemID", "chargeID", "amount", "amountActive") def validator(self, key, val): map = {"ID": lambda val: isinstance(val, int), "itemID" : lambda val: isinstance(val, int), "chargeID" : lambda val: isinstance(val, int), "amount" : lambda val: isinstance(val, int) and val >= -1, } if map[key](val) == False: raise ValueError(str(val) + " is not a valid value for " + key) else: return val def clear(self): self.__dps = None self.__volley = None self.__miningyield = None self.itemModifiedAttributes.clear() self.chargeModifiedAttributes.clear() def canBeApplied(self, projectedOnto): """Check if fighter can engage specific fitting""" item = self.item # Do not allow to apply offensive modules on ship with offensive module immunite, with few exceptions # (all effects which apply instant modification are exception, generally speaking) if item.offensive and projectedOnto.ship.getModifiedItemAttr("disallowOffensiveModifiers") == 1: offensiveNonModifiers = set(("energyDestabilizationNew", "leech", "energyNosferatuFalloff", "energyNeutralizerFalloff")) if not offensiveNonModifiers.intersection(set(item.effects)): return False # If assistive modules are not allowed, do not let to apply these altogether if item.assistive and projectedOnto.ship.getModifiedItemAttr("disallowAssistance") == 1: return False else: return True def calculateModifiedAttributes(self, fit, runTime, forceProjected = False): if not self.active: return if self.projected or forceProjected: context = "projected", "fighter" projected = True else: context = ("fighter",) projected = False for ability in self.abilities: if ability.active: effect = ability.effect if effect.runTime == runTime and \ ((projected and effect.isType("projected")) or not projected): if ability.grouped: effect.handler(fit, self, context) else: i = 0 while i != self.amountActive: effect.handler(fit, self, context) i += 1 def __deepcopy__(self, memo): copy = Fighter(self.item) copy.amount = self.amount return copy def fits(self, fit): # If ships doesn't support this type of fighter, don't add it if fit.getNumSlots(self.slot) == 0: return False return True