# marauderModeEffect26 # # Used by: # Module: Bastion Module I type = "active" runTime = "early" def handler(fit, module, context): # Resistances for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')): for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'): bonus = "%s%sDamageResonance" % (attrPrefix, damageType) bonus = "%s%s" % (bonus[0].lower(), bonus[1:]) booster = "%s%sDamageResonance" % (layer, damageType) penalize = False if layer == 'hull' else True fit.ship.multiplyItemAttr(bonus, module.getModifiedItemAttr(booster), stackingPenalties=penalize, penaltyGroup="preMul") # Turrets fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or \ mod.item.requiresSkill("Large Hybrid Turret") or \ mod.item.requiresSkill("Large Projectile Turret"), "maxRange", module.getModifiedItemAttr("maxRangeBonus"), stackingPenalties=True) fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret") or \ mod.item.requiresSkill("Large Hybrid Turret") or \ mod.item.requiresSkill("Large Projectile Turret"), "falloff", module.getModifiedItemAttr("falloffBonus"), stackingPenalties=True) # Missiles fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Torpedoes") or \ mod.charge.requiresSkill("Cruise Missiles") or \ mod.charge.requiresSkill("Heavy Missiles"), "maxVelocity", module.getModifiedItemAttr("missileVelocityBonus")) # Tanking fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Repair Systems") or mod.item.requiresSkill("Repair Systems"), "armorDamageAmount", module.getModifiedItemAttr("armorDamageAmountBonus"), stackingPenalties=True) fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Operation") or mod.item.requiresSkill("Shield Operation"), "shieldBonus", module.getModifiedItemAttr("shieldBoostMultiplier"), stackingPenalties=True) # Speed penalty fit.ship.boostItemAttr("maxVelocity", module.getModifiedItemAttr("speedFactor")) # Max locked targets fit.ship.forceItemAttr("maxLockedTargets", module.getModifiedItemAttr("maxLockedTargets")) # Block Hostile ewar fit.ship.forceItemAttr("disallowOffensiveModifiers", module.getModifiedItemAttr("disallowOffensiveModifiers"))