# weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringEnergyPulseWeapons # # Used by: # Skill: Weapon Upgrades type = "passive" def handler(fit, skill, context): fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Energy Pulse Weapons"), "cpu", skill.getModifiedItemAttr("cpuNeedBonus") * skill.level)