# dgmeffects

effectName: turretFitted
description:
This is just a test. Ehmm. If your'e reading this in an error message, your ship probably doesn't have any turret slot left.


effectName: electronicAttributeModifyOnline
description:
Modifies the targeting range of a ship and also the maximum number of targets that its electronics can lock and also how long it takes to lock targets.


effectName: turretWeaponRangeTrackingSpeedMultiplyTarget
description:
Modifies maximum turret weapon range and tracking speed on the active target for the length of the duration.


description: Automatically generated effect
effectName:
largeHybridTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringLargeHybridTurret


description: Automatically generated effect
effectName:
mediumEnergyTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringMediumEnergyTurret


description: Automatically generated effect
effectName:
mediumHybridTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringMediumHybridTurret


description: Automatically generated effect
effectName:
mediumProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringMediumProjectileTurret


description: Automatically generated effect
effectName:
largeEnergyTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringLargeEnergyTurret


description: Automatically generated effect
effectName:
smallEnergyTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringSmallEnergyTurret


description: Automatically generated effect
effectName:
smallHybridTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringSmallHybridTurret


description: Automatically generated effect
effectName:
smallProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringSmallProjectileTurret


description: Automatically generated effect
effectName:
energyEmmisionSystemsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringEnergyEmmisionSystems


description: Automatically generated effect
effectName:
highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering


description: Automatically generated effect
effectName:
shieldEmmisionSystemsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringShieldEmmisionSystems


description: Automatically generated effect
effectName:
largeProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringLargeProjectileTurret


description: Automatically generated effect
effectName:
missileLauncherOperationSpeedBonusPostPercentSpeedLocationShipModulesRequiringMissileLauncherOperation


description: Automatically generated effect
effectName:
missileBombardmentMaxFlightTimeBonusPostPercentExplosionDelayOwnerCharModulesRequiringMissileLauncherOperation


description: Automatically generated effect
effectName:
remoteArmorSystemsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringRemoteArmorSystems


effectName: triageModeEffectWithoutECMBurst
description:
Boost armor/shield logistics and tank, sensor boost, disallow EW, reduce max active drones and force the ship to sit down.


effectName: targetTurretWeaponMaxRangeAndTrackingSpeedBonusHostile
description:
Modifies maximum turret weapon range and tracking speed on the active target for the length of the duration. Both modifiers are percentage based.


effectName: targetGunneryMaxRangeAndTrackingSpeedAndFalloffBonusHostile
description:
Modifies maximum turret weapon range, tracking speed and falloff on the active target for the length of the duration. Both modifiers are percentage based.


effectName: turretWeaponRangeFalloffTrackingSpeedMultiplyTargetHostile
description:
Modifies maximum turret weapon range tracking speed and falloff on the active target for the length of the duration.


effectName: targetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance
description:
Modifies maximum turret weapon range, falloff and tracking speed on the active target for the length of the duration. All modifiers are percentage based.


effectName: NPCGroupShieldAssist
description:
NPC gang assist module which increases all shield resistances. Uses the entityGroupShieldResistanceBonus to determine the amount.


effectName: NPCGroupSpeedAssist
description:
Increases the speed and MWD speed of the NPCs in the group. entityGroupSpeedBonus determines how much.


effectName: OffensiveDefensiveReduction
description:
combines the following effects systemArmorEmResistance, systemArmorExplosiveResistance, systemArmorKineticResistance, systemArmorThermalResistance, systemShieldEmResistance, systemShieldExplosiveResistance, systemShieldKineticResistance, systemShieldThermalResistance, systemEffectDamageDrones, systemEffectDamageExplosiveMissiles, systemEffectDamageKineticMissiles, systemEffectDamageThermalMissiles, systemEffectDamageEmMissiles, systemEffectDamageGunnery, systemEffectDamageEmSmartbombs, systemEffectDamageExplosiveSmartbombs, systemEffectDamageKineticSmartbombs, systemEffectDamageThermalSmartbombs


# icons

iconFile:
res:/Texture/Landmark/amarr.jpg                                                                     


iconFile:
res:/Texture/Landmark/minmatar.jpg                                                                  


iconFile:
res:/Texture/Landmark/caldari.jpg                                                                   


iconFile:
res:/Texture/Landmark/galente.jpg                                                                   


iconFile:
res:/Texture/Landmark/jove.jpg                                                                      


iconFile:
res:/Texture/Landmark/khanidkingdom.jpg                                                             


iconFile:
res:/Texture/Landmark/Curse.jpg                                                                     


iconFile:
res:/Texture/Landmark/outerring.jpg                                                                 


iconFile:
res:/Texture/Landmark/stain.jpg                                                                     


iconFile:
res:/Texture/Landmark/venal.jpg                                                                     


iconFile:
res:/Texture/Landmark/pointofnoreturn.jpg                                                           


iconFile:
res:/Texture/Landmark/ginnungagap.jpg                                                               


iconFile:
res:/Texture/Landmark/golgothanfields.jpg                                                           


iconFile:
res:/Texture/Landmark/myridianstrip.jpg                                                             


iconFile:
res:/Texture/Landmark/A33colonialruins.jpg                                                          


iconFile:
res:/Texture/Landmark/serpentscoil.jpg                                                              


iconFile:
res:/Texture/Landmark/traumark.jpg                                                                  


iconFile:
res:/Texture/Landmark/cityofgod.jpg                                                                 


iconFile:
res:/UI/Asset/mannequin/Female_hair_Hair_CurlyShoulderLength_01_Types_hair_curlyshoulderlength_01.png


iconFile:
res:/UI/Asset/mannequin/Female_Accessories_Glasses_Monocle_F_T02_Types_Monocle_F_T02_black_right.png


# dgmattribs

attributeName: ammoLoaded
displayName: Default ammo loaded
description:
A temporary attribute for projectile/hybrid weapons to indicate which charges they have loaded when created in newbie ships ala ammo.


attributeName: moduleSize
description:
The size of the module, 1 = small, 2 = medium, 3 = large.  Used for turrets and projectile weapons but will work for any module that defines it.


attributeName: uniformity
description:
This number is deducted from the %chance of the seeping to armor, to slow seep of damage through shield.


attributeName: maxLockedTargets
displayName: Max Locked Targets
description:
Maximum number of locked targets that the character or their ships electronics can handle at any given time.  Both have individual limits which apply separately.


attributeName: charismaSkillTrainingTimeMultiplierBonus
description:
Bonus or penalty to the percentage time it takes to train skills with Charisma as the primary attribute.


attributeName: intelligenceSkillTrainingTimeMultiplierBonus
description:
Bonus or penalty to the percentage time it takes to train skills with Intelligence as the primary attribute.


attributeName: memorySkillTrainingTimeMultiplierBonus
description:
Bonus or penalty to the percentage time it takes to train skills with Memory as the primary attribute.


attributeName: perceptionSkillTrainingTimeMultiplierBonus
description:
Bonus or penalty to the percentage time it takes to train skills with Perception as the primary attribute.


attributeName: willpowerSkillTrainingTimeMultiplierBonus
description:
Bonus or penalty to the percentage time it takes to train skills with Willpower as the primary attribute.


attributeName: entityLootValueMin
description:
The minimum value of any given unit of loot dropped by this entity.  Not the minimum value of all the loot, but of any given item dropped.


attributeName: entityLootValueMax
description:
The maximum value of any loot dropped by this entity.  Thats for each unit of any given item of loot, not for the total value of all items of loot dropped.


attributeName: entitySecurityStatusKillBonus
displayName: Security Status Kill Amount
description:
How much security status is modified by for killing this entity.  Depending on the entity, this may be a positive or negative amount.


attributeName: entityReactionFactor
description:
The chance of an entity attacking the same person as its group members.  Scales delay in joining in on fights too.


attributeName: shieldUniformity
displayName: Shield Uniformity
description:
DO NOT MESS WITH This number is deducted from the %chance of the seeping to armor, to slow seep of damage through shield.


attributeName: Inertia
description:
Inertia is a basic multiplier of agility and the mass of the ship, it determines how fast the ship can accelerate and how fast it can fly when orbiting.


attributeName: optimalSigRadius
displayName: Signature Resolution
description:
Prefered target signature. The base signature radius at which the turret's tracking speed is rated. 


attributeName: massLimit
displayName: capacityLimit
description:
Determines the maximum weight of a ship that, ships that are to heavy get denied of service by this attribute


attributeName: moduleReactivationDelay
displayName: Reactivation Delay
description:
Amount of time that has to be waited after the deactivation of this module until it can be reactivated.


attributeName: consumptionQuantity
displayName: Consumption Quantity
description:
The amount of the given resource type needed to be consumed for each activation cycle of this structure.


attributeName: maxOperationalUsers
displayName: Maximum Concurrent Operational Users
description:
The maximum number of users that can be present within the operational range of the structure for it to be capable of operation.


attributeName: operationalDuration
displayName: Operational Duration
description:
The amount of time that is taken to refine the ore into the end product.  The structure is busy for the length of this process.


attributeName: deadspaceUnsafe
description:
Modules with this attribute set to 1 can not be used in deadspace. Modules with this attribute set to 2 can not be used in deadspace even where "disableModuleBlocking" is selected


attributeName: ewTargetJam
description:
Used for target jam effects to reduce max locked targets of victem to a negative value to ensure the victem looses its targets, use extreme value


attributeName: agentAutoPopupRange
displayName: Agent Auto Popup Range
description:
If the player comes within this range of this agent-in-space, an automatic communication window popup will occur.


attributeName: disallowAssistance
displayName: Disallows Assistance
description:
If this module is in use and this attribute is 1, then assistance modules cannot be used on the ship.


attributeName: disallowOffensiveModifiers
displayName: Disallows Offensive Modifiers
description:
If this module is in use and this attribute is 1, then offensive modules cannot be used on the ship if they apply modifiers for the duration of their effect. If this is put on a ship or NPC with value of 1, then the ship or NPC are immune to offensive modifiers (target jamming, tracking disruption etc.)


attributeName: disallowEarlyDeactivation
description:
Signifies that this module if activated, will prevent ejection from the ship it is fitted to and extend the log out ship removal timer.


attributeName: allowsCloneJumpsWhenActive
description:
If this module is active and the ship supports it, the ship can serve as a destination for clone jumps.


attributeName: canReceiveCloneJumps
description:
Defines whether a ship has the functionality to allow it to receive clone jumps and host jump clones.


attributeName: anchoringRequiresSovereignty
description:
Whether the structure requires the anchorers alliance to hold sovereignty in the system for it to be anchorable.  Only enforced if the security level is 0.4 or less.


attributeName: missileNeverDoesDamage
description:
If present on a type which is used like a missile, signifies that it should never do damage (whether it has any to do or not).


attributeName: hasFuelCargo
description:
Module consumption mechanic uses fuel cargo. Ships that have this with value of 1 can have fuel cargo. Need fuelCargoCapacity set as well.


attributeName: maxScanGroups
description:
Max groups that a character can scan for with probes. Default is 0 and max groups will be 5 with a single skill adding 1 per skill level.


attributeName: entityMaxVelocitySignatureRadiusMultiplier
description:
Used to increase signature radius of entity when it activates Max Velocity. Used to fake MWD sig radius increase.


attributeName: scanFrequencyResult
description:
Used for the scan frequency probe to give results on scan strength types instead of location. 0 = false, 1 = true


attributeName: explosionDelayWreck
description:
The amount of milliseconds before the wreck dissapears. Note: this only applies to NPC wrecks or empty player wrecks.


attributeName: controlTowerMinimumDistance
displayName: Minimum Anchoring Distance From Starbase Shield
description:
Minimum distance where a starbase structure can be anchored at from the control tower shield extremity in meters.


attributeName: posPlayerControlStructure
displayName: Player Controllable
description:
If a starbase structure has this attribute = 1 then it can be controlled by owners with infrastructure tactical officer skill and corp role.


attributeName: structureArmorBoostValue
displayName: Armor Boost Value
description:
Value modified by remote starbase structure repair effects (should be 0 unless the structure repairs itself)


attributeName: onliningRequiresSovereigntyLevel
displayName: Required Sovereignty Level
description:
Whether the structure requires the onliner's alliance to hold sovereignty in the system for it to be onlineable.


attributeName: posAnchoredPerSolarSystemAmount
displayName: Max anchoring amount per solar system
description:
How many structures in this group can be anchored for the same alliance per solar system.  0 means there is no limit.


attributeName: capacitySecondary
displayName: Strontium Bay
description:
Secondary cargo space allowed, meant to supplement capacity. This is currently used exclusively for Strontium storage on starbases.


attributeName: droneBandwidthMultiplier
description:
Multiplier on droneBandwidth. The default value should be 0 to ensure that CONCORD NPCs can set the bandwidth of a target ship to 0.


attributeName: jumpClonesLeft
displayName: Unused Clone Vats
description:
The remaining number of unused clone vats on the ship that are available for installation of jump clones.


attributeName: rangeFactor
displayName: Scan Range Increment Factor
description:
This is the multiplier/divisor for probe range increases and associated values under the revised probing system


attributeName: AI_ShouldUseEvasiveManeuver
displayName: Evasive Maneuver Level
description:
The evasive maneuver level of the type. this will control what types of evasive maneuvers a NPC ship will use.


attributeName: npcAssistanceProirity
displayName: Assistance priority
description:
This tis the priority for assisting this npc, higher the number the mor priority this npc has to be repaired and boosted.


attributeName: npcRemoteArmorRepairThreshold
displayName: repair threshold
description:
the amount of damage tot he total armor HPO that has been done before they begin remote repairing that target.


attributeName: specialTutorialLootRespawnTime
description:
The number of milliseconds before the container replenishes the loot inside itself. This special tutorial attribute will allow re-spawning of items in distribution dungeons bypassing restrictions present. 10 second minimum (10000 ms).


attributeName: onliningRequiresSovUpgrade1
displayName: Onlining Requires Infrastructure Upgrade
description:
This attribute specifies a typeID which must be active in an IH for the given structure to be onlined


attributeName: sovBillSystemCost
displayName: Daily Upkeep Cost
description:
The sum of this attribute on the claim markers, Infrastructure hub, and each upgrade is the systems base cost. 


attributeName: AI_ShouldUseTargetSwitching
displayName: Threat Target Switch
description:
This controls how L1 AI target switches
When disabled AI_ChanceToNotTargetSwitch, AI_ShouldUseEffectMultiplier, and AI_ShouldUseSignatureRadius are disabled also.


attributeName: AI_ChanceToNotTargetSwitch
displayName: Chance to not change targets
description:
A percentage chance to not change targets 0.0 - 1.0. 1.0 they will never change targets 0.0 they will always change targets


attributeName: AI_PreferredSignatureRadius
displayName: Preferred Signature Radius
description:
The Preferred signature radius for attack. If it is 0 or below it uses the ships signature radius instead.


attributeName: entityRemoteECMMinDuration
displayName: NPC Remote ECM Minimum Duration
description:
Lower cap, so even if more players are added to the bubble remote ECM duration will not go below this value


attributeName: entityGroupShieldResistanceBonus
displayName: NPC group shield resistance bonus
description:
Bonus applied to all NPCs in the same group. Used by the NPCGroupShieldAssist effect. Negative values is a bonus so e.g. -20 is a 20% bonus


attributeName: entityGroupSpeedBonus
description:
amount of speed increase by NPCGroupSpeedAssist effect. Negative values is a bonus so e.g. -20 is a 20% bonus


attributeName: entityGroupPropJamBonus
displayName: NPC group propulsion jamming bonus
description:
Amount of propulsion jamming assist. Used by NPCGroupPropJamAssist. Negative values is a bonus so e.g. -20 is a 20% bonus


attributeName: entityGroupArmorResistanceBonus
displayName: NPC group armor resistance bonus
description:
Amount of armor resistance bonus. Used by NPCGroupArmorAssist. Negative values is a bonus so e.g. -20 is a 20% bonus


attributeName: entityOverviewShipGroupId
description:
This attribute is used on entities to link them to a player ship group. This is then used to determine which overview icon they should get, among other things


attributeName: typeColorScheme
displayName: Color Scheme
description:
The value of this attribute is a graphicsID which controls the color scheme of this type. It is used to apply said color scheme to items of other types whose gfx representation is tied in with the attribute holder. Example: Turrets on ships.


attributeName: clothingAlsoCoversCategory
displayName: Doesn´t require clothing type
description:
This item of clothing covers multiple areas of the body, so the category of clothes specified by this attribute is no longer mandatory


attributeName: disallowAgainstEwImmuneTarget
displayName: Disallow against EW-immune target
description:
When set to non-zero on a module with an assistance effect, the module cannot be activated against a target that has a positive disallowOffensiveModifiers attribute


attributeName: titanBonusScalingRadius
displayName: Turret Damage Scaling Radius
description:
This attribute is used by the effect which sets titans' turrets to reduce damage below a certain target signature radius.


attributeName: orbitalStrikeDamage
displayName: Orbital Strike Damage
description:
A scaling factor used by DUST to determine how much damage a single shot from an orbital strike does.


attributeName: canBeJettisoned
displayName: Can Be Jettisoned
description:
This attribute is not needed by default. You only need to add it if you want to stop something from being jettisoned.

