# eliteBonusCommandShipsHeavyAssaultMissileExplosionVelocityCS2 # # Used by: # Ship: Claymore type = "passive" def handler(fit, ship, context): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")