# overloadSelfExplosiveHardeningBonus # # Used by: # Variations of module: Armor Explosive Hardener I (39 of 39) # Variations of module: Explosive Deflection Field I (19 of 19) # Module: Civilian Explosive Deflection Field type = "overheat" def handler(fit, module, context): module.boostItemAttr("explosiveDamageResistanceBonus", module.getModifiedItemAttr("overloadHardeningBonus"))