# systemDamageMultiplierGunnery # # Used by: # Celestials named like: Magnetar Effect Beacon Class (6 of 6) runTime = "early" type = ("projected", "passive") def handler(fit, beacon, context): fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Gunnery"), "damageMultiplier", beacon.getModifiedItemAttr("damageMultiplierMultiplier"), stackingPenalties=True)