#=============================================================================== # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . #=============================================================================== import locale import copy import threading import logging import wx from codecs import open import eos.db import eos.types from eos.types import State, Slot from service.market import Market from service.damagePattern import DamagePattern from service.character import Character from service.fleet import Fleet from service.settings import SettingsProvider from service.port import Port logger = logging.getLogger(__name__) class FitBackupThread(threading.Thread): def __init__(self, path, callback): threading.Thread.__init__(self) self.path = path self.callback = callback def run(self): path = self.path sFit = Fit.getInstance() allFits = map(lambda x: x[0], sFit.getAllFits()) backedUpFits = sFit.exportXml(self.callback, *allFits) backupFile = open(path, "w", encoding="utf-8") backupFile.write(backedUpFits) backupFile.close() # Send done signal to GUI wx.CallAfter(self.callback, -1) class FitImportThread(threading.Thread): def __init__(self, paths, callback): threading.Thread.__init__(self) self.paths = paths self.callback = callback def run(self): sFit = Fit.getInstance() fits = sFit.importFitFromFiles(self.paths, self.callback) # Send done signal to GUI wx.CallAfter(self.callback, -1, fits) class Fit(object): instance = None @classmethod def getInstance(cls): if cls.instance is None: cls.instance = Fit() return cls.instance def __init__(self): self.pattern = DamagePattern.getInstance().getDamagePattern("Uniform") self.targetResists = None self.character = Character.getInstance().all5() self.booster = False self.dirtyFitIDs = set() serviceFittingDefaultOptions = { "useGlobalCharacter": False, "useGlobalDamagePattern": False, "defaultCharacter": self.character.ID, "useGlobalForceReload": False, "colorFitBySlot": False, "rackSlots": True, "rackLabels": True, "compactSkills": True, "showTooltip": True, "showMarketShortcuts": False} self.serviceFittingOptions = SettingsProvider.getInstance().getSettings( "pyfaServiceFittingOptions", serviceFittingDefaultOptions) def getAllFits(self): fits = eos.db.getFitList() names = [] for fit in fits: names.append((fit.ID, fit.name)) return names def getFitsWithShip(self, shipID): """ Lists fits of shipID, used with shipBrowser """ fits = eos.db.getFitsWithShip(shipID) names = [] for fit in fits: names.append((fit.ID, fit.name, fit.booster, fit.timestamp)) return names def getBoosterFits(self): """ Lists fits flagged as booster """ fits = eos.db.getBoosterFits() names = [] for fit in fits: names.append((fit.ID, fit.name, fit.shipID)) return names def countAllFits(self): return eos.db.countAllFits() def countFitsWithShip(self, shipID): count = eos.db.countFitsWithShip(shipID) return count def groupHasFits(self, groupID): sMkt = Market.getInstance() grp = sMkt.getGroup(groupID) items = sMkt.getItemsByGroup(grp) for item in items: if self.countFitsWithShip(item.ID) > 0: return True return False def getModule(self, fitID, pos): fit = eos.db.getFit(fitID) return fit.modules[pos] def newFit(self, shipID, name=None): ship = eos.types.Ship(eos.db.getItem(shipID)) fit = eos.types.Fit(ship) fit.name = name if name is not None else "New %s" % fit.ship.item.name fit.damagePattern = self.pattern fit.targetResists = self.targetResists fit.character = self.character fit.booster = self.booster eos.db.save(fit) self.recalc(fit) return fit.ID def toggleBoostFit(self, fitID): fit = eos.db.getFit(fitID) fit.booster = not fit.booster eos.db.commit() def renameFit(self, fitID, newName): fit = eos.db.getFit(fitID) fit.name = newName eos.db.commit() def deleteFit(self, fitID): fit = eos.db.getFit(fitID) sFleet = Fleet.getInstance() sFleet.removeAssociatedFleetData(fit) eos.db.remove(fit) # refresh any fits this fit is projected onto. Otherwise, if we have # already loaded those fits, they will not reflect the changes for projection in fit.projectedOnto.values(): eos.db.saveddata_session.refresh(projection.victim_fit) def copyFit(self, fitID): fit = eos.db.getFit(fitID) newFit = copy.deepcopy(fit) eos.db.save(newFit) return newFit.ID def clearFit(self, fitID): if fitID is None: return None fit = eos.db.getFit(fitID) fit.clear() return fit def toggleFactorReload(self, fitID): if fitID is None: return None fit = eos.db.getFit(fitID) fit.factorReload = not fit.factorReload eos.db.commit() self.recalc(fit) def switchFit(self, fitID): if fitID is None: return None fit = eos.db.getFit(fitID) if self.serviceFittingOptions["useGlobalCharacter"]: if fit.character != self.character: fit.character = self.character if self.serviceFittingOptions["useGlobalDamagePattern"]: if fit.damagePattern != self.pattern: fit.damagePattern = self.pattern eos.db.commit() self.recalc(fit, withBoosters=True) def getFit(self, fitID, projected = False): ''' Gets fit from database, and populates fleet data. Projected is a recursion flag that is set to reduce recursions into projected fits ''' if fitID is None: return None fit = eos.db.getFit(fitID) inited = getattr(fit, "inited", None) if inited is None or inited is False: sFleet = Fleet.getInstance() f = sFleet.getLinearFleet(fit) if f is None: sFleet.removeAssociatedFleetData(fit) fit.fleet = None else: fit.fleet = f if not projected: for fitP in fit.projectedFits: self.getFit(fitP.ID, projected = True) self.recalc(fit, withBoosters=True) fit.fill() eos.db.commit() fit.inited = True return fit def searchFits(self, name): results = eos.db.searchFits(name) fits = [] for fit in results: fits.append(( fit.ID, fit.name, fit.ship.item.ID, fit.ship.item.name, fit.booster, fit.timestamp)) return fits def addImplant(self, fitID, itemID): if fitID is None: return False fit = eos.db.getFit(fitID) item = eos.db.getItem(itemID, eager="attributes") try: implant = eos.types.Implant(item) except ValueError: return False fit.implants.append(implant) self.recalc(fit) return True def removeImplant(self, fitID, position): if fitID is None: return False fit = eos.db.getFit(fitID) implant = fit.implants[position] fit.implants.remove(implant) self.recalc(fit) return True def addBooster(self, fitID, itemID): if fitID is None: return False fit = eos.db.getFit(fitID) item = eos.db.getItem(itemID, eager="attributes") try: booster = eos.types.Booster(item) except ValueError: return False fit.boosters.append(booster) self.recalc(fit) return True def removeBooster(self, fitID, position): if fitID is None: return False fit = eos.db.getFit(fitID) booster = fit.boosters[position] fit.boosters.remove(booster) self.recalc(fit) return True def project(self, fitID, thing): fit = eos.db.getFit(fitID) if isinstance(thing, int): thing = eos.db.getItem(thing, eager=("attributes", "group.category")) if isinstance(thing, eos.types.Fit): if thing in fit.projectedFits: return fit.__projectedFits[thing.ID] = thing # this bit is required -- see GH issue # 83 eos.db.saveddata_session.flush() eos.db.saveddata_session.refresh(thing) elif thing.category.name == "Drone": drone = None for d in fit.projectedDrones.find(thing): if d is None or d.amountActive == d.amount or d.amount >= 5: drone = d break if drone is None: drone = eos.types.Drone(thing) fit.projectedDrones.append(drone) drone.amount += 1 elif thing.group.name == "Effect Beacon": module = eos.types.Module(thing) module.state = State.ONLINE fit.projectedModules.append(module) else: module = eos.types.Module(thing) module.state = State.ACTIVE if not module.canHaveState(module.state, fit): module.state = State.OFFLINE fit.projectedModules.append(module) eos.db.commit() self.recalc(fit) return True def toggleProjected(self, fitID, thing, click): fit = eos.db.getFit(fitID) if isinstance(thing, eos.types.Drone): if thing.amountActive == 0 and thing.canBeApplied(fit): thing.amountActive = thing.amount else: thing.amountActive = 0 elif isinstance(thing, eos.types.Module): thing.state = self.__getProposedState(thing, click) if not thing.canHaveState(thing.state, fit): thing.state = State.OFFLINE elif isinstance(thing, eos.types.Fit): projectionInfo = thing.getProjectionInfo(fitID) if projectionInfo: projectionInfo.active = not projectionInfo.active eos.db.commit() self.recalc(fit) def changeAmount(self, fitID, projected_fit, amount): """Change amount of projected fits""" fit = eos.db.getFit(fitID) amount = min(20, max(1, amount)) # 1 <= a <= 20 projectionInfo = projected_fit.getProjectionInfo(fitID) if projectionInfo: projectionInfo.amount = amount eos.db.commit() self.recalc(fit) def removeProjected(self, fitID, thing): fit = eos.db.getFit(fitID) if isinstance(thing, eos.types.Drone): fit.projectedDrones.remove(thing) elif isinstance(thing, eos.types.Module): fit.projectedModules.remove(thing) else: del fit.__projectedFits[thing.ID] #fit.projectedFits.remove(thing) eos.db.commit() self.recalc(fit) def appendModule(self, fitID, itemID): fit = eos.db.getFit(fitID) item = eos.db.getItem(itemID, eager=("attributes", "group.category")) try: m = eos.types.Module(item) except ValueError: return False if m.item.category.name == "Subsystem": fit.modules.freeSlot(m.getModifiedItemAttr("subSystemSlot")) if m.fits(fit): m.owner = fit numSlots = len(fit.modules) fit.modules.append(m) if m.isValidState(State.ACTIVE): m.state = State.ACTIVE # As some items may affect state-limiting attributes of the ship, calculate new attributes first self.recalc(fit) # Then, check states of all modules and change where needed. This will recalc if needed self.checkStates(fit, m) fit.fill() eos.db.commit() return numSlots != len(fit.modules) else: return None def removeModule(self, fitID, position): fit = eos.db.getFit(fitID) if fit.modules[position].isEmpty: return None numSlots = len(fit.modules) fit.modules.toDummy(position) self.recalc(fit) self.checkStates(fit, None) fit.fill() eos.db.commit() return numSlots != len(fit.modules) def changeModule(self, fitID, position, newItemID): fit = eos.db.getFit(fitID) if fit.modules[position].isEmpty: return None # Dummy it out in case the next bit fails fit.modules.toDummy(position) item = eos.db.getItem(newItemID, eager=("attributes", "group.category")) try: m = eos.types.Module(item) except ValueError: return False if m.fits(fit): m.owner = fit fit.modules.toModule(position, m) if m.isValidState(State.ACTIVE): m.state = State.ACTIVE # As some items may affect state-limiting attributes of the ship, calculate new attributes first self.recalc(fit) # Then, check states of all modules and change where needed. This will recalc if needed self.checkStates(fit, m) fit.fill() eos.db.commit() return True else: return None def moveCargoToModule(self, fitID, moduleIdx, cargoIdx, copyMod=False): """ Moves cargo to fitting window. Can either do a copy, move, or swap with current module If we try to copy/move into a spot with a non-empty module, we swap instead. To avoid redundancy in converting Cargo item, this function does the sanity checks as opposed to the GUI View. This is different than how the normal .swapModules() does things, which is mostly a blind swap. """ fit = eos.db.getFit(fitID) module = fit.modules[moduleIdx] # Gather modules and convert Cargo item to Module, silently return if not a module try: cargoP = eos.types.Module(fit.cargo[cargoIdx].item) cargoP.owner = fit if cargoP.isValidState(State.ACTIVE): cargoP.state = State.ACTIVE except: return if cargoP.slot != module.slot: # can't swap modules to different racks return # remove module that we are trying to move cargo to fit.modules.remove(module) if not cargoP.fits(fit): # if cargo doesn't fit, rollback and return fit.modules.insert(moduleIdx, module) return fit.modules.insert(moduleIdx, cargoP) if not copyMod: # remove existing cargo if not cloning fit.cargo.remove(fit.cargo[cargoIdx]) if not module.isEmpty: # if module is placeholder, we don't want to convert/add it moduleP = eos.types.Cargo(module.item) moduleP.amount = 1 fit.cargo.insert(cargoIdx, moduleP) eos.db.commit() self.recalc(fit) def swapModules(self, fitID, src, dst): fit = eos.db.getFit(fitID) # Gather modules srcMod = fit.modules[src] dstMod = fit.modules[dst] # To swap, we simply remove mod and insert at destination. fit.modules.remove(srcMod) fit.modules.insert(dst, srcMod) fit.modules.remove(dstMod) fit.modules.insert(src, dstMod) eos.db.commit() def cloneModule(self, fitID, src, dst): """ Clone a module from src to dst This will overwrite dst! Checking for empty module must be done at a higher level """ fit = eos.db.getFit(fitID) # Gather modules srcMod = fit.modules[src] dstMod = fit.modules[dst] # should be a placeholder module new = copy.deepcopy(srcMod) new.owner = fit if new.fits(fit): # insert copy if module meets hardpoint restrictions fit.modules.remove(dstMod) fit.modules.insert(dst, new) eos.db.commit() self.recalc(fit) def addCargo(self, fitID, itemID, amount=1, replace=False): """ Adds cargo via typeID of item. If replace = True, we replace amount with given parameter, otherwise we increment """ if fitID is None: return False fit = eos.db.getFit(fitID) item = eos.db.getItem(itemID) cargo = None # adding from market for x in fit.cargo.find(item): if x is not None: # found item already in cargo, use previous value and remove old cargo = x fit.cargo.remove(x) break if cargo is None: # if we don't have the item already in cargo, use default values cargo = eos.types.Cargo(item) fit.cargo.append(cargo) if replace: cargo.amount = amount else: cargo.amount += amount self.recalc(fit) eos.db.commit() return True def removeCargo(self, fitID, position): if fitID is None: return False fit = eos.db.getFit(fitID) charge = fit.cargo[position] fit.cargo.remove(charge) self.recalc(fit) return True def addDrone(self, fitID, itemID): if fitID is None: return False fit = eos.db.getFit(fitID) item = eos.db.getItem(itemID, eager=("attributes", "group.category")) if item.category.name == "Drone": drone = None for d in fit.drones.find(item): if d is not None and d.amountActive == 0 and d.amount < max(5, fit.extraAttributes["maxActiveDrones"]): drone = d break if drone is None: drone = eos.types.Drone(item) if drone.fits(fit) is True: fit.drones.append(drone) else: return False drone.amount += 1 eos.db.commit() self.recalc(fit) return True else: return False def mergeDrones(self, fitID, d1, d2, projected=False): if fitID is None: return False fit = eos.db.getFit(fitID) if d1.item != d2.item: return False if projected: fit.projectedDrones.remove(d1) else: fit.drones.remove(d1) d2.amount += d1.amount d2.amountActive += d1.amountActive if d1.amountActive > 0 else -d2.amountActive eos.db.commit() self.recalc(fit) return True def splitDrones(self, fit, d, amount, l): total = d.amount active = d.amountActive > 0 d.amount = amount d.amountActive = amount if active else 0 newD = eos.types.Drone(d.item) newD.amount = total - amount newD.amountActive = newD.amount if active else 0 l.append(newD) eos.db.commit() def splitProjectedDroneStack(self, fitID, d, amount): if fitID is None: return False fit = eos.db.getFit(fitID) self.splitDrones(fit, d, amount, fit.projectedDrones) def splitDroneStack(self, fitID, d, amount): if fitID is None: return False fit = eos.db.getFit(fitID) self.splitDrones(fit, d, amount, fit.drones) def removeDrone(self, fitID, i, numDronesToRemove=1): fit = eos.db.getFit(fitID) d = fit.drones[i] d.amount -= numDronesToRemove if d.amountActive > 0: d.amountActive -= numDronesToRemove if d.amount == 0: del fit.drones[i] eos.db.commit() self.recalc(fit) return True def toggleDrone(self, fitID, i): fit = eos.db.getFit(fitID) d = fit.drones[i] if d.amount == d.amountActive: d.amountActive = 0 else: d.amountActive = d.amount eos.db.commit() self.recalc(fit) return True def toggleImplant(self, fitID, i): fit = eos.db.getFit(fitID) implant = fit.implants[i] implant.active = not implant.active eos.db.commit() self.recalc(fit) return True def toggleBooster(self, fitID, i): fit = eos.db.getFit(fitID) booster = fit.boosters[i] booster.active = not booster.active eos.db.commit() self.recalc(fit) return True def changeChar(self, fitID, charID): if fitID is None or charID is None: if charID is not None: self.character = Character.getInstance().all5() return fit = eos.db.getFit(fitID) fit.character = self.character = eos.db.getCharacter(charID) self.recalc(fit) def isAmmo(self, itemID): return eos.db.getItem(itemID).category.name == "Charge" def setAmmo(self, fitID, ammoID, modules): if fitID is None: return fit = eos.db.getFit(fitID) ammo = eos.db.getItem(ammoID) if ammoID else None for mod in modules: if mod.isValidCharge(ammo): mod.charge = ammo self.recalc(fit) def getTargetResists(self, fitID): if fitID is None: return fit = eos.db.getFit(fitID) return fit.targetResists def setTargetResists(self, fitID, pattern): if fitID is None: return fit = eos.db.getFit(fitID) fit.targetResists = pattern eos.db.commit() self.recalc(fit) def getDamagePattern(self, fitID): if fitID is None: return fit = eos.db.getFit(fitID) return fit.damagePattern def setDamagePattern(self, fitID, pattern): if fitID is None: return fit = eos.db.getFit(fitID) fit.damagePattern = self.pattern = pattern eos.db.commit() self.recalc(fit) def setMode(self, fitID, mode): if fitID is None: return fit = eos.db.getFit(fitID) fit.mode = mode eos.db.commit() self.recalc(fit) def setAsPattern(self, fitID, ammo): if fitID is None: return sDP = DamagePattern.getInstance() dp = sDP.getDamagePattern("Selected Ammo") if dp is None: dp = eos.types.DamagePattern() dp.name = "Selected Ammo" fit = eos.db.getFit(fitID) for attr in ("em", "thermal", "kinetic", "explosive"): setattr(dp, "%sAmount" % attr, ammo.getAttribute("%sDamage" % attr) or 0) fit.damagePattern = dp self.recalc(fit) def exportFit(self, fitID): fit = eos.db.getFit(fitID) return Port.exportEft(fit) def exportEftImps(self, fitID): fit = eos.db.getFit(fitID) return Port.exportEftImps(fit) def exportDna(self, fitID): fit = eos.db.getFit(fitID) return Port.exportDna(fit) def exportXml(self, callback=None, *fitIDs): fits = map(lambda fitID: eos.db.getFit(fitID), fitIDs) return Port.exportXml(callback, *fits) def backupFits(self, path, callback): thread = FitBackupThread(path, callback) thread.start() def importFitsThreaded(self, paths, callback): thread = FitImportThread(paths, callback) thread.start() def importFitFromFiles(self, paths, callback=None): """ Imports fits from file(s). First processes all provided paths and stores assembled fits into a list. This allows us to call back to the GUI as fits are processed as well as when fits are being saved. returns """ defcodepage = locale.getpreferredencoding() fits = [] for path in paths: if callback: # Pulse wx.CallAfter(callback, "Processing file:\n%s"%path) file = open(path, "r") srcString = file.read() codec_found = None # If file had ANSI encoding, convert it to unicode using system # default codepage, or use fallbacks UTF-16, then cp1252 on any # encoding errors if isinstance(srcString, str): attempt_codecs = (defcodepage, "utf-16", "cp1252") for page in attempt_codecs: try: srcString = unicode(srcString, page) codec_found = page except UnicodeDecodeError: logger.warn("Error unicode decoding %s from page %s, trying next codec", path, page) else: break else: # nasty hack to detect other transparent utf-16 loading if srcString[0] == '<' and 'utf-16' in srcString[:128].lower(): codec_found = "utf-16" else: codec_found = "utf-8" _, fitsImport = Port.importAuto(srcString, path, callback=callback, encoding=codec_found) fits += fitsImport IDs = [] numFits = len(fits) for i, fit in enumerate(fits): # Set some more fit attributes and save fit.character = self.character fit.damagePattern = self.pattern fit.targetResists = self.targetResists eos.db.save(fit) IDs.append(fit.ID) if callback: # Pulse wx.CallAfter( callback, "Processing complete, saving fits to database\n(%d/%d)" % (i+1, numFits) ) return fits def importFitFromBuffer(self, bufferStr, activeFit=None): _, fits = Port.importAuto(bufferStr, activeFit=activeFit) for fit in fits: fit.character = self.character fit.damagePattern = self.pattern fit.targetResists = self.targetResists eos.db.save(fit) return fits def checkStates(self, fit, base): changed = False for mod in fit.modules: if mod != base: if not mod.canHaveState(mod.state): mod.state = State.ONLINE changed = True for mod in fit.projectedModules: if not mod.canHaveState(mod.state, fit): mod.state = State.OFFLINE changed = True for drone in fit.projectedDrones: if drone.amountActive > 0 and not drone.canBeApplied(fit): drone.amountActive = 0 changed = True # If any state was changed, recalculate attributes again if changed: self.recalc(fit) def toggleModulesState(self, fitID, base, modules, click): proposedState = self.__getProposedState(base, click) if proposedState != base.state: base.state = proposedState for mod in modules: if mod != base: mod.state = self.__getProposedState(mod, click, proposedState) eos.db.commit() fit = eos.db.getFit(fitID) # As some items may affect state-limiting attributes of the ship, calculate new attributes first self.recalc(fit) # Then, check states of all modules and change where needed. This will recalc if needed self.checkStates(fit, base) # Old state : New State localMap = {State.OVERHEATED: State.ACTIVE, State.ACTIVE: State.ONLINE, State.OFFLINE: State.ONLINE, State.ONLINE: State.ACTIVE} projectedMap = {State.OVERHEATED: State.ACTIVE, State.ACTIVE: State.OFFLINE, State.OFFLINE: State.ACTIVE, State.ONLINE: State.ACTIVE} # Just in case def __getProposedState(self, mod, click, proposedState=None): if mod.slot is Slot.SUBSYSTEM or mod.isEmpty: return State.ONLINE currState = mod.state transitionMap = self.projectedMap if mod.projected else self.localMap if proposedState is not None: state = proposedState elif click == "right": state = State.OVERHEATED elif click == "ctrl": state = State.OFFLINE else: state = transitionMap[currState] if not mod.isValidState(state): state = -1 if mod.isValidState(state): return state else: return currState def refreshFit(self, fitID): if fitID is None: return None fit = eos.db.getFit(fitID) eos.db.commit() self.recalc(fit) def recalc(self, fit, withBoosters=True): logger.debug("="*10+"recalc"+"="*10) if fit.factorReload is not self.serviceFittingOptions["useGlobalForceReload"]: fit.factorReload = self.serviceFittingOptions["useGlobalForceReload"] fit.clear() fit.calculateModifiedAttributes(withBoosters=withBoosters)