# ============================================================================= # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= # noinspection PyPackageRequirements import wx from logbook import Logger import gui.globalEvents as GE import gui.mainFrame from gui.bitmapLoader import BitmapLoader from gui.utils.clipboard import toClipboard from service.character import Character from service.fit import Fit pyfalog = Logger(__name__) class CharacterSelection(wx.Panel): def __init__(self, parent): self.mainFrame = gui.mainFrame.MainFrame.getInstance() wx.Panel.__init__(self, parent) mainSizer = wx.BoxSizer(wx.HORIZONTAL) self.SetSizer(mainSizer) mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3) # cache current selection to fall back in case we choose to open char editor self.charCache = None self.charChoice = wx.Choice(self) mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3) self.refreshCharacterList() self.cleanSkills = BitmapLoader.getBitmap("skill_big", "gui") self.redSkills = BitmapLoader.getBitmap("skillRed_big", "gui") self.greenSkills = BitmapLoader.getBitmap("skillGreen_big", "gui") self.refresh = BitmapLoader.getBitmap("refresh", "gui") self.needsSkills = False self.btnRefresh = wx.BitmapButton(self, wx.ID_ANY, self.refresh) size = self.btnRefresh.GetSize() self.btnRefresh.SetMinSize(size) self.btnRefresh.SetMaxSize(size) self.btnRefresh.SetToolTipString("Refresh API") self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi) self.btnRefresh.Enable(False) mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2) self.skillReqsStaticBitmap = wx.StaticBitmap(self) self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills) mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3) self.skillReqsStaticBitmap.Bind(wx.EVT_RIGHT_UP, self.OnContextMenu) self.Bind(wx.EVT_CHOICE, self.charChanged) self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList) self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged) self.SetMinSize(wx.Size(25, -1)) self.charChoice.Enable(False) def OnContextMenu(self, event): sFit = Fit.getInstance() fit = sFit.getFit(self.mainFrame.getActiveFit()) if not fit or not self.needsSkills: return pos = wx.GetMousePosition() pos = self.ScreenToClient(pos) menu = wx.Menu() grantItem = menu.Append(wx.ID_ANY, "Grant Missing Skills") self.Bind(wx.EVT_MENU, self.grantMissingSkills, grantItem) exportItem = menu.Append(wx.ID_ANY, "Export Missing Skills") self.Bind(wx.EVT_MENU, self.exportSkills, exportItem) self.PopupMenu(menu, pos) event.Skip() def grantMissingSkills(self, evt): charID = self.getActiveCharacter() sChar = Character.getInstance() skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) for index in skillsMap: sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True) self.refreshCharacterList() def getActiveCharacter(self): selection = self.charChoice.GetCurrentSelection() return self.charChoice.GetClientData(selection) if selection is not -1 else None def refreshCharacterList(self, event=None): choice = self.charChoice sChar = Character.getInstance() activeChar = self.getActiveCharacter() choice.Clear() charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name)) picked = False for char in charList: currId = choice.Append(char.name, char.ID) if char.ID == activeChar: choice.SetSelection(currId) self.charChanged(None) picked = True if not picked: charID = sChar.all5ID() self.selectChar(charID) fitID = self.mainFrame.getActiveFit() sFit = Fit.getInstance() sFit.changeChar(fitID, charID) choice.Append(u"\u2015 Open Character Editor \u2015", -1) self.charCache = self.charChoice.GetCurrentSelection() if event is not None: event.Skip() def refreshApi(self, event): self.btnRefresh.Enable(False) sChar = Character.getInstance() ID, key, charName, chars = sChar.getApiDetails(self.getActiveCharacter()) if charName: sChar.apiFetch(self.getActiveCharacter(), charName, self.refreshAPICallback) def refreshAPICallback(self, e=None): self.btnRefresh.Enable(True) if e is None: self.refreshCharacterList() else: exc_type, exc_obj, exc_trace = e pyfalog.warn("Error fetching API information for character") pyfalog.warn(exc_obj) wx.MessageBox( "Error fetching API information, please check your API details in the character editor and try again later", "Error", wx.ICON_ERROR | wx.STAY_ON_TOP) def charChanged(self, event): fitID = self.mainFrame.getActiveFit() charID = self.getActiveCharacter() sChar = Character.getInstance() if charID == -1: # revert to previous character self.charChoice.SetSelection(self.charCache) self.mainFrame.showCharacterEditor(event) return if sChar.getCharName(charID) not in ("All 0", "All 5") and sChar.apiEnabled(charID): self.btnRefresh.Enable(True) else: self.btnRefresh.Enable(False) sFit = Fit.getInstance() sFit.changeChar(fitID, charID) self.charCache = self.charChoice.GetCurrentSelection() wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID)) def selectChar(self, charID): choice = self.charChoice numItems = len(choice.GetItems()) for i in range(numItems): id_ = choice.GetClientData(i) if id_ == charID: choice.SetSelection(i) return True return False def fitChanged(self, event): """ When fit is changed, or new fit is selected """ self.charChoice.Enable(event.fitID is not None) choice = self.charChoice sFit = Fit.getInstance() currCharID = choice.GetClientData(choice.GetCurrentSelection()) fit = sFit.getFit(event.fitID) newCharID = fit.character.ID if fit is not None else None if event.fitID is None: self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills) self.skillReqsStaticBitmap.SetToolTipString("No active fit") else: sCharacter = Character.getInstance() self.reqs = sCharacter.checkRequirements(fit) sCharacter.skillReqsDict = {'charname': fit.character.name, 'skills': []} if len(self.reqs) == 0: self.needsSkills = False tip = "All skill prerequisites have been met" self.skillReqsStaticBitmap.SetBitmap(self.greenSkills) else: self.needsSkills = True tip = "Skills required:\n" condensed = sFit.serviceFittingOptions["compactSkills"] if condensed: dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) for key in sorted(dict_): tip += "%s: %d\n" % (key, dict_[key][0]) else: tip += self._buildSkillsTooltip(self.reqs) self.skillReqsStaticBitmap.SetBitmap(self.redSkills) self.skillReqsStaticBitmap.SetToolTipString(tip.strip()) if newCharID is None: sChar = Character.getInstance() self.selectChar(sChar.all5ID()) elif currCharID != newCharID: self.selectChar(newCharID) if not fit.calculated: self.charChanged(None) event.Skip() def exportSkills(self, evt): skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={}) list = "" for key in sorted(skillsMap): list += "%s %d\n" % (key, skillsMap[key][0]) toClipboard(list) def _buildSkillsTooltip(self, reqs, currItem="", tabulationLevel=0): tip = "" sCharacter = Character.getInstance() if tabulationLevel == 0: for item, subReqs in reqs.iteritems(): tip += "%s:\n" % item.name tip += self._buildSkillsTooltip(subReqs, item.name, 1) else: for name, info in reqs.iteritems(): level, ID, more = info sCharacter.skillReqsDict['skills'].append({ 'item': currItem, 'skillID': ID, 'skill': name, 'level': level, 'indent': tabulationLevel, }) tip += "%s%s: %d\n" % (" " * tabulationLevel, name, level) tip += self._buildSkillsTooltip(more, currItem, tabulationLevel + 1) return tip def _buildSkillsTooltipCondensed(self, reqs, currItem="", tabulationLevel=0, skillsMap=None): if skillsMap is None: skillsMap = {} sCharacter = Character.getInstance() if tabulationLevel == 0: for item, subReqs in reqs.iteritems(): skillsMap = self._buildSkillsTooltipCondensed(subReqs, item.name, 1, skillsMap) sorted(skillsMap, key=skillsMap.get) else: for name, info in reqs.iteritems(): level, ID, more = info sCharacter.skillReqsDict['skills'].append({ 'item': currItem, 'skillID': ID, 'skill': name, 'level': level, 'indent': tabulationLevel, }) if name not in skillsMap: skillsMap[name] = level, ID elif skillsMap[name][0] < level: skillsMap[name] = level, ID skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap) return skillsMap