# eliteBonusGunshipProjectileFalloff2 # # Used by: # Ship: Wolf type = "passive" def handler(fit, ship, context): fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"), "falloff", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")