# OffensiveDefensiveReduction # # Used by: # Celestials named like: Drifter Incursion (6 of 6) # Celestials named like: Incursion ship attributes effects (3 of 3) runTime = "early" type = ("projected", "offline") def handler(fit, beacon, context): damages = ("em", "thermal", "kinetic", "explosive") for damage in damages: # Nerf missile damage fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"), "{0}Damage".format(damage), beacon.getModifiedItemAttr("systemEffectDamageReduction")) # Nerf smartbomb damage fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Smart Bomb", "{0}Damage".format(damage), beacon.getModifiedItemAttr("systemEffectDamageReduction")) # Nerf armor resistances fit.ship.boostItemAttr("armor{0}DamageResonance".format(damage.capitalize()), beacon.getModifiedItemAttr("armor{0}DamageResistanceBonus".format(damage.capitalize()))) # Nerf shield resistances fit.ship.boostItemAttr("shield{0}DamageResonance".format(damage.capitalize()), beacon.getModifiedItemAttr("shield{0}DamageResistanceBonus".format(damage.capitalize()))) # Nerf drone damage output fit.drones.filteredItemBoost(lambda drone: True, "damageMultiplier", beacon.getModifiedItemAttr("systemEffectDamageReduction")) # Nerf turret damage output fit.modules.filteredItemBoost(lambda module: module.item.requiresSkill("Gunnery"), "damageMultiplier", beacon.getModifiedItemAttr("systemEffectDamageReduction"))