# invtypes

typeName: Abaddon
description:
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.


typeName: Maelstrom
description:
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.


typeName: Harbinger
description:
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.


typeName: Drake
description:
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.


typeName: Myrmidon
description:
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.


typeName: Hurricane
description:
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.


typeName: Caldari Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.


typeName: Caldari Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.  It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.


typeName: Havatiah's Ship Database
description:
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin.  Information stored within here could be anything from the ship's logs.


typeName: Gallente Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.


typeName: Gallente Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.  It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.


typeName: Choonka's Coordinates
description:
Coordinates for the meeting place with officers of the Khanid Traditionalist Movement. Arizam Gimit might be interested in this data ...


typeName: Secret Documents
description:
These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.


typeName: Amarr Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.


typeName: Amarr Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.  It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.


typeName: Minmatar Graduation Certificate
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.


typeName: Minmatar Graduation Certificate (signed)
description:
This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.  It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor Tribe Bureau.


typeName: Logut Akell
description:
The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life.  Since he has little contact with other Minmatars, few will notice his absence should he disappear.


typeName: Fleet Command
description:
Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.


typeName: Ship's Crew
description:
A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.


typeName: Corporation Contracting
description:
You are familiar with the intricacies of formalizing contracts between your corporation and other entities. 

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. 

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.


typeName: Contracting
description:
This skill allows you to create formal agreements with other characters. 

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)


typeName: Pure Standard Blue Pill Booster
description:
Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Blue Pill Booster
description:
Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Crash Booster
description:
Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Frentix Booster
description:
Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Gas Cloud Harvester I
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process.


typeName: Amber Cytoserocin
description:
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.


typeName: The Red Card
description:
Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".


typeName: Pure Strong Blue Pill Booster
description:
Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pith Guristas Spa-Card
description:
Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".


typeName: Drug Lab
description:
A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.


typeName: Pure Standard Drop Booster
description:
Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Exile Booster
description:
Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Mindflood Booster
description:
Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard X-Instinct Booster
description:
Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Sooth Sayer Booster
description:
Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Crash Booster
description:
Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Drop Booster
description:
Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Exile Booster
description:
Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Mindflood Booster
description:
Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Frentix Booster
description:
Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved X-Instinct Booster
description:
Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Sooth Sayer Booster
description:
Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Crash Booster
description:
Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Drop Booster
description:
Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Exile Booster
description:
Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Mindflood Booster
description:
Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Frentix Booster
description:
Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong X-Instinct Booster
description:
Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Sooth Sayer Booster
description:
Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Serpentis Shipyard Cipher
description:
This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.


typeName: Black Jack's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.


typeName: Drone Modified Passcard
description:
The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.


typeName: Otsalen Mano's Corpse
description:
The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules.  Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments.  Perhaps these are the Guristas War Plans he had discovered?


typeName: Prison Area Pass
description:
This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.


typeName: Imperial Navy Gate Permit Container
description:
A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.


typeName: Akkeshu Karuan's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.


typeName: Kakala's Voucher
description:
A voucher of approval.  The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.


typeName: Neurotoxin Recovery
description:
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.


typeName: Neurotoxin Control
description:
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.


typeName: 'Crop' Gas Cloud Harvester
description:
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. 

All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% bonus reduction to side effects.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

3% less chance of side effects when using boosters.


typeName: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% less chance of side effects when using boosters.


typeName: Cryptic Data Interface
description:
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Occult Data Interface
description:
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Esoteric Data Interface
description:
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Incognito Data Interface
description:
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Signal Distortion Amplifier I
description:
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Scorched Telemetry Processor
description:
An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.


typeName: Malfunctioning Shield Emitter
description:
This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use.


typeName: Contaminated Nanite Compound
description:
A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.


typeName: Contaminated Lorentz Fluid
description:
So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.


typeName: Defective Current Pump
description:
Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.


typeName: Smashed Trigger Unit
description:
This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.


typeName: Tangled Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.


typeName: Alloyed Tritanium Bar
description:
Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Broken Drone Transceiver
description:
A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.


typeName: Damaged Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss.


typeName: Tripped Power Circuit
description:
A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair.


typeName: Charred Micro Circuit
description:
Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.


typeName: Burned Logic Circuit
description:
Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system.


typeName: Fried Interface Circuit
description:
Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity.


typeName: Melted Capacitor Console
description:
A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.


typeName: Conductive Polymer
description:
An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.


typeName: Power Conduit
description:
Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.


typeName: Single-crystal Superalloy I-beam
description:
An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Artificial Neural Network
description:
ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline.


typeName: Logic Circuit
description:
An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.


typeName: Heavy Assault Missile Specialization
description:
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.


typeName: Heavy Assault Missiles
description:
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.


typeName: Large Anti-EM Pump I
description:
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Astrometric Rangefinding
description:
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.


typeName: Astrometric Pinpointing
description:
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.


typeName: Astrometric Acquisition
description:
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.


typeName: Gas Cloud Harvester II
description:
The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day.

When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. 

Research interest picked back up in Gas Harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvester exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place.


typeName: A Really REALLY Clueless Tourist
description:
This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve.


typeName: Kalorr Makur's Tag
description:
This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Salvaging
description:
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level.


typeName: Rakogh Officer Gate Key
description:
This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.


typeName: Pashan's Turret Handling Mindlink
description:
A gunnery hardwiring implant designed to enhance skill with large energy turrets.

7% bonus to large energy turret damage.


typeName: Pashan's Turret Customization Mindlink
description:
A gunnery hardwiring implant designed to enhance turret rate of fire.

7% bonus to all turret rate of fire.


typeName: Datacore - Caldari Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.


typeName: Large Anti-Explosive Pump I
description:
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Anti-Kinetic Pump I
description:
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Anti-Thermal Pump I
description:
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Trimark Armor Pump I
description:
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Auxiliary Nano Pump I
description:
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Nanobot Accelerator I
description:
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Remote Repair Augmentor I
description:
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Salvage Tackle I
description:
This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Large Core Defense Capacitor Safeguard I
description:
This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Drone Control Range Augmentor I
description:
This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Repair Augmentor I
description:
This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Scope Chip I
description:
This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Speed Augmentor I
description:
This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Durability Enhancer I
description:
This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Drone Mining Augmentor I
description:
This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity.

Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Sentry Damage Augmentor I
description:
This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Stasis Drone Augmentor I
description:
This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Large Liquid Cooled Electronics I
description:
This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.


typeName: Large Egress Port Maximizer I
description:
This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.


typeName: Large Energy Discharge Elutriation I
description:
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Ambit Extension I
description:
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Algid Energy Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Burst Aerator I
description:
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Energy Collision Accelerator I
description:
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26258>Energy Weapon Rigging</a> skill.


typeName: Large Hybrid Discharge Elutriation I
description:
This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Ambit Extension I
description:
This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Algid Hybrid Administrations Unit I
description:
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Burst Aerator I
description:
This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hybrid Collision Accelerator I
description:
This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26259>Hybrid Weapon Rigging</a> skill.


typeName: Large Hydraulic Bay Thrusters I
description:
This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Rigor Catalyst I
description:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Rocket Fuel Cache Partition I
description:
This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Bay Loading Accelerator I
description:
This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Flare Catalyst I
description:
This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Warhead Calefaction Catalyst I
description:
This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26260>Launcher Rigging</a> skill.


typeName: Large Projectile Ambit Extension I
description:
This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Locus Coordinator I
description:
This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Metastasis Adjuster I
description:
This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Burst Aerator I
description:
This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Projectile Collision Accelerator I
description:
This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26257>Projectile Weapon Rigging</a> skill.


typeName: Large Dynamic Fuel Valve I
description:
This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Low Friction Nozzle Joints I
description:
This ship modification is designed to increase a ship's agility at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Auxiliary Thrusters I
description:
This ship modification is designed to increase a ship's max velocity at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Engine Thermal Shielding I
description:
This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Warp Core Optimizer I
description:
This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Hyperspatial Velocity Optimizer I
description:
This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Polycarbon Engine Housing I
description:
This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Cargohold Optimization I
description:
This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.


typeName: Large Anti-EM Screen Reinforcer I
description:
This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Anti-Explosive Screen Reinforcer I
description:
This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Anti-Kinetic Screen Reinforcer I
description:
This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Anti-Thermal Screen Reinforcer I
description:
This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Core Defense Field Purger I
description:
This ship modification is designed to improve shield recharge rate at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Core Defense Operational Solidifier I
description:
This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Core Defense Field Extender I
description:
This ship modification is designed to increase shield capacity at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Core Defense Charge Economizer I
description:
This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26261>Shield Rigging</a> skill.


typeName: Large Targeting Systems Stabilizer I
description:
This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Targeting System Subcontroller I
description:
This ship modification is designed to increase a ship's targeting speed at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Ionic Field Projector I
description:
This ship modification is designed to increase a ship's targeting range at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Signal Focusing Kit I
description:
This ship modification is designed to increase the scan speed of modules which require the <a href=showinfo:3426>CPU Management</a> skill (cargo scanner, ship scanner and survey scanner), at the expense of shields.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Particle Dispersion Augmentor I
description:
This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Particle Dispersion Projector I
description:
This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Inverted Signal Field Projector I
description:
This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Large Tracking Diagnostic Subroutines I
description:
This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26256>Electronic Superiority Rigging</a> skill.


typeName: Pillaging 101
description:
This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include:<br>
<br>
Priority Pillaging – Triage style tactics for post-combat logistics<br>
Pursuing Passersby – Why anonymity is more useful than infamy<br>
Punishing Pirates – What to do with a drunken crewman early in the morning<br>
<br>
This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses.


typeName: 17 Successful Torture Techniques
description:
You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones.


typeName: Sansha Infiltrator Tag
description:
A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.


typeName: Cold Turkey
description:
From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybody's guess.


typeName: Booster Pack
description:
Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea.


typeName: Purple Haze
description:
Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it.


typeName: Jury Rigging
description:
General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.


typeName: Armor Rigging
description:
Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 

10% reduction in Armor Rig drawbacks per level.


typeName: Astronautics Rigging
description:
Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 

10% reduction in Astronautics Rig drawbacks per level.


typeName: Drones Rigging
description:
Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 

10% reduction in Drone Rig drawbacks per level.


typeName: Electronic Superiority Rigging
description:
Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 

10% reduction in Electronic Superiority Rig drawbacks per level.


typeName: Projectile Weapon Rigging
description:
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Projectile Weapon Rig drawbacks per level.


typeName: Energy Weapon Rigging
description:
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Energy Weapon Rig drawbacks per level.


typeName: Hybrid Weapon Rigging
description:
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Hybrid Weapon Rig drawbacks per level.


typeName: Launcher Rigging
description:
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 

10% reduction in Launcher Rig drawbacks per level.


typeName: Shield Rigging
description:
Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 

10% reduction in Shield Rig drawbacks per level.


typeName: Federal Star of Justice
description:
The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.


typeName: Large Algid Hybrid Administrations Unit II
description:
This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Me, Myself and Plunder
description:
A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy.


typeName: Cryptic Tuner Data Interface
description:
Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Esoteric Tuner Data Interface
description:
Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Incognito Tuner Data Interface
description:
Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Occult Tuner Data Interface
description:
Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Raven State Issue
description:
This State Issued version of the powerhouse Caldari Battleship - The Raven - was designed in a joint venture by the eight Caldari supercorporations. It was created expressly to honor those whose valor in combat, and adherence to the Caldari code of battle, has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.


typeName: Tempest Tribal Issue
description:
Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintenance of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.


typeName: Breeder Slave
description:
These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity.


typeName: Fedo
description:
The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.


typeName: Military Intelligence Report
description:
A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength,


typeName: Secure Coded Package
description:
A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination.


typeName: Starkmanir Slave
description:
The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man


typeName: Valkears
description:
"We aren't going to try to train you, we're going to try to kill you."<br>
- Valklear Instructor
<br><br>
In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.


typeName: Antiviral Drugs
description:
Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.


typeName: Civilian Data Analyzer
description:
A Hacking system used to override electronic security systems. 

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.


typeName: Civilian Relic Analyzer
description:
A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. 

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.


typeName: Civilian Data Interface
description:
Designed to work with the basic technologies. It does however not work with the more advanced technologies.


typeName: Inherent Implants 'Noble' Repair Systems RS-601
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

1% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-701
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 

1% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Mechanic MC-801
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

1% bonus to hull hp.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-901
description:
A neural Interface upgrade for analyzing and repairing starship damage.

1% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1001
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.

1% bonus to armor hit points.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-701
description:
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

1% bonus to turret tracking speed.


typeName: Inherent Implants 'Lancer' Gunnery RF-901
description:
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

1% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-701
description:
An Inherent Implants gunnery hardwiring designed to enhance turret energy management.

1% reduction in all turret capacitor need.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1001
description:
A neural Interface upgrade that lowers turret CPU needs.

1% reduction in the CPU required by turrets.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-901
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

1% bonus to all turret damages.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-601
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

1% bonus to small energy turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-601
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

1% bonus to small hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

1% bonus to small projectile turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-801
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

1% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-801
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

1% bonus to medium hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

1% bonus to medium projectile turret damage.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1001
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

1% bonus to large energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1001
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

1% bonus to large hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

1% bonus to large projectile turret damage.


typeName: Zainou 'Deadeye' Missile Bombardment MB-701
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-701
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Guided Missile Precision GP-801
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% reduced factor of signature radius for all missile explosions.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-901
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% decrease in factor of target's velocity for all missiles.


typeName: Zainou 'Deadeye' Rapid Launch RL-1001
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

1% bonus to all missile launcher rate of fire.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-801
description:
Improved control over afterburner energy consumption.

1% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701
description:
A neural interface upgrade designed to enhance pilot Maneuvering skill.

1% bonus to ship agility.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901
description:
Improves the performance of microwarpdrives.

1% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Inherent Implants 'Yeti' Ice Harvesting IH-1001
description:
A neural Interface upgrade that boosts the pilot's skill at mining ice.

