# invtypes

typeName: 'Neo' Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Passive Omega-Booster (30-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)



typeName: Passive Omega-Booster (60-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


