# invtypes

typeName: 'Construct' Duvolle Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: 'Construct' Wiyrkomi Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.

Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: 'Construct' Viziam Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.

Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: 'Construct' Boundless Heavy Machine Gun
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: 'Pyrus' Assault Rifle
description:
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.


typeName: Armor Fitting Optimization
description:
Basic understanding of module resource management.

5% reduction to PG usage of vehicle armor modules per level.


typeName: Large Railgun Operation
description:
Skill at operating large railgun turrets.

Unlocks access to standard large railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Railgun Operation
description:
Skill at operating small railgun turrets.

Unlocks access to standard small railguns at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Small Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small blasters per level.


typeName: Small Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small blaster maximum ammunition capacity per level.


typeName: Small Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small missile launchers per level.


typeName: Small Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small missile launcher maximum ammunition capacity per level.


typeName: Small Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of small railguns per level.


typeName: Small Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to small railgun maximum ammunition capacity per level.


typeName: Small Railgun Proficiency
description:
Advanced skill at operating small railgun turrets.

+10% to small railgun rotation speed per level.


typeName: Large Railgun Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large railgun maximum ammunition capacity per level.


typeName: Large Railgun Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large railguns per level.


typeName: Large Railgun Proficiency
description:
Advanced skill at operating large railgun turrets.

+10% to large railgun rotation speed per level.


typeName: Large Blaster Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large blasters per level.


typeName: Large Blaster Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large blaster maximum ammunition capacity per level.


typeName: Large Missile Launcher Fitting Optimization
description:
Advanced skill at turret resource management.

3% reduction to PG/CPU usage of large missile launchers per level.


typeName: Large Missile Launcher Ammo Capacity
description:
Skill at turret ammunition management.

+5% to large missile launcher maximum ammunition capacity per level.


typeName: Large Turret Operation
description:
Basic understanding of large turret operation.

Unlocks the ability to use large blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of large turrets per level.


typeName: Small Turret Operation
description:
Basic understanding of small turret operation.

Unlocks the ability to use small blaster, railgun and missile launcher turrets. 2% reduction to PG/CPU usage of small turrets per level.


typeName: Damage Amplifier Fitting Optimization
description:
Basic understanding of module resource management.

3% reduction to PG/CPU usage of vehicle damage amplifier modules per level.


typeName: Passive Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Flying Scotsman' Assault ck.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Hellmar' Sentinel ak.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: 'Remnant IX' Logistics mk.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Wolfman' Assault A/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Rattati' Assault G/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Praetorian VII' Madrugar
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 


typeName: 'Nullarbor' Myron
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.


typeName: 'Greyscale' Saga
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.


typeName: 'Origin' Logistics M-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Cloak Field
description:
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. 

While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.


typeName: Faction Booster Amarr (1-Day)
description:
Faction boosters are biometric identification chips issued by major factions throughout New Eden. Once activated they uniquely identify the user as a supporter of the issuing faction. Corporations operating on behalf of the faction will then be authorized to increase rewards to that individual.


typeName: State Wiyrkomi Specialist Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.
 
Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: Federation Duvolle Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.

Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: Assault Dropships
description:
Skill at operating Assault Dropships.

Unlocks Assault Dropships of all races. +2% to small turret damage per level.


typeName: Imperial Basic CPU Upgrade
description:
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Recharger
description:
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: State Basic Shield Regulator
description:
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Commando C-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando G-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Commando M-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user.

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Cloak Field Operation
description:
Skill at using cloak fields.

Unlocks access to standard cloak fields at lvl.1; advanced at lvl.3; prototype at lvl.5.


# invtraits

bonusText:
· Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor


bonusText:
· Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