1% decrease in ice harvester cycle time.


typeName: Zainou 'Gnome' Shield Upgrades SU-601
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

1% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gnome' Shield Emission Systems SE-801
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

1% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Operation SP-901
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

1% boost to shield recharge rate.


typeName: Zainou 'Snapshot' Light Missiles LM-903
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

3% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-703
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

3% bonus to heavy assault missile damage.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-610
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

10% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-602
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

2% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-610
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

10% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-602
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

2% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-615
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

15% bonus to ship warp speed.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-605
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

5% bonus to ships warp speed.


typeName: Inherent Implants 'Squire' Capacitor Management EM-805
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

5% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Capacitor Management EM-801
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

1% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Capacitor Systems Operation EO-605
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

5% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Capacitor Systems Operation EO-601
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

1% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Capacitor Emission Systems ES-701
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

1% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.


typeName: Inherent Implants 'Squire' Capacitor Emission Systems ES-705
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

5% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-705
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

5% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-701
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

1% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-705
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

5% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-701
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

1% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Squire' Power Grid Management EG-605
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

5% bonus to the power grid output of your ship.


typeName: Inherent Implants 'Squire' Power Grid Management EG-601
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

1% bonus to the power grid output of your ship.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-605
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

5% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-601
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

1% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Zainou 'Gypsy' Signature Analysis SA-705
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

5% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' Signature Analysis SA-701
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

1% bonus to ships scan resolution.


typeName: Zainou 'Gypsy' CPU Management EE-605
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

5% bonus to the CPU output.


typeName: Zainou 'Gypsy' CPU Management EE-601
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

1% bonus to the CPU output.


typeName: Eifyr and Co. 'Alchemist' Biology BY-805
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

5% bonus to attribute booster duration.


typeName: Eifyr and Co. 'Alchemist' Biology BY-810
description:
A neural Interface upgrade that boost the pilot's skill at handling boosters. 

10% bonus to attribute booster duration.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1003
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

3% reduction in CPU penalty of mining upgrade modules.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1005
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

5% reduction in CPU penalty of mining upgrade modules.


typeName: Inherent Implants 'Highwall' Mining Upgrades MU-1001
description:
A neural Interface upgrade that boosts the pilot's skill at mining.

1% reduction in CPU penalty of mining upgrade modules.


typeName: Zainou 'Beancounter' Industry BX-802
description:
A neural Interface upgrade that boosts the pilot's manufacturing skills.

2% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Reprocessing RX-802
description:
A neural Interface upgrade that boosts the pilot's reprocessing skills.

2% bonus to ore and ice reprocessing yield.


typeName: Zainou 'Beancounter' Industry BX-801
description:
A neural Interface upgrade that boosts the pilot's manufacturing skills.

1% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Industry BX-804
description:
A neural Interface upgrade that boosts the pilot's manufacturing skills.

4% reduction in manufacturing time.


typeName: Zainou 'Beancounter' Reprocessing RX-804
description:
A neural Interface upgrade that boosts the pilot's reprocessing skills.

4% bonus to ore and ice reprocessing yield.


typeName: Zainou 'Beancounter' Reprocessing RX-801
description:
A neural Interface upgrade that boosts the pilot's reprocessing skills.

1% bonus to ore and ice reprocessing yield.


typeName: Zainou 'Beancounter' Metallurgy MY-703
description:
A neural Interface upgrade that boosts the pilot's research skills.

3% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Research RR-603
description:
A neural Interface upgrade that boosts the pilot's research skills.

3% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Science SC-803
description:
A neural Interface upgrade that boosts the pilot's research skills.

3% bonus to blueprint copying speed.


typeName: Zainou 'Beancounter' Research RR-605
description:
A neural Interface upgrade that boosts the pilot's research skills.

5% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Research RR-601
description:
A neural Interface upgrade that boosts the pilot's research skills.

1% bonus to blueprint manufacturing time research.


typeName: Zainou 'Beancounter' Metallurgy MY-705
description:
A neural Interface upgrade that boosts the pilot's research skills.

5% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Metallurgy MY-701
description:
A neural Interface upgrade that boosts the pilot's research skills.

1% bonus to material efficiency research speed.


typeName: Zainou 'Beancounter' Science SC-805
description:
A neural Interface upgrade that boosts the pilot's research skills.

5% bonus to blueprint copying speed.


typeName: Zainou 'Beancounter' Science SC-801
description:
A neural Interface upgrade that boosts the pilot's research skills.

1% bonus to blueprint copying speed.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-606
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-706
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-806
description:
A neural Interface upgrade that boosts the pilots scanning skills.

6% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-610
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Pinpointing AP-602
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% reduction in maximum scan deviation.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-710
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Acquisition AQ-702
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% reduction in probe scanning time.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-810
description:
A neural Interface upgrade that boosts the pilots scanning skills.

10% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Astrometric Rangefinding AR-802
description:
A neural Interface upgrade that boosts the pilots scanning skills.

2% stronger scanning strength with scan probes.


typeName: Poteque 'Prospector' Archaeology AC-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

+5 Virus Coherence bonus for Relic Analyzers.


typeName: Poteque 'Prospector' Hacking HC-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

+5 Virus Coherence bonus for Data Analyzers.


typeName: Poteque 'Prospector' Salvaging SV-905
description:
A neural Interface upgrade that boosts the pilots exploration skills.

5% increase in chance of salvage retrieval.


typeName: Production Assistant
description:
This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong.


typeName: Zainou 'Gypsy' Target Painting TG-903
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

3% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Electronic Warfare EW-905
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

5% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Electronic Warfare EW-901
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

1% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Long Range Targeting LT-805
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

5% bonus to max targeting range.


typeName: Zainou 'Gypsy' Long Range Targeting LT-801
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

1% bonus to max targeting range.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-805
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

5% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-801
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

1% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-905
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

5% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-901
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

1% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-905
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

5% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-901
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

1% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Zainou 'Gypsy' Target Painting TG-905
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

5% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Zainou 'Gypsy' Target Painting TG-901
description:
A neural interface upgrade that boosts the pilot's skill at target painting.

1% reduction in capacitor need of modules requiring the Target Painting skill.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-803
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

3% reduction to gas cloud harvester cycle time.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-805
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

5% reduction to gas cloud harvester cycle time.


typeName: Eifyr and Co. 'Alchemist' Gas Harvesting GH-801
description:
A neural Interface upgrade that boosts the pilot's skill at gas harvesting.

1% reduction to gas cloud harvester cycle time.


typeName: Zainou 'Snapshot' Defender Missiles DM-805
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

5% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Defender Missiles DM-801
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

1% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-705
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

5% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' Heavy Assault Missiles AM-701
description:
A neural interface upgrade that boosts the pilot's skill with heavy assault missiles.

1% bonus to heavy assault missile damage.


typeName: Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1005
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

5% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1001
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

1% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' Heavy Missiles HM-705
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

5% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Heavy Missiles HM-701
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

1% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Light Missiles LM-905
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

5% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Light Missiles LM-901
description:
A neural interface upgrade that boosts the pilot's skill with light missiles.

1% bonus to damage of light missiles.


typeName: Zainou 'Snapshot' Rockets RD-905
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

5% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Rockets RD-901
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

1% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Torpedoes TD-605
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

5% bonus to the damage of torpedoes.


typeName: Zainou 'Snapshot' Torpedoes TD-601
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

1% bonus to the damage of torpedoes.


typeName: Zainou 'Snapshot' Cruise Missiles CM-605
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

5% bonus to the damage of cruise missiles.


typeName: Zainou 'Snapshot' Cruise Missiles CM-601
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

1% bonus to the damage of cruise missiles.


typeName: Poteque 'Prospector' Environmental Analysis EY-1005
description:
A neural interface upgrade that boosts the pilot's skill at environmental analysis.

5% reduction in cycle time of salvage, hacking and archaeology modules.
+5 Virus Coherence bonus for Data and Relic Analyzers.


typeName: Villard Wheel
description:
This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt.


typeName: Black Box
description:
The black box contains the last communication from a space ship as well as various data regarding its destruction.


typeName: Blood Control Tower
description:
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Dark Blood Control Tower
description:
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Guristas Control Tower
description:
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Dread Guristas Control Tower
description:
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Serpentis Control Tower
description:
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Shadow Control Tower
description:
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Angel Control Tower
description:
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF


typeName: Domination Control Tower
description:
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF


typeName: Guristas Control Tower Medium
description:
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Dread Guristas Control Tower Medium
description:
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Serpentis Control Tower Medium
description:
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.


Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Cynosural System Jammer
description:
Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning.


typeName: System Scanning Array
description:
Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete.

The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples.

CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.


typeName: ECM Jammer Burst Projector
description:
Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Sansha Control Tower
description:
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. 
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: True Sansha Control Tower
description:
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. 
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Jump Bridge
description:
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.


typeName: Remote Hull Repair Systems
description:
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.


typeName: Tactical Logistics Reconfiguration
description:
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.


typeName: Burst Projector Operation
description:
Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.


typeName: Concussion Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Bomb Launcher I
description:
A missile launcher bay module facilitating bomb preparation, and deployment. 

Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.


typeName: Scorch Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Shrapnel Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Electron Bomb
description:
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Lockbreaker Bomb
description:
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.


typeName: Void Bomb
description:
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.


typeName: Capital Remote Hull Repairer I
description:
This module uses nano-assemblers to repair damage done to the hull of the Target ship.

Note: May only be fitted to capital class ships.


typeName: Capital Remote Hull Repair Systems
description:
Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.


typeName: Gallente Basic Outpost Factory Platform
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.


typeName: Minmatar Basic Outpost Factory Platform
description:
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.


typeName: Gallente Outpost Factory Platform
description:
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.


typeName: Gallente Advanced Outpost Factory Platform
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 60%.


typeName: Minmatar Outpost Factory Platform
description:
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.


typeName: Minmatar Advanced Outpost Factory Platform
description:
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.


typeName: Gallente Outpost Plant Platform
description:
An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Gallente Advanced Outpost Plant Platform
description:
An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Minmatar Outpost Plant Platform
description:
An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Minmatar Advanced Outpost Plant Platform
description:
An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Gallente Basic Outpost Plant Platform
description:
A basic upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Minmatar Basic Outpost Plant Platform
description:
A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).


typeName: Gallente Basic Outpost Laboratory Platform
description:
A basic upgrade to Gallente Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Copying research of 20%.


typeName: Gallente Outpost Laboratory Platform
description:
An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 40%.


typeName: Gallente Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 60%.


typeName: Minmatar Basic Outpost Laboratory Platform
description:
A basic upgrade to Minmatar Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all ME research of 20%.


typeName: Minmatar Outpost Laboratory Platform
description:
An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 40%.


typeName: Minmatar Advanced Outpost Laboratory Platform
description:
An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 60%.


typeName: Gallente Basic Outpost Refinery Platform
description:
Installs a basic refinery into Gallente Outposts. Increases ore and ice reprocessing efficiency to 52%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Gallente Outpost Refinery Platform
description:
An intermediate upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Gallente Advanced Outpost Refinery Platform
description:
An advanced upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Minmatar Basic Outpost Refinery Platform
description:
A basic upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Minmatar Outpost Refinery Platform
description:
An intermediate upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Minmatar Advanced Outpost Refinery Platform
description:
An advanced upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 60%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Gallente Outpost Office Platform
description:
An intermediate upgrade to Gallente Outpost office facilities. Gives an additional twenty four office slots.


typeName: Gallente Advanced Outpost Office Platform
description:
An advanced upgrade to Gallente Outpost office facilities. Gives an additional thirty six office slots.


typeName: Minmatar Outpost Office Platform
description:
An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional ten office slots.


typeName: Minmatar Advanced Outpost Office Platform
description:
An advanced upgrade to Minmatar Outpost office facilities. Gives an additional fifteen office slots.


typeName: Bomb Deployment
description:
Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.


typeName: Amarr Advanced Outpost Factory
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 60%.


typeName: Amarr Advanced Outpost Plant
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 60%.


typeName: Amarr Advanced Outpost Laboratory
description:
An advanced upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 60%.


typeName: Amarr Advanced Outpost Refinery
description:
An advanced upgrade to Amarr Outpost reprocessing capabilities. Increases ore and ice reprocessing efficiency to 57%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Amarr Basic Outpost Factory
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 40%.


typeName: Amarr Basic Outpost Plant
description:
A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 40%.


typeName: Amarr Basic Outpost Laboratory
description:
A basic upgrade to Amarr Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all PE research of 20%.


typeName: Amarr Basic Outpost Refinery
description:
Installs a basic refinery into Amarr Outposts. Increases ore and ice reprocessing efficiency to 52%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Amarr Outpost Factory
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 50%.


typeName: Amarr Outpost Plant
description:
An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 50%.


typeName: Amarr Outpost Laboratory
description:
An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 40%.


typeName: Amarr Outpost Office
description:
An intermediate upgrade to Amarr Outpost office facilities. Gives an additional fifteen office slots.


typeName: Amarr Outpost Refinery
description:
An intermediate upgrade to Amarr Outpost refining capabilities. Increases ore and ice reprocessing efficiency to 54%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Caldari Advanced Outpost Factory
description:
An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 60%.


typeName: Caldari Advanced Outpost Laboratory
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copying research to 50%.


typeName: Caldari Advanced Outpost Research Facility
description:
An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 60%.


typeName: Caldari Advanced Outpost Refinery
description:
An advanced upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Caldari Basic Outpost Factory
description:
A basic upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and gives a manufacturing time reduction on all Tech II components of 20%.


typeName: Caldari Basic Outpost Laboratory
description:
A basic upgrade to Caldari Outpost research capabilities.  Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type).


typeName: Caldari Basic Outpost Research Facility
description:
A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 20%.


typeName: Caldari Basic Outpost Refinery
description:
Installs a basic refinery into Caldari Outposts. Increases ore and ice reprocessing efficiency to 52%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Caldari Outpost Factory
description:
An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 40%.


typeName: Caldari Outpost Laboratory
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copy research to 40%.


typeName: Caldari Outpost Research Facility
description:
An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Invention research to 40%.


typeName: Caldari Outpost Office
description:
An intermediate upgrade to Caldari Outpost office facilities. Gives an additional fifteen office slots.


typeName: Caldari Outpost Refinery
description:
An intermediate upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%.

Note: does not affect anything else but the two groups mentioned above.


typeName: Thermodynamics
description:
Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.


typeName: Rank 1 Upgrade
description:
An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%


typeName: Alliance Tournament Cup
description:
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. 

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>


typeName: Alliance Tournament Gold Medal
description:
Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament.  The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.


typeName: 'Integrated' Acolyte
description:
Light Scout Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Acolyte
description:
Light Scout Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.


typeName: 'Integrated' Berserker
description:
Heavy Attack Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Berserker
description:
Heavy Attack Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.


typeName: 'Integrated' Hammerhead
description:
Medium Scout Drone

This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Hammerhead
description:
Medium Scout Drone

This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.


typeName: Design Laboratory
description:
Portable laboratory facilities, anchorable within control tower fields. This structure has copying and invention activities.


typeName: Rorqual
description:
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.


typeName: Alliance Tournament Silver Medal
description:
The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it.


typeName: Alliance Tournament Bronze Medal
description:
The great Alliance Tournament bronze medal. No capsuleer aims for it, and no one glorifies in it. Some call its holders the worst of the best, but there are victories to be gained even in loss. While glory may elude the holder, honor and respect do not.


typeName: Drone Synaptic Relay Wiring
description:
The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.


typeName: Drone Capillary Fluid
description:
The same fluid that flows through rogue drone relays, this substance is an amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone.  