The primary case for this was Station Containers.

0 = Cannot be jettisoned.
1 = Can be jettisoned.


attributeName: defaultJunkLootTypeID
description:
Default junk loot to spawn into a mini container that does not contain anything fancy from a loot table.


attributeName: spewContainerLifeExtension
description:
If present, will add the given value to the automatic computed lifetime of MiniContainers with regards to the time required to take them and the amount of containers scattered out into space.


# invcategories

categoryName: Apparel
description:
1. clothing, especially outerwear; garments; attire; raiment.
2. anything that decorates or covers.
3. superficial appearance; aspect; guise. 


categoryName: Orbitals
description:
Anchorable/Onlinable objects that operate similar to POS/SOV structures, but do not link to towers or sovereignty. Each class of orbital defines its own valid anchoring locations via Python code.


# invmarketgroups

marketGroupName: Probes
description:
Scan Probes scanning down things in space, survey probes for analysing moons and warp disrupt probes used by interdictors.


marketGroupName: Ship Modifications
description:
Rigs and subsystems that alter a starship's attributes in such a way as to make it more effective in a focused role.


marketGroupName: Booster
description:
Synthetic compounds designed to push you beyond the edge of your capabilities... at a cost, of course. 


marketGroupName: Extra Large
description:
Faction issue frequenzy crystals for use with dreadnought-sized lasers and stationary defense systems.


marketGroupName: Gas Clouds & Boosters
description:
Voluminous clouds of various gases, found in space, that can be extracted and used in the manufacturing of biochemical boosters.


marketGroupName: Rogue Drone Components
description:
Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance.


marketGroupName: Expanded Cargoholds
description:
The extra bulk this expansion adds to a starship reduces its speed, but gives it more room to store cargo.


marketGroupName: Advanced Battlecruisers
description:
Advanced battlecruisers make use of advanced technology for maximum effectiveness in a certain role.


marketGroupName: Advanced Battleships
description:
By focusing the design down to a single purpose, these battleships excel at their designated tasks like no other starship can.


marketGroupName: Industrial Ships
description:
Without industrial ships and their massive cargo bays, all interstellar trade would grind to a halt.


marketGroupName: Accessories
description:
Apparel items that supplement an outfit by adding style and class. Some accessories can have functionality. 


marketGroupName: Eyewear
description:
Eyewear is almost exclusively used for vanity purposes given advances in modern cyberware that renders externally mounted hardware obsolete.  


marketGroupName: Orbital Infrastructure
description:
Space structures that are deployed around planets in order to tighten a corporations control of that planet.


marketGroupName: Augmentations
description:
Augmentations designed to increase cognitive ability allowing temporary usage of certain skills or increased skill point accrual.


marketGroupName: Dropsuits
description:
Infantry dropsuits designed to protect and sustain the wearer in even the harshest environments. Different dropsuit classifications offer specific bonuses to speed, mobility, defense and configurability.


marketGroupName: Turrets
description:
Turrets are interchangeable weapons fitted to vehicle hardpoints. Turrets are available in large and small sizes.


marketGroupName: Vehicles
description:
Ground and aerial vehicles for increased firepower and improved combat effectiveness; the backbone of any planetary conquest.


marketGroupName: Dropsuit Modules
description:
Modules are interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit they are fitted to.


marketGroupName: Vehicle Modules
description:
Modules are interchangeable hardware components that enhance or otherwise alter the functionality of the vehicle they are fitted to.


marketGroupName: Heavy
description:
Heavy duty shield extenders add a large amount of shield hit points at the cost of increased CPU and power grid usage.


marketGroupName: Light
description:
Lightweight shield extenders add a moderate amount of shield hit points with less cost to CPU and power grid usage.


marketGroupName: Enforcer
description:
Optimized for ranged combat, the Enforcer can bombard far away targets, but is susceptible at close-range 


marketGroupName: Featured fits
description:
Pre-packaged, ready to deploy dropsuit fittings: The answer to any battlefield problem you may encounter.


# invgroups

groupName: Titan
description:
The collective name for these behemoths is Titans, the largest spacefaring vessels ever constructed. The sheer cost in resources, manpower and time, as well as the necessary technological knowledge, makes construction of a Titan-class vessel a venture only empires can usually fathom. Some of these mammoth vessels have taken decades to assemble. Many are over a century old themselves, and the three mammoth Jovian motherships, the first Titans, have origins pre-dating modern space travel. They are


groupName: Damage Control
description:
Reinforcement are modules that increase the "armorHP" of some module group or specific module type. It typically only defines a passive effect.


groupName: Capacitor Battery
description:
Supplement the ships built-in power battery and provides defense against enemy energy leech and energy neutralizer effects.


groupName: Capacitor Booster
description:
In times of danger and need, being able to boost your power supply can save your skin.  Don't leave home without one of these.  And don't forget to feed it.


groupName: Sentry Gun
description:
Protecting the weak and upholding the law, these shining examples of fabrication maintain the peace.


groupName: Rogue Drone
description:
These drones can be found by wrecks, mineral deposits and various other hang-outs for junk metal gone bad.


groupName: Miscellaneous
description:
Miscellaneos special mission items that should not be on the market and not available from random missions.


groupName: Landmark
description:
Landmarks are used on the map for locations that are not physical objects neccesarily, such as important areas and regions, political borders and so on.


groupName: Anti Cloaking Pulse
description:
Broadcast a signal in all directions within a limited range that cause all the cloaked objects within it to decloak.


groupName: Empire Insignia Drops
description:
The insignia drops are implemented to replace the "bounty" feature for Empire mission drones, such as Navy ships.  Insignias are traded in to agents for money (will be implemented in Shiva).


groupName: Acceleration Gate Keys
description:
Contains keys, passcards, cyphers and other objects required to open locked acceleration gates in deadspace complexes.


groupName: Freight Container
description:
Freight Containers are commonly used in Freighter-class ships to accomodate their massive cargobays.


groupName: Lease
description:
Each 'Starbase Code Cycle' equals 1 hour of operation of a control tower in the sovereign space of the entity that issued the code. If no Starbase Code Cycle is available during a Control Tower consumption cycle, it should be considered as it has no fuel and therefore offlined.


groupName: Mission Generic Battleships
description:
Remnants of the "Mission Drones" and "Faction Drones" groups. Contains NPC's that do not fall under other categories. Holds Battleship sized entities.


groupName: Mission Generic Cruisers
description:
Remnants of the "Mission Drones" and "Faction Drones" groups. Contains NPC's that do not fall under other categories. Holds Cruiser sized entities.


groupName: Mission Generic Frigates
description:
Remnants of the "Mission Drones" and "Faction Drones" groups. Contains NPC's that do not fall under other categories. Holds Frigate sized NPC's


groupName: Mission Generic Battle Cruisers
description:
Remnants of the "Mission Drones" and "Faction Drones" groups. Contains NPC's that do not fall under other categories. Holds Battle Cruiser sized entities.


groupName: Mission Generic Destroyers
description:
Remnants of the "Mission Drones" and "Faction Drones" groups. Contains NPC's that do not fall under other categories. Holds Destroyer sized entities.


groupName: Mission Container
description:
Containers that can be deployed in dungeons and accept items to be placed into them. Can have triggers that check if specific item is placed in it (for mission completion for instance).


groupName: Deadspace Sleeper Awakened Sentinel
description:
Sleeper medium NPCs for the Apocrypha expansion encountered in the most difficutly wormhole systems.


groupName: Deadspace Sleeper Sleepless Defender
description:
Sleeper large NPCs for the Apocrypha expansion encountered in the medium difficutly wormhole systems.


groupName: Deadspace Sleeper Sleepless Patroller
description:
Sleeper large NPCs for the Apocrypha expansion encountered in the easiest difficulty wormhole systems.


groupName: Deadspace Sleeper Awakened Defender
description:
Sleeper medium NPCs for the Apocrypha expansion encountered in the average difficutly wormhole systems.


groupName: Deadspace Sleeper Awakened Patroller
description:
Sleeper medium NPCs for the Apocrypha expansion encountered in the easiest difficutly wormhole systems.


groupName: Deadspace Sleeper Emergent Defender
description:
Sleeper small NPCs for the Apocrypha expansion encountered in the medium difficulty wormhole systems.


groupName: Deadspace Sleeper Emergent Patroller
description:
Sleeper small NPCs for the Apocrypha expansion encountered in the easiest difficutly wormhole systems.


groupName: Incursion Sansha's Nation Capital
description:
Sansha's Nation frigate NPCs encountered in the Invasion feature (winter 2010) in Headquarters systems.


groupName: MaterialZone
description:
An area of a wall that can have its textures change to deliver different wall patterns and bounced color into the room.


groupName: DetailMesh
description:
This is the art you see in the customizable for that chunk of wall and may be swapped out with other chunks of wall that change the look of the space but NOT the function in terms of collision, pathing, and the Target Mesh.


# invtypes

typeName: Plagioclase
description:
Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.


typeName: Spodumain
description:
Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. 


typeName: Kernite
description:
Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.


typeName: Hedbergite
description:
Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 500 ore units are needed to refine it.


typeName: Arkonor
description:
The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.


typeName: Tritanium
description:
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.


typeName: Pyerite
description:
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.


typeName: Mexallon
description:
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.


typeName: Isogen
description:
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. 


typeName: Nocxium
description:
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.


typeName: Zydrine
description:
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.


typeName: Megacyte
description:
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. 


typeName: Spiced Wine
description:
Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.


typeName: Antibiotics
description:
Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.


typeName: Enriched Uranium
description:
Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity.  Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.


typeName: Frozen Plant Seeds
description:
Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet.


typeName: Carbonized Lead S
description:
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 

60% increased optimal range.
5% increased tracking speed.


typeName: Nuclear S
description:
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Proton S
description:
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Depleted Uranium S
description:
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 

20% tracking speed bonus.


typeName: Titanium Sabot S
description:
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Fusion S
description:
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Phased Plasma S
description:
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: EMP S
description:
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Carbonized Lead M
description:
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Nuclear M
description:
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Proton M
description:
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Depleted Uranium M
description:
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: Titanium Sabot M
description:
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Fusion M
description:
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Phased Plasma M
description:
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: EMP M
description:
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Carbonized Lead L
description:
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Nuclear L
description:
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Proton L
description:
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Depleted Uranium L
description:
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: Titanium Sabot L
description:
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Fusion L
description:
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Phased Plasma L
description:
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: EMP L
description:
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Mjolnir Cruise Missile
description:
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.


typeName: Scourge Cruise Missile
description:
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.


typeName: Inferno Cruise Missile
description:
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.


typeName: Nova Cruise Missile
description:
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.


typeName: Nova Heavy Missile
description:
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.


typeName: Mjolnir Heavy Missile
description:
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.


typeName: Inferno Heavy Missile
description:
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.


typeName: Scourge Heavy Missile
description:
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.


typeName: Scourge Light Missile
description:
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.


typeName: Inferno Light Missile
description:
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.


typeName: Mjolnir Light Missile
description:
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.


typeName: Nova Light Missile
description:
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.


typeName: Iron Charge S
description:
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% decreased capacitor need.


typeName: Tungsten Charge S
description:
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

40% increased optimal range.
27% reduced capacitor need.


typeName: Iridium Charge S
description:
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

20% increased optimal range.
24% reduced capacitor need.


typeName: Lead Charge S
description:
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Thorium Charge S
description:
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

12.5% reduced optimal range.
40% reduced capacitor need.


typeName: Uranium Charge S
description:
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

25% reduced optimal range.
8% reduced capacitor need.


typeName: Plutonium Charge S
description:
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

37.5% reduced optimal range.
5% reduced capacitor need.


typeName: Antimatter Charge S
description:
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced optimal range.


typeName: Radio S
description:
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

60% increased optimal range.
15% reduced capacitor need.


typeName: Microwave S
description:
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.

40% increased optimal range.
25% reduced capacitor need.


typeName: Infrared S
description:
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.

20% increased optimal range.
35% reduced capacitor need.


typeName: Standard S
description:
Modulates the beam of a laser weapon into the visible light spectrum. 

45% reduced capacitor need.


typeName: Ultraviolet S
description:
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Xray S
description:
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Gamma S
description:
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Multifrequency S
description:
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.

With shorter range, Thermal damage increases and the overall damage output is increased.

50% reduced optimal range.


typeName: Microwave M
description:
Modulates the beam of a laser weapon into the microwave frequencies. Improved range.

40% increased optimal range.
25% reduced capacitor need.


typeName: Infrared M
description:
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.

20% increased optimal range.
35% reduced capacitor need.


typeName: Standard M
description:
Modulates the beam of a laser weapon into the visible light spectrum.

45% reduced capacitor need.


typeName: Ultraviolet M
description:
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Xray M
description:
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Gamma M
description:
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Heavy Defender Missile I
description:
Defensive missile used to destroy incoming missiles.

Note: This missile fits into heavy missile launchers.


typeName: Scourge Torpedo
description:
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.


typeName: 1MN Microwarpdrive I
description:
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Frigate class module


typeName: 1MN Afterburner II
description:
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Frigate class module


typeName: Ship Scanner I
description:
Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.


typeName: Warp Scrambler I
description:
Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive.


typeName: Gatling Pulse Laser I
description:
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Light Pulse Laser I
description:
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Light Beam Laser I
description:
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Small Focused Pulse Laser I
description:
A high-powered pulse laser. Good for short to medium range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Small Focused Beam Laser I
description:
A high-powered beam laser. Good for medium range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Quad Light Beam Laser I
description:
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Focused Medium Pulse Laser I
description:
A high-energy, concentrated laser designed for short to medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Focused Medium Beam Laser I
description:
A high-energy, concentrated laser designed for medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Heavy Pulse Laser I
description:
A heavy laser designed for short to medium range engagements. Delivers powerful damage. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Heavy Beam Laser I
description:
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Heavy Pulse Laser I
description:
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Heavy Beam Laser I
description:
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Mega Pulse Laser I
description:
A super-heavy pulse laser designed for medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Mega Beam Laser I
description:
A super-heavy beam laser designed for medium to long range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Tachyon Beam Laser I
description:
An ultra-heavy beam laser designed for medium to long range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Miner II
description:
Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.


typeName: 125mm Gatling AutoCannon I
description:
This multi-barrel autocannon is designed for skirmish warfare. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 150mm Light AutoCannon I
description:
A simple but effective close combat autocannon. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 200mm AutoCannon I
description:
A powerful autocannon that can smash apart most lightly armored frigates with ease. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 250mm Light Artillery Cannon I
description:
This artillery is one of the most powerful weapons that can be mounted on a frigate. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 280mm Howitzer Artillery I
description:
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Dual 180mm AutoCannon I
description:
This dual 180mm autocannon is a simple but effective close combat weapon. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 220mm Vulcan AutoCannon I
description:
The 220mm multi-barrel autocannon is designed for skirmish warfare. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 425mm AutoCannon I
description:
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 650mm Artillery Cannon I
description:
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 720mm Howitzer Artillery I
description:
This 720mm rocket-assisted howitzer is designed for long-range bombardment. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Dual 425mm AutoCannon I
description:
Combines the damage output of two 425mm intermediate-range autocannons. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Dual 650mm Repeating Artillery I
description:
Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 800mm Repeating Artillery I
description:
A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 1200mm Artillery Cannon I
description:
One of the most powerful projectile cannons a battleship can equip. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 1400mm Howitzer Artillery I
description:
The ultimate artillery cannon. It hurls death and destruction over incredible distances. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Light Missile Launcher I
description:
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.


typeName: Heavy Missile Launcher I
description:
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.


typeName: Torpedo Launcher I
description:
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.


typeName: Basic Gyrostabilizer
description:
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Damage Control
description:
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. 

