# hardPointModifierEffect # # Used by: # Subsystems from group: Offensive Systems (12 of 12) type = "passive" def handler(fit, module, context): fit.ship.increaseItemAttr("turretSlotsLeft", module.getModifiedItemAttr("turretHardPointModifier")) fit.ship.increaseItemAttr("launcherSlotsLeft", module.getModifiedItemAttr("launcherHardPointModifier"))