# subsystemBonusCaldariOffensive2MissileLauncherKineticDamage # # Used by: # Subsystem: Tengu Offensive - Accelerated Ejection Bay type = "passive" def handler(fit, src, context): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Light Missiles"), "kineticDamage", src.getModifiedItemAttr("subsystemBonusCaldariOffensive2"), skill="Caldari Offensive Systems") fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), "kineticDamage", src.getModifiedItemAttr("subsystemBonusCaldariOffensive2"), skill="Caldari Offensive Systems") fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "kineticDamage", src.getModifiedItemAttr("subsystemBonusCaldariOffensive2"), skill="Caldari Offensive Systems")