# missileSkillMissileProjectileVelocityBonus # # Used by: # Implants named like: Zainou 'Deadeye' Missile Projection MP (6 of 6) # Modules named like: Hydraulic Bay Thrusters (8 of 8) # Skill: Missile Projection type = "passive" def handler(fit, container, context): level = container.level if "skill" in context else 1 penalized = False if "skill" in context or "implant" in context else True fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"), "maxVelocity", container.getModifiedItemAttr("speedFactor") * level, stackingPenalties=penalized)