Whatever the reason, the fluid combined with synaptic relays allows for an astonishingly high flow of data.


typeName: Drone Tactical Limb
description:
A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon.  The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.


typeName: Drone Epidermal Shielding Chunk
description:
A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.


typeName: Drone Coronary Unit
description:
The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs. With some clever tinkering it is possible to adapt this to interface with current drone technology.


typeName: Compressed Arkonor
description:
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crimson Arkonor
description:
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prime Arkonor
description:
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bistot
description:
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Monoclinic Bistot
description:
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Triclinic Bistot
description:
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crokite
description:
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crystalline Crokite
description:
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Sharp Crokite
description:
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dark Ochre
description:
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Obsidian Ochre
description:
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Onyx Ochre
description:
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of isogen is what miners are really after. Like in all else, good looks are only an added bonus. 

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gneiss
description:
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Iridescent Gneiss
description:
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prismatic Gneiss
description:
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Glazed Hedbergite
description:
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hedbergite
description:
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vitric Hedbergite
description:
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. 

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hemorphite
description:
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Radiant Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vivid Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Jaspet
description:
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pristine Jaspet
description:
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pure Jaspet
description:
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Fiery Kernite
description:
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Kernite
description:
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Luminous Kernite
description:
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Magma Mercoxit
description:
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Mercoxit
description:
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vitreous Mercoxit
description:
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.  

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Golden Omber
description:
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Omber
description:
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Silvery Omber
description:
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bright Spodumain
description:
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.  

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gleaming Spodumain
description:
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Spodumain
description:
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Azure Plagioclase
description:
Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Plagioclase
description:
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Rich Plagioclase
description:
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pyroxeres
description:
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Solid Pyroxeres
description:
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. 

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Viscous Pyroxeres
description:
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Condensed Scordite
description:
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Massive Scordite
description:
Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Scordite
description:
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Concentrated Veldspar
description:
Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dense Veldspar
description:
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. 

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Veldspar
description:
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. 

This ore is a compressed and much more dense version of the original ore.


typeName: Compressed Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

This ore has been compressed into a much more dense version.


typeName: Compressed Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

This ore has been compressed into a much more dense version.


typeName: Compressed Dark Glitter
description:
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

This ore has been compressed into a much more dense version.


typeName: Compressed Enriched Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

This ore has been compressed into a much more dense version.


typeName: Compressed Gelidus
description:
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Glare Crust
description:
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.

This ore has been compressed into a much more dense version.


typeName: Compressed Krystallos
description:
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

This ore has been compressed into a much more dense version.


typeName: Compressed Pristine White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

This ore has been compressed into a much more dense version.


typeName: Compressed Smooth Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

This ore has been compressed into a much more dense version.


typeName: Compressed Thick Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

This ore has been compressed into a much more dense version.


typeName: Compressed White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

This ore has been compressed into a much more dense version.


typeName: Industrial Core I
description:
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Note: Can only be fitted on the Rorqual ORE capital ship.


typeName: Industrial Reconfiguration
description:
Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.


typeName: Orca
description:
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.


typeName: Banidine
description:
A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities.


typeName: Augumene
description:
Despite its resemblance to common Pyroxeres, Augumene ore in its raw form is both rare and highly toxic to humans. Thus, while it is also a source of many of the minerals found in Pyroxeres ore, Augumene is generally considered virtually worthless due to the dangers posed by its handling.


typeName: Mercium
description:
The rare mineral Mercium is thought to be closely related to Omber, varying slightly in chemical composition; in fact, these ores were classified as separate types only recently. However, current refining technologies have been found to do irreparable damage to Mercium ore, rendering it unusable for all practical purposes.


typeName: Lyavite
description:
Lyavite is a relatively rare ore quite similar in some respects to Kernite. However, due to the circumstances under which this ore is formed, it is highly unstable when refined; this quality renders it worthless to all but the most desperate of miners.


typeName: Pithix
description:
Pithix (sometimes spelled Pythix), sister ore to Jaspet, also contains a myriad of mineral types, but is found only in asteroids of a certain age; this oddity, combined with the fact that current Pithix refining methods are quite inefficient, makes the ore little more than a minor curiosity to the scientific community as a whole.


typeName: Green Arisite
description:
Green Arisite is a close cousin to Gneiss, although it is much less commonly found in known space. It is not at all valuable to miners or refiners, however, since its byproducts tend to foul up refining equipment, thus requiring exorbitant maintenance costs.


typeName: Oeryl
description:
Very similar in composition to Dark Ochre, Oeryl has come into the spotlight only since advanced refining techniques have made Dark Ochre highly sought after for its high isogen content. While refining processes for Oeryl remain utterly ineffective, making this ore worthless to most manufacturers, scientists believe it may become equally as valuable as its Ochre counterpart given a few years of research.


typeName: Geodite
description:
Geodite ore used to be common, but was mined heavily in the early years of interstellar industry, before the discovery of Crokite. The quality of nocxium taken from Geodite is very poor by today's refining standards, making the ore nearly worthless.


typeName: Polygypsum
description:
One of the rarest and most valuable ores in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining.


typeName: Zuthrine
description:
Zuthrine is one of the most dense ores in known space, a close relative of Mercoxit, it also contains enormous amounts of Morphite.  It is found only in the very core of asteriods it requires specialized deep core mining techniques to extract.


typeName: Azure Ice
description:
Interstellar ices are formed by the accretion of gas molecules onto silicate dust particles. Azure ice forms under the same circumstances as "blue ice," but due to its slightly different chemical composition, it contains substantially fewer oxygen isotopes by volume than its blue cousin, rendering it a "lesser" material.


typeName: Crystalline Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many stellar ice fields, but "crystalline icicles" have a very low isotope count compared to other minable ices, making it relatively worthless. It's simply "space ice."


typeName: Covert Cynosural Field Generator I
description:
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.

Note: Can only be fitted on Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.


typeName: Covert Jump Portal Generator I
description:
A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.<br>
Note: Can only be fitted on Black Ops.<br>
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.


typeName: Paladin
description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate 

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.


typeName: Kronos
description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.


typeName: Vargur
description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.


typeName: Nanite Repair Paste
description:
A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid.

The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.


typeName: Pure Synth Blue Pill Booster
description:
Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Crash Booster
description:
Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Drop Booster
description:
Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Exile Booster
description:
Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Frentix Booster
description:
Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Mindflood Booster
description:
Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Sooth Sayer Booster
description:
Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth X-Instinct Booster
description:
Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Amber Mykoserocin
description:
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.


typeName: Golem
description:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai 

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.


typeName: Sisters Expanded Probe Launcher
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down Cosmic Signatures in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down Cosmic Signatures, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

10% bonus to strength of scan probes.


typeName: Sisters Core Probe Launcher
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down Cosmic Signatures in space.

Note: Only one scan probe launcher can be fitted per ship.

10% bonus to strength of scan probes.


typeName: Syndicate Gas Cloud Harvester
description:
The Syndicate harvester arose out of a joint research project undertaken by dozens of Station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified harvesters offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly backpedalled and legalized the production and sale of Synth boosters.


typeName: Mid-grade Centurion Alpha
description:
This ocular filter has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Beta
description:
This memory augmentation has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Delta
description:
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Epsilon
description:
This social adaptation chip has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Gamma
description:
This neural boost has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Mid-grade Centurion Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 

25% bonus to the strength of all Centurion implant secondary effects.


typeName: Mid-grade Nomad Alpha
description:
This ocular filter has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Beta
description:
This memory augmentation has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Delta
description:
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Epsilon
description:
This social adaptation chip has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Gamma
description:
This neural boost has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to agility

Set Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Mid-grade Nomad Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 

25% bonus to the strength of all Nomad implant secondary effects.


typeName: Mid-grade Harvest Alpha
description:
This ocular filter has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Beta
description:
This memory augmentation has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Delta
description:
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Epsilon
description:
This social adaptation chip has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Gamma
description:
This neural boost has been modified by ORE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to the range to all mining lasers

Set Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Mid-grade Harvest Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 

25% bonus to the strength of all Harvest implant secondary effects.


typeName: Mid-grade Virtue Alpha
description:
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Beta
description:
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Delta
description:
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Epsilon
description:
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Gamma
description:
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Mid-grade Virtue Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 

25% bonus to the strength of all Virtue implant secondary effects.


typeName: Mid-grade Edge Alpha
description:
This ocular filter has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Beta
description:
This memory augmentation has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Delta
description:
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. 

Primary Effect: +3 bonus to Intelligence 

Secondary Effect: 4% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Epsilon
description:
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Gamma
description:
This neural boost has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% reduction to booster side effects

Set Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Mid-grade Edge Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 

25% bonus to the strength of all Edge implant secondary effects.


typeName: Encrypted Data Crystals
description:
These crystals contain data of some sort, but have apparently been encrypted using advanced methods, making the information inaccessible to all but the most skilled hackers.


typeName: Quafe Unleashed formula
description:
These encoded reports contain highly sensitive information from the Quafe corporation regarding the chemical makeup of their new product, Quafe Unleashed.


typeName: Ancient Amarrian Relic
description:
This relic from Old Amarr is of great value to Lord Horowan, patriarch of one of the oldest noble families in the Empire and liegeman of House Tash-Murkon.


typeName: Brutor Tribe Roster
description:
These data logs, precious to any Minmatar but especially to a member of the Brutor Tribe, hold information on the history and lineage of that tribe's members from over a century ago.


typeName: Stranded Pilot
description:
This simple starship pilot, lacking the pod and other resources of a capsuleer, has been forced to eject from his ship in a mundane escape pod.


typeName: Ishukone Corporate Records
description:
These encoded reports hold extremely sensitive information regarding Ishukone Corporation holdings and infrastructure.


typeName: Professor Kajurei Delainen
description:
This odd little man is possibly the most well-respected particle physicist of the current age, and is also considered a foremost expert in Artificial Intelligence. He is perhaps most famous for his establishment of the "Seven Pillars of Artificial Intelligence" theory, published almost 14 years ago.


typeName: Letters of Bishop Dalamaid
description:
The letters of Bishop Dalamaid have been the subject of volumes of intellectual discourse. The primary contention of the letters, that true saintly martyrdom is an impossibility for anyone even aware of the concept of sainthood, has gone through various levels of favor over the generations. <br><br>

Letters XIII through XV include a few juicy morsels about a prostitution ring that was run illegally from a monastery of one of the more prestigious orders in Dalamaid's time.


typeName: Achuran White Song Birds
description:
A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events.

The White Song was once the symbol of the Achura's Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence.


typeName: Armor of Rouvenor
description:
Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. <br><br>
Strangely, a few of the gold accents are turning slightly green.


typeName: Magic Crystal Ball
description:
Allows you to see into <i>the future</i>, albeit rather murkily.

Warning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, endless discussions, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature pod ejection and unneeded stress. USE WITH CAUTION.


typeName: Amarr Sympathizer
description:
This Minmatar politician pleads his innocence whenever you look his way. He claims that he has been framed, that everything has been a complex scheme to discredit his family. His tattoos mark him as not as a Nefantar, but as one of the member tribes of the Republic. His body is heavily bruised, but whether the injuries are from the Amarr agents or the Minmatar guards is hard to tell. Perhaps only the Republic courts can decide his innocence.


typeName: Altered Datacore - Mechanical Engineering
description:
This datacore has been altered and thus rendered useless for manufacturing purposes. It has value only as a reference tool.


typeName: Rhea
description:
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.

Developer: Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.


typeName: Nomad
description:
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.


typeName: Anshar
description:
CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.  

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from.


typeName: Ark
description:
At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

<i>-The Scriptures, Apocalypse Verses 32:6</i>

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.


typeName: Hive Mind CPU
description:
This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites.


typeName: Rogue Drone A.I. Core
description:
A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone's bizarre artificial intelligence.


typeName: Small Warded Container
description:
This small sealed container has been modified with state-of-the-art security measures to prevent ship-to-ship scanning of its contents.


typeName: Amarrian Double-Agent
description:
A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.


typeName: AIMEDs
description:
On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as "AI Docs" or just "AIDs") are much more common than human medical practitioners, and much more affordable.


typeName: Nanite Interfacing
description:
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.


typeName: Prisoner
description:
Transporting prisoners is a task that requires trust and loyalty from the sovereign empire's legislative arm, yet it is generally one of the least sought-after jobs in the known universe.


typeName: Router Encryption Key
description:
This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe.


typeName: Food-Borne Toxin
description:
This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.


typeName: Dem's Galactical Botanical
description:
This book is unprecedented in the depth of analysis offered by Ukraris Dem, easily the most noted morpho-botanist of the latter past century.


typeName: Vaccines
description:
Living creatures can be trained to defend themselves from harmful diseases by introducing a minute sample of pathological strains, tremendously improving their immune systems and allowing them to endure prolonged exposure to harmful contagions.


typeName: Cargo Manifest
description:
These complicated data sheets may mean little to the layman's eye, but they contain a great deal of information about trade routes, taxes, and other arcane business data.


typeName: Optimal Range Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.


typeName: Tracking Speed Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.


typeName: Focused Warp Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.


typeName: Optimal Range Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.


typeName: Tracking Speed Disruption Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.


typeName: Targeting Range Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed and sensor strength bonuses.


typeName: Scan Resolution Script
description:
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range and sensor strength bonuses.


typeName: Scan Resolution Dampening Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.


typeName: Targeting Range Dampening Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.


typeName: Insta-Lock
description:
A new type of construction component, the Insta-Lock fuses structural components together almost instantaneously.


typeName: Capital Fusion Reactor Unit
description:
Power Core component used primarily in Gallente ships. A component in various other technology as well.


typeName: Encrypted Ship Log
description:
This otherwise rather generic ship log has been well encrypted. Your ship's computers are unable to access its data.


typeName: Privateer Commander's Head
description:
It's... well, it's a head. In a jar. And it once belonged to a privateer commander. (The head, not the jar. The jar was yours. Or, well, it was given to you, so it was kind of yours. Anyway, you put the head in it.)


typeName: Tactical Information I
description:
These data sheets may mean little to the layman's eye, but can prove valuable in the right hands.
They appear to be encrypted military documents.


typeName: Survivor
description:
This unfortunate but hardy individual has survived a terrible ordeal. His wounds are both physical and emotional, but he seems determined to live on.


typeName: Modified Augumene Antidote
description:
This serum alters the DNA of any Matari so that he or she becomes immune to the deleterious effects of modified Augumene.


typeName: Minmatar DNA
description:
This DNA sample was extracted from the remains of a Matari individual who died as a result of a severe allergic reaction to Augumene ore refined using an experimental method. Further research into this particular refining method has been terminated.


typeName: Corporations for the Rest of Us
description:
This book appears similar in design to the educational manuals (skill books) popular among capsuleers. This book is a collection of half-hearted aphorisms and childish business-sense to a capsuleer, but then maybe it would be helpful to the plebes of the universe.


typeName: Faulty Suntendi Virtu-Real Implant
description:
This implant has proven unreliable at best. Due to an unforeseen complication, the implant can cause some hosts to emit erratic and intense bio-electric pulses capable of damaging nearby audiovisual technology.


typeName: Miniature Slaver
description:
For those not interested in the risk or effort of cultivating the vicious slaver hound, there is the miniature slaver: a small yappy-type dog bred from the physically and mentally stunted of the litter.


typeName: Magnate
description:
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.


typeName: Geeral Tash-Murkon
description:
A notable heir of the Tash-Murkon dynasty, Geeral is effectively one of the richest men in the galaxy. Moreover, he is 178th in line for the imperial throne — yet he has apparently turned traitor. More fool he.


typeName: Apotheosis
description:
"For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars."

