import wx import gui.utils.colorUtils as colorUtils def RenderGradientBar(windowColor, width, height, sFactor, eFactor, mFactor = None , fillRatio = 2): if sFactor == 0 and eFactor == 0 and mFactor == None: return DrawFilledBitmap(width,height, windowColor) gStart = colorUtils.GetSuitableColor(windowColor, sFactor) if mFactor: gMid = colorUtils.GetSuitableColor(windowColor, mFactor) else: gMid = colorUtils.GetSuitableColor(windowColor, sFactor + (eFactor - sFactor) / 2) gEnd = colorUtils.GetSuitableColor(windowColor, eFactor) return DrawGradientBar(width, height, gStart, gEnd, gMid, fillRatio) def DrawFilledBitmap(width, height, color): canvas = wx.EmptyBitmap(width,height) mdc = wx.MemoryDC() mdc.SelectObject(canvas) mdc.SetBackground(wx.Brush(color)) mdc.Clear() mdc.SelectObject(wx.NullBitmap) return canvas def DrawGradientBar(width, height, gStart, gEnd, gMid = None, fillRatio = 4): # we need to have dimensions to draw #assert width > 0 and height > 0 canvas = wx.EmptyBitmap(width,height) mdc = wx.MemoryDC() mdc.SelectObject(canvas) r = wx.Rect(0, 0, width, height) r.height = height / fillRatio if gMid is None: gMid = gStart mdc.GradientFillLinear(r, gStart, gMid, wx.SOUTH) r.top = r.height r.height = height * (fillRatio - 1)/fillRatio + (1 if height % fillRatio != 0 else 0) mdc.GradientFillLinear(r, gMid, gEnd, wx.SOUTH) mdc.SelectObject(wx.NullBitmap) return canvas def GetPartialText(dc, text , maxWidth, defEllipsis = "..."): ellipsis = defEllipsis base_w, h = dc.GetTextExtent(ellipsis) lenText = len(text) drawntext = text w, dummy = dc.GetTextExtent(text) while lenText > 0: if w + base_w <= maxWidth: break w_c, h_c = dc.GetTextExtent(drawntext[-1]) drawntext = drawntext[0:-1] lenText -= 1 w -= w_c while len(ellipsis) > 0 and w + base_w > maxWidth: ellipsis = ellipsis[0:-1] base_w, h = dc.GetTextExtent(ellipsis) if len(text) > lenText: return drawntext + ellipsis else: return text def GetRoundBitmap( w, h, r ): maskColor = wx.Color(0,0,0) shownColor = wx.Color(5,5,5) b = wx.EmptyBitmap(w,h) dc = wx.MemoryDC(b) dc.SetBrush(wx.Brush(maskColor)) dc.DrawRectangle(0,0,w,h) dc.SetBrush(wx.Brush(shownColor)) dc.SetPen(wx.Pen(shownColor)) dc.DrawRoundedRectangle(0,0,w,h,r) dc.SelectObject(wx.NullBitmap) b.SetMaskColour(maskColor) return b def GetRoundShape( w, h, r ): return wx.RegionFromBitmap( GetRoundBitmap(w,h,r) ) def CreateDropShadowBitmap(bitmap, opacity): img = wx.ImageFromBitmap(bitmap) img = img.AdjustChannels(0, 0, 0, opacity) return wx.BitmapFromImage(img)