# ============================================================================= # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= import traceback # noinspection PyPackageRequirements import wx import roman from logbook import Logger import config import gui.globalEvents as GE import gui.mainFrame from gui.bitmap_loader import BitmapLoader from gui.utils.clipboard import toClipboard from service.character import Character from service.fit import Fit _t = wx.GetTranslation pyfalog = Logger(__name__) class CharacterSelection(wx.Panel): def __init__(self, parent): self.mainFrame = gui.mainFrame.MainFrame.getInstance() wx.Panel.__init__(self, parent) mainSizer = wx.BoxSizer(wx.HORIZONTAL) self.SetSizer(mainSizer) mainSizer.Add(wx.StaticText(self, wx.ID_ANY, _t("Character: ")), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3) # cache current selection to fall back in case we choose to open char editor self.charCache = None self.charChoice = wx.Choice(self) mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3) self.refreshCharacterList() self.cleanSkills = BitmapLoader.getBitmap("skill_big", "gui") self.redSkills = BitmapLoader.getBitmap("skillRed_big", "gui") self.greenSkills = BitmapLoader.getBitmap("skillGreen_big", "gui") self.refresh = BitmapLoader.getBitmap("refresh", "gui") self.needsSkills = False self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh) size = self.btnRefresh.GetSize() self.btnRefresh.SetMinSize(size) self.btnRefresh.SetMaxSize(size) self.btnRefresh.SetToolTip(_t("Refresh Skills")) self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi) self.btnRefresh.Enable(False) mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2) self.skillReqsStaticBitmap = wx.StaticBitmap(self) self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills) mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3) self.skillReqsStaticBitmap.Bind(wx.EVT_RIGHT_UP, self.OnContextMenu) self.Bind(wx.EVT_CHOICE, self.charChanged) self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList) self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged) self.SetMinSize(wx.Size(25, -1)) self.toggleRefreshButton() self.charChoice.Enable(False) def OnContextMenu(self, event): sFit = Fit.getInstance() fit = sFit.getFit(self.mainFrame.getActiveFit()) if not fit or not self.needsSkills: return pos = wx.GetMousePosition() pos = self.ScreenToClient(pos) menu = wx.Menu() grantItem = menu.Append(wx.ID_ANY, _t("Grant Missing Skills")) self.Bind(wx.EVT_MENU, self.grantMissingSkills, grantItem) exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills")) self.Bind(wx.EVT_MENU, self.exportSkills, exportItem) exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills (condensed)")) self.Bind(wx.EVT_MENU, self.exportSkillsCondensed, exportItem) exportItem = menu.Append(wx.ID_ANY, _t("Copy Missing Skills (EVEMon)")) self.Bind(wx.EVT_MENU, self.exportSkillsEveMon, exportItem) self.PopupMenu(menu, pos) event.Skip() def grantMissingSkills(self, evt): charID = self.getActiveCharacter() sChar = Character.getInstance() skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) for index in skillsMap: sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True) self.refreshCharacterList() def getActiveCharacter(self): selection = self.charChoice.GetCurrentSelection() return self.charChoice.GetClientData(selection) if selection != -1 else None def refreshCharacterList(self, event=None): choice = self.charChoice sChar = Character.getInstance() activeChar = self.getActiveCharacter() choice.Clear() charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name)) picked = False for char in charList: currId = choice.Append(char.name, char.ID) if char.ID == activeChar: choice.SetSelection(currId) self.charChanged(None) picked = True if not picked: charID = sChar.all5ID() self.selectChar(charID) fitID = self.mainFrame.getActiveFit() sFit = Fit.getInstance() sFit.changeChar(fitID, charID) choice.Append("\u2015 " + _t("Open Character Editor") + " \u2015", -1) self.charCache = self.charChoice.GetCurrentSelection() if event is not None: event.Skip() def refreshApi(self, event): self.btnRefresh.Enable(False) sChar = Character.getInstance() sChar.apiFetch(self.getActiveCharacter(), self.refreshAPICallback) def refreshAPICallback(self, e=None): self.btnRefresh.Enable(True) if e is None: self.refreshCharacterList() else: from gui.characterEditor import SkillFetchExceptionHandler pyfalog.warn("Error fetching skill information for character for refreshAPICallback") SkillFetchExceptionHandler(e) def charChanged(self, event): fitID = self.mainFrame.getActiveFit() charID = self.getActiveCharacter() if charID == -1: # revert to previous character self.charChoice.SetSelection(self.charCache) self.mainFrame.OnShowCharacterEditor(event) return self.toggleRefreshButton() sFit = Fit.getInstance() sFit.changeChar(fitID, charID) self.charCache = self.charChoice.GetCurrentSelection() wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=(fitID,))) def toggleRefreshButton(self): charID = self.getActiveCharacter() sChar = Character.getInstance() char = sChar.getCharacter(charID) if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.getSsoCharacter(char.ID) is not None: self.btnRefresh.Enable(True) else: self.btnRefresh.Enable(False) def selectChar(self, charID): choice = self.charChoice numItems = len(choice.GetItems()) for i in range(numItems): id_ = choice.GetClientData(i) if id_ == charID: choice.SetSelection(i) return True return False def fitChanged(self, event): """ When fit is changed, or new fit is selected """ event.Skip() activeFitID = self.mainFrame.getActiveFit() if activeFitID is not None and activeFitID not in event.fitIDs: return self.charChoice.Enable(activeFitID is not None) choice = self.charChoice sFit = Fit.getInstance() currCharID = choice.GetClientData(choice.GetCurrentSelection()) fit = sFit.getFit(activeFitID) newCharID = fit.character.ID if fit is not None else None if activeFitID is None: self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills) self.skillReqsStaticBitmap.SetToolTip(_t("No active fit")) else: sCharacter = Character.getInstance() self.reqs = sCharacter.checkRequirements(fit) sCharacter.skillReqsDict = {'charname': fit.character.name, 'skills': []} if len(self.reqs) == 0: self.needsSkills = False tip = _t("All skill prerequisites have been met") self.skillReqsStaticBitmap.SetBitmap(self.greenSkills) else: self.needsSkills = True tip = _t("Skills required:") + "\n" condensed = sFit.serviceFittingOptions["compactSkills"] if condensed: dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) for key in sorted(dict_): tip += "%s: %d\n" % (key, dict_[key][0]) else: tip += self._buildSkillsTooltip(self.reqs) self.skillReqsStaticBitmap.SetBitmap(self.redSkills) self.skillReqsStaticBitmap.SetToolTip(tip.strip()) if newCharID is None: sChar = Character.getInstance() self.selectChar(sChar.all5ID()) elif currCharID != newCharID: self.selectChar(newCharID) if not fit.calculated: self.charChanged(None) self.toggleRefreshButton() def exportSkills(self, evt): skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) list = "" for key in sorted(skillsMap): list += "%s %d\n" % (key, skillsMap[key][0]) toClipboard(list) def exportSkillsCondensed(self, evt): skillsMap = self._buildSkillsTooltipSuperCondensed(self.reqs, skillsMap={}) list = "" for key in sorted(skillsMap): list += "%s %d\n" % (key, skillsMap[key][0]) toClipboard(list) def exportSkillsEveMon(self, evt): skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) list = "" for key in sorted(skillsMap): list += "%s %s\n" % (key, roman.toRoman(skillsMap[key][0])) toClipboard(list) def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0): tip = "" sCharacter = Character.getInstance() if tabulationLevel == 0: for item, subReqs in reqs.items(): tip += "%s:\n" % item.name tip += self._buildSkillsTooltip(subReqs, item.name, 1) else: for name, info in reqs.items(): level, ID, more = info sCharacter.skillReqsDict['skills'].append({ 'item': currItem, 'skillID': ID, 'skill': name, 'level': level, 'indent': tabulationLevel, }) tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level) tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1) return tip def _buildSkillsTooltipCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None): if skillsMap is None: skillsMap = {} sCharacter = Character.getInstance() if tabulationLevel == 0: for item, subReqs in reqs.items(): skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap) else: for name, info in reqs.items(): level, ID, more = info sCharacter.skillReqsDict['skills'].append({ 'item': currItem, 'skillID': ID, 'skill': name, 'level': level, 'indent': tabulationLevel, }) if name not in skillsMap: skillsMap[name] = level, ID elif skillsMap[name][0] < level: skillsMap[name] = level, ID skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap) return skillsMap def _buildSkillsTooltipSuperCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None): allReqs = {} implicitReqs = {} def traverseReqs(itemReqs, topLevel=True): for skillName, (skillLevel, skillTypeID, subReqs) in itemReqs.items(): if (skillTypeID, skillName) not in allReqs or allReqs[(skillTypeID, skillName)] < skillLevel: allReqs[(skillTypeID, skillName)] = skillLevel if not topLevel and (skillTypeID not in implicitReqs or implicitReqs[skillTypeID] < skillLevel): implicitReqs[skillTypeID] = skillLevel traverseReqs(subReqs, topLevel=False) for item, itemReqs in reqs.items(): traverseReqs(itemReqs) newReqs = {} for (skillTypeID, skillName), skillLevel in allReqs.items(): if skillTypeID not in implicitReqs or implicitReqs[skillTypeID] < skillLevel: newReqs[skillName] = skillLevel, skillTypeID return newReqs