<br><br><i>Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.</i>


typeName: Physical Samples
description:
A sampling of various types of organic matter that has been exposed to some unusual cosmic radiation.


typeName: Central Data Core
description:
This bulky component is the substratal databank for all information transferred via computers linked to a station's dataweb.


typeName: Insorum Components
description:
These are the raw chemical components used to make insorzapine bisulfate, an unstable reactive mutagen binder with uses that include negating the effects of Vitoc. This compound is also dangerously lethal.


typeName: Broken Mining Equipment
description:
This large container is fitted with a password-protected security lock. It is filled with broken parts needed to rebuild manual surface-mining drills.


typeName: Scythe Fleet Issue
description:
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.


typeName: Augoror Navy Issue
description:
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.


typeName: Osprey Navy Issue
description:
Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.


typeName: Exequror Navy Issue
description:
The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.


typeName: Admiral Meledier
description:
Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It's all a bit suspicious, but it's not your decision.


typeName: Starcakes
description:
The recipe for this highly ornate, traditional Jin-Mei sweet varies from planet to planet, and sometimes from city to city, but its fillings are always dense, sugary, and rich. Each cake's jelly center is held in place with a crusty exterior that, as befits tradition, is so highly decorated with symbols that it resembles a volcanic planet: It is possible to read the baker's story, lineage, and certifications in the crust's maze of lines and ridges, although a reader must be quite dedicated to finish the task before falling to temptation.


typeName: Ancient Painblade
description:
This antique weapon is the traditional precursor to the modern day's Painblade. <br><br>

In ancient times, Jin-Mei soldiers riding to the field used to plunge their swords into filth, in the well-founded expectation that the wounds they inflicted would cause infection and rot. This nasty tactic was given new life when royal technicians (in those days referred to as <i>Nuyin</i>, something akin to "wizards") developed a blade whose surface, when unsheathed, swiftly attracted and encouraged bacterial growth, giving life to all kinds of deadly filth. <br><br>

Nowadays, these items are mostly used in theatrical plays, and anyone who gets within a hand's reach of their swinging blades usually spends half an act wailing about it before finally dropping dead.


typeName: Ceremonial Brush
description:
Before the advent of electronics, these writing tools were used throughout the Achuran continent. In times of war, it was not at all uncommon for a victor to use a brush-like pen to draw stylized icons representing the outcome of the battle and the heroics performed by his side. These icons would then be copied and molded onto an ivory or metal stamp, which was dipped into hot wax and used to stamp the victor's seal on the final agreement. <br><br>

It should be noted that the brushes and stamps are not the only tools in this box. Cleaning implements are of course included, and so are tiny pliers and some manner of disinfectant, for it was traditional that the victor's brush be inset with eyelashes drawn from the screaming conquered.


typeName: Medicinal Herbs
description:
Traditional herbal remedies have been used for perhaps tens of thousands of years among the Vheriokor tribes of Minmatar. However, they have become so popular over time, particularly among the Gallente peoples, that various herbal concoctions and infusions can be found in virtually every part of inhabited space. <br><br>

But don't eat the roots. <br><br>

No, seriously. No matter what any scary prophet says. <br><br>

Herbs are said to cure everything from colds to warp sickness, though they are also popular for mild recreation. If a cargo container of herbs seems the slightest bit lighter after a long ship's journey, it is the wise captain who does not question his crew too closely, nor visit their living quarters after hours.


typeName: Singing Staff
description:
A traditional musical instrument of the Vheriokor peoples, the singing staff is made from a few tightly-wound strings attached to a small staff. It is today played only ceremonially, and those proficient in its use are rare. <br><br>

The instrument is fitted over a pole, strings on one side and staff on the other, and then drawn diagonally across the pole's surface, eliciting soft monotones. The staffs themselves are usually made from ivory or some other type of bone. Some of these latter types are preferred, for it is said that they have an extra tone that can be heard only when one plays a song of sadness and loss. <br><br>

While there exist plenty of poles specifically designed for this instrument, technically just about anything will do: a metal stand, a chair leg, or even, if the strings are wound tightly enough, a human appendage.


typeName: Intaki Clackers
description:
A traditional Intaki musical instrument, the clacker consists of two flat pieces of lightweight material, loosely bound at one edge. When that end is held and the other end swung forward, the instrument produces a sharp clashing sound. <br><br>

Given the scarcity of wood in space, the instrument today is often made from plastic or other polymer variants. More complex variants have lights or chemicals inset in the material that can make the clackers do anything from reflecting light to taking on an eerie glow, or even emitting sparks. <br><br>

It's not at all uncommon for older siblings to frighten their younger relatives by sneaking up at them in the dark of night, rattling their clackers like some red-eyed beast of myth snapping its jaws.


typeName: Folkloric Painting
description:
The Intaki have a long and glorious tradition of three-color paintings that depict scenes from both history and mythology, often melding the two into a highly symbolic rendition of their people's presence and purpose in the world of New Eden. <br><br>

In recent decades, the traditional Intaki painting style has been adopted by painters of the abstract "Reticular school," an anti-factionalist, neo-traditional movement made famous by Suri Naatha and the Circle of Nineteen.


typeName: Number Box
description:
This construction, consisting of rows of pellets set onto colorful pins, once allowed Ni-Kunni mathematicians and natural philosophers to perform highly complex calculations. Its use faded into memory, as most things do, only to be rediscovered as a tool with which to teach students the particulars of certain highly abstract three-dimensional calculations required for space flight. <br><br>

The number box's pins are placed both horizontally and vertically, so the pellets can be slid along a triple axis; the box is also, to the relief of some teachers, heavy and solid enough to hit a student firmly over the head if he still can't grasp the math.


typeName: Traditional Board Game
description:
An ancient board game said to have been devised by the Ni-Kunni, this game was reputedly used for anything from entertainment on long ship hauls to deciding the fates of battles. Pieces in ancient times were made of wood or bone, but now most often consist of polymer compounds cast into intricate shapes. The game is easy to learn, hard to master, and really stupid to bet on.


typeName: Firecrackers
description:
Small explosive devices with extremely loud retorts — some even relying on cheap, built-in speakers to amplify their effects — these items are used for celebration (and often to prompt heart attacks) throughout the world of New Eden.


typeName: Antique Vheriokor Statue
description:
This statue represents a serpentine figure from ancient Vheriokor mythology; whether it bodes good or ill depends on its origin and the mindset of its viewer. Regardless, originals are increasingly rare these days.


typeName: Ghalen Pastries
description:
Ghalen is an old Achuran dish of ground meat mixed with chopped vegetables, wrapped in large green leaves and cooked in fat and oils. Each Ghalen pastry is usually the size of a man's fist, dripping with juice when one bites into it. It is served piping hot and is one of the few dishes of old that has not only retained its appeal, but become known throughout the world of New Eden.


typeName: Ghalen Dumplings
description:
Ghalen dumplings are variants of the more common Ghalen pastries. The dumplings have far less filling, if any, and usually consist merely of rice balls rolled in leaves and then deep-fried. On holy days, they are eaten without any condiment or side dish, but in recent times they've gained vast popularity with young consumers, who tend to dip them in all manner of spicy sauces.


typeName: Zydrine Wine
description:
This delicate wine is brewed from rice leaves. It often takes on a faint green hue akin to that of raw Zydrine ore, whence it derives its popular name.

While Zydrine wine is in fact quite potent, it is very light on the palate and has an aftertaste of green tea. The resultant tendency for drinkers to assume the wine is non-alcoholic has led to some very amusing situations.


typeName: Zydrine Burn
description:
A cousin of the more refined Zydrine wine, Zydrine Burn (or just "Burn") is made from rice leaves and several unspecified components, one of which may or may not be liquefied fedo scent glands. The experience of drinking Burn has been compared to standing behind a spaceship's subspace engine, while the ship is running, with one's mouth open.

Zydrine Burn is enjoyed, or at least ingested, throughout New Eden by masses in search of a new life experience. In this, it generally rewards.


typeName: Kuashi
description:
Two moderately ornate sticks ending in sharp points, with two-inch serrated blades along the forward edge, kuashi are used as eating utensils by the Jin-Mei people (and in fact their use has become common throughout the Caldari State). They are versatile implements, used to pick up small morsels or to stab larger items on their points (and even, among less couth folk, to cut portions away from platters of food). When the point is used to stab, the serrated edges help keep the largest mouthfuls attached to the sticks, thus avoiding clumsy faux pas. <br><br>

In some modern kuashi, tiny magnets are inset into the pointed tips to help the wielder keep them together (and thus to keep food properly pinned between), with pressure sensors in the dull ends determining their level of magnetism.


typeName: Fugitive Slaves
description:
These slaves have escaped from their masters, but have yet to gain legal protection or recognition as free people.


typeName: Large Ship Assembly Array
description:
A mobile assembly facility where large ships such as Battleships, Freighters and Industrial Command Ships can be manufactured.

Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there.


typeName: Sareko's Capsule
description:
The self-destruct unit on this capsule has had the safety timer removed, a unique Crimson Hand modification that ensures military officers are rarely captured alive. The corpse also appears to have been liquefied in some way during the process, adding a dark ruby hue to the capsule fluid within.


typeName: Victor Emblem
description:
This is an expensive replica of an old Imperial Navy medal once given to soldiers on their 20th year of service. Crimson Hand lieutenant Kannen Sumas has embedded a data file underneath the resilient metal alloy exterior. The file's sole contents are a few selected verses of the Amarrian Scriptures, all of them celebrating the virtues of humility in the face of a superior foe.


typeName: Splinter Bodyguard
description:
Although the explosion of Anton Rideux's ship has scrambled the electronics, the intentions behind this Rogue Drone redesign remain clear. In typical Crimson Hand style, the violent and unpredictable Splinter variant has been captured and reprogrammed to protect its host ship. The fact that Rideux didn't launch it suggests perhaps the job hadn't quite been finished yet.


typeName: Cartel Holovids
description:
Encapsulated in a surprisingly sturdy metal casing, this holovid collection appears to have survived the explosion of Serpentis drug lord Amiette Barcier's vessel. It seems that each of the numerous holovids involve a different depiction of the Angel Cartel from amateur documentaries theorizing about secretive research projects to underground films glorifying the Cartel's highly violent raids.


typeName: Accounting Records
description:
It appears as if the only thing designed to survive the explosion of Rayle Melania's vessel was his accounting log, perhaps so it could later be recovered by his Serpentis colleagues. Although heavily encrypted, fragments of data are decipherable. Even from what little is readable, it is clear that Melania handles the shifting of his narcotic goods personally.  According to one transaction log, he made almost 300 individual deliveries across seven regions of New Eden, all in the space of a single day.


typeName: Inquest Drone
description:
Hundreds of these tiny devices were released momentarily before the explosion of Irrie Carlan's vessel. Motionless upon launch, they began to spring to life shortly afterwards, flitting around the ruins of the ship as they assessed the damage. Most curiously, they appeared to perform some kind of in-space surgical procedure on Carlan's corpse once it had been located amongst the wreckage. Now removed from the rest of its swarm, this particular drone has powered down entirely and seemingly erased its own subroutines. Any chance at reverse-engineering it in this state would be slim.


typeName: Cipher Router
description:
This heavily damaged fluid router appears to offer a low-profile backdoor into classified FIO networks. In a more functional state this unit could have shed some light on whether or not Serpentis Captain Scane Essyn truly defected. Without a way to bypass the various built-in encryption systems, however, it will be impossible to make sense of any recoverable data. This could be proof of Essyn using old knowledge to his advantage in a new career, or simply his link back to one he never abandoned in the first place.


typeName: Ottin Holoreels Case
description:
Kept safe from the explosion of her vessel, this Holoreel collection is a meticulous document of Serpentis Lieutenant Elois Ottin's entire acting career. A large Impetus logo is emblazoned on the outside of the container, suggesting that perhaps the case was a gift from the corporation. Although Ottin rarely managed to snare contracts with Impetus to produce her works, they did manage and fund her two most successful acting ventures. At one point she had a third lined up, but when her drug dependency became public knowledge Impetus dropped the contract amid the scandal.


typeName: Advisory Notes
description:
Found among the wreckage of Serpentis Lieutenant Rautte Viriette's vessel, these notes offer a glimpse into her recent scientific pursuits. From what little is decipherable, Viriette seems to be advising Serpentis Inquest scientists on various methods of production efficiency, all of which appear to be applied to the manufacture of Drop boosters. Although there is no evidence directly linking any of her previous Poteque research to her current work with the Serpentis, it is clear that the methods she has learned in the last few decades are being put to good use.


typeName: Dysfunctional Fluid Router
description:
The backbones of communication across New Eden, fluid routers play a crucial role in all faster than light (FTL) transmissions. The locator and identification subsystems on this particular model appear to have been removed entirely, most likely as part of an attempt to avoid CONCORD interference. Although the unit is heavily damaged from the explosion of Saira Katori's ship, fragments of data have survived in its cache. Most interesting among them is an unsent mail to Vepas Minimala which reveals a certain degree of familiarity between them.


typeName: Research Data Fragment
description:
Barely intact as it lies among the wreckage of his ship, this data terminal offers a rare insight into the likely research interests of the enigmatic and reclusive pirate Asitei Ohkunen. Huge amounts of data have been compiled on the neurological states of test subjects, all of them under the effects of various boosters. The reasoning behind these tests remains uncertain, although the narrow focus on electrical impulses inside the brain might suggest an attempt at some kind of digitally-produced emulation.


