import pytest # noinspection PyPackageRequirements # noinspection PyShadowingNames @pytest.fixture def RifterFit(DB, Gamedata, Saveddata): print("Creating Rifter") item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Rifter").first() ship = Saveddata['Ship'](item) # setup fit fit = Saveddata['Fit'](ship, "My Rifter Fit") return fit # noinspection PyShadowingNames @pytest.fixture def KeepstarFit(DB, Gamedata, Saveddata): print("Creating Keepstar") item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Keepstar").first() ship = Saveddata['Structure'](item) # setup fit fit = Saveddata['Fit'](ship, "Keepstar Fit") return fit # noinspection PyShadowingNames @pytest.fixture def CurseFit(DB, Gamedata, Saveddata): print("Creating Curse - With Neuts") item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Curse").first() ship = Saveddata['Ship'](item) # setup fit fit = Saveddata['Fit'](ship, "Curse - With Neuts") mod = Saveddata['Module'](DB['db'].getItem("Medium Energy Neutralizer II")) mod.state = Saveddata['State'].ONLINE # Add 5 neuts for _ in range(5): fit.modules.append(mod) return fit # noinspection PyShadowingNames @pytest.fixture def HeronFit(DB, Gamedata, Saveddata): print("Creating Heron - RemoteSebo") item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Heron").first() ship = Saveddata['Ship'](item) # setup fit fit = Saveddata['Fit'](ship, "Heron - RemoteSebo") mod = Saveddata['Module'](DB['db'].getItem("Remote Sensor Booster II")) mod.state = Saveddata['State'].ONLINE # Add 5 neuts for _ in range(4): fit.modules.append(mod) return fit