# shipBonusSPTFalloffMF2 # # Used by: # Ship: Rifter type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Minmatar Frigate").level fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"), "falloff", ship.getModifiedItemAttr("shipBonusMF2") * level)