# shipBonusHeavyMissileAllDamageMC2 # # Used by: # Ship: Rapier # Ship: Scythe Fleet Issue type = "passive" def handler(fit, ship, context): for damageType in ("em", "explosive", "kinetic", "thermal"): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), "{0}Damage".format(damageType), ship.getModifiedItemAttr("shipBonusMC2"), skill="Minmatar Cruiser")