typeName: Demographic Analyses
description:
Moments before the destruction of his ship Rodani Mihra attempted to destroy these files. The formatting procedure didn't fully complete before his ship was downed, however, and fragments of data remain, including one important-looking document. Highly convoluted and riddled with economic terminology, it appears to be a comprehensive report on various regions. Each and every system has been broken down into demographic sub-groups that clearly outline where the demand for illegal boosters is currently greatest and where it is mostly likely to grow in the coming weeks and months.


typeName: Ardorele Heirloom
description:
Found drifting in a container amongst the wreckage of her ship, Guristas Captain Isoryn Ardorele's personal possessions tell a tale of devastating loss. Federation Navy medals rewarding long years of service, hand paintings made by her late daughter, a wedding ring – all mementos of a past destroyed by Caldari thugs. With such a constant and effective reminder of her painful history, it is little wonder that Ardorele manages to sustain her murderous rage towards the Caldari.


typeName: Network Decryption Analyzer
description:
This strange-looking piece of equipment was discovered unharmed amid the shattered hull of Guristas Lieutenant Sukkenen Fusura's vessel. Although baffling in its complexity, it is clearly used as a tool to breach secure networks. All the software appears to be proprietary, however. Without some way to understand even the basic functionality or system design there is little chance of using the device, let alone reverse-engineering it.


typeName: Ekala's Design Documents
description:
Heavily damaged from the explosion of his vessel, Guristas Captain Onoki Ekala's private designs fail to offer any significant insights into what his brilliant mind is currently working toward. Careful analysis of the reconstructed diagrams reveals various bio-chemical refining array designs, but many crucial details are missing. Presumably this facility has something to do with the processing of cytoserocin, the material harvested from gas clouds as part of booster production. Without access to more information, the designs alone offer no real clue as to what Ekala is up to save for the obvious; producing Crash boosters.


typeName: Enigmatic Reports
description:
Completely unharmed from the destruction of Angel Captain Appakir Tarvia's vessel, this data storage unit appears to contain a wealth of information, although every last byte is encrypted in an unknown cipher that looks leagues above current data protection technology. Every attempt made to crack the code returns nothing more than a list of strange errors, none of which are typical for decryption fault analysis. More ominously still, each attempt at decryption seems to activate an internal uplink to a remote system in the Heaven constellation, with no apparent way to stop what must be outbound transmissions. <p>

Despite the impenetrability of the data, one small image juts out among the garbled text, offering an explanation as menacing as the fact that it was clearly excluded from the encryption as some kind of warning.


typeName: Insorum Booster Prototype
description:
The only known cure for the infamous Vitoc method that Amarrians use to control their massive slave contingents, Insorum is the answer to every loyal Minmatar's desire to see their people freed from its insidious grip. How Angel Lieutenant Kaura Triat even came into possession of such a rare and highly-valued Insorum sample is anyone's guess. More intriguing, however, is the fact that it seems to have been heavily modified by scientists, perhaps those working for Serpentis Inquest. Encased in a resilient tamper-proof case that will destroy the contents within if opened by anyone but its owner, this sample seems to have been integrated with the Sooth Sayer booster. What purpose this process might have served remains entirely unclear.


typeName: SARO Emblem
description:
Bizarrely enough, it seems that Angel Cartel Lieutenant Tolan Akochi has been carrying around a CONCORD dog tag, even going to the trouble of protecting it against the rigors of exposure in space. A database query on the ID number offers a grim explanation as to why, revealing that it belongs to an ex-SARO Commander. Although nothing about him is listed on the CONCORD public network, third party news articles related to his name detail how he once lead an offensive on Serpentis Inquest Headquarters. Initially thought to be a success, later pieces tell the story of what eventually amounted to a large-scale operational failure in the face of unexpected resistance. The final article available outlines a particularly gruesome death suffered by him, his entire family and a swathe of known associates.


typeName: Customs Patrol Schedule
description:
Found among the wreckage of Angel Captain Artey Vinck's vessel, this innocuous looking data core actually holds a wealth of information about previous Federation Customs patrol routes, now probably a little outdated. The level of detail is staggering: including locations of almost every single Customs vessel in operation across the entire Sinq Laison region. With information like this, a smuggler could pass undetected anywhere they pleased with complete impunity. Attached to the information is a brief note bearing the logo of Serpentis Corporation that reads “Fly safe Artey, times change. As ever, I.C.”


typeName: DisX Stash
description:
Encapsulated in a resilient Mexallon alloy container, this drug stash was clearly intended to survive the explosion of Angel Lieutenant Thora Faband's vessel, most likely so it could be recovered by her Cartel associates. A cursory analysis of the contents reveals them to be a modified version of an X-Instinct variant known as “DisX” which possesses greatly increased dissociative elements that serve to heighten sensory deprivation. Strangely enough, these drugs are most popular among the Matari tribes that she cheated to make them. They value DisX as a catalyst for self-exploration and spiritual insight.


typeName: Rebellion Cache
description:
Locked away inside a secure container, this mass stockpile of small arms has somehow managed not to detonate following the explosion of Angel Lieutenant Orien Hakk's vessel. There must be tens of thousands of rifles and pistols here, all of them fully loaded and ready for immediate use. The weapons are supplemented by a deadly assortment of explosives and blunt weapons. Emblazoned on the cover of the container is what appears to be a parachute mechanism and the words “Rebel Cache.”


typeName: PDW-09FX Data Shell
description:
This data storage unit must have contained invaluable insights into ongoing Sansha's Nation operations. However, it is encased within a neodymium trigger mechanism which caused it to auto-delete every single file in its database the moment it was exposed to the cold vacuum of space. A design utilizing the atmospheric reactivity of neodymium lies at the cutting edge of technology, requiring a level of ingenuity and craftsmanship well outside a True Slave's capabilities and indeed even beyond that of its former owner, Sansha's Nation Captain Toriiko Aanai. Stranger still, however, is the fact that this shell was also clearly designed to survive the explosion of her ship.


typeName: PDW-09FX Tactical Subroutines
description:
This appears to be the logical nexus of the Phantasm-class cruiser once piloted by what was most probably a True Slave. Although heavily damaged following the explosion that freed it from the vessel, there are several semi-functional tactical subroutines still in operation now, seemingly unaware of their disconnection. The circuitry appears to have at one point been integrated into the pilot in some way, forming a frighteningly efficient harmony of mind and machine. Most disconcerting however, is the fact that various aspects of the software technology could only be a few years old.


typeName: Address #298 Audio Fragment
description:
Unmistakably the voice of Sansha Kuvakei, this audio fragment captures a brief glimpse of a low-key speech he made over a century ago. Dating from the height of his fame, Kuvakei's speech is riddled with self-indulgent rhetoric and delusions of grandeur. As the speech's intensity reaches its peak, his final line “I am the answer” loops repeatedly for a few minutes before the process begins all over again.


typeName: Tengu
description:
When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

   - Janto Sitarbe, <i>The Legendary Flock</i>


typeName: Legion
description:
Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter.

Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion.

    -<i>The Heresies of Hinketsu</i>


typeName: Proteus
description:
Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. 

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

    - Jinsente Parmen, <i>The Gallente in New Eden</i>


typeName: Loki
description:
For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of <i>Loki</i>, in reverent tones and excited hushes. In the ancient tongue, the <i>Loki</i> are the crux of Krusual thought. There is no direct translation for this word; in fact, <i>Loki</i> translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, <i>Loki</i> has one meaning common to all its tales across all the elders: “hope”.


typeName: Optimized Nano-Engines
description:
Forming the beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. 

To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. 

Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn't much they can't do.


typeName: Warfare Computation Core
description:
Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. 

When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship's hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems.


typeName: Emergent Neurovisual Interface
description:
As a capsuleer, few things are more important in space flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device's capabilities. 

Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality.


typeName: Fullerene Intercalated Sheets
description:
The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets' performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. 

Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. 

Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production.


typeName: Reinforced Metallofullerene Alloys
description:
These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is.


typeName: Core Scanner Probe I
description:
A scanner probe used for scanning down Cosmic Signatures in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.


typeName: Fused Nanomechanical Engines
description:
The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.


typeName: Powdered C-540 Graphite
description:
This white, dusty substance was extracted from the center of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.


typeName: Modified Fluid Router
description:
The backbones of communication across New Eden, fluid routers play a crucial role in all faster-than-light (FTL) transmissions. The Sleeper drones have been equipped with much the same communications equipment as contemporary starships. The only major difference observable with the Sleeper Fluid Routers is in the way transmissions are translated. The drones must be talking in their own proprietary language.


typeName: Heuristic Selfassemblers
description:
These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.


typeName: Cartesian Temporal Coordinator
description:
At first glance this coordinator appears to be a common enough piece of equipment, albeit an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations. 

For some unknown reason, this particular coordinator is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the object's basic functionality can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion.


typeName: Combat Scanner Probe I
description:
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones.

Can be launched from <a href=showinfo:18639>Expanded Probe Launchers</a>.


typeName: Serpentis Informant
description:
This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime. <p>

However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves?


typeName: Intact Thruster Sections
description:
Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. 

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Emergent Combat Analyzer
description:
This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. 

Combat analyzers are best employed in tasks such as calculating a fleet's success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship.


typeName: Neurovisual Input Matrix
description:
Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship's power core.


typeName: Thermoelectric Catalysts
description:
These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. 

Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. 

Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper's own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task.


typeName: Electromechanical Hull Sheeting
description:
These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface.


typeName: Resonance Calibration Matrix
description:
RCM play an important role in stabilizing a ship's alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive.


typeName: Melted Nanoribbons
description:
Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.


typeName: Jump Drive Control Nexus
description:
Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. 

Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that's even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. 

Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery.


typeName: Defensive Control Node
description:
A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense.


typeName: Central System Controller
description:
Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. 

Central system controllers lie at the heart of a starship's electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship's electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance.


typeName: Emergent Combat Intelligence
description:
Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable.  

Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency.


typeName: Fulleroferrocene
description:
Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices.


typeName: PPD Fullerene Fibers
description:
The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well.


typeName: Fullerene Intercalated Graphite
description:
Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.G significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.


typeName: Methanofullerene
description:
One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.


typeName: Lanthanum Metallofullerene
description:
This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.


typeName: Scandium Metallofullerene
description:
A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.


typeName: Graphene Nanoribbons
description:
Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.


typeName: Carbon-86 Epoxy Resin
description:
C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.


typeName: C3-FTM Acid
description:
Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.


typeName: Fullerite-C50
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.


typeName: Fullerite-C72
description:
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. 

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.


typeName: Amarr Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Amarr systems.

Used for Reverse Engineering jobs.


typeName: Caldari Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Caldari systems.

Used for Reverse Engineering jobs.


typeName: Minmatar Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Minmatar systems.

Used for Reverse Engineering jobs.


typeName: Gallente Subsystems Data Interface
description:
This data interface allows the integration of ancient technology with Gallente systems.

Used for Reverse Engineering jobs.


typeName: R.Db.- Hybrid Technology
description:
The Hybrid Technology database is a special item designed to integrate ancient technology with the technological specifications of the four empires.


typeName: Subsystem Assembly Array
description:
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing.

Note: Tech III hulls cannot be assembled at starbase structures.  The hulls and subsystems can only be assembled whilst docked in a station.


typeName: Metallofullerene Plating
description:
Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. 

A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.


typeName: Electromechanical Interface Nexus
description:
When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.


typeName: Neurovisual Output Analyzer
description:
As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously.

The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.


typeName: Nanowire Composites
description:
Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.


typeName: Fulleroferrocene Power Conduits
description:
These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. 

The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes.  Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.


typeName: Reconfigured Subspace Calibrator
description:
Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. 

This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.


typeName: Malfunctioning Thruster Sections
description:
After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas.

A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design.


typeName: Wrecked Thruster Sections
description:
Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. 

The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out.


typeName: Intact Power Cores
description:
Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Malfunctioning Power Cores
description:
Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one.


typeName: Wrecked Power Cores
description:
These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional.


typeName: Intact Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Malfunctioning Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it.


typeName: Wrecked Armor Nanobot
description:
Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device.

Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it.


typeName: Intact Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. They show barely any sign of age, serving as an almost perfect example of Sleeper weapons design. 

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Malfunctioning Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. A small tear in the container's seal has exposed them to centuries of radiation however, leaving them barely functional.

Even despite this, a skilled scientist could still possibly extract enough information to reverse engineer one.


typeName: Wrecked Weapon Subroutines
description:
This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. 

The subroutines have been coded into various devices which were then stored inside the facility from which they came. Exposed to countless centuries of radiation after its walls began to erode, the subroutines are barely recognizable, offering only the most rudimentary glimpses into Sleeper weapons design. It would take a skilled researcher and a good amount of luck to successfully reverse engineer anything functional from such a broken mess.


typeName: Tahaki Karin
description:
Her face is close enough, if you've only seen a photo or a holo. Right height, right weight. Her voice is close enough, too. Accent, vocabulary, everything suggests this is Tahaki Karin.

She isn't, of course, but you've been forewarned. Anyone who knew the original would find themselves hard-put to detect the mimic. There are little things, though. The scar on her neck is newer. Her nails are filed smooth rather than roughly clipped. And she listens. To everything. She doesn't make a point of it, of course. But she's taking in everything. The whine of the electrical system, the buzz coming off the gravity plating.

Who is she, really? You don't know. But she's closer to being Karin than she is anyone else. Close enough.


typeName: Kritsan Parthus
description:
Parthus is an Amarr pirate. Quiet in person, he's known both as a wild gambler and a man who can cover his bets. His success in outfitting and executing illegal missions is similar: he takes a lot of risks, but thinks practically and can generally repay his debts.


typeName: Civilian Gallente Cruiser Celestis
description:
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.

This ship poses no immediate threat.


typeName: Civilian Gallente Cruiser Exequror
description:
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. 

This ship poses no immediate threat.


typeName: Civilian Gallente Cruiser Thorax
description:
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

This ship poses no immediate threat.


typeName: Civilian Gallente Cruiser Vexor
description:
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

This ship poses no immediate threat.


typeName: Civilian Caldari Cruiser Blackbird
description:
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. 

This ship poses no immediate threat.


typeName: Civilian Caldari Cruiser Caracal
description:
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. 

This ship poses no immediate threat.


typeName: Civilian Caldari Cruiser Moa
description:
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes.

This ship poses no immediate threat.


typeName: Civilian Caldari Cruiser Osprey
description:
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot.

