import wx from logbook import Logger from service.fit import Fit pyfalog = Logger(__name__) class CalcToggleFighterAbilityStatesCommand(wx.Command): def __init__(self, fitID, projected, mainPosition, positions, effectID, forceStates=None): wx.Command.__init__(self, True, 'Toggle Fighter Ability States') self.fitID = fitID self.projected = projected self.mainPosition = mainPosition self.positions = positions self.effectID = effectID self.forceStates = forceStates self.savedStates = None def Do(self): pyfalog.debug('Doing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID)) fit = Fit.getInstance().getFit(self.fitID) container = fit.projectedFighters if self.projected else fit.fighters positions = self.positions[:] if self.mainPosition not in positions: positions.append(self.mainPosition) savedStates = {} for position in positions: fighter = container[position] ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None) if ability is None: continue savedStates[position] = ability.active if len(savedStates) > 0: self.savedStates = savedStates mainFighter = container[self.mainPosition] mainAbility = next((fa for fa in mainFighter.abilities if fa.effectID == self.effectID), None) changes = False if self.forceStates is not None: for position, state in self.forceStates.items(): fighter = container[position] ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None) if ability is None: continue changes = True if ability.active is not state: ability.active = state elif mainAbility is None: pyfalog.warning('Unable to find main fighter ability') return False elif mainAbility.active: for position in positions: fighter = container[position] ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None) if ability is None: continue if ability.active: changes = True ability.active = False else: for position in positions: fighter = container[position] ability = next((fa for fa in fighter.abilities if fa.effectID == self.effectID), None) if ability is None: continue if not ability.active: changes = True ability.active = True return changes def Undo(self): pyfalog.debug('Undoing toggling of fighter ability {} state at position {}/{} for fit {}'.format(self.effectID, self.mainPosition, self.positions, self.fitID)) cmd = CalcToggleFighterAbilityStatesCommand( fitID=self.fitID, projected=self.projected, mainPosition=self.mainPosition, positions=self.positions, effectID=self.effectID, forceStates=self.savedStates) return cmd.Do()