# eliteIndustrialShieldResists2 # # Used by: # Ship: Bustard # Ship: Mastodon type = "passive" def handler(fit, ship, context): for damageType in ("em", "thermal", "explosive", "kinetic"): fit.ship.boostItemAttr("shield{}DamageResonance".format(damageType.capitalize()), ship.getModifiedItemAttr("eliteBonusIndustrial2"), skill="Transport Ships")