This ship poses no immediate threat.


typeName: Civilian Amarr Cruiser Arbitrator
description:
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

This ship poses no immediate threat.


typeName: Civilian Amarr Cruiser Augoror
description:
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.

This ship poses no immediate threat.


typeName: Civilian Amarr Cruiser Maller
description:
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. 

This ship poses no immediate threat.


typeName: Civilian Amarr Cruiser Omen
description:
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.

This ship poses no immediate threat.


typeName: Civilian Minmatar Cruiser Bellicose
description:
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

This ship poses no immediate threat.


typeName: Civilian Minmatar Cruiser Rupture
description:
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

This ship poses no immediate threat.


typeName: Civilian Minmatar Cruiser Scythe
description:
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output.

This ship poses no immediate threat.


typeName: Civilian Minmatar Cruiser Stabber
description:
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

This ship poses no immediate threat.


typeName: Neural Network Analyzer
description:
Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn't seem to have affected it in any way, either. This device was clearly built to last.

A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies.

Given its age and unique design, there would likely be very few who could make sense of the programming. Those who do recognize the value of such a component, however, would likely be willing to part with a significant sum of ISK to own it.


typeName: Sleeper Data Library
description:
Found amongst the debris of an incapacitated Sleeper drone, this large device appears to be a data archive of some sort. Although the information within remains a complete mystery, it is immediately apparent that it stretches far back into time.

Small data fragments preceding each file appear to function as time-stamps. If this is indeed what they are, then this Data Library could offer a snapshot of the universe stretching back millennia.

Although it is obviously of great value in and of itself, those who have some basic understanding of interpreting the data would undoubtedly pay the most for it, should an opportunistic salvager wish to part with such a rare piece of technology.


typeName: Ancient Coordinates Database
description:
Recovered from the wrecked hull of a Sleeper drone, this database stands as a testament to the lasting power of their ancient technology. Not only has it managed to survive for millennia completely intact, but it has come through the violence of its bearer's destruction without even a scratch. 

A brief analysis of the technology inside reveals that the database may in fact still be fully functional. The format and layout of the information within suggests it is a list of three-dimensional coordinates, charting a path to some distant place. 

Although this device could hold incredibly valuable information, there would only be a handful of people in the entire cluster that could make any sense of it. Finding a buyer may not be that easy.


typeName: Sleeper Drone AI Nexus
description:
Rescued from the ruined hull of a Sleeper drone, this AI Nexus represents the digital soul of these strange creations. Although the technology behind the Sleeper AI is for the most part recognizable, this device offers some insight into the few mysterious aspects that are not.

As coveted as this component must be, only the foremost drone technicians in all of New Eden would be able to possibly find some use in it. There is little doubt however that the promise such a thing holds would ensure they paid a tidy sum.


typeName: Intact Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Malfunctioning Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. 

Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.


typeName: Wrecked Hull Section
description:
Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. 

There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.


typeName: Strange Datacore
description:
This item, clearly salvaged from one of the wrecked ships, is recognizable as a datacore, but has a foreign interface that doesn't quite look like it came from any empire you're familiar with.


typeName: Red
description:
This is the corpse of a man wearing a red shirt. It looks like he was a pretty tough guy just a few hours ago.


typeName: Doctor Luija Elban
description:
Dr. Elban is an extremely competent ship's doctor who has recently been having a run of rather bad luck.


typeName: Civilian Amarr Frigate Crucifier
description:
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.

This ship poses no immediate threat.


typeName: Civilian Amarr Frigate Executioner
description:
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

This ship poses no immediate threat.


typeName: Civilian Amarr Frigate Inquisitor
description:
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.

This ship poses no immediate threat.


typeName: Civilian Amarr Frigate Punisher
description:
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.

This ship poses no immediate threat.


typeName: Civilian Caldari Frigate Condor
description:
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.

This ship poses no immediate threat.


typeName: Civilian Caldari Frigate Griffin
description:
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.

This ship poses no immediate threat.


typeName: Civilian Caldari Frigate Heron
description:
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.

This ship poses no immediate threat.


typeName: Civilian Caldari Frigate Kestrel
description:
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. 

This ship poses no immediate threat.


typeName: Civilian Caldari Frigate Merlin
description:
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.

This ship poses no immediate threat.


typeName: Engineer Tahaki Karin
description:
Tahaki Karin is a youngish woman of middling height and build, dressed practically in a mechanic's coveralls. Her hands are rough and heavily callused, and she carries some scars that look like they were caused by shrapnel. Her voice is brisk, carrying a clear expectation that her orders will be followed. She looks like she's seen a lot recently, and none of it's been pleasant.


typeName: Strange Coded Document
description:
This document would look like gibberish if it weren't for Dagan's signature at the bottom. Perhaps Canius can decipher it.


typeName: Dr. Castille's Data Core (Property of CreoDron)
description:
This data core contains Dr. Aspasia Castille's notes on the corrupted drone problem, but it's heavily encrypted.


typeName: Civilian Caldari Battleship Scorpion
description:
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. 

This ship poses no immediate threat.


typeName: Civilian Caldari Battleship Rokh
description:
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.

This ship poses no immediate threat.


typeName: Civilian Caldari Battleship Raven
description:
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

This ship poses no immediate threat.


typeName: Farming Supplies
description:
This huge freight container is loaded with all sorts of agricultural equipment. Almost anything a farm could need has been packed away inside, from seeds and plant samples to tractors and ploughs.


typeName: Lieutenant Kirus
description:
Irai Kirus is a lowly smuggler known to operate in both Amarr and Minmatar space. Interrogating him will likely reveal the name and location of his superior.


typeName: Wolf Burgan's Body Double
description:
This slab of biomass was once a blank slate waiting to be turned into a functioning clone for some capsuleer. With the help of an engineered virus and the sample you provided, the slab is now a DNA-perfect replication of Wolf Burgan. Sure, it only looks like him if you squint really hard, but that is what explosions are for.


typeName: Wolf Burgan's DNA
description:
The genetic material of Wolf Burgan, taken from a local law enforcement agency. Mercenary life has one major drawback: For every client, there's a victim…another mercenary available to make you their target.


typeName: Corin Risia
description:
Corin Risia is a Scope reporter held captive by Mordu's Legion. He has information for you – at a price, of course.


typeName: FR Personnel
description:
Peaceful emissaries of comfort and salvation, the Food Relief personnel are not a threat to anybody. But try telling that to a swarm of rogue drones.


typeName: Dagan
description:
Dagan lies imprisoned within his pod. Distorted through the glass, you can see impressive, chiseled features contorted in impotent rage. He knows he is at your mercy, and has every reason to fear the "mercy" of a capsule pilot.


typeName: InterBus Shuttle
description:
InterBus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that InterBus specializes in.

The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.


typeName: Letter of Recommendation
description:
<i>For the eyes of Militia recruitment officers:

<p>Sir,
<br>I do hereby certify and vouchsafe that the bearer of this document is a newly-certified capsuleer of good character and firm disposition, whom I do rightly judge is a fine and worthy candidate for enrolment into our most esteemed and successful Militia organization.

<p>Furthermore, I have verified that, at time of issuance, the bearer does meet the criteria for Fast Track recruitment, namely that:
<ul>
<li>The pilot's sign-in account is less than thirty (30) days old
<li>The pilot's standings with our faction are not lower than zero (0)
<li>The pilot's standings with our faction are below the standard zero-point-five (0.5) threshold for recruitment
</ul>

Please verify that these details are correct at time of your receipt of this document. If everything is in order then I formally request that you enroll the bearer into the Militia without hesitation or delay, that they might further serve the just and righteous cause of our people.</i>


typeName: Smuggler's Warning About Sister Alitura
description:
Good news from Kirus. Remember that Sisters of EVE agent, Alitura, who nearly caught our trail? The boss called in some favors and got her reassigned to Arnon IX in Essence. The good Sister Alitura may be resourceful, but she'd need a capsuleer with clearance to all four empires to be any threat, and we know how much the Sisters love capsuleers.


typeName: Verification Key
description:
These keys are used by many corporations in the Caldari State to more easily and efficiently identify the bearer as a trusted employee, often granting them access to exclusive or classified information.


typeName: Dossier – Author Unknown
description:
This dossier appears to be an excerpt of  internal employee profiling done by Nugoeihuvi Corporation.<br><br>“…Isha is something of an enigma, even to the few of us who know him. Apparently he's spent over 30 years here at NOH. Nobody has many details since he doesn't seem to keep any staff. I've heard he makes use of pod pilots whenever he needs anything done but I've no idea where the funds for that come from, perhaps the NOH directorate. <br><br>“My House of Records contacts tell me he started work here in the Internal Security division of NOH. He now works in another department, unofficially titled as “Advisory”. It's anyone's guess when he moved across or what his work entails. In situations like these nobody asks questions.”


typeName: Hyasyoda Captain
description:
Recovered from a battered security compound, this Hyasyoda captain met an untimely end. His demise suggests that perhaps Hyasyoda wasn't in total agreement with Serpentis about the arrangements made in Onirvura.


typeName: S.I Formula Sheet
description:
Nothing in this file is decipherable, only the name. Serpentis could be using any one of a million different decryption methods. The good news is that a brute force attack could take as little as a few days, the bad news is that it could also take as long as a few decades. It all depends on how esoteric the cipher is, or if it's even a known, documented one. If it's a hybrid cipher, then it depends on how unique or distinctive both - assuming it's only two, of course - original parent ciphers were. A hybrid decryption analysis alone can take weeks, assuming that an original identifier for one single method is found.<br><br>It's probably best to just take this back to Isha.


typeName: CPF.HYA LogInt Facility POI-26: Data Cache
description:
Found amongst the rubble of the Hyasyoda Logistics Center, this heavily encrypted data cache reveals very little. There is however, one dysfunctional and damaged data partition that can be easily read. Although much of the information is banal and uninteresting administrative jargon, there is one small report included that touches upon the Serpentis facility. Strangely enough, according to the official documentation here, the last time any Hyasyoda personnel visited the area was almost a year ago.


typeName: NOH Signal Operators
description:
Trusted with secrets that at times, are shared only with the uppermost echelons of Nugoeihuvi, these signal operators are the very definition of “insiders”. For these men and women, there will be no other career in their life. The classified information they transmit on a daily basis ensures that much.<br><br>Although Caldari in positions like this tend to lead lives as happy as any other citizen, those lives can also quite easily come to an end if they ever decide the grass is greener elsewhere, or cave to an offer of ISK for information. Those who are identified as potential risks are frequently targeted by Nugoeihuvi's own Internal Security department, if not immediately “removed”. Nugoeihuvi's defense force is called “Internal Security” for a reason; they practically invented the concept, refining it to the level of ruthless self-scrutiny inherent in every corporate infrastructure today.


typeName: Questionable Cargo
description:
This small container has been welded shut and then covered in a thin red film of hardened fullerene alloys. Gaining access would require a plethora of specialized scientific equipment. Why an entertainment company like Nugoeihuvi would be interested in such an item is anyone's guess.


typeName: CPF Security Personnel
description:
Corporate Police Force personnel pride themselves on the reputation they have for remaining calm in even the most pressing times. This crew hardly looks shaken, despite having been pulled from a facility that just moments after their departure, became a ball of flame and debris. For them, such things are likely a frequent occurrence.


typeName: Civilian Amarr Bestower
description:
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.

This ship poses no immediate threat.


typeName: FedNav F.O.F Identifier Tag AC-106V:FNSBR
description:
This device is granted to Federation Navy pilots in the Black Rise theatre of operations, where it helps avoid friendly-fire incidents against undercover Gallente pilots flying Caldari and Amarr ships. Once placed inside the cargo bay, it integrates itself through short-range wireless transponders into the host vessel's electronics systems, marking it as a “friendly” to Federation Navy ships.<br><br>Given the obvious exploitability of such a system, these ID tags represent just one part of the Federation Navy's sophisticated F.O.F tracking methods, and any hostile pilots attempting to rely on this alone to infiltrate Federation borders will find that the ruse only lasts so long.


typeName: Caldari Prisoners of War
description:
All of these Caldari P.O.Ws show the signs of appalling treatment over an extended period of time. Even the most well-off are still suffering from starvation and serious malnourishment. The worst of them are barely alive after enduring sleep deprivation, physical abuse and other more excessive forms of torture. The women in particular, have not fared well under their Gallente jail masters, who have remorselessly taken whatever they desired from their captured prey.


typeName: High-grade Grail Alpha
description:
This ocular filter has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effect: 1% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Beta
description:
This memory augmentation has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Memory

Secondary Effect: 2% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Delta
description:
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. 

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 4% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Epsilon
description:
This social adaptation chip has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 5% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Gamma
description:
This neural boost has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 3% bonus to ship's radar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Grail implant secondary effects. Set effect not cumulative with low-grade Grail implants


typeName: High-grade Grail Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Grail implants it will boost their effect.

100% bonus to the strength of all high-grade Grail implant secondary effects.

Effect is not cumulative with low-grade Grail implants.


typeName: Mina Darabi
description:
The eldest child of Lord Darabi, Mina Darabi is quick witted, intelligent, and--lucky for you--highly observant.


typeName: High-grade Talon Alpha
description:
This ocular filter has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Beta
description:
This memory augmentation has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Delta
description:
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Epsilon
description:
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Gamma
description:
This neural boost has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's gravimetric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Talon implant secondary effects. Set effect not cumulative with low-grade Talon implants


typeName: High-grade Talon Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Talon implants it will boost their effect. 

100% bonus to the strength of all high-grade Talon implant secondary effects.

Effect not cumulative with low-grade Talon implants.


typeName: High-grade Spur Alpha
description:
This ocular filter has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Beta
description:
This memory augmentation has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Delta
description:
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Epsilon
description:
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Gamma
description:
This neural boost has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's magnetometric sensor strength

Set Effect: 15% bonus to the strength of all high-grade Spur implant secondary effects. Set effect not cumulative with low-grade Spur implants


typeName: High-grade Spur Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Spur implants it will boost their effect. 

100% bonus to the strength of all high-grade Spur implant secondary effects.

Effect not cumulative with low-grade Spur implants.


typeName: High-grade Jackal Alpha
description:
This ocular filter has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Beta
description:
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Delta
description:
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Epsilon
description:
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all high-grade Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Gamma
description:
This neural boost has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to ship's Ladar sensor strength

Set Effect: 15% bonus to the strength of all Jackal implant secondary effects. Set effect not cumulative with low-grade Jackal implants


typeName: High-grade Jackal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other high-grade Jackal implants it will boost their effect. 

100% bonus to the strength of all high-grade Jackal implant secondary effects.