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be activated at a given time.


typeName: Stasis Webifier I
description:
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.


typeName: Small Nosferatu I
description:
Drains energy from the target ship and adds it to your own.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.


typeName: 75mm Gatling Rail I
description:
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Light Electron Blaster I
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 150mm Railgun I
description:
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Dual 150mm Railgun I
description:
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 250mm Railgun I
description:
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Dual 250mm Railgun I
description:
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 425mm Railgun I
description:
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Adaptive Invulnerability Field I
description:
Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: ECM Burst I
description:
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.

Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. 

Note: Only one module of this type can be activated at the same time


typeName: Passive Targeter I
description:
Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.


typeName: Bantam
description:
The Bantam is a Support Frigate designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
10% bonus to Shield Transporter boost amount
10% reduction in Shield Transporter capacitor use
<br><b>Role Bonus:</b>
500% bonus to range of Shield Transporters
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam.

The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.


typeName: Condor
description:
The Condor is an Attack Frigate designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
10% bonus to Light Missile and Rocket kinetic damage
<br><b>Role Bonus:</b>
80% reduction in Propulsion Jamming systems activation cost
<br><font size="14"><b>Development</b></font>
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.


typeName: Griffin
description:
The Griffin is a Frigate designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
15% bonus to ECM Target Jammer strength
10% bonus to ECM Target Jammers' capacitor need
<br><font size="14"><b>Development</b></font>
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.


typeName: Slasher
description:
The Slasher is an Attack Frigate designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
<br><b>Role Bonus:</b>
80% reduction in Propulsion Jamming systems activation cost
<br><font size="14"><b>Development</b></font>
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.


typeName: Probe
description:
The Probe is a Frigate designed for exploring the depths of space.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
7.5% increase to scan strength of probes
5% bonus to Salvager cycle time
<br><b>Role Bonus:</b>
+5 Virus Strength to Relic and Data Analyzers
<br><font size="14"><b>Development</b></font>
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.


typeName: Rifter
description:
The Rifter is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking
<br><font size="14"><b>Development</b></font>
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.


typeName: Reaper
description:
The Reaper is a common and versatile Frigate provided to all Minmatar pilots free of charge.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
10% bonus to velocity
10% bonus to Small Projectile Turret damage
15% bonus to Target Painter effectiveness
15% bonus to Shield Boost Amount
<br><font size="14"><b>Development</b></font>
The Reaper-class is the smallest of the Minmatar frigates, just barely reaching frigate status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law. 


typeName: Executioner
description:
The Executioner is an Attack Frigate designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3331>Amarr Frigate</a> skill bonus per level:</b>
10% bonus to Small Energy Turret capacitor use
5% Small Energy Turret damage
<br><b>Role Bonus:</b>
80% reduction in Propulsion Jamming systems activation cost
<br><font size="14"><b>Development</b></font>
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.


typeName: Inquisitor
description:
The Inquisitor is a Support Frigate designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3331>Amarr Frigate</a> skill bonus per level:</b>
10% bonus to Remote Armor Repair System repair amount
10% reduction in Remote Armor Repair System capacitor use
<br><b>Role Bonus:</b>
500% bonus to range of remote armor repair systems
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.


typeName: Tormentor
description:
The Tormentor is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3331>Amarr Frigate</a> skill bonus per level:</b>
10% bonus to Small Energy Turret capacitor use
5% bonus to Small Energy Turret damage
<br><font size="14"><b>Development</b></font>
The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.


typeName: Navitas
description:
The Navitas is a Support Frigate designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
10% bonus to Remote Armor Repair System repair amount
10% reduction in Remote Armor Repair System capacitor use
<br><b>Role Bonus:</b>
500% bonus to range of remote armor repair systems
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas.

The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.


typeName: Tristan
description:
The Tristan is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
7.5% bonus to Small Hybrid Turret tracking speed
10% bonus to Drone tracking and hitpoints
<br><font size="14"><b>Development</b></font>
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.


typeName: Incursus
description:
The Incursus is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
7.5% bonus to Armor Repairer effectiveness
5% bonus to Small Hybrid Turret damage
<br><font size="14"><b>Development</b></font>
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. 


typeName: Impairor
description:
The Impairor is a common and versatile Frigate provided to all Amarrian pilots free of charge.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
20% bonus to Small Energy Turret capacitor use
10% bonus to Small Energy Turret damage
15% bonus to Tracking Disruptor effectiveness
8% bonus to armor resistances
<br><font size="14"><b>Development</b></font>
The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. 


typeName: Punisher
description:
The Punisher is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3331>Amarr Frigate</a> skill bonus per level:</b>
5% Bonus to Small Energy Turret damage
4% bonus to armor resistances
<br><font size="14"><b>Development</b></font>
The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.


typeName: Breacher
description:
The Breacher is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
5% bonus to Light Missile and Rocket damage
7.5% bonus to Shield Boost amount
<br><font size="14"><b>Development</b></font>
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.


typeName: Burst
description:
The Burst is a Support Frigate designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
10% bonus to Shield Transporter boost amount
10% reduction in Shield Transporter capacitor use
<br><b>Role Bonus:</b>
500% bonus to range of Shield Transporters
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst.

The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.


typeName: Ibis
description:
The Ibis is a common and versatile Frigate provided to all Caldari pilots free of charge.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
20% bonus to Small Hybrid Turret optimal range
10% bonus to missile kinetic damage
30% bonus to ECM Target Jammer strength
8% bonus to shield resistances
<br><font size="14"><b>Development</b></font>
The Caldari Ibis frigate is a small but stout frigate that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains.


typeName: Kestrel
description:
The Kestrel is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
5% bonus to Light Missile and Rocket damage
10% bonus to Missile velocity
<br><font size="14"><b>Development</b></font>
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.


typeName: Merlin
description:
The Merlin is a Combat Frigate designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
4% bonus to shield resistances
5% bonus to Small Hybrid Turret damage
<br><font size="14"><b>Development</b></font>
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.


typeName: Heron
description:
The Heron is a Frigate designed for exploring the depths of space.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3330>Caldari Frigate</a> skill bonus per level:</b>
7.5% increase to scan strength of probes
5% bonus to Salvager cycle time
<br><b>Role Bonus:</b>
+5 Virus Strength to Relic and Data Analyzers
<br><font size="14"><b>Development</b></font>
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.


typeName: Velator
description:
The Velator is a common and versatile Frigate provided to all Gallente pilots free of charge.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
10% bonus to hybrid turret damage
20% bonus to drone hitpoints, damage and mining yield
15% bonus to Remote Sensor Dampener effectiveness
15% bonus to Armor Repairer effectiveness
<br><font size="14"><b>Development</b></font>
The Velator class frigate is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.


typeName: Imicus
description:
The Imicus is a Frigate designed for exploring the depths of space.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
7.5% increase to scan strength of probes
5% bonus to Salvager cycle time
<br><b>Role Bonus:</b>
+5 Virus Strength to Relic and Data Analyzers
<br><font size="14"><b>Development</b></font>
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.


typeName: Atron
description:
The Atron is an Attack Frigate designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
10% bonus to Small Hybrid Turret falloff
5% bonus to Small Hybrid Turret damage
<br><b>Role Bonus:</b>
80% reduction in Propulsion Jamming systems activation cost
<br><font size="14"><b>Development</b></font>
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.


typeName: Maulus
description:
The Maulus is a Frigate designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3328>Gallente Frigate</a> skill bonus per level:</b>
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction to Remote Sensor Dampeners' capacitor need
<br><font size="14"><b>Development</b></font>
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.


typeName: Immolator
description:
The Immolator is a Frigate provided by the Sansha's Nation to teach new pilots fleet combat doctrine and tactics.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
100% bonus to Small Energy Turret damage
22.5% bonus to Small Energy Turret tracking
30% bonus to Small Energy Turret optimal range
22.5% bonus to Shield Boost amount 
<br><font size="14"><b>Development</b></font>
The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.


typeName: Echo
description:
The Echo is a Frigate provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
50% bonus to Small Projectile Turret damage
22.5% bonus to Small Projectile Turret tracking
22.5% bonus to Small Projectile Turret falloff
22.5% bonus to Small Projectile Turret optimal range
<br><font size="14"><b>Development</b></font>
The Echo is small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.


typeName: Osprey
description:
The Osprey is a Support Cruiser designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3334>Caldari Cruiser</a> skill bonus per level:</b>
12.5% bonus to Shield Transporter boost amount
5% reduction in Shield Transporter capacitor use
<br><b>Role Bonus:</b>
1000% bonus to Shield Transporter and Energy Transfer Array Range
200% bonus to Energy Transfer Array transfer amount
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.

The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.


typeName: Caracal
description:
The Caracal is an Attack Cruiser designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3334>Caldari Cruiser</a> skill bonus per level:</b>
5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
10% bonus to Light, Heavy Assault and Heavy Missile Velocity 
<br><font size="14"><b>Development</b></font>
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.


typeName: Stabber
description:
The Stabber is an Attack Cruiser designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Projectile Turret firing speed 
10% bonus to Medium Projectile Turret falloff
<br><font size="14"><b>Development</b></font>
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.


typeName: Moa
description:
The Moa is a Combat Cruiser designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3334>Caldari Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Hybrid Turret damage
4% bonus to shield resistances
<br><font size="14"><b>Development</b></font>
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.


typeName: Maller
description:
The Maller is a Combat Cruiser designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3335>Amarr Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Energy Turret damage
4% bonus to all Armor Resistances
<br><font size="14"><b>Development</b></font>
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.


typeName: Augoror
description:
The Augoror is a Support Cruiser designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3335>Amarr Cruiser</a> skill bonus per level:</b>
12.5% bonus to Remote Armor Repair System repair amount
5% reduction in Remote Armor Repair System capacitor use
<br><b>Role Bonus:</b>
1000% bonus to Remote Armor Repair System and Energy Transfer Array range
200% bonus to Energy Transfer Array transfer amount
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.


typeName: Vexor
description:
The Vexor is a Combat Cruiser designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3332>Gallente Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield
<br><font size="14"><b>Development</b></font>
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.


typeName: Thorax
description:
The Thorax is an Attack Cruiser designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3332>Gallente Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
<br><font size="14"><b>Development</b></font>
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.


typeName: Arbitrator
description:
The Arbitrator is a Cruiser designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3335>Amarr Cruiser</a> skill bonus per level:</b>
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield
<br><font size="14"><b>Development</b></font>
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.


typeName: Rupture
description:
The Rupture is a Combat Cruiser designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Cruiser</a> skill bonus per level:</b>
5% bonus to Medium Projectile Turret firing speed
5% bonus to Medium Projectile Turret damage
<br><font size="14"><b>Development</b></font>
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.


typeName: Bellicose
description:
The Bellicose is a Cruiser designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Cruiser</a> skill bonus per level:</b>
7.5% bonus to Target Painter effectiveness
5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
<br><font size="14"><b>Development</b></font>
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.


typeName: Scythe
description:
The Scythe is a Support Cruiser designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Cruiser</a> skill bonus per level:</b>
12.5% bonus to Shield Transporter boost amount
5% reduction in Shield Transporter capacitor use
<br><b>Role Bonus:</b>
1000% bonus to Shield Transporter range
100% bonus to Logistic Drone repair amount
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic  the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.

The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.


typeName: Blackbird
description:
The Blackbird is a Cruiser designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3334>Caldari Cruiser</a> skill bonus per level:</b>
15% bonus to ECM Target Jammer strength
12.5% bonus to ECM Target Jammer optimal range and falloff
<br><font size="14"><b>Development</b></font>
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. 


typeName: Celestis
description:
The Celestis is a Cruiser designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3332>Gallente Cruiser</a> skill bonus per level:</b>
7.5% bonus to Remote Sensor Dampener effectiveness
10% bonus to Remote Sensor Dampener optimal range and falloff
<br><font size="14"><b>Development</b></font>
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.


typeName: Exequror
description:
The Exequror is a Support Cruiser designed to rapidly repair allied vessels in combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3332>Gallente Cruiser</a> skill bonus per level:</b>
12.5% bonus to Remote Armor Repair System repair amount
5% reduction in Remote Armor Repair System capacitor use
<br><b>Role Bonus:</b>
1000% bonus to Remote Armor Repair System range
100% bonus to Logistic Drone repair amount
<br><font size="14"><b>Development</b></font>
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.


typeName: Opux Luxury Yacht
description:
The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.


typeName: Raven
description:
The Raven is an Attack Battleship designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Caldari Battleship</a> skill bonus per level:</b>
5% bonus to Cruise and Torpedo Launcher rate of fire
10% bonus to Cruise Missile Torpedo Velocity
<br><font size="14"><b>Development</b></font>
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.


typeName: Tempest
description:
The Tempest is an Attack Battleship designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Battleship</a> skill bonus per level:</b>
5% bonus to Large Projectile Turret rate of fire
5% bonus to Large Projectile Turret damage
<br><font size="14"><b>Development</b></font>
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.


typeName: Scorpion
description:
The Scorpion is a Battleship designed for disrupting enemy ships using electronic warfare
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Caldari Battleship</a> skill bonus per level:</b>
15% bonus to ECM Target Jammer strength 
25% bonus to ECM Target Jammer optimal and falloff range
25% bonus to ECM Burst range
<br><font size="14"><b>Development</b></font>
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.


typeName: Megathron
description:
The Megathron is an Attack Battleship designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Gallente Battleship</a> skill bonus per level:</b>
5% bonus to Large Hybrid Turret rate of fire
7.5% bonus to Large Hybrid Turret tracking speed
<br><font size="14"><b>Development</b></font>
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.


typeName: Apocalypse
description:
The Apocalypse is an Attack Battleship designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Amarr Battleship</a> skill bonus per level:</b>
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed
<br><font size="14"><b>Development</b></font>
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.


typeName: Armageddon
description:
The Armageddon is a Combat Battleship designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Amarr Battleship</a> skill bonus per level:</b>
10% bonus to Drone damage and Hit Points
10% bonus to Energy Neutralizer and Energy Vampire range
<br><font size="14"><b>Development</b></font>
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.


typeName: Typhoon
description:
The Typhoon is an Attack Battleship designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Minmatar Battleship</a> skill bonus per level:</b>
5% bonus to Cruise and Torpedo launcher rate of fire 
5% bonus to Cruise Missile and Torpedo explosion velocity
<br><font size="14"><b>Development</b></font>
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. 


typeName: Dominix
description:
The Dominix is a Combat Battleship designed for frontline fighting.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3333>Gallente Battleship</a> skill bonus per level:</b>
10% bonus to Drone Damage and Drone hitpoints 
10% bonus to Drone optimal range and Drone tracking speed
<br><font size="14"><b>Development</b></font>
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.


typeName: Badger
description:
The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. 

Caldari Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Badger Mark II
description:
The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. 

Caldari Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Iteron
description:
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 

Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Hoarder
description:
The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort. 

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Mammoth
description:
The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. 

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Wreathe
description:
The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. 

Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Erebus
description:
<i>From the formless void's gaping maw, there springs an entity.  Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed.  It is the Child of Chaos, the Pathway to the Next.

The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.

From the formless void's gaping maw, there springs an entity.</i>

Dr. Damella Macaper
<i>The Seven Events of the Apocalypse</i>

Gallente Titan Skill Bonuses:
100% bonus to Capital Hybrid Turret damage per level
7.5% bonus to fleet members' maximum armor HP per level
Can fit Aurora Ominae Super Weapon
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can fit 1 additional Warfare Link module per level
Immune to all forms of Electronic Warfare
Turrets fitted to this ship will do reduced damage to small targets


typeName: Auto Targeting System I
description:
Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online


typeName: Basic Overdrive Injector System
description:
This unit increases engine power at the expense of cargo capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic EM Plating
description:
An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: EM Plating I
description:
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Bistot
description:
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. The portion size for refining is 200 ore units.


typeName: Pyroxeres
description:
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.


typeName: Crokite
description:
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. It requires 250 ore units to refine. 


typeName: Jaspet
description:
Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. It has a portion size of 500 ore units for refining.


typeName: Omber
description:
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.


typeName: Scordite
description:
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.


typeName: Gneiss
description:
Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.


typeName: Veldspar
description:
The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.


typeName: Hemorphite
description:
With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.


typeName: Dark Ochre
description:
Considered a worthless ore for years, Dark Ochre was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe. 400 ore units of Dark Ochre are needed to refine it.


typeName: Overdrive Injector System II
description:
This monster unit vastly increases engine power at the expense of cargo capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Nanofiber Internal Structure
description:
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Explosive Plating
description:
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Layered Plating
description:
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Kinetic Plating
description:
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Thermic Plating
description:
Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Adaptive Nano Plating
description:
This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Inertia Stabilizers
description:
Improves ship handling and maneuverability.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Auto Targeting System II
description:
Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online


typeName: Basic Power Diagnostic System
description:
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.


typeName: Small Proton Smartbomb I
description:
Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.


typeName: Basic EM Ward Amplifier
description:
Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Thermic Dissipation Amplifier
description:
Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Kinetic Deflection Amplifier
description:
Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Explosive Deflection Amplifier
description:
Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Rapid Light Missile Launcher I
description:
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.


typeName: Rapid Light Missile Launcher II
description:
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles.


typeName: Basic Heat Sink
description:
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Bestower
description:
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. 

Amarr Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 


typeName: Basic RADAR Backup Array
description:
A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: ECCM - Radar I
description:
A secondary electronic array that provides a significant boost to sensor strength for a short time. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: ECM - Ion Field Projector I
description:
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. 


typeName: Basic Signal Amplifier
description:
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Tracking Enhancer
description:
Enhances the range and improves the tracking speed of turrets.    

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Sensor Booster II
description:
Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: ECM - Spatial Destabilizer I
description:
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.


typeName: ECM - White Noise Generator I
description:
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.


typeName: ECM - Multispectral Jammer I
description:
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. 


typeName: ECM - Phase Inverter I
description:
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.


typeName: ECCM Projector I
description:
ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Remote Sensor Booster I
description:
Can only be activated on targets to increase their scan resolutions and boost their targeting range.  This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Remote Sensor Dampener I
description:
Reduces the range and speed of a targeted ship's sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Sensor Booster I
description:
Gives an increase to targeting range and scan resolution.  This module can be loaded with scripts to increase its effectiveness in certain areas.  

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.



typeName: Tracking Computer I
description:
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets.  This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Cynosural Suppression
description:
This upgrade allows alliances to anchor Cynosural System Jammers on their starbases in a solar system.


typeName: Omen
description:
The Omen is an Attack Cruiser designed for fast aggressive combat.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3335>Amarr Cruiser</a> skill bonus per level:</b>
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret rate of fire
<br><font size="14"><b>Development</b></font>
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.


typeName: Cynosural Navigation
description:
This upgrade allows alliances to anchor Cynosural Generator Arrays on their starbases in a solar system.


typeName: Supercapital Construction Facilities
description:
This upgrade allows alliances to anchor Capital Ship Assembly Arrays and Capital Ship Maintenance Arrays at their starbases in a solar system.


typeName: Survey Networks 1
description:
This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.


typeName: Microorganisms
description:
Any life form too small to be detected by the unaided human eye qualifies as a microorganism, yet as a whole, this classification of biology covers an enormous and diverse spectrum. From parasites and viruses to fungi and insects, the study or industrial application of these creatures is just as broad.


typeName: Consolidated Holdings Commander Access Key
description:
This Commander key has the information needed to unlock the acceleration gate in the Checkpoint which it was found.


typeName: Gate Key
description:
This transponder, set with a unique code built into the device's hardware, acts as a key to a specific acceleration gate.


typeName: Zephyr
description:
The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass.

Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel.

Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.

Note: Can fit Prototype Iris Probe Launcher; will not be targeted by Sleeper drones.


typeName: Genolution Core Augmentation CA-1
description:
<br><br><font color="yellow"><b>Traits</b></font><br>Slot 1<br>Boosts perception by 3<br>Provides +1.5% powergrid bonus<br>Provides +1.5% capacitor amount bonus<br>Implant set bonus: 50%<br><br><font color="yellow"><b>Development</b></font><br>The modestly titled “Core Augmentation” implant set was developed by Genolution with the assistance of implantation specialists and other leaders in the field of neural augmentation, some of whom have long been rumored to be SoCT alumni.<br><br>The CA-1 is a rarity in the often hyper-specialized industry of neural augmentations. It provides a dual function; tapping into both the occipital lobe for a perception boost, and also the neocortex, for improving the brain's handling of a ship's energy and capacitor needs. Like the infamous pirate implant sets found on capsuleer markets, each implant is also designed to work at higher levels when integrated into a neural implant network.<br><br>Though many in the augmentation industry initially questioned the agenda behind Genolution's entry into the implantation field, fears eventually subsided as the implant was shown to be one of the safest on record. Genolution went one step further to assuage fears however and vowed never to release the implant to open markets, providing only a single-run issue to capsuleers as a demonstration of the technology.


typeName: Prototype Iris Probe Launcher
description:
The Iris system is a prototype launcher designed to work exclusively with the Zephyr exploration platform.

Its tight integration allows it to work effectively with the minimal power and CPU capacity the Zephyr can provide, but the non-standard interfaces needed for this optimization make it entirely unusable on other ship types.


typeName: Tracking Link I
description:
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Tracking Disruptor I
description:
Disrupts the turret range and tracking speed of the target ship.  This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Crucifier
description:
The Crucifier is a Frigate designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3331>Amarr Frigate</a> skill bonus per level:</b>
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Tracking Disruptor optimal range
<br><font size="14"><b>Development</b></font>
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.  


typeName: Guristas Nova Citadel Cruise Missile
description:
Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.


typeName: Guristas Scourge Citadel Cruise Missile
description:
Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.


typeName: Guristas Inferno Citadel Cruise Missile
description:
Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Guristas Mjolnir Citadel Cruise Missile
description:
Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.


typeName: Environmentally-friendly Mining Equipment
description:
The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. 


typeName: Prototype Body Armor Fabric
description:
This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. 


typeName: Riot Interdiction Team
description:
Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.


typeName: Ghost Heavy Missile
description:
The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.


typeName: Amarr TIL-1A Nexus Chips
description:
The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Amarr Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. 


typeName: Preacher
description:
Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message.


typeName: Manportable Electromagnetic Pulse Weapons
description:
These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. 


typeName: Oura Madusaari
description:
A half-mad young female Caldari salvager, she was among the few survivors of <i>The Paryi</i>'s salvaging crew.


typeName: Harroken Ikero
description:
A half-mad young male Caldari salvager, he was among the few survivors of <i>The Paryi</i>'s salvaging crew.


typeName: Fajah Ateshi
description:
A serious middle-aged female Amarr scientist, Dr. Ateshi remained eerily calm while the crew all around her lost their minds. She attributes her survival to God being on her side.


typeName: Temperate Command Center
description:
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.


typeName: Temperate Launchpad
description:
The temperate launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most temperate planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.


typeName: Ice Storage Facility
description:
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.


typeName: Base Metals
description:
Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces.


typeName: Aqueous Liquids
description:
The abundance of water on terrestrial planets is often a misconception: What many refer to offhandedly as "water" is often an amalgamation of many liquids, microscopic particles, and saturated compounds combined with water and other liquids. Aqueous liquids represent those liquids from which pure water can be separated easily from waste or hazardous particles, but only using the proper equipment.


typeName: Noble Metals
description:
Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce "precious metals."


typeName: Heavy Metals
description:
In small quantities, heavy metals are vital to life, providing essential minerals for biological processes. In bulk, they are commonly found in most construction materials, forming the most basic components of computer electronics and reinforced structures.


typeName: Planktic Colonies
description:
Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden.


typeName: Complex Organisms
description:
Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable.


typeName: Carbon Compounds
description:
Often referred to as the building blocks of life, carbon compounds form the basis of most organic material; hence, they are ideally suited for use in the early development of advanced, reactive molecules, such as those used in biofuel and supertensile structures.


typeName: Explosive Deflection Field I
description:
Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Kinetic Deflection Field I
description:
Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: EM Ward Field I
description:
Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Thermic Dissipation Field I
description:
Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Autotrophs
description:
At the very bottom of the food chain are autotrophs, those organisms that produce carbohydrates, proteins, and fats for higher life forms to consume. When properly gathered and ordered, they can be plied into industrial fibers, which then go on to contribute to advanced material technologies.


typeName: Non-CS Crystals
description:
The orderly, compact nature of crystals makes them well suited for a staggering array of manufacturing processes, in which they are just as often the product of the factory as they are incorporated into many of the tools and machinery used therein.


typeName: Felsic Magma
description:
The churning core of lava planets is rife with felsic magma, or silicate material that is infused with lighter elements, from which basic silicon and other atomic matter may be extracted. Silicon is abundant on many terrestrial planets, but the fastest and easiest way to obtain it, given advances in planetary mining processes, is from felsic magma.


typeName: Suspended Plasma
description:
When found in harvestable quantities beyond the unapproachable heat of an active star, plasma is said to be in a “suspended” state. Specialized electronic equipment is used to attract the ionized particles into collection tubes, after which it can be stored, transported, or applied to a variety of technologies.


typeName: Ionic Solutions
description:
An electrolyte found in a raw, natural form is called an ionic solution, especially in terms of planetary astronomy. Only after a lengthy process of extraction and refining can the resulting fluid go on to be used for medical, industrial, or nutritive applications. 


typeName: Noble Gas
description:
This colorless, odorless, and usually nonflammable substance is one of seven known monoatomic gases, or those that do not easily combine with other atoms. They are thus well suited for a variety of manufacturing implementations.


typeName: Reactive Gas
description:
Consisting of any number of volatile atomic structures, reactive gases are the most useful when applied to the fields of explosives, molecular restructuring, and electrical conduction. Great care must be taken when storing or transporting any sizeable quantity. 


typeName: Supertensile Plastics
description:
“Hyperoxidation” was the term given to the process of rapidly fossilizing the carbon structures, readily available in the form of biomass, which forms the basic framework of supertensile plastics. The only amorphous solid known to retain the resilience of other such materials while also adopting conductive properties, supertensile plastic is highly sought after for a wide range of industrial applications.


typeName: Oxides
description:
Technically, any chemical compound that contains at least one oxygen atom is an oxide, though some are far more valuable than others. Once broken down and separated from waste material, many oxides can be applied to various industrial processes.


typeName: Test Cultures
description:
When bacteria are allowed to thrive in a water-based environment, they undergo generational transformations that can be monitored and documented, providing research data invaluable to numerous scientific fields.


typeName: Polyaramids
description:
Polyaramid textiles are produced when industrial fibers are harvested from autotrophic life forms and subjected to intense pressure using reactive gas pistons. Able to absorb a startling amount of kinetic energy, sheets of this miraculous material can be form-fitted to just about any structure, protecting it from anything but weapons-grade impact forces.


typeName: Microfiber Shielding
description:
Using advanced residual substrate isolation technology, silicon weave is threaded through layers of tough organic fibers. The resulting microfiber shielding is incredibly resilient and retains the microscopic profile required to shield miniaturized electronics.


typeName: Water-Cooled CPU
description:
Despite how ancient the technology is, there is still no method more cost-effective for cooling computer processing units than ordinary water, which can be heated and cooled rapidly via any number of proven methods. Most often, thermally conductive tubing makes its way through all of the vital components and over heat sinks, helping to regulate operating temperatures.


typeName: Biocells
description:
Similar to an ancient battery, a biocell instead uses biofuels distilled from organic material and precious metals to produce an electrical current in a self-contained, modular unit. However, modern biocells dwarf the capabilities of ancient batteries by several orders of magnitude.


typeName: Condensates
description:
Oxidized coolant is required to produce the temperatures needed to force rare particles to condense out of ordinary matter, which is the most economic way to produce valuable base elements in bulk.


typeName: Camera Drones
description:
Most visibly used in starship development, especially on capsuleer craft, other types of camera drones are also employed in the fields of nano-medicine, surveillance, and entertainment.


typeName: Synthetic Synapses
description:
The wide range of uses for synthetic synapses is largely due to the fact that they are able to serve double duty as electrical conduit and as replacements or additions to biological nervous systems. This allows them to be used in computers, cybernetics, and artificial intelligence equipment.


typeName: Gel-Matrix Biopaste
description:
Gel-matrix biopaste is a highly unstable substance that must be formed from elements that don't combine under normal circumstances. Forcing them to do so requires enormous amounts of energy, but the end product is invaluable to high-end electronics and cybernetic medicine.


typeName: Supercomputers
description:
When an individual computer system incorporates a wide range of networked utilities, layered processors, and redundant memory cores, it is said to have evolved into a supercomputer. Such systems can be put to use managing spaceships, starbases, or even entire planetary administrations.


typeName: Smartfab Units
description:
These tiny cubes form the building blocks of many simple structures, from basic walls and doors to entire homes and even industrial office spaces. Whenever a sufficient number of smartfab units are placed together and have been programmed with the same instructions, they will automatically combine to form some portion of that object and then become inert in their new form. With adequately detailed blueprints, there is theoretically no limit to the complexity of object or structure these clever devices can create. 


typeName: Nuclear Reactors
description:
This power core is able to convert heavy elements into electricity by way of nuclear fission, splitting atoms to produce thermal energy on a massive scale. If they are properly shielded and cooled, there are few safer, cleaner ways to power buildings or large vehicles. 


typeName: Neocoms
description:
As an essential component of the navigational and tactical interface of spaceships, Neocoms are a small but essential cornerstone of the interstellar economy.


typeName: Biotech Research Reports
description:
As the core fundamentals of organic life constantly evolve and develop on micro and macro levels, the constant production and distribution of biotech research is a mandatory part of ongoing advances in countless scientific disciplines.


typeName: Industrial Explosives
description:
The primary difference between military and industrial explosives is that the latter are effective only when used in bulk, and they are never sold or transported with “ready to use” detonators. As such, they must be carefully installed, primed, and triggered from remote locations before their full destructive force can be applied.


typeName: Hermetic Membranes
description:
How do you make a sheet of material absolutely impermeable to specific particles? Simple: You make the material <i>want</i> to stop those particles. Such is the case with hermetic membranes, supertensile fabrics instilled with living genetic material that actively hunts down and absorbs or repels whatever they were bred to counteract.


typeName: Hazmat Detection Systems
description:
A critical component of space stations, starships, or any other isolated environment, these tiny devices are set to trigger alarms when the genetically engineered viruses inside mutate — which means that they've encountered a significant dose of radiation, natural contaminant, or airborne pathogen, signifying that the surrounding crew is in danger.


typeName: Cryoprotectant Solution
description:
The base elements present in certain synthetic oils can, at extreme temperatures, produce habitable environments for genetically engineered extremophile. The byproduct of their rapid life-death cycle is a highly thermal resistant solution ideal for hybrid electronics.


typeName: Broken Organic Mortar Applicators
description:
While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.


typeName: Broken Sterile Conduits
description:
Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.


typeName: Broken Nano-Factory
description:
Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.


typeName: Broken Self-Harmonizing Power Core
description:
With camera drones diligently monitoring the temperature, radioactivity, and electrical output of these advanced nuclear reactors, instant adjustments can be made to a dynamic, adaptive layer of hermetic membranes, which keeps the power core functioning safely at maximum capacity, with no human attention required whatsoever.


typeName: Broken Recursive Computing Module
description:
Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.


typeName: Broken Broadcast Node
description:
By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.


typeName: Broken Integrity Response Drones
description:
Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.


typeName: Broken Wetware Mainframe
description:
So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.


typeName: Plasmoids
description:
In the early days of humanity's return to space flight, scientists Planto and Ginch co-discovered a self-sustaining natural structure made entirely from plasma suspended in a planetary magnetic field. Since then, the term has been applied to any such construct, whether occurring under normal conditions or produced artificially using electrical currents.


typeName: Electrolytes
description:
This conductive liquid is able to carry an electrical current due to its unique ionic properties, making it ideal for use as a reactive coolant, a high-energy fuel, or a transference medium for power plants.


typeName: Oxidizing Compound
description:
Converting various matter from its basic state to an oxidized form requires an oxidizing compound, the most effective of which is a powerful agent made from pressurized reactive gas. Special containers are required to keep the compound from causing significant damage to common metals and organic life.


typeName: Bacteria
description:
The term “bacteria” covers a wide, diverse family of unicellular microorganisms, from those found in almost every climate in New Eden to those that thrive in the bodies of other living beings. Though some bacteria are known to convey diseases, others are more helpful than harmful to humans.


typeName: Proteins
description:
One of the most basic components of biological life, proteins form the core DNA structure and are involved in almost every process that sustains a living being. Harvested at the microscopic level, proteins can be put to use in everything from medical genetics to nanite technology.


typeName: Biofuels
description:
The most widely used, renewable solid fuel in the cluster, biofuel production is present in some fashion on almost every inhabited world. A steady fuel source can be maintained in a planetary economy by converting living material directly into energy instead of relying on fossil fuels. 


typeName: Industrial Fibers
description:
The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space. 


typeName: Reactive Metals
description:
Very dense metals are often called reactive metals, as their ability to conduct electrical currents and absorb heat is unparalleled. Rarely found in a natural solid state, they are instead usually assembled on an atomic level from particulate matter found in other forms.


typeName: Precious Metals
description:
A cousin of noble metals, precious metals are named as such because of how infrequently they appear on terrestrial worlds where they were first encountered.


typeName: Toxic Metals
description:
Derived from heavy metals, toxic metals are those that have no biological function and are in fact poisonous to most living creatures.


typeName: Chiral Structures
description:
A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization.


typeName: Advanced Planetology
description:
The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.

Bonus:
The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.

Note: this skill cannot be trained on trial accounts.


typeName: Planetology
description:
The understanding of planet evolution allowing you to better interpret data from scans of planets for resources.

Bonus:
The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.

Note: this skill cannot be trained on trial accounts.


typeName: Barren Aqueous Liquid Extractor
description:
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.


typeName: Oceanic Aqueous Liquid Extractor
description:
This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building's integrity.


typeName: Gas Aqueous Liquid Extractor
description:
Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”


typeName: Gas Noble Gas Extractor
description:
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities.


typeName: Lava Base Metals Extractor
description:
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.


typeName: Barren Base Metals Extractor
description:
Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet's surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor.


typeName: Ice Microorganisms Extractor
description:
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies.  Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator.


typeName: Gas Base Metals Extractor
description:
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities. 


typeName: Ice Planktic Colonies Extractor
description:
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies.  Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.


typeName: Oceanic Microorganisms Extractor
description:
Centuries of aquatic life and plant growth typically blanket ocean worlds' floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit.


typeName: Nanites
description:
Though they are only simple machines and very small, nanites can be used to achieve miraculous medical results in small amounts or astounding feats of engineering in mass quantities.


typeName: Lava Basic Industry Facility
description:
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.


typeName: Barren Basic Industry Facility
description:
Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.


typeName: Oceanic Advanced Industry Facility
description:
Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building's focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.


typeName: Gas Basic Industry Facility
description:
Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated.


typeName: Gas Advanced Industry Facility
description:
Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated


typeName: Interplanetary Consolidation
description:
For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.


typeName: Command Center Upgrades
description:
Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.


typeName: Mjolnir Torpedo
description:
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.


typeName: Nova Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.   


typeName: Inferno Torpedo
description:
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.


typeName: Oceanic Command Center
description:
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.


typeName: Ice Command Center
description:
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.


typeName: Gas Command Center
description:
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.


typeName: Oceanic Storage Facility
description:
Goods and commodities are stored on ocean planets in a similar fashion as on more habitable terrestrial planets. Even though most underwater industrial processes conventionally take place inside residential dome habitats, underwater silos, due to their sheer size, must be stored outside these domes and be able to withstand the immense pressures and environmental stresses at the ocean floor.


typeName: Gas Storage Facility
description:
The problem of how to safely store mass quantities of harvested materials and assembled commodities until they can be transported to higher orbital facilities was difficult to solve. The issue was alleviated by the invention of the equilibrium cargo silo system, an arrangement of empty canisters suspended in a hollow chamber, which is then carefully filled with a specific type of common material from different strata of the host planet. The result has an effective net mass of zero kilograms, causing the facility to hang eerily at the exact desired altitude.


typeName: Barren Storage Facility
description:
Barren environment storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as barren planets have little to no atmosphere and are therefore prone to extreme climates. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.


typeName: Oceanic Launchpad
description:
Despite being anchored to the ocean floor, the underwater launch pad is able to deliver and receive payloads from orbit via two separate mechanisms. First, a compressed gyrostabilized gas containment system provides the required pressure to propel a solid fuel rocket to the surface of the water, where it can achieve escape velocity under its own power. Secondly, the structure houses an automated drone bay capable of retrieving splash-down canisters deposited on the surface as well as recovering booster stages of export rockets for reuse.


typeName: Gas Launchpad
description:
In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility.


typeName: Barren Launchpad
description:
The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.


typeName: Ice Launchpad
description:
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.


typeName: Temperate Storage Facility
description:
Terrestrial storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as temperate planets tend to experience more pronounced seasonal changes. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.


typeName: Genolution Core Augmentation CA-2
description:
<br><br><font color="yellow"><b>Traits</b></font><br>Slot 4<br>Boost intelligence by 3<br>Provides +1.5% CPU bonus<br>Provides +1.5% capacitor recharge<br>Implant set bonus: 50%<br><br><font color="yellow"><b>Development</b></font><br>This is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.<br><br>The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain's ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.<br><br>Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field.


typeName: Encoded Data Chip
description:
This small, portable disk is only about two centimeters in diameter, yet it is capable of holding a vast amount of information. A durable outer casing made from plasteel rotates away to reveal the raw data surface when the device is inserted into a reader.


typeName: Crates of Clothing
description:
It's not the latest fashion, or even the rugged survival gear colonists wear on developing worlds, but this basic, mass-produced clothing is better than nothing.


typeName: Crates of Command Reports
description:
Despite the fact that these datachips really only contain logistical information, promotion notifications, and other mundane military records, they are nonetheless classified.


typeName: Crates of Coolant
description:
This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.


typeName: Crates of Corporate Documents
description:
These datadisks are absolutely filled with endless databases of market knowledge, sales figures, salary ranges, production estimates, and all kinds of other corporate information.


typeName: Crates of Data Sheets
description:
These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.


typeName: Crates of Drill Parts
description:
These large containers are fitted with a password-protected security lock.  These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.


typeName: Crates of Fertilizer
description:
Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value.


typeName: Crates of Frozen Food
description:
Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world.


typeName: Mjolnir Fury Light Missile
description:
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.

A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Crates of Harroule Dryweed
description:
Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled.


typeName: Crates of High-Tech Small Arms
description:
These weapons are of superior quality to those normally found on the public market, although more expensive as well.

They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited.  Therefore many regions do not apply the small arms ban on these weapons.


typeName: Crates of Liparer Cheese
description:
Due to the unique properties of the Liparer system's terrestrial worlds, animals raised there have very low body fat, resulting in relatively bland but far healthier dairy products.


typeName: Inferno Fury Cruise Missile
description:
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.

A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Crates of Listening Post Recordings
description:
After diligently recording information on astral phenomena or military maneuvers, listening post data is embedded on encrypted chips, which must be carefully transported by hand.


typeName: Crates of Mechanical Parts
description:
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.


typeName: Crates of Missile Guidance Systems
description:
Guidance systems allow both atmospheric and vacuum launched missiles to find targets using sophisticated electronics and specially calibrated sensors.


typeName: Crates of Mono-Cell Batteries
description:
Although they're a relatively old design, mono-cell batteries are still a reliable method of storing electricity in bulk, specifically designed for long-term use in stations or planetary vehicles.


typeName: Crates of Odd Data Crystals
description:
Whatever is recorded on these datacrystals, the encryption is far beyond normal methods of deciphering, and requires expert attention to crack.


typeName: Scourge Fury Heavy Missile
description:
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.

A modified version of the Scourge heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Crates of OP Insecticide
description:
Organophosphates, similar to nerve gases, have long been used as insecticides, and as bugs evolve, so too must the methods for dealing with them. This particular insecticide is perhaps the most lethal known to humankind, and can kill nearly anything exposed to it. 


typeName: Crates of Oxygen
description:
Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports.


typeName: Crates of Protein Delicacies
description:
Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.


typeName: Crates of Raggy Dolls
description:
Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays.


typeName: Inferno Precision Cruise Missile
description:
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.

A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Crates of Repair Parts
description:
Despite the enormous diversity of size and complexity of machinery across the cluster, there are numerous common elements shared by all people, such as high tension wiring, locking fasteners, and thermal shielding.


typeName: Crates of Replacement Parts
description:
Replacement parts include anything from machined components, such as plastic casings and metal brackets, to more basic pieces like nuts and bolts.


typeName: Crates of Reports
description:
These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.


typeName: Crates of Robotics
description:
These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal.


typeName: Crates of Soil
description:
Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history.


typeName: Inferno Precision Light Missile
description:
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.

A modified version of the Inferno light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Crates of Synthetic Oil
description:
Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.


typeName: Crates of Vaccine Injectors
description:
These single-use syringes contain a predetermined dose of adaptive vaccines designed to counteract almost any known virus.


typeName: Crates of Viral Agent
description:
The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.


typeName: Nova Precision Heavy Missile
description:
The be-all and end-all of medium-sized missiles, the Nova is a must for those who want a guaranteed kill no matter the cost.

A modified version of the Nova heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Crates of Vitoc
description:
The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet.


typeName: Crates of Water
description:
Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight.


typeName: Crates of Zemnar
description:
Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections.  Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.


typeName: Group of Army Recruits
description:
These fresh-faced young men and women are absolutely full of potential, eagerly anticipating the glory and excitement of battle when not trading stories of their significant others back home or plans for college after the war.


typeName: Group of Cattle
description:
Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.


typeName: Group of Elite Slaves
description:
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.  These elite slaves are exceptionally well suited for physical labor.


typeName: Group of Exotic Dancers
description:
Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.


typeName: Group of Genetically Enhanced Livestock
description:
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.  This particular breed of livestock has been genetically enhanced using the very latest technology.


typeName: Group of Kameiras
description:
An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire.  Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.


typeName: Group of Marines
description:
When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.


typeName: Group of Miners
description:
Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid.


typeName: Group of Refugees
description:
When wars and epidemics break out, people flee from their homes, forming massive temporary migrations.


typeName: Group of Security Personnel
description:
Packing small arms and shortwave communicators, security personnel are the ideal choice for policing small settlements or corporate offices, where mercenaries would be unpredictable and military forces would be overkill.


typeName: Group of Slaves
description:
Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.


typeName: Group of Tourists
description:
The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe.


typeName: Scourge Rage Heavy Assault Missile
description:
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.

This modified version of the Scourge Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Large Crates of Galeptos Medicine
description:
Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos.  It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late.  

Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits.  Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.


typeName: Large Crates of Holoreels
description:
Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.


typeName: Large Group of Homeless
description:
In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen.  These people are sometimes called tramps, beggars, drifters, vagabonds or homeless.  They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.


typeName: Large Crates of Construction Blocks
description:
Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe.


typeName: Large Crates of Electronic Parts
description:
These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.


typeName: Large Crates of Long-limb Roes
description:
The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat.


typeName: Large Crates of Tobacco
description:
Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end.


typeName: Large Crates of Transmitters
description:
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.


typeName: Large Group of Janitors
description:
The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.


typeName: Crates of Consumer Electronics
description:
Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys.


typeName: Crates of Enriched Uranium
description:
Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry.


typeName: Crates of Silicon
description:
As one of the most common elements in the universe, it's no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets.


typeName: Crates of Silicate Glass
description:
Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.


typeName: Nova Javelin Torpedo
description:
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.

A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo at the expense of warhead size.


typeName: Inferno Rage Torpedo
description:
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.

This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Rage Rocket
description:
A small rocket with an EMP warhead.

This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: 1000 Aurum Token
description:
This item can be redeemed for 1000 Aurum (AUR).<br><br><font color="yellow">To Redeem:</font> Right-click the Aurum Token and select "Redeem for AUR".<br><br><font color="yellow">On the Aurum Token:</font> Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.<br><br>Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.<br><br>Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".<br><i>Source: SCOPE fluff piece (unprinted)</i>


typeName: Utu
description:
The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint.

In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.

Gallente Frigate Skill Bonus: 10% bonus to drone damage per skill level and 10% bonus to Warp Scrambler and Warp Disruptor Range per level.

Role Bonus: 50% bonus to Small Hybrid Turret Optimal Range and Tracking and 50% reduction in the amount of heat damage absorbed by modules.


typeName: Adrestia
description:
The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe.


Special Ability: 25% bonus to max velocity and 50% bonus to Medium Hybrid Turret falloff and tracking speed. 

Gallente Cruiser Skill Bonus: 20% Bonus to medium hybrid turret damage per level and 20% Bonus to warp disruptor and warp scrambler range per level.


typeName: Standard Cerebral Accelerator
description:
Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.<br><br>This implant primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.<br><br>The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.<br><br>
Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.


typeName: Special Forces Weapons and Equipment
description:
The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. 


typeName: Primae
description:
The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.<br><br>A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.


typeName: 1200mm Artillery Cannon II
description:
One of the most powerful projectile cannons a battleship can equip. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: Self-Harmonizing Power Core
description:
Camera drones diligently monitor temperature, radioactivity and electrical output of these advanced nuclear reactions. This allows instant adjustments that result in maximum efficiency. With such advanced automation, no human attention is required whatsoever.


typeName: 125mm Gatling AutoCannon II
description:
This multi-barrel autocannon is designed for skirmish warfare. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Unknown Dead
description:
This contingent of Federation pilots and soldier went missing during the first Caldari Gallente war. They've been preserved by the cold but they are still in a delicate state, and must be handled with care.


typeName: 150mm Light AutoCannon II
description:
A simple but effective close combat autocannon. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Gallente Admiral's Corpse
description:
These are the remains of a Federation admiral. A Mannar in her mid-forties, this woman's body shows signs of extensive modification typical to capsuleers. This is probably not the first time she has been killed in action.


typeName: Acceleration Gate Authentication Matrix
description:
This device handles timestamps and user ID validation for acceleration gates. If this part is missing or otherwise broke, the gate will refuse to activate. 


typeName: 200mm AutoCannon II
description:
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: 220mm Vulcan AutoCannon II
description:
The 220mm multi-barrel autocannon is designed for skirmish warfare. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Custom Circuitry
description:
While drone AI is easily replicated, certain behaviors require custom programming.  These units seem to have been designed for generally poor   combat performance.


typeName: Quantum Entanglement
description:
This heavy metal rock opera band was made famous by their first album's cover, which depicted two naked individuals engaging in sexual intercourse while floating in space without spacesuits. Gallente politicians tried to have the album, called "Unprotected," banned. Not because of the adult content, they claimed, but because it promoted unsafe extravehicular activities.


typeName: 250mm Light Artillery Cannon II
description:
This artillery is one of the most powerful weapons that can be mounted on a frigate. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: Minmatar Pilot's Corpse
description:
Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance.


typeName: 425mm AutoCannon II
description:
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Survivors
description:
These rattled individuals move with languid motions. It looks like some of them have gone weeks without food.


typeName: 650mm Artillery Cannon II
description:
A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: 800mm Repeating Artillery II
description:
A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Counterfeit Voluval Tattoo Chemicals
description:
A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings.


typeName: Dual 180mm AutoCannon II
description:
This dual 180mm autocannon is a simple but effective close combat weapon. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Captured CEO
description:
Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment. 


typeName: Hybrid Slaver Hounds
description:
Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. 


typeName: Dual 425mm AutoCannon II
description:
Combines the damage output of two 425mm intermediate-range autocannons. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Shadow
description:
<font color=yellow>Subject:</font> Prototype Nation Vessel (ID:Shadow)<br>
<font color=yellow>Military Specifications:</font> Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.<br>
<font color=yellow>Additional Intelligence:</font> At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.<br>
<i>Synopsis from ISHAEKA-0107. DED Special Operations.</i><br><i>Authorized for Capsuleer dissemination.</i>   


typeName: Large Crate of Improved Inertial Compensation Systems
description:
The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections.


typeName: Crate of Unidentified Fibrous Compound
description:
These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.


typeName: Dual 650mm Repeating Artillery II
description:
Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Large Crate of Refurbished Mining Drones
description:
There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes.


typeName: Civilian SIGINT Contractors
description:
These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. 


typeName: Spools of Quantrium Wiring
description:
While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified.


typeName: 1400mm Howitzer Artillery II
description:
The ultimate artillery cannon. It hurls death and destruction over incredible distances. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: Aerogel Counteragent
description:
Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo.


typeName: Crate of Target Painter Deflection Plating
description:
These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.


typeName: 720mm Howitzer Artillery II
description:
This 720mm rocket-assisted howitzer is designed for long-range bombardment. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: Group of Haakar's Striking Hawks
description:
Haakar is a small, unassuming woman in her 40s who wields discipline like a whip. The men and women who follow her command – her Striking Hawks mercenary group – all served with or under her in the Republic Infantry's 203rd Tactical Recon before the company was made redundant by policy changes fifteen years ago. Haakar bears a grudge against bureaucracy for cutting short her career, but says her work now gives her professional satisfaction and an autonomy she enjoys.


typeName: Large Group of The Hooded Men
description:
Unlike most pro-Minmatar mercenary companies, members of The Hooded Men come from every empire and any background; they are selected for their convictions and skills rather than any sense of patriotism they might possess. Even Amarr are permitted to join, provided they can prove that the company means more to them than their religion. The Hooded Men's founder, Jolmiar Maritak, the grandson of former slaves who fled to the Gallente Federation, places emphasis on getting their work done quietly and with a minimum of fuss. 


typeName: Arctic Warfare Marines
description:
Arctic Warfare Marines are the Caldari State's elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. 


typeName: 280mm Howitzer Artillery II
description:
Rocket-assisted artillery projectiles designed for long-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. 

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


typeName: Crate of Industrial-Grade Tritanium-Alloy Scraps
description:
Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. 


typeName: Crate of Architectural-Quality Plagioclase Paneling
description:
Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds.


typeName: Corporate Assassin
description:
An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company's profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. 


typeName: Dual Heavy Beam Laser II
description:
This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Crate of Harvester Components
description:
Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. 


typeName: Decoy Prototype Cloaking Devices
description:
This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. 


typeName: Crate of Amarr Scripture Educational Study Packages (Matari translation)
description:
These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.<br><br>
These particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic.


typeName: Dual Light Beam Laser II
description:
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Blue Paradise
description:
Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. 


typeName: Crate of Refined C-86 Epoxy Resin
description:
This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems' temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems.


typeName: Noctis
description:
The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.<br><br>A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.<br><br>The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.<br><br>ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.


typeName: Amarr Marine Counter-Boarding Team
description:
Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. 


typeName: Group of Angel Cartel VIPs
description:
These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.


typeName: Dual Light Pulse Laser II
description:
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Crate of Feille d'Marnne Champagne
description:
This champagne originates from Egghelende III, the planet's major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.<br><br>
Each case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed.


typeName: Conditioned House Slaves
description:
These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. 


typeName: Focused Medium Beam Laser II
description:
A high-energy, concentrated laser designed for medium range engagements. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Crate of Bootleg Holoreels
description:
There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in cases with obviously home-printed labels.<br><br>
When played, the holos' quality is shabby and rimmed with static, occasionally deteriorating to basic 2-D images. The sound is unreliable and fades at times. Hopefully, the people who buy these copies aren't paying as much as the supplier did for the originals.


typeName: Large Crate of Suspicious Holoreels
description:
There doesn't appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week's boxing finals, in original cases. Nothing that would raise any eyebrows.<br><br>
The actual contents of the holoreels are far less innocuous. After a token menu page and a few minutes of whatever program the case displays, they switch to more interesting material. Entire corporate internal presentations clearly never intended for the public eye. Snoop footage of important officials talking and even exchanging money with known competitors. A series of compromising stills of a prominent politician.<br><br>
These will be worth a lot of money to someone.


typeName: Amarr Religious Holoreels
description:
These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions.


typeName: Crate of Cryo-Stored Luminaire Skippers
description:
These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation.


typeName: Gatling Pulse Laser II
description:
Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Crate of Unidentified Ancient Technology
description:
These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.<br><br>
Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. There is some speculation that the pieces form some sort of modular information annex, with contact between matching faces forming the necessary connections. No amount of fitting has yielded any results, however, so the disparate parts sit in their individually labeled crates like the pieces of several puzzles mixed together.


typeName: Large Crate of Talocan Station Life-Support Cores
description:
These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.<br><br>
Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. Each piece fits face to face with another piece; when linked correctly, they form series of twisted fractal-like branches. 


typeName: Crate of Portable Emergency Heating Units
description:
These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment's main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing.


typeName: Crate of Archaeological Lot GV87-426-D Artifacts
description:
This looks like little more than half a starship modified into ground-based living quarters. Several panels are inscribed with decorative symbols. A series of large rectangular cases contain corroded circuit boards with rows of finger-sized crystalline vials anchored to one face; some of the vials are still intact and contain a foggy gaseous substance. A section from what appears to have been a hydroponics lab contains trays of organic matter, fossilised from exposure to the moon's arid conditions and thin, nitrogen-argon atmosphere.


typeName: Large Crate of Archaeological Lot GV87-426-E Artifacts
description:
This looks like little more than half a starship, perhaps one which was modified into ground-based living quarters. Several panels are inscribed with decorative symbols, possibly writing. The carefully-dismantled panels are accompanied by several crates filled with pieces of what appear to be small-industry mining tools, encrusted with moon-dust. The oxygen-free lunar atmosphere prevented rust from forming on the metal, and writing etched into the flat surfaces is clearly visible. Another crate is filled with core samples and geodes. A note accompanying the find indicates that the minerals have no known industrial property in any part of the present-day Federation, and further research will be needed to determine the purpose of the pre-Federation miners.


typeName: Heavy Beam Laser II
description:
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Crate of Contained Cerrocentite
description:
A slick-looking, translucent amber mineral with a hexagonal crystalline structure. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.<br><br>
Cerrocentite is used primarily in stationside security networks, mostly in the systems which detect unbalance in the atmosphere mix.


typeName: Large Crate of Contained Mesarchonite
description:
A coarse-looking, dark red mineral with a geodic structure containing translucent crystals of the same color. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.<br><br>
Mesarchonite is used primarily in stationside security networks, mostly in the systems which detect interference or tampering along the audio-visual lines.


typeName: Group of Coriault Couture Collective Display Employees
description:
Across the broad sweep of New Eden, there is no constellation closer to the forefront of fashion than Coriault. The Crux constellation, which includes Luminaire and Oursulaert, may be the heart of the Federation's consumer culture, but Coriault is home to the fashion-houses of Auvergne and Vylade, and in particular the Dodixie-based Maison Nephére which has provided finery exclusively for the Federation presidents and their partners for well over a century. <br><br>
In order to improve their visibility in the glare of the Federation's heart, dozens of Coriault houses merged under the Coriault Couture Collective label. Each school operates independently, and the styles can vary wildly, but open competition between institutions only occurs when particular contracts are opened to the highest bidder.. The designers frequently model their own work, operating under the philosophy that if they wouldn't be seen in public in their own work, nobody else should, either.


typeName: Large Group of Mannar Textile Institute International Representatives
description:
Mannar, one of the oldest members of the Federation, has always had a strong influence on Gallente style and trendsetting. Much of the eccentric tailoring favored by society's elite and decried as immodest and inappropriate by the other empires has its roots in pre-Federation Mannar culture, which included different concepts of modesty and etiquette. Massive hairstyles and elaborate body- and face-painting still feature prominently in addition to semi-opaque fabrics which respond to a variety of programmable stimuli.


typeName: Crate of Exclusive Simo Reshar Fitness Holoreels
description:
Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits.<br><br>
Though clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos' content if watched whilst under the influence of certain substances. Reshar's assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster.


typeName: Amarr Forensic Investigative Team
description:
This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations. 


typeName: Small Focused Beam Laser II
description:
A high-powered beam laser. Good for medium range encounters. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Crate of Experimental ECM Hybrid Rounds
description:
These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship's target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult.


typeName: Small Focused Pulse Laser II
description:
A high-powered pulse laser. Good for short to medium range encounters. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Mega Beam Laser II
description:
A super-heavy beam laser designed for medium to long range engagements. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Mega Pulse Laser II
description:
A super-heavy pulse laser designed for medium range engagements. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Tachyon Beam Laser II
description:
An ultra-heavy beam laser designed for medium to long range engagements. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: 150mm Railgun II
description:
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Zainou 'Gnome' Shield Upgrades SU-602
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

2% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gnome' Shield Upgrades SU-604
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

4% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gnome' Shield Upgrades SU-606
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

6% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: 250mm Railgun II
description:
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Zainou 'Gnome' Shield Emission Systems SE-802
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

2% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Emission Systems SE-804
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

4% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Emission Systems SE-806
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

6% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Operation SP-902
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

2% boost to shield recharge rate.


typeName: Zainou 'Gnome' Shield Operation SP-904
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

4% boost to shield recharge rate.


typeName: 425mm Railgun II
description:
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Zainou 'Gnome' Shield Operation SP-906
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

6% boost to shield recharge rate.


typeName: 75mm Gatling Rail II
description:
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-802
description:
Improved control over afterburner energy consumption.

2% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-804
description:
Improved control over afterburner energy consumption.

4% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-806
description:
Improved control over afterburner energy consumption.

6% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-604
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

4% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-608
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

8% bonus to the duration of afterburners.


typeName: Dual 150mm Railgun II
description:
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-612
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

12% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-604
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

4% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-608
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

8% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-612
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

12% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902
description:
Improves the performance of micro warpdrives.

2% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904
description:
Improves the performance of micro warpdrives.

4% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Dual 250mm Railgun II
description:
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906
description:
Improves the performance of micro warpdrives.

6% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-608
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

8% bonus to ships warp speed.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-613
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

13% bonus to ships warp speed.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

18% bonus to ships warp speed.


typeName: Electron Blaster Cannon II
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-802
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

2% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-804
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

4% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-806
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

6% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Missile Bombardment MB-702
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

2% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Bombardment MB-704
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

4% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Bombardment MB-706
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

6% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-702
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

2% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Missile Projection MP-704
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

4% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Missile Projection MP-706
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

6% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Rapid Launch RL-1002
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

2% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Rapid Launch RL-1004
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

4% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Rapid Launch RL-1006
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

6% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-902
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

2% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-904
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

4% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-906
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

6% decrease in factor of target's velocity for all missiles.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX11
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX110
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX1100
description:
A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to citadel torpedo damage.


typeName: Zainou 'Snapshot' Defender Missiles DM-802
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

2% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Defender Missiles DM-804
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

4% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Defender Missiles DM-806
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

6% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-702
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

2% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-704
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

4% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-706
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

6% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1002
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

2% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1004
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

4% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1006
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

6% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' Heavy Missiles HM-702
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

2% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Heavy Missiles HM-704
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

4% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Heavy Missiles HM-706
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

6% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Light Missiles LM-902
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

2% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Light Missiles LM-904
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

4% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Light Missiles LM-906
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

6% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Rockets RD-902
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

2% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Rockets RD-904
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

4% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Rockets RD-906
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

6% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Torpedoes TD-602
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

2% bonus to the damage of torpedoes missiles.


typeName: Zainou 'Snapshot' Torpedoes TD-604
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

4% bonus to the damage of torpedoes missiles.


typeName: Zainou 'Snapshot' Torpedoes TD-606
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

6% bonus to the damage of torpedoes missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-602
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

2% bonus to the damage of cruise missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-604
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

4% bonus to the damage of cruise missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-606
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

6% bonus to the damage of cruise missiles.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

2% bonus to medium projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-804
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

4% bonus to medium projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

6% bonus to medium projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-702
description:
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

2% bonus to turret tracking speed.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-704
description:
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

4% bonus to turret tracking speed.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
description:
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

6% bonus to turret tracking speed.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-902
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

2% bonus to all turret damages.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-904
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

4% bonus to all turret damages.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

6% bonus to all turret damages.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1002
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

2% bonus to large projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1004
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

4% bonus to large projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

6% bonus to large projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-602
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

2% bonus to small projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-604
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

4% bonus to small projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-606
description:
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

6% bonus to small projectile turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-602
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

2% bonus to small energy turret damage.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-702
description:
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.

2% reduction in all turret capacitor need.


typeName: Inherent Implants 'Lancer' Gunnery RF-902
description:
A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

2% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1002
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

2% bonus to large energy turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-802
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

2% bonus to medium energy turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-604
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

4% bonus to small energy turret damage.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-704
description:
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.

4% reduction in all turret capacitor need.


typeName: Inherent Implants 'Lancer' Gunnery RF-904
description:
A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

4% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1004
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

4% bonus to large energy turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-804
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

4% bonus to medium energy turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-606
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

6% bonus to small energy turret damage.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-706
description:
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.

6% reduction in all turret capacitor need.


typeName: Inherent Implants 'Lancer' Gunnery RF-906
description:
A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

6% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1006
description:
A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

6% bonus to large energy turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-806
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

6% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1002
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

2% bonus to large hybrid turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1004
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

4% bonus to large hybrid turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1006
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

6% bonus to large hybrid turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-602
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

2% bonus to small hybrid turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-604
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

4% bonus to small hybrid turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-606
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

6% bonus to small hybrid turret damage.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1002
description:
A neural Interface upgrade that lowers turret CPU needs.

2% reduction in the CPU required by turrets.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1004
description:
A neural Interface upgrade that lowers turret CPU needs.

4% reduction in the CPU required by turrets.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1006
description:
A neural Interface upgrade that lowers turret CPU needs.

6% reduction in the CPU required by turrets.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-802
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

2% bonus to medium hybrid turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-804
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

4% bonus to medium hybrid turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-806
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

6% bonus to medium hybrid turret damage.


typeName: Inherent Implants 'Squire' Energy Management EM-802
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

2% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Energy Management EM-804
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

4% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Energy Management EM-806
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

6% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Energy Systems Operation EO-602
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

2% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Energy Systems Operation EO-604
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

4% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Energy Systems Operation EO-606
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

6% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Energy Emission Systems ES-702
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

2% reduction in capacitor need of modules requiring the Energy Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Emission Systems ES-704
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

4% reduction in capacitor need of modules requiring the Energy Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Emission Systems ES-706
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

6% reduction in capacitor need of modules requiring the Energy Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-702
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

2% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-704
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

4% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-706
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-702
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

2% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-704
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

4% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-706
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Engineering EG-602
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

2% bonus to the power grid output of your ship.


typeName: Inherent Implants 'Squire' Engineering EG-604
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

4% bonus to the power grid output of your ship.


typeName: Inherent Implants 'Squire' Engineering EG-606
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

6% bonus to the power grid output of your ship.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-602
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

2% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-604
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

4% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-606
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

6% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Electronics EE-602
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

2% bonus to the CPU output.


typeName: Zainou 'Gypsy' Electronics EE-604
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

4% bonus to the CPU output.


typeName: Zainou 'Gypsy' Electronics EE-606
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

6% bonus to the CPU output.


typeName: Zainou 'Gypsy' Signature Analysis SA-702
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

2% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Signature Analysis SA-704
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

4% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Signature Analysis SA-706
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

6% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Electronic Warfare EW-902
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

2% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Electronic Warfare EW-904
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

4% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Electronic Warfare EW-906
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

6% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Long Range Targeting LT-802
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

2% bonus to max targeting range.


typeName: Zainou 'Gypsy' Long Range Targeting LT-804
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

4% bonus to max targeting range.


typeName: Zainou 'Gypsy' Long Range Targeting LT-806
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

6% bonus to max targeting range.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-802
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

2% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-804
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

4% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-806
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

6% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-902
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

2% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-904
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

4% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-906
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

6% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-902
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

2% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-904
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

4% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Quad Light Beam Laser II
description:
Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.


typeName: Zainou 'Gypsy' Weapon Disruption WD-906
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

6% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Target Painting TG-902
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

2% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Target Painting TG-904
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

4% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Target Painting TG-906
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

6% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Inherent Implants 'Noble' Repair Systems RS-602
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

2% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Systems RS-604
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

4% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Systems RS-606
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

6% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Rapid Firing
description:
Skill at the rapid discharge of weapon turrets.  4% bonus per skill level to weapon turret rate of fire.


typeName: Motion Prediction
description:
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.


typeName: Surgical Strike
description:
Knowledge of spaceships' structural weaknesses.  3% bonus per skill level to the damage of all weapon turrets.


typeName: Controlled Bursts
description:
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.


typeName: Trajectory Analysis
description:
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.


typeName: Weapon Upgrades
description:
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.


typeName: Missile Launcher Operation
description:
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.


typeName: Auto-Targeting Missiles
description:
Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles(light, heavy and cruise) damage per skill level.


typeName: Defender Missiles
description:
Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.


typeName: Cruise Missiles
description:
Skill at the handling and firing of very large guided missiles.  5% bonus to cruise missile damage per skill level.


typeName: Leadership
description:
Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.

Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used.
<br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.


typeName: Skirmish Warfare
description:
Basic proficiency at coordinating hit-and-run warfare.  Grants a 2% bonus to fleet members' agility per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.


typeName: Siege Warfare
description:
Basic proficiency at coordinating a fleet's defenses.  Grants a 2% bonus to fleet members' shield capacity per skill level. <br>Note: The fleet bonus only works if you are the assigned fleet booster and fleet members are in space within the same solar system.


typeName: Siege Warfare Specialist
description:
Advanced proficiency at siege warfare.  Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained.


typeName: Information Warfare Specialist
description:
Advanced proficiency at information warfare.  Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained.


typeName: Warfare Link Specialist
description:
Improved fleet leadership.  Boosts effectiveness of all warfare link and mining foreman modules by 10% per level.


typeName: Social
description:
Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.


typeName: Diplomacy
description:
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.


typeName: Connections
description:
Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.


typeName: Criminal Connections
description:
Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.


typeName: Corporation Management
description:
Basic corporation operation. +10 corporation members allowed per level.

Notice:  the CEO must update his corporation through the corporation user interface before the skill takes effect


typeName: Starbase Defense Management
description:
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. 

Can not be trained on Trial Accounts.



typeName: Mass Production
description:
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.


typeName: Production Efficiency
description:
Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production.


typeName: Mechanics
description:
Skill at maintaining the mechanical components and structural integrity of a spaceship.  5% bonus to structure hit points per skill level.


typeName: Repair Systems
description:
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.

Note: Has no effect on capital sized modules.


typeName: Hull Upgrades
description:
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.  Grants a 5% bonus to armor hit points per skill level.


typeName: Battleship Construction
description:
Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing


typeName: Research
description:
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.


typeName: Genetic Engineering
description:
This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties.


typeName: Biology
description:
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.


typeName: Laboratory Operation
description:
Allows basic operation of research facilities.  Ability to run 1 additional research job per skill level.

Note: cannot be trained on trial accounts.


typeName: Metallurgy
description:
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.


typeName: Astrogeology
description:
Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.


typeName: Cybernetics
description:
The science of interfacing biological and machine components. Allows the use of cybernetic implants.


typeName: Astrometrics
description:
Skill at operating long range scanners.

+5% scan strength per level.

-5% max scan deviation per level.

-5% scan probe scan time per level.


typeName: Engineering
description:
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-702
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

2% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-704
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

4% reduced capacitor need for remote armor repair system modules.


typeName: Shield Operation
description:
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.  5% reduction in shield recharge time per skill level.


typeName: Energy Systems Operation
description:
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.


typeName: Energy Management
description:
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.


typeName: Tactical Shield Manipulation
description:
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules.  Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.


typeName: Shield Emission Systems
description:
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.


typeName: Energy Emission Systems
description:
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.


typeName: Energy Grid Upgrades
description:
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.


typeName: Shield Upgrades
description:
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.


typeName: Electronics
description:
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.


typeName: Electronic Warfare
description:
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.

Note: Does not affect capital class modules.


typeName: Targeting
description:
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.


typeName: Electronics Upgrades
description:
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.


typeName: Sensor Linking
description:
Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.


typeName: Weapon Disruption
description:
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.


typeName: Propulsion Jamming
description:
Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. 


typeName: Scout Drone Operation
description:
Skill at controlling scout combat drones.

Bonus: drone control range increased by 5000 meters per skill level.


typeName: Drone Interfacing
description:
Allows a captain to better maintain his drones. 20% bonus to drone damage, drone mining yield per level.


typeName: Trade
description:
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.


typeName: Retail
description:
Ability to organize and manage market operations.  Each level raises the limit of active orders by 8.


typeName: Broker Relations
description:
Proficiency at driving down market-related costs.  Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.


typeName: Visibility
description:
Skill at acquiring products remotely.  Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.

Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range.  Any range can be set on a local buy order with no skill.


typeName: Navigation
description:
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.


typeName: Afterburner
description:
Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.


typeName: Fuel Conservation
description:
Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.


typeName: Acceleration Control
description:
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.


typeName: Evasive Maneuvering
description:
Improved skill at efficiently turning and accelerating a spaceship.  5% improved ship agility for all ships per skill level.


typeName: Warp Drive Operation
description:
Skill at managing warp drive efficiency.  Each skill level reduces the capacitor need of initiating warp by 10%.


typeName: Jump Drive Operation
description:
Skill at using Jump Drives.  Each skill level reduces the capacitor need of initiating a jump by 5%.


typeName: Large Secure Container
description:
This large container is fitted with a password-protected security lock.

Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.


typeName: Medium Secure Container
description:
This medium container is fitted with a password-protected security lock.

Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.


typeName: Small Secure Container
description:
This small container is fitted with a password-protected security lock.

Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-706
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

6% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Mechanic MC-802
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

2% bonus to hull hp.


typeName: Inherent Implants 'Noble' Mechanic MC-804
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

4% bonus to hull hp.


typeName: Inherent Implants 'Noble' Mechanic MC-806
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

6% bonus to hull hp.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-902
description:
A neural Interface upgrade for analyzing and repairing starship damage.

2% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-904
description:
A neural Interface upgrade for analyzing and repairing starship damage.

4% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-906
description:
A neural Interface upgrade for analyzing and repairing starship damage.

6% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1002
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses.

2% bonus to armor hit points.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1004
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses.

4% bonus to armor hit points.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1006
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses.

6% bonus to armor hit points.


typeName: Captured Civilians
description:
There are countless numbers of civilians living out on independent colonies and minor stations. Although life in such remote areas is often harsh, the inhabitants of these stations generally live a quiet, trouble-free life. This is a fact well understood by Sansha leadership, who prey upon these same people, exploiting the sad fact that their absence will not be easily noticed.


typeName: Shield Transfer Control Tower
description:
This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. 

Local CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities.


typeName: CONCORD MTAC
description:
The Mechanized Torso-Actuated Chassis (MTAC) is used throughout the New Eden cluster for all types of industrial and military work. The robotic arms can be configured in countless ways, from hydraulics for heavy lifting to enormous weapon-mounted battlefield applications.


typeName: Tactical Response Transmitter
description:
This small device is used to transmit specific information and commands relating to fleet movements and tactical relocations. Due to the critical nature of such transmissions, Sansha forces have developed layered security measures for their use. In order for a TRT to override local forces, the transmitter must first be set to the correct frequencies and then physically relocated from a control nexus to a relay.


typeName: Focused Medium Pulse Laser II
description:
A high-energy, concentrated laser designed for short to medium range engagements. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Revenant
description:
Do you know what you are, capsuleer? The truth will not comfort you.<br>You are a frightened child running headfirst towards oblivion.

And I?
I am the only one who tried to stop you.
I am the Messiah that you turned against.

You persecuted me, hunted my children.
Vowed to burn my Promised Land to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your flesh to dust.

<i>- Sansha Kuvakei</i><br><br>

Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay.

Special Ability:
100% bonus to fighter, fighter-bomber damage and hitpoints

Amarr Carrier Skill Bonuses:
10% bonus to fighter and fighter-bomber max velocity per level
Can fit 1 additional Warfare Link module per level

Caldari Carrier Skill Bonuses:
50% bonus to Capital Energy and Shield transfer range per level
Can deploy 1 additional Fighters or Fighter Bombers per level

Role Bonuses:
Can fit Projected Electronic Counter Measures
200% bonus to Fighter or Fighter Bomber control range
Immune to all forms of Electronic Warfare


typeName: Malice
description:
The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.

Amarr Frigate Skill Bonus: 4% bonus to Armor Resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level

Role Bonus: 100% bonus to Small Energy Turret Damage and 50% bonus to Small Energy Turret optimal range


typeName: Vangel
description:
The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.

Amarr Cruiser Skill Bonus: 4% bonus to armor resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level

Role Bonus:  50% bonus to repair amount of armor repair systems and 50% bonus to missile launcher rate of fire


typeName: Heavy Pulse Laser II
description:
A heavy laser designed for short to medium range engagements. Delivers powerful damage. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Echelon
description:
A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of <url=showinfo:3581>Purloined Sansha Data Analyzers</url> that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.<br><br>The specialized nature of the hardware in Sansha Data Analyzer technology makes it incompatible with standard data buses, but this ship's unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions.


typeName: Capital Inefficient Armor Repair Unit
description:
This module uses nano-assemblers to repair damage done to the armor of the ship.
Note: May only be fitted to capital class ships.


typeName: Capital Coaxial Regenerative Projector
description:
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Note: May only be fitted to capital class ships.


typeName: Capital Neutron Saturation Injector I
description:
Expends energy to provide a quick boost in shield strength.
Note: May only be fitted to capital class ships.


typeName: Capital Murky Shield Screen Transmitter I
description:
Transfers shield power over to the target ship, aiding in its defense.
Note: May only be fitted to capital class ships.


typeName: Limited Mega Ion Siege Blaster I
description:
One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Dual 1000mm 'Scout' Accelerator Cannon
description:
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Survey
description:
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.


typeName: Dual Modal Giga Pulse Laser I
description:
One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: 'Limos' Citadel Cruise Launcher I
description:
The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.


typeName: Quad 3500mm Gallium Cannon
description:
One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 6x2500mm Heavy Gallium Repeating Cannon
description:
One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.
Note: May only be fitted to capital class ships.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Purloined Sansha Data Analyzer
description:
CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.<br><br>Official DED reports on the devices' internal workings cite "inconclusive results," but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions.


typeName: Badly Mangled Components
description:
This rather large pile of obviously-broken components stands testament to the follies of reprocessing an item without <i>really</i> understanding how it fits together.


typeName: True Slave Decryption Node
description:
Functionally, this piece of hardware - obviously of Sansha origin - is an extremely sophisticated parallel processing unit. Connecting it to a standard interface bus and running a few diagnostics reveals that it has been configured to act as the master node for a quasi-distributed decryption system, and its response rate suggests that it's exceptionally efficient at this task.<br><br>It is, however, difficult to ignore the fact that it's also a head in a jar - particularly when it opens its eyes briefly, looks around, and frowns.


typeName: Mangled Sansha Data Analyzer
description:
This is still nearly recognizable as a Purloined Sansha Data Analyzer, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results.


typeName: Holoreels
description:
Holographic video reels (also called "holoreels") are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each. 


typeName: Civilian Miner
description:
Common, low technology mining laser. Works well for extracting common ore, but not useful for much else.


typeName: Wheat
description:
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.


typeName: Hydrogen Batteries
description:
The use of hydrogen batteries has become an international standard both in industry and in the public domain; they are a particularly common power supply in off-world habitats such as space stations. 


typeName: Mechanical Parts
description:
These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. 


typeName: Fertilizer
description:
Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value.


typeName: Polytextiles
description:
Composite materials, both synthetic and natural, are used in the creation of polytextiles, durable fabrics that see widespread use in the clothing industry, solar sail manufacture, and even classic art.


typeName: Quafe
description:
Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. 


typeName: Certification Results
description:
These complicated certification results may mean little to the layman's eye, but can prove valuable in the right hands.


typeName: Drop
description:
This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin.


typeName: X-Instinct
description:
Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings.


typeName: Dairy Products
description:
These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth.


typeName: Slaver Hound
description:
The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as a pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care. 


typeName: Livestock
description:
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.


typeName: Toxic Waste
description:
Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material.


typeName: Megacorp Management
description:
Advanced corporation operation. +50 members per level.

Notice:  the CEO must update his corporation through the corporation user interface before the skill takes effect


typeName: Empire Control
description:
Advanced corporation operation. +200 corporation members allowed per level. 

Notice:  the CEO must update his corporation through the corporation user interface before the skill takes effect


typeName: Gnosis
description:
The Gnosis is a versatile Battlecruiser designed for exploration in hostile space.
<br><font size="14"><b>Traits</b></font>
<b>Special Abilities:</b>
25% bonus to Medium Energy, Hybrid and Projectile Turret damage
25% bonus to Heavy Missiles and Heavy Assault Missiles damage
50% bonus to drone hitpoints and damage dealt by drones
37.5% increase to scan strength of probes
<br><b>Role Bonus:</b>
Can fit Warfare Link modules
<br><font size="14"><b>Development</b></font>
The SoCT's Gnosis-class cruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage.

Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry.

This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.


typeName: Leviathan
description:
Citizens of the State, rejoice!<br>
Today, a great milestone has been achieved by our glorious leaders.  A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.<br>
Today, unyielding, we have walked the way of the warrior.  In our hands have our fates been molded.  On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls.<br>
Rejoice, citizens!  Victory is at hand.<br>
<i>-Caldari State Information Bureau Pamphlet, YC 12</i>


Caldari Titan Skill Bonuses:
125% bonus to Citadel Missile kinetic damage per level
7.5% bonus to fleet members' maximum shield HP per level
Can fit Oblivion Super Weapon
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can fit 1 additional Warfare Link module per level
Immune to all forms of Electronic Warfare


typeName: Vigil
description:
The Vigil is a Frigate designed for disrupting enemy ships using electronic warfare.
<br><font size="14"><b>Traits</b></font>
<b><a href=showinfo:3329>Minmatar Frigate</a> skill bonus per level:</b>
7.5% bonus to Target Painter effectiveness
10% bonus to Target Painter optimal range
<br><font size="14"><b>Development</b></font>
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.


typeName: Ectoplasm
description:
Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.


typeName: Hydrochloric Acid
description:
A clear, colorless, fuming, poisonous, highly acidic aqueous solution of hydrogen chloride, used as a chemical intermediate and in petroleum production, ore reduction, and food processing.


typeName: Long-limb Roes
description:
The eggs of the hanging long-limb are among the most sought after delicacies in fancy restaurants. The roe is quite rare because no one has succeeded in breeding the species outside its natural planetary habitat.


typeName: Biomass
description:
A catch-all term for composite material obtained from living things, biomass has several unique properties that make it ideal for various industrial, commercial, and personal uses. Its most important attribute is that it retains many of its nutrients even after being harvested, transported, and processed.


typeName: Data Subverter I
description:
A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures.

<i>"You fail to understand. This is our time now. Since prehistory, we have fought each other, first with clubs, then with guns and with beams of energy. Now we shall fight with our minds amidst the beautiful spinning streams of data interconnecting all life on all worlds.<br>
Resist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order."<br>
- Note left in Federal Intelligence Office mainframe by anonymous hacker</i>


typeName: Prisoners
description:
Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.


typeName: Sooth Sayer
description:
This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness.


typeName: Frentix
description:
The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.


typeName: Mindflood
description:
Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.


typeName: Construction Blocks
description:
Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.


typeName: Pilot Certification Documents
description:
This document, specifically designed for capsuleers, certifies that the holder has passed basic training and is cleared for further instruction, as well as general employment throughout the cluster. A basic level of piloting proficiency is required before being awarded the certification, and the capsuleers must demonstrate competency in a range of fundamental navigation and combat tasks.

Although the document is not required by CONCORD police or empire law, it significantly adds to the employment prospects of a newly-graduated capsuleer. Throughout repeated surveys and tests one common pattern emerges; those capsuleers who complete this basic training and other more advanced courses have a much higher chance of employment with other capsuleer corporations, and generally finds themselves more confident and knowledgeable in the often turbulent and confusing first few days of becoming a full-fledged capsuleer.

Not only that, but graduates get a swanky new outfit to show off to the dropouts and plebeians who couldn't cut it.


typeName: Token of Submission
description:
A document representing submission to the authority of the Amarrian Empress, Jamyl Sarum.

Notably, the language surrounding capsuleer fealty has been significantly watered down, revealing that even the Amarr Empire is willing to acknowledge the reality of capsuleer freedom and autonomy. 


typeName: Clearance Documents
description:
These documents clear the holder from numerous by-laws and responsibilities within the Caldari State and abroad. 

They are issued to capsuleers, who typically operate above the law and are accountable to few people. All this document does is formalize that reality, and as such, is entirely redundant and pointless. 

The hypercapitalist corporate state of the Caldari is awash with these sorts of documents, however, and the tendency towards needless bureaucracy is simply a part of corporate life. 


typeName: Tribal Sponsorship
description:
Tribal sponsorship is a longstanding tradition within the Minmatar Republic. Typically sponsorship is sought by an individual before embarking on a journey away from their tribe, or as part of a corporation's employment process. After a sometimes lengthy approval process, a Minmatar is then able to proceed with the full support of their tribal peers. 

Typically, a citizen of the Republic will seek sponsorship from only their family tribe, and this is usually sufficient to last their lifetime, barring any dramatic changes. In some rare circumstances, sponsorship is granted from all of the seven tribes to particularly promising individuals. 

In the unique case of the capsuleers, the seven tribes of the Republic have agreed to blanket-issue sponsorships as an attempt to encourage loyalty and cooperation.


typeName: Freedom of Operation License
description:
This document is issued to all graduate capsuleers, regardless of their ethnicity or background. 

In the document, various fundamental human rights are outlined and defended, including the freedom to travel, freedom to work for a corporation of one's choosing, and freedom of speech within Gallente Federation borders. 

The document is somewhat redundant for capsuleers, who enjoy these freedoms and others even greater. Despite this obvious fact, the Federation authorities have chosen to issue the license all the same, viewing it as a symbolic gesture, and a reminder of the Federation's core values. 


typeName: Mining Connections
description:
Understanding of corporate culture on the industrial level and the plight of the worker.

Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.


typeName: Distribution Connections
description:
Understanding of the way trade is conducted at the corporate level.

Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.


typeName: Security Connections
description:
Understanding of military culture.

Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.


typeName: Quafe Zero
description:
Congratulations, capsuleer! You have been selected to receive a free limited batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks!

<font color="yellow">Benefits:</font>
+5% Speed, +5% Scan Resolution. Duration: 1 hour.

<i>Attached Ad Copy</i>
As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero.

Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.

The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!

<font size="2">Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology.

Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.

Quafe Zero is manufactured in the Phoenix constellation.</font>

Quafe Zero: Multiply your eternity by Zero!


typeName: GDN-9 "Nightstalker" Combat Goggles
description:
The GDN line of safety and combat optical systems began humbly, used only by a small number of Caldari PMCs — that is, until the YC 113 action holoreel sequel <i>Smash 4 the State</i> shot the GDN-8 firmly in the public's collective eye. Now, GDN-9 “Nightstalker” cosmetic goggles will fulfill your desire to own the GDN-8 without the need to purchase military-grade electronics or radiation-proofing. 


typeName: Customs Office Gantry
description:
A rigid scaffold equipped with stabilizing thrusters and microgravity fabrication facilities, this gantry is designed for the erection of large, stationary structures in the orbit of planetary bodies. This model provides the skeleton for an orbital Customs Office.

Note: In an effort to reduce waste, <b>the gantry will be consumed during construction</b> and its materials will be incorporated into the new structure.


typeName: Men's 'Precision' Boots
description:
Designer: Vallou

Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these perfect pitch black uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.


typeName: Women's 'Structure' Dress (navy)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Men's 'Commando' Pants (black wax)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a contrast of matte black and a midnight black sheen, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Women's 'Excursion' Pants (black/gray)
description:
Designer: Vallou

Vallou's "Excursion" pants in a cool interplay of black and gray are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Impress' Skirt (gray)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (black wax)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, complete with a waxy sheen that catches any light, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Men's 'Trench' Boots
description:
Designer: Sennda of Emrayur 

Classic military style and boardroom chic come together in the perfect pitch black of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.


typeName: Women's 'Minima' Heels
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Greave' Knee-Boots
description:
Designer: House of Ranai

Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.


typeName: Women's 'Mystrioso' Boots
description:
Designer: Sennda of Emrayur

In a complicated world, relax in simplicity in our "Mystrioso" boots. In a symphony of darkest black, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.


typeName: Scorpion Ishukone Watch
description:
With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities.
  
<font color=white><u>Traits</u></font>
15% bonus to ECM Target Jammer strength per level
25% bonus to ECM Target Jammer optimal and falloff range per level
25% Bonus to ECM Burst range per level
 
<font color=white><u>Details</u></font>
This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities.
 
<font color=white><u>Development</u></font>
When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production.
 
<font color=white><u>Technology</u></font>
Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special LADAR and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers.

<font color=white><u>Notes</u></font>
Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority."


typeName: Men's 'Lockstep' Boots
description:
Designer: House of Ranai

Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the dark, muted colors of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.


typeName: Looking Glass Monocle Interface (right/gold)
description:
An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.


typeName: Women's 'Excursion' Pants (black)
description:
Designer: Vallou

Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (black/blue/gold)
description:
Designer: Vallou

Vallou's "Excursion" pants in a cool blend of midnight black, dark ocean blue and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (black/gold)
description:
Designer: Vallou

Vallou's "Excursion" pants, in a stunning mix of midnight black and dark gold, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (black/gold line)
description:
Designer: Vallou

Vallou's "Excursion" pants in midnight black, through which gold lines course like veins of ore, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (black/red/gold)
description:
Designer: Vallou

Vallou's "Excursion" pants in a volatile mixture of midnight black, bright red and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (black/silver)
description:
Designer: Vallou

Vallou's "Excursion" pants, in an extraordinary mix of midnight black and chill, steely silver, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (gold)
description:
Designer: Vallou

Vallou's "Excursion" pants in stunning regal gold are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (matte blue)
description:
Designer: Vallou

Vallou's "Excursion" pants in pure matte blue are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (matte green)
description:
Designer: Vallou

Vallou's "Excursion" pants in a matte earthbound green are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (matte red)
description:
Designer: Vallou

Vallou's "Excursion" pants in a sultry matte red are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Excursion' Pants (silver)
description:
Designer: Vallou

Vallou's "Excursion" pants in striking steely silver are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation.


typeName: Women's 'Impress' Skirt (black leather)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure and traces intricate patterns on the exquisite black leather, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (brown leather)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in the intricate patterns of natural brown leather, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (graphite)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a coolly stylish graphite gray while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (green/gold)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and autumn green, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Odin Synthetic Eye (right/dark)
description:
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.


typeName: Caldari Fuel Block
description:
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113.

This is a block of fuel designed for Caldari control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.


typeName: Women's 'Executor' Coat
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Sterling' Dress Shirt (black)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the pitch-black "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (navy)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the deep, navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (dust)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the desert-dust shaded "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (olive)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the sharp-looking olive colored "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Women's 'Sterling' Dress Blouse (black)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the midnight black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.


typeName: Women's 'Sterling' Dress Blouse (navy)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (dust)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the desert-worn dust-colored "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.


typeName: Women's 'Sterling' Dress Blouse (olive)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the dark olive green "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets.


typeName: Women's 'Quafe' T-shirt
description:
Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention

Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only. 


typeName: Men's 'Sterling' Dress Shirt (Ishukone Special Edition)
description:
Designer: Sennda of Emrayur

Most commonly worn by officers of Ishukone Watch, this crisp, stylized military uniform shirt bears their distinctive mark. Along with their variant of the Scorpion-class battleship, the Ishukone Watch line of clothing reveals a growing diversity in the corporation's offering. As one of the first organizations to embrace the aurum currency, they hope to reach out directly to the capsuleer community with high-end commodities.


typeName: Women's 'Impress' Skirt (marine)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a late night blue, fringed with pure white lines, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (matte black)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a matte shade dark as night while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (matte blue)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a calming matte blue while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (matte red)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a rousing matte red while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (red gold)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and bright, dominant red, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (silver)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Impress' Skirt (white)
description:
Designer: House of Ranai

Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette.


typeName: Women's 'Structure' Skirt (black/red)
description:
Designer: Vallou

Look sharp and competent in any situation. Our black and red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (camouflage)
description:
Designer: Vallou

Look sharp and competent in any situation. Our camouflage "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (black)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Clearance Papers
description:
These clearance papers allow the bearer access to the cluster's most expert career training advisors. 


typeName: Men's 'Field Marshal' Coat
description:
Designer: Vallou

Outerwear for the discerning gentleman officer, our "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.


typeName: Men's 'Esquire' Coat
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. 


typeName: Women's 'Structure' Skirt (black/white)
description:
Designer: Vallou

Look sharp and competent in any situation. Our black and white "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (blue)
description:
Designer: Vallou

Look sharp and competent in any situation. Our blue "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (graphite)
description:
Designer: Vallou

Look sharp and competent in any situation. Our graphite gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (gray)
description:
Designer: Vallou

Look sharp and competent in any situation. Our gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (gray stripes)
description:
Designer: Vallou

Look sharp and competent in any situation. Our gray striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (green)
description:
Designer: Vallou

Look sharp and competent in any situation. Our green "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (green/black)
description:
Designer: Vallou

Look sharp and competent in any situation. Our green and black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (green stripes)
description:
Designer: Vallou

Look sharp and competent in any situation. Our green striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (khaki)
description:
Designer: Vallou

Look sharp and competent in any situation. Our khaki "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (marine)
description:
Designer: Vallou

Look sharp and competent in any situation. Our marine "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (matte black)
description:
Designer: Vallou

Look sharp and competent in any situation. Our matte black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (red)
description:
Designer: Vallou

Look sharp and competent in any situation. Our red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (red leather)
description:
Designer: Vallou

Look sharp and competent in any situation. Our red leather "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (red stripes)
description:
Designer: Vallou

Look sharp and competent in any situation. Our red striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Skirt (white stripes)
description:
SkirtMilF02_whitestripes
Designer: Vallou

Look sharp and competent in any situation. Our white striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Minima' Heels (black/gold)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while an elegant golden version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (black/red)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while a sultry red version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (blue)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in heavenly blue; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (gold)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in regal gold; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (graphite/white)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather in matte graphite; our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (green/black)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in forest green; while a classy black version of our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (matte black)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather dark as ochre; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (matte red)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather in eye-catching red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (red)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in burning red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (silver)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in glowing silver; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Minima' Heels (turquoise)
description:
Designer: Vallou

For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in oceanic turquoise; while our trademark "V" clasp securing the ankle assures the highest Vallou quality.


typeName: Women's 'Greave' Boots (black/gold)
description:
Designer: House of Ranai

Who says military dress has to be unflattering? Step out in style with the luster of our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather, black as night, wraps up to your knee, while the regal gold of our structured flexible ribbing at the back provides for easy on-and-off.


typeName: Women's 'Greave' Boots (brown)
description:
Designer: House of Ranai

Who says military dress has to be unflattering? Step out in style in the gorgeous natural autumn brown of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.


typeName: Women's 'Greave' Boots (matte gray)
description:
Designer: House of Ranai

Who says military dress has to be unflattering? Step out in style in the cool gray of our "Greave" high-heeled matte boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.


typeName: Women's 'Greave' Boots (red)
description:
Designer: House of Ranai

Who says military dress has to be unflattering? Step out in style in the sensuous, sultry red of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off.


typeName: Women's 'Mystrioso' Boots (black/white)
description:
Designer: Sennda of Emrayur

In a complicated world, relax in simplicity in our "Mystrioso" boots. In a stark play of contrasts, dark black leather uppers flatter any ensemble, while a pure white toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.


typeName: Women's 'Mystrioso' Boots (brown/black)
description:
Designer: Sennda of Emrayur

In a complicated world, relax in simplicity in our "Mystrioso" boots. Natural brown leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.


typeName: Women's 'Mystrioso' Boots (red)
description:
Designer: Sennda of Emrayur

In a complicated world, relax in simplicity in our "Mystrioso" boots. In a storm of sensuous red, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.


typeName: Women's 'Mystrioso' Boots (white/black)
description:
Designer: Sennda of Emrayur

In a complicated world, relax in simplicity in our "Mystrioso" boots. Soft white leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design.


typeName: Women's 'Executor' Coat (black)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a perfect tone of professional black. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Executor' Coat (graphite)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in an unyielding graphite gray. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Executor' Coat (green/gold)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its green and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Executor' Coat (matte blue)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in soothing matte blue . The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Executor' Coat (matte red)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a dominating matte red. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.



typeName: Women's 'Executor' Coat (red/gold)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its aggressive red, and the black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Executor' Coat (silver)
description:
Designer: House of Ranai

In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression, presented in stark, powerful silver. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention.


typeName: Women's 'Structure' Dress (black)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a striking glossy deep black, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (black/white)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, in a stunning contrast of midnight black and bone white, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (brown)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a natural autumn matte brown for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (gold/black)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a glossy midnight black with immaculate golden fringes, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Dual Heavy Pulse Laser II
description:
This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Women's 'Structure' Dress (graphite)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a dark, unyielding graphite gray, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (green)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the gloss of a majestic dark natural green, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (matte blue)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep ocean matte blue, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (matte red)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep, sensuous matte red, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (red)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a breathtaking burnt red, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Structure' Dress (turquoise)
description:
Designer: Vallou

Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the resplendent turquoise of deep oceans and priceless jewels, for the ultimate in everyday comfort and style. Make a statement without saying a word.


typeName: Women's 'Sterling' Dress Blouse (black leather)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (black/white)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the stark bone-white "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure black edges on all edges and pockets.


typeName: Women's 'Sterling' Dress Blouse (gold)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the militaristic "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, all of whom bear the rare gold-tinged design on the edges.


typeName: Women's 'Sterling' Dress Blouse (graphite)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the dark graphite gray "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (green satin)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the breathtaking green satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (matte black)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the matte black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (matte blue)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the deep blue matte "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (matte olive)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the dark matte olive "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (orange satin)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the stunning orange satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.


typeName: Women's 'Sterling' Dress Blouse (red satin)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the gorgeous red satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher.


typeName: Men's 'Commando' Pants (black)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (blue)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our dark blue gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (gold/black)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting the regal style of golden pleats with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (gray/black)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our cool gray gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pitch-black pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (brown camo)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of natural brown and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (green camo)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of forest green and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Commando' Pants (red/black)
description:
Designer: Sennda of Emrayur

Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting a martial streak of bright red with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando.


typeName: Men's 'Lockstep' Boots (true black)
description:
Designer: House of Ranai

Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the true night black of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.


typeName: Men's 'Lockstep' Boots (worn brown)
description:
Designer: House of Ranai

Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman's boots enfold your feet in the worn, rugged browns of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit.


typeName: Men's 'Precision' Boots (brown)
description:
Designer: Vallou

Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these natural, rugged brown uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.


typeName: Men's 'Precision' Boots (gray)
description:
Designer: Vallou

Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these ghostly pale gray uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.


typeName: Men's 'Precision' Boots (tan)
description:
Designer: Vallou

Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these dusty burnt tan uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence.


typeName: Men's 'Trench' Boots (brown)
description:
Designer: Sennda of Emrayur 

Classic military style and boardroom chic come together in the natural, rugged brown of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.


typeName: Men's 'Trench' Boots (gray)
description:
Designer: Sennda of Emrayur 

Classic military style and boardroom chic come together in ghostly pale gray of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.


typeName: Men's 'Trench' Boots (tan)
description:
Designer: Sennda of Emrayur 

Classic military style and boardroom chic come together in the dusty burnt tan of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you're thinking on your feet.


typeName: Men's 'Form' Shirt (black)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (blue)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (brown)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (dark blue)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (dark red)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (khaki)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (light gray)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our light gray  'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (olive)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (dark camo)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (desert camo)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Form' Shirt (white)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Men's 'Street' Shirt (black)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (blue)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (brown)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (gray)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (green)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (gray urban camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this grey urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (brown camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown camo tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (urban camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and white urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (green camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green camo tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Men's 'Street' Shirt (white)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top bears the clear, classic lines that distinguish it as a true fashion item.


typeName: Women's 'Function' Shirt (black)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (blue)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (brown)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (cream)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our cream 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (dark blue)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (dark red)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (gray)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our gray 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (green)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our green 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (khaki)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (olive)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (orange)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our orange 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (dark camo)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (desert camo)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our desert camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (red)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' Shirt (white)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Avenue' Shirt (black)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this black tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (black leather)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this black leather tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (blue)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this blue tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (brown)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this brown tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (gray)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this gray tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (green)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this green tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (orange)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this orange tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (gray camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this gray camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (orange camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this orange camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (red patterned)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this red patterned tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (lined brown)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this lined brown tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (purple mesh)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this purple mesh tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (black and dark red)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this black and dark red tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (pink camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this pink camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (red)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this red tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (white)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation  to intense activity, this white tank top brings sturdy comfort wherever it is worn.


typeName: Men's 'Esquire' Coat (black)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a professional, uncompromising black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (green/gold)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in green and black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its eminently august green, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


