# boosterTurretFalloffPenalty # # Used by: # Implants named like: Drop Booster (3 of 4) # Implants named like: X Instinct Booster (3 of 4) type = "boosterSideEffect" # User-friendly name for the side effect displayName = "Turret Falloff" # Attribute that this effect targets attr = "boosterTurretFalloffPenalty" def handler(fit, booster, context): fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"), "falloff", booster.getModifiedItemAttr(attr))