from gui.contextMenu import ContextMenu import gui.mainFrame import gui.globalEvents as GE # noinspection PyPackageRequirements import wx from service.market import Market from service.fit import Fit from service.settings import ContextMenuSettings from itertools import chain import re class WhProjector(ContextMenu): # CCP doesn't currently provide a mapping between the general Environment, and the specific environment effect # (which can be random when going into Abyssal space). This is how we currently define it: # environment type: specific type name previx abyssal_mapping = { 'caustic_toxin_weather': 47862, # Exotic Particle Storm 'darkness_weather': 47863, # Dark Matter Field 'infernal_weather': 47864, # Plasma Firestorm 'electric_storm_weather': 47865, # Electrical Storm 'xenon_gas_weather': 47866, # Gamma-Ray Afterglow } def __init__(self): self.mainFrame = gui.mainFrame.MainFrame.getInstance() self.settings = ContextMenuSettings.getInstance() def display(self, srcContext, selection): if not self.settings.get('whProjector'): return False return srcContext == "projected" def getText(self, itmContext, selection): return "Add Environmental Effect" def getSubMenu(self, context, selection, rootMenu, i, pitem): msw = True if "wxMSW" in wx.PlatformInfo else False # Wormholes self.idmap = {} sub = wx.Menu() wormhole_item = wx.MenuItem(sub, wx.ID_ANY, "Wormhole") wormhole_menu = wx.Menu() wormhole_item.SetSubMenu(wormhole_menu) sub.Append(wormhole_item) effdata = self.getEffectBeacons() self.buildMenu(effdata, wormhole_menu, rootMenu, msw) # Incursions effdata = self.getEffectBeacons(incursions=True) self.buildMenu(effdata, sub, rootMenu, msw) # Abyssal Weather abyssal_item = wx.MenuItem(sub, wx.ID_ANY, "Abyssal Weather") abyssal_menu = wx.Menu() abyssal_item.SetSubMenu(abyssal_menu) sub.Append(abyssal_item) effdata = self.getAbyssalWeather() self.buildMenu(effdata, abyssal_menu, rootMenu, msw) # Localized Weather local_item = wx.MenuItem(sub, wx.ID_ANY, "Localized") local_menu = wx.Menu() local_item.SetSubMenu(local_menu) sub.Append(local_item) effdata = self.getLocalizedEnvironments() self.buildMenu(effdata, local_menu, rootMenu, msw) return sub def handleSelection(self, event): # Skip events ids that aren't mapped swObj, swName = self.idmap.get(event.Id, (False, False)) if not swObj and not swName: event.Skip() return sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() sFit.project(fitID, swObj) wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID)) def buildMenu(self, data, local_menu, rootMenu, msw): for swType in sorted(data): subItem = wx.MenuItem(local_menu, wx.ID_ANY, swType) grandSub = wx.Menu() subItem.SetSubMenu(grandSub) local_menu.Append(subItem) for swData in sorted(data[swType], key=lambda tpl: tpl[2]): wxid = ContextMenu.nextID() swObj, swName, swClass = swData self.idmap[wxid] = (swObj, swName) grandSubItem = wx.MenuItem(grandSub, wxid, swClass) if msw: rootMenu.Bind(wx.EVT_MENU, self.handleSelection, grandSubItem) else: grandSub.Bind(wx.EVT_MENU, self.handleSelection, grandSubItem) grandSub.Append(grandSubItem) def getEffectBeacons(self, incursions=False): """ Get dictionary with system-wide effects """ sMkt = Market.getInstance() # todo: rework this # Container for system-wide effects effects = {} # Expressions for matching when detecting effects we're looking for if incursions: validgroups = ("Incursion ship attributes effects",) else: validgroups = ("Black Hole Effect Beacon", "Cataclysmic Variable Effect Beacon", "Magnetar Effect Beacon", "Pulsar Effect Beacon", "Red Giant Beacon", "Wolf Rayet Effect Beacon") # Stuff we don't want to see in names garbages = ("Effect", "Beacon", "ship attributes effects") # Get group with all the system-wide beacons grp = sMkt.getGroup("Effect Beacon") # Cycle through them for beacon in sMkt.getItemsByGroup(grp): # Check if it belongs to any valid group for group in validgroups: # Check beginning of the name only if re.match(group, beacon.name): # Get full beacon name beaconname = beacon.name for garbage in garbages: beaconname = re.sub(garbage, "", beaconname) beaconname = re.sub(" {2,}", " ", beaconname).strip() # Get short name shortname = re.sub(group, "", beacon.name) for garbage in garbages: shortname = re.sub(garbage, "", shortname) shortname = re.sub(" {2,}", " ", shortname).strip() # Get group name groupname = group for garbage in garbages: groupname = re.sub(garbage, "", groupname) groupname = re.sub(" {2,}", " ", groupname).strip() # Add stuff to dictionary if groupname not in effects: effects[groupname] = set() effects[groupname].add((beacon, beaconname, shortname)) # Break loop on 1st result break return effects def getAbyssalWeather(self): sMkt = Market.getInstance() environments = {x.ID: x for x in sMkt.getGroup("Abyssal Environment").items} items = chain(sMkt.getGroup("MassiveEnvironments").items, sMkt.getGroup("Non-Interactable Object").items) effects = {} for beacon in items: if not beacon.isType('projected'): continue type = self.__class__.abyssal_mapping.get(beacon.name[0:-2], None) type = environments.get(type, None) if type is None: continue if type.name not in effects: effects[type.name] = set() display_name = "{} {}".format(type.name, beacon.name[-1:]) effects[type.name].add((beacon, display_name, display_name)) return effects def getLocalizedEnvironments(self): sMkt = Market.getInstance() grp = sMkt.getGroup("Abyssal Hazards") effects = dict() for beacon in grp.items: if not beacon.isType('projected'): continue # Localized effects, currently, have a name like "(size) (type) Cloud" # Until this inevitably changes, do a simple split name_parts = beacon.name.split(" ") key = name_parts[1].strip() if key not in effects: effects[key] = set() effects[key].add((beacon, beacon.name, beacon.name)) return effects WhProjector.register()