import logging import wx from service.fit import Fit from gui.bitmapLoader import BitmapLoader from gui.preferenceView import PreferenceView logger = logging.getLogger(__name__) class PFFittingEnginePref(PreferenceView): title = "Fitting Engine" def __init__(self): self.dirtySettings = False def refreshPanel(self, fit): pass # noinspection PyAttributeOutsideInit def populatePanel(self, panel): # self.openFitsSettings = service.SettingsProvider.getInstance().getSettings("pyfaPrevOpenFits", {"enabled": False, "pyfaOpenFits": []}) mainSizer = wx.BoxSizer(wx.VERTICAL) self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0) self.stTitle.Wrap(-1) self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString)) mainSizer.Add(self.stTitle, 0, wx.ALL, 5) self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL) mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5) self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, u"Factor in reload time when calculating capacitor usage, damage, and tank.", wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5) self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is even, set Reactive Armor Hardener to match (old behavior).", wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5) # Future code once new cap sim is implemented ''' self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 ) mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 ) text = u" Ignores reactivation timer when calculating capacitor usage,\n damage, and tank." self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 ) self.cbGlobalForceReactivationTimerText.Wrap( -1 ) self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) ) mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 ) ''' # Future code for mining laser crystal ''' self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 ) mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 ) text = u" If enabled, displays the Specialty Crystal mining amount.\n This is the amount mined when using crystals and mining the matching asteroid." self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 ) self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 ) self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) ) mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 ) ''' self.sFit = Fit.getInstance() self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"]) self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange) self.cbUniversalAdaptiveArmorHardener.SetValue(self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"]) self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange) panel.SetSizer(mainSizer) panel.Layout() def OnCBGlobalForceReloadStateChange(self, event): self.sFit.serviceFittingOptions["useGlobalForceReload"] = self.cbGlobalForceReload.GetValue() def OnCBUniversalAdaptiveArmorHardenerChange(self, event): self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"] = self.cbUniversalAdaptiveArmorHardener.GetValue() def getImage(self): return BitmapLoader.getBitmap("settings_fitting", "gui") def OnWindowLeave(self, event): # We don't want to do anything when they leave, # but in the future we might. pass PFFittingEnginePref.register()