# skillBonusDroneSharpshooting # # Used by: # Skill: Drone Sharpshooting type = "passive" def handler(fit, src, context): lvl = src.level if "skill" in context else 1 fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "maxRange", src.getModifiedItemAttr("rangeSkillBonus") * lvl) fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityMissilesRange", src.getModifiedItemAttr("rangeSkillBonus") * lvl) fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityAttackTurretRangeOptimal", src.getModifiedItemAttr("rangeSkillBonus") * lvl) fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityAttackMissileRangeOptimal", src.getModifiedItemAttr("rangeSkillBonus") * lvl)