# systemArmorExplosiveResistance # # Used by: # Celestials named like: Incursion Effect (2 of 2) # Celestials named like: Pulsar Effect Beacon Class (6 of 6) runTime = "early" type = ("projected", "passive") def handler(fit, beacon, context): fit.ship.boostItemAttr("armorExplosiveDamageResonance", beacon.getModifiedItemAttr("armorExplosiveDamageResistanceBonus"), stackingPenalties=True)