Effect is not cumulative with low-grade Jackal implants.


typeName: Rahsa's Security Card
description:
This security card is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate.


typeName: Rahsa, Sansha Commander
description:
After numerous escapes, Rahsa's luck has finally run out. Despite his precarious situation, he wants to make you an offer.


typeName: Olfei Medallion
description:
What this medallion represents is unclear. A small passage has been engraved on the underside. It reads:

“Many had come to this war, hardened warriors looking for a quick kredit and some front line combat experience. Then they had seen, and they had stayed.”


typeName: Low-grade Grail Alpha
description:
This ocular filter has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship


typeName: Low-grade Grail Beta
description:
This memory augmentation has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship


typeName: Low-grade Grail Delta
description:
This cybernetic subprocessor has been modified by Amarr scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship


typeName: Low-grade Grail Epsilon
description:
This social adaptation chip has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship


typeName: Low-grade Grail Gamma
description:
This neural boost has been modified by Amarr scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: Adds an additional 1 point of radar sensor strength to piloted ship


typeName: Low-grade Spur Alpha
description:
This ocular filter has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship


typeName: Low-grade Spur Beta
description:
This memory augmentation has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship


typeName: Low-grade Spur Delta
description:
This cybernetic subprocessor has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship


typeName: Low-grade Spur Epsilon
description:
This social adaptation chip has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship


typeName: Low-grade Spur Gamma
description:
This neural boost has been modified by Gallente scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: Adds an additional 1 point of magnetometric sensor strength to piloted ship


typeName: Low-grade Talon Alpha
description:
This ocular filter has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship


typeName: Low-grade Talon Beta
description:
This memory augmentation has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship


typeName: Low-grade Talon Delta
description:
This cybernetic subprocessor has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship


typeName: Low-grade Talon Epsilon
description:
This social adaptation chip has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship


typeName: Low-grade Talon Gamma
description:
This neural boost has been modified by Caldari scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: Adds an additional 1 point of gravimetric sensor strength to piloted ship


typeName: Low-grade Jackal Alpha
description:
This ocular filter has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Perception

Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship


typeName: Low-grade Jackal Beta
description:
This memory augmentation has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Memory

Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship


typeName: Low-grade Jackal Delta
description:
This cybernetic subprocessor has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship


typeName: Low-grade Jackal Epsilon
description:
This social adaptation chip has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Charisma

Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship


typeName: Low-grade Jackal Gamma
description:
This neural boost has been modified by Minmatar scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Willpower

Secondary Effect: Adds an additional 1 point of ladar sensor strength to piloted ship


typeName: Low-grade Grail Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Grail implants it will boost their effect.

40% bonus to the strength of all low-grade Grail implant secondary effects.

Not cumulative with high-tier Grail implant set.


typeName: Low-grade Jackal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Jackal implants it will boost their effect. 

40% bonus to the strength of all low-grade Jackal implant secondary effects.

Not cumulative with high-tier Jackal implant set.


typeName: Low-grade Spur Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Spur implants it will boost their effect. 

40% bonus to the strength of all low-grade Spur implant secondary effects.

Not cumulative with high-tier Spur implant set.


typeName: Low-grade Talon Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other low-grade Talon implants it will boost their effect. 

40% bonus to the strength of all low-grade Talon implant secondary effects.

Not cumulative with high-tier Talon implant set.


typeName: Homemade Sansha Beacon
description:
This wonder of science was made with a Sansha command signal receiver, the head of Rahsa, and pounds of electrician's tape.


typeName: The Ringmaster
description:
A strong, lithe Jin-Mei, scantily clad and badly bruised. She refuses to take the feminine name of her position, preferring the masculine “Ringmaster” more disconcerting to authorities. Though defeated, she smiles constantly, her eyes burning with something akin to desire and yet, at the same time, cold, bitter hatred.


typeName: Destablizer Datacore
description:
The Pator 6 stole this technology from Matari scientists and use it to keep outsiders away from their hideouts.


typeName: Covert Recording Device
description:
When planted in the mainframe of any structure, this device will record all communications, no matter how encrypted they may be.


typeName: Archives Passkey
description:
These electronic devices are commonly used as long-range digital passkeys, allowing access to secure facilities directly from space.


typeName: Hauteker Memoirs
description:
Painstakingly written by hand in an antiquated Nefantar script, these memoirs outline the short-lived fortunes of an Ammatar clan known as the Hauteker – long since lost to time. The memoir's focus seems to be on the preservation of family tradition; the highly detailed passages document everything from the way the Hauteker family dressed to where they were all buried.


typeName: Wildfire Khumaak
description:
This fragile Khumaak appears to be several centuries old, and could perhaps date back to the Starkmanir rebellion itself. <br><br>There are unique markings along the side; tiny holes that appear to have fastened the scepter to a wall at one point. In the centre of the flared orb there is another unique distinguishing mark, the visage of an Amarrian man draped in the robes of a Saint. His name, Torus Arzad, is not mentioned in any contemporary history, Amarrian or otherwise. Below his face a single line of text reads:<br><br>“Understand His mercy, and you will know enough.”


typeName: Freki
description:
Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target.

It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.


typeName: Mimir
description:
A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly.

Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat.


typeName: Encrypted Data Fragment
description:
This data node guards its secrets with a powerful encryption cipher. The unique design of the encryption is clearly proprietary and not something used elsewhere. The security software driving the protection represents a strange mixture of Gallente and Caldari designs.


typeName: Ralie Ardanne's Belongings
description:
Though only a teenager, Ralie Ardanne has quite a few endorsement deals with major clothing labels. This jacket is part of his signature look. Based on your file on him, you know that Ralie goes nowhere without his jacket. The bloodstains and other marks on the fabric do not bode well, but at least this will provide evidence that the authorities can track.


typeName: Kidnapping Evidence
description:
Veine Coructie has collected the evidence you collected from the Pator 6, as well as some of the data found from the bug you planted. With this in hand, they're ready to smoke the kid out by causing a big media stir. There's no hiding when an entire population is out to get you. Sure, you should probably take this to the FIO, but who knows how effective this will be?


typeName: Encoded Message
description:
This message is encoded in a familiar hybrid cipher. Only those who are already in the know about the arrangements in Black Rise will be able to make sense of it.


typeName: Territorial Claim Unit
description:
This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely.

To declare your alliance's Sovereignty over an unclaimed system, deploy the Territorial Claim Unit close to a planet and activate an Entosis Link on the TCU until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of a TCU. A maximum of one TCU may be deployed in any star system. TCUs cannot be deployed in systems under non-Capsuleer Sovereignty. TCUs cannot be deployed in Wormhole space.


typeName: Vira Mikano
description:
Although looking slightly shaken, this Deteis man appears calm and resigned to his fate. Said to be one of Ishukone Watch's best cryptographers, Mikano represents everything that is admired about the Watch; efficiency, loyalty and honor. There would be severe repercussions for anyone found responsible for his disappearance.


typeName: Singed Datapad
description:
This barely-functioning piece of personal electronics turns out to contain ledger upon ledger of financial statements, high-level meeting transcripts and company rosters from several public and private Minmatar organizations. A large portion of the data is encoded in some sort of advanced cipher, leaving it completely unintelligible.


typeName: Encrypted Transmission
description:
This is an encrypted transmission from the RSS agent's Ammatar spy. It is a wholly incomprehensible string of 1s and 0s.


typeName: Tattered Doll
description:
Formerly belonging to a young child, this doll has been through rough times. Tattered and worn, the synthetic material is stained with odd markings, presumably blood or tears from the doll's former owner.


typeName: Octomet Dog Tags
description:
These dog tags are crudely constructed and chipped at the edges. The words are scrawled across the metal in a rough fashion, which feel hasty in their inscription. The name on the dog tag appears to be Caldari, though it is difficult to tell. A serial number also appears, as well as the acronym “D-IDS/IS.”


typeName: Drive Cluster EDF-285
description:
This is a cluster of drives, each of which contains several exabytes worth of encoded data. Somewhere in here is vital information on the Wildfire Khumaak.


typeName: Amphere 9
description:
A synthetic drug long banned by the Empires, Amphere 9 can still be found in the border regions and outlawed territories of New Eden. The drug contains bits of nitrazepam, amphetamine, sodium pentothal, and synthetically rendered dopamine, plus a number of other potentially lethal substances. <br><br>

There is still a thriving black market for the pill, which many consider to be a dirtier version of Vitoc, keeping workers sedate and stable yet remarkably open to suggestion by others. The drug is especially effective on children under the age of twelve with no serious physical side effects, though no conclusive medical study has been conducted to support this claim.


typeName: Imperial Navy Modified 'Noble' Implant
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses and analyzing and repairing starship damage.

3% bonus to armor hit points.
3% bonus to repair system repair amount.

Note: Has no effect on capital sized modules.


typeName: Sansha Modified 'Gnome' Implant
description:
Improved skill at regulating shield capacity and recharge rate.

3% bonus to shield capacity.
3% bonus to shield recharge rate.


typeName: Report R:081-9560
description:
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger intelligence dossier. <br><br>“The Consulate is able to, of course, but I'm confident that the current situation won't escalate. Even still, we need to keep pushing for the location of the [unidentified encryption – string undecipherable] … the Angels have smelled Jovian involvement and are now throwing all kinds of ISK around to catch up to us. They will, eventually. Don't doubt it. I almost wish Boufin sold us out to them in the end, they'd realize there is nothing of value to them there and screw off. But then I guess anything we value, they'll want to lord over us too. I've noticed a few people of theirs are assigned to me too. I'll be taking slightly longer to get to our meetings as a result; I don't want to be leading them anywhere we don't want. <br><br>She asked to meet Boufin again today by the way, and again I had to explain the risks and make her promise to lie low. I'm not completely trusting that she will let me handle things. She needs to keep up her public appearances in court, not go off meeting Gallentean historians in secret. Her career would be over in a second if we got made, and I'd have serious problems of my own. <br><br>She's growing increasingly frustrated though, so we may have to look into some kind of arrangement. Surely we can set up a secure FTL line for them both? I know how to do it myself; I just need your clearance to proceed.”


typeName: Report R:081-9568
description:
This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger communication. The intended recipient is unknown, but is presumably someone within the upper echelons of the Republic Security Services. <br><br>“…you dare try and cut me out of the loop again. If you wanted to run operations without me knowing or caring then you should've brought in someone with half my skill. <br><br>I've given six years of my life to this. Try that shit again and I'll be out of here. The last thing you'll see before the sip of Pator Whiskey you keep in the 2nd drawer kills you will be me waving a Wildfire Khumaak on The Scope news.”


typeName: Operation Stillwater: Synopsis
description:
This small data storage unit contains a swathe of operational information, offering insights into an ongoing RSS investigation known as “Stillwater”. <br><br>Although the report logs number in the hundreds of pages, a few key details become immediately apparent. The name of a highly-ranked Ammatar Consulate official recurs frequently, and references to her as “sister” reveal a secret loyalty to the Republic. Despite the prominence of this Ammatar defector in the reports, her name and any other identifying details have been omitted. <br><br>Page after page of the synopsis is filled with meticulous documentation of the agent's daily life; every meeting they had, every stakeout they sat through, and every other lead they chased up – it is all here. The problem isn't the lack of detail, more the overwhelming amount of it. It will take some time to make sense of it all.


typeName: Spintric Coin
description:
A curious feature of The Spintrix is their admission system. The men and women working at this establishment do not accept ISK or any other sort of planetary currency. Rather, these workers accept only Spintrix coins, specially designed and highly desirable copper coins purchased through the agents of the Spintrix's owners.


typeName: Ishukone Operational Reports
description:
Bluechip devices like these serve a similar role to the "black boxes" used aboard planetary aircraft. They are capable of storing vast amounts of information, and protecting it in a secure shell that can withstand immense destructive forces. Due to their resilience, they are also the favored data storage unit of military companies who need vital operational data to be safeguarded from attack. <br><br>

This particular bluechip has been modified to protect the contents in even more ways. A distinctively unique hybrid cipher has reduced the contents of each report to a series of 1's and 0's.


typeName: Artificial Miyan
description:
This amalgamation of Amarr and Sansha technology is the spitting image of Lord Miyan. Once activated it could fool anyone into believe it was the real, living Holder.


typeName: Blood Obsidian Orb
description:
The Church of the Obsidian has kept this relic for nearly four hundred years, though its original meaning was never truly discovered. The orb is carved from blood obsidian, the same material found in the head of the Wildfire Khumaak. The orb's surface is completely smooth, though it is lighter than it appears.


typeName: Engraved Blood Obsidian tablet
description:
A small tablet, made entirely of blood obsidian, engraved with writing. The words on the tablet are not entirely clear, and the dialect is familiar, though unreadable.


typeName: St. Arzad
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 1 – St. Arzad” reads as follows:<br><br>
“And so it was that Arzad Hamri, son of Ezzara Hamri, grandson of Yuzier Hamri, ascended to the title of Holder of the most holy grounds on Starkman Prime. Though only a young man, Arzad held the wisdom of the ages, granted to him by the celestial Maker, and carried with him the burden of creation. <br><br>
“His first act as Holder was to grant a day of celebration to all his slaves, calling that day holy by the Amarr religion. The slaves, members of the Starkmanir tribe, referred to that day as the “Hand of Solace” or “Khu-arzad.” Unlike his father before him, Arzad was instantly loved by his slaves, and his benevolence sowed the seeds of righteous love between Holder and slave.”


typeName: The Benevolent
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 6 – The Benevolent” reads as follows:<br><br>
“The fields and hills of Starkman Prime are harsh and demanding, especially for those working indentured servants tied directly to the land by the holy bonds of slavery. Arzad Hamri understood their plight and pitied them. As a boy, he would often work alongside the Starkmanir in the fields, immersing himself with the tribe to better understand their customs and traditions, much to the chagrin of his father and elders. <br><br>
“As a Holder, Arzad offered many forms of restitution and bereavement for the Starkmanir during their often long and difficult days. Regular rest periods were common during his rule, as well as days of parlay and rest, including high holy days and other Amarr religious festivals, deeming these occasions to be too holy. The Starkmanir loved him for these decisions, often working extra hours when necessary because they respected Arzad and wished for him to be pleased with their efforts.”


