# eliteBonusHeavyGunshipProjectileOptimal1 # # Used by: # Ship: Muninn type = "passive" def handler(fit, ship, context): fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"), "maxRange", ship.getModifiedItemAttr("eliteBonusHeavyGunship1"), skill="Heavy Assault Cruisers")