from gui.contextMenu import ContextMenu import gui.mainFrame import gui.globalEvents as GE # noinspection PyPackageRequirements import wx from gui.bitmap_loader import BitmapLoader from service.fit import Fit from service.damagePattern import DamagePattern as import_DamagePattern from service.settings import ContextMenuSettings from collections import OrderedDict class DamagePattern(ContextMenu): def __init__(self): self.mainFrame = gui.mainFrame.MainFrame.getInstance() self.settings = ContextMenuSettings.getInstance() def display(self, srcContext, selection): if not self.settings.get('damagePattern'): return False return srcContext == "resistancesViewFull" and self.mainFrame.getActiveFit() is not None def getText(self, itmContext, selection): sDP = import_DamagePattern.getInstance() sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() self.fit = sFit.getFit(fitID) self.patterns = sDP.getDamagePatternList() self.patterns.sort(key=lambda p: (p.name not in ["Uniform", "Selected Ammo"], p.name)) self.patternIds = {} self.subMenus = OrderedDict() self.singles = [] # iterate and separate damage patterns based on "[Parent] Child" for pattern in self.patterns: start, end = pattern.name.find('['), pattern.name.find(']') if start is not -1 and end is not -1: currBase = pattern.name[start + 1:end] # set helper attr setattr(pattern, "_name", pattern.name[end + 1:].strip()) if currBase not in self.subMenus: self.subMenus[currBase] = [] self.subMenus[currBase].append(pattern) else: self.singles.append(pattern) # return list of names, with singles first followed by submenu names self.m = [p.name for p in self.singles] + list(self.subMenus.keys()) return self.m def addPattern(self, rootMenu, pattern): id = ContextMenu.nextID() name = getattr(pattern, "_name", pattern.name) if pattern is not None else "No Profile" self.patternIds[id] = pattern menuItem = wx.MenuItem(rootMenu, id, name) rootMenu.Bind(wx.EVT_MENU, self.handlePatternSwitch, menuItem) # set pattern attr to menu item menuItem.pattern = pattern # determine active pattern sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() f = sFit.getFit(fitID) dp = f.damagePattern if dp == pattern: bitmap = BitmapLoader.getBitmap("state_active_small", "gui") menuItem.SetBitmap(bitmap) return menuItem def getSubMenu(self, context, selection, rootMenu, i, pitem): msw = True if "wxMSW" in wx.PlatformInfo else False if self.m[i] not in self.subMenus: # if we're trying to get submenu to something that shouldn't have one, # redirect event of the item to handlePatternSwitch and put pattern in # our patternIds mapping, then return None for no submenu id = pitem.GetId() self.patternIds[id] = self.singles[i] rootMenu.Bind(wx.EVT_MENU, self.handlePatternSwitch, pitem) if self.patternIds[id] == self.fit.damagePattern: bitmap = BitmapLoader.getBitmap("state_active_small", "gui") pitem.SetBitmap(bitmap) return False sub = wx.Menu() # Items that have a parent for pattern in self.subMenus[self.m[i]]: sub.Append(self.addPattern(rootMenu if msw else sub, pattern)) return sub def handlePatternSwitch(self, event): pattern = self.patternIds.get(event.Id, False) if pattern is False: event.Skip() return sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() sFit.setDamagePattern(fitID, pattern) setattr(self.mainFrame, "_activeDmgPattern", pattern) wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID)) DamagePattern.register()