typeName: The Education of the Starkmanir
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 12 – The Education of the Starkmanir” reads as follows:<br><br>
“By the end of his tenth year as Holder on Starkman Prime, Arzad had finished the educational infrastructure for the Starkmanir with the establishment of the final slave college on his continent. The focus of these education centers, aimed at young members of the Starkmanir tribes, was in assimilating the slaves into the greater Amarr society. The focus was primarily in basic business matters, science and technology, and all aspects of the Amarr religion. Attendance at this school was not entirely elective, and slaves were given time to study, though they would often have to make up for lost time in the fields. Despite this, many Starkmanir entered into the slave colleges in order to better their station in life, especially with respect to the high, holy Amarr religion.<br><Br>
“The Starkmanir also educated their beloved Holder in kind, as well as other members of the Hamri family. The tradeoff in education was often mutual between the tribal leaders and Arzad. When the slave colleges began teaching business matters, the Holder learned ancient Starkmanir woodworking; astronomy education led to the Starkmanir martial arts; and the teaching of the Amarr religion initiated Arzad's own edification of the Starkmanir's tribal spiritualism.”


typeName: Hand of Arzad
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 20 – Hand of Arzad” reads as follows:<br><br>
“The Hand of Arzad grew to become the most popular festival on Starkman Prime, so beloved was this day of rest granted by Arzad Hamri. On this day, Hamri presided acted as pastor of religious services, in which most of the Starkmanir attended. His sermons from these festivals were collected and distributed among the tribe, often used by the elders to educate the young people of the importance of benevolence and good grace to people of all stations. <br><br>
The theme of Arzad's sermons was almost always of the inherent dignity of the Starkmanir, their precious qualities, and the hope of salvation through servitude. This message did not fall on deaf ears, and many ambitious, young Starkmanir took his words as inspiration for independence and rebellion against the greater Amarr Empire, though Arzad was always able to quell the burgeoning pride and self-esteem of the slaves. ‘Salvation comes through servitude, the grace of your masters, the dignity of your being,' was Arzad's common response, his refrain found throughout his sermons.”


typeName: The Fire in Our Hearts
description:
A tattered document, presumably a part of a larger manuscript. The text is written neatly, though much of it is faded. An excerpt from this piece, titled “Chapter 37 – The Fire in Our Hearts” reads as follows:<br><br>
“Lord Arkon Ardishapur, though a longtime friend of Arzad, oversaw the popular Holder's execution for treason and blasphemy. Arzad had requisitioned an Amarr symbol of authority, a scepter,  as a symbol for lowly slaves. Arzad's granted the scepter to his slaves as a symbol for enlightenment and salvation. Ardishapur ordered that all copies of this scepter – dubbed Wildfire scepters for its blood obsidian orb, a rock native to Starkman Prime – be destroyed. The Starkmanir were angry at his execution. Arzad's book of sermons inspired the troubled tribe. <br><br>
“Three months after his death, Arzad appeared to Drupar Maak while the slave was alone in the fields. The Starkmanir youth was afraid at first, though once he saw the shimmering eyes of his former Holder, he was at peace. Arzad handed a Wildfire scepter to Maak, telling him, ‘The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people.' With those words, Arzad disappeared, but the scepter was still with Maak. Years later, he would wield a similar item and avenge the death of his beloved Holder on the day of Khu-arzad. After that day, the scepter would be forever known as Khumaak.”


typeName: Holoreel: Wanted for Love
description:
A low-quality holoreel titled “Wanted for Love.” The description on the back of the shoddy packaging reads: <br><br>

“A Gallente women, recently divorced and fired from her high-paying job at Combined Harvest, is framed for murdering her ex-husband. On the run from CONCORD, she delves deep into the heart of New Eden's underworld, where she discovers what she's truly made of. Hot on her trails is her ex-lover, a deputy officer in the Directive Enforcement Department. Inspired by love, he goes undercover in search of his one and only soulmate, who is truly wanted for love. This sultry, uncensored journey of self-discovery and the limits of romance stimulates mind, body, and soul. Starring Elois Ottin in her most scintillating performance yet.”


typeName: Obsidian Datacore
description:
Found inside the Blood Obsidian Orb, this datacore is supposed to reveal the location of the lost <i>Book of St. Arzad</i>.


typeName: Ralie Ardanne
description:
Battered, bruised, worn, but ultimately alive. Ralie sits there, staring straight in front of him, his eyes glazed over. The kid's alive, but who knows how long he will be recovering from these scars.


typeName: Book of St. Arzad
description:
This book is in tatters, and some of its page are worn or missing, but much of its contents is still readable. The book describes the life of Arzad Hamri, an Amarr Holder on Starkman Prime. It is supposedly a relic from the Starkmanir Rebellion.


typeName: Armageddon Navy Issue
description:
An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.


typeName: Dominix Navy Issue
description:
The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.


typeName: Scorpion Navy Issue
description:
This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.


typeName: Typhoon Fleet Issue
description:
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.


typeName: Cyclops I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Cyclops is purpose designed for anti-capital and anti-structure combat.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Malleus I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Malleus is purpose designed for anti-capital and anti-structure combat.

<b>Pulse Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Tyrfing I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Tyrfing is purpose designed for anti-capital and anti-structure combat.

<b>Autocannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Mantis I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Mantis is purpose designed for anti-capital and anti-structure combat.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.


typeName: Proof of Discovery: Anomalies
description:
This document has been placed inside a Cosmic Anomaly secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the anomaly through the use of On-Board Scanning.


typeName: Proof of Discovery: Ore
description:
This document has been placed inside a Ore site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.


typeName: Ore Passkey
description:
This electronic passkey is provided by tutorial agents as part of a capsuleer training program. It is used to unlock an acceleration gate inside the Ore site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. 

This passkey is used to unlock Acceleration gates found inside <b>Ore</b> sites only.


typeName: Proof of Discovery: Relic
description:
This document has been placed inside a Relic site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and properly performed analysis in the area.


typeName: Proof of Discovery: Data
description:
This document has been placed inside a Data site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature and successfully perform a hacking attempt inside the area.


typeName: Capital Ship Design – “Dictator”
description:
The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station.


typeName: Minedrill – E518 Crew
description:
This unfortunate crew will supply the Guristas with the intelligence for future raids, assuming they can be made to cooperate. That shouldn't be an issue, though.


typeName: Holoreel GRS-81A
description:
The holoreel plays a short message. A man's voice can be heard: 

I need you to listen very carefully, because I don't have much time. When I was with her, she had a woman there, as well. I know this to be true because I could hear her interrogating the crew. I couldn't see her until the last days, but when I got loose and crossed to where they were holding her, I saw that there wasn't much left. It was like that egger had ordered her face to be burnt away or removed.

I don't know what she's planning. Since the accident, she could very well have assumed any identity. It's possible she doesn't even-“

The message ends abruptly. There is something scrawled on the back: “Even devils will have their day.”


typeName: Gas Passkey
description:
This electronic passkey is provided by tutorial agents as part of a capsuleer training programming. It is used to unlock an acceleration gate inside the Gas site training area, where the “Proof of Discovery” documents can be found stored inside containers. The “Proof of Discovery” documents serve as physical evidence that the capsuleer was able to discover a particular type of site. 

This passkey is used to unlock Acceleration gates found inside <b>Gas</b> sites only.


typeName: Proof of Discovery: Gas
description:
This document has been placed inside a Gas site secured by Empire agents. It serves as physical proof that a capsuleer-in-training has been able to locate the signature through the use of Core Scanner Probes.


typeName: Guristas ‘Dirty' Explosive System
description:
A rudimentary, though effective, explosion matrix, used specifically for Guristas special operation tactical strikes. Once inside a ship's cargo bay, this “dirty” bomb will, upon detonation, cause massive damage to any ship, structure, or starship base. It's volatility, however, is also a liability: Getting the bomb to its destination is more dangerous than actually utilizing the explosion system.


typeName: Dread Guristas Strike Force
description:
A troupe of trained specialists, skilled at overtaking stations for the Guristas. This team, calling themselves the “Dread Naughts,” are a rough bunch, hellfires in the restrictive confines of your cargohold, hardly a disciplined lot during downtime. However, once they are in action, they have the precision to match any elite Empire task force.


typeName: Sealed Research Cache
description:
The contents of this container remain sealed behind some kind of proprietary Cartel technology. A thin, red film of hardened fullerene alloys forms a perfect, unbreakable seal around the contents. As if that wasn't enough to deter attackers, the surface underneath the film is covered in tiny nanite-plasma explosives. Any attempt at forced entry past the film would produce enough explosive power to level a small town.


typeName: Lieutenant Kipo “Foxfire” Tekira
description:
Cilis Leglise's missing Lieutenant is barely conscious. His legs are no longer functional, and a great deal of his right arm has been removed, almost to the shoulder. Irichi said he's modified this man the same way he'd been modified by Cilis, but this is a bit extreme.<br><br>Kipo is obviously under heavy medication. He stares at you, and though he is drugged, his eyes relate a sickening uncertainty. Though he cannot talk, his body language insinuates that he is begging for mercy.


typeName: Caldari Navy Overlay Transponder
description:
This transponder, taken from Kori's operative, is your ticket to the rendezvous with the Navy. Barely functional after the destruction of the operative's ship, it contains identification data that will scramble security frequencies, tricking them into identifying your ship as Eroma's.


typeName: Holoreel – Torture Log I15B
description:
The grainy footage on this holoreel depicts a young man standing in a small room, his arms bound and his legs chained to the ground, spread apart as far as they can go. His face cannot be seen. The man is bleeding from cuts all across his body. A woman's voice asks him an inaudible question. He answers, “No.” The voice asks another question, also inaudible. The man gives the same response. <br><br>
This repeats for a few more questions. After the last question, a woman dressed in a Gallente Federation uniform appears. She approaches the man. The man lifts his head, showing his face: It is Irichi. The woman holds his face in his hands, kisses him softly on the lips, and turns to the holoprojector: It is Cilis. She reaches off camera for something. Behind her, Irichi's head drops, tears streaming down his face. Cilis returns, holding a remote in her hands. She pushes a button. Mechanical noises reverberate throughout the room. A panel opens beneath Irichi's feet. He winces, screams in pain. Loud sawing noises interrupt the scene. The footage goes blank.


typeName: Correspondence Log KL-513
description:
A collection of datacores, holoreels, dossiers, and assorted recordings logging the interactions between Kori Latamaki and the Caldari Navy. This information is vital in establishing a treason case against Kori for his dealings with the Navy, with which he has forsaken his brethren in the Guristas.


typeName: XL Cruise Missiles
description:
Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.


typeName: Inferno XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.

Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Civilian Hulk
description:
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.


typeName: Civilian Orca
description:
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.


typeName: Infrastructure Hub
description:
An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory.

Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages.

To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.


typeName: Civilian Warp Disruptor
description:
Warp Disruptors are used to disrupt a target ship's navigation computer, which prevents it from warping.<br><br>These specially-designed Civilian variants are not strong enough to be used in live combat and are sufficient for instructional purposes only.


typeName: Medium Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Small Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 25, 50, 75, 100, 150 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: X-Large Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Defender Missile I
description:
Defensive missile used to destroy incoming bombs.

Note: This missile fits into defender launchers.


typeName: Salvage Drone I
description:
Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks.

A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.


typeName: Cambion
description:
The Cambion is the result of Caldari State Executor Tibus Heth's insistence that modern weapons of war be able to continually outperform previous standardized versions. While that effort is rumored to have been hit-and-miss (resulting in great scientific advances at the cost of a stunning array of misfortunes), it is absolutely undeniable that the Cambion has been one of its great successes, a feat that likely could not have been achieved in a different political milieu. 

The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.


typeName: Etana
description:
The Etana came into existence as one of numerous secret projects under Tibus Heth's rule. As part of those revolutionary and paranoid times in the Caldari State, political emphasis on technological research was split between a need for inexpensive improvements in warfare and a need for advances in espionage and the arts of secrecy. 

One of the outcomes of that research was an improvement on the Osprey, whose versatility and low manufacturing cost made it a natural candidate for improvements. The resulting vessel maintained the shield defenses known among similar ships of its type, while adding an array of remarkable black ops capabilities. In fact, it is reputed that initial prototypes were employed to spy on interstellar activities near the recaptured Caldari Prime, as part of Tibus Heth's continually growing espionage initiative.


typeName: 100 Aurum Token
description:
This item can be redeemed for 100 Aurum (AUR).<br><br><font color="yellow">To Redeem:</font> Right-click the Aurum Token and select "Redeem for AUR".<br><br><font color="yellow">On the Aurum Token:</font> Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.<br><br>Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.<br><br>Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".<br><i>Source: SCOPE fluff piece (unprinted)</i>


typeName: 500 Aurum Token
description:
This item can be redeemed for 500 Aurum (AUR).<br><br><font color="yellow">To Redeem:</font> Right-click the Aurum Token and select "Redeem for AUR".<br><br><font color="yellow">On the Aurum Token:</font> Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.<br><br>Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.<br><br>Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".<br><i>Source: SCOPE fluff piece (unprinted)</i>


typeName: Resistance Phasing
description:
Improves control over, and flow between, nano membranes that react to damage by shifting resistances.

Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.


typeName: Miasmos Amastris Edition
description:
The Miasmos (originally Iteron Mark IV) Amastris Edition is a limited edition cargo hauler awarded to pilots who have displayed extraordinary aptitude in capsuleer training. 

It boasts a more powerful warp engine and a bigger cargo hold capacity than the Miasmos design on which it is based, in addition to state-of-the-art lateral thrusters allowing for improved agility.

Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.


typeName: Medium Mercoxit Mining Crystal Optimization I
description:
This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.


typeName: Unrefined Hexite
description:
A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.


typeName: Algos
description:
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.


typeName: Dragoon
description:
The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.


typeName: Corax
description:
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.


typeName: Talwar
description:
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.


typeName: Venture
description:
Recognizing the dire need for a ship capable of fast operation in unsafe territories, <a href=showinfo:30//500014>ORE</a> created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.


typeName: Empire Emissary Medallion
description:
This medal was awarded to those who aided the Amarr Empire emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Republic Emissary Medallion
description:
This medal was awarded to those who aided the Minmatar Republic emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Federation Emissary Medallion
description:
This medal was awarded to those who aided the Gallente Federation emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: State Emissary Medallion
description:
This medal was awarded to those who aided the Caldari State emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.


typeName: Empire Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Amarr Empire, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Republic Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Minmatar Republic, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Federation Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Gallente Federation, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: State Diplomatic Documents
description:
This missive is a sternly worded diplomatic request from the Caldari State, asking that CONCORD seriously reconsider its planned coupling of communicative technology between capsuleers and other, non-celestial soldiers of fortune.

The request is encased in protective sheathing, giving it a marginally higher chance of surviving the travails of celestial transportation than a piece of paper might usually enjoy.


typeName: Magnetometric Sensor Compensation
description:
Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.

Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.


typeName: Gravimetric Sensor Compensation
description:
Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.

Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.


typeName: Ladar Sensor Compensation
description:
Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level.

