# gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery # # Used by: # Implants named like: Inherent Implants 'Lancer' Gunnery RF (6 of 6) # Implant: Pashan's Turret Customization Mindlink # Skill: Gunnery type = "passive" def handler(fit, container, context): level = container.level if "skill" in context else 1 fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"), "speed", container.getModifiedItemAttr("turretSpeeBonus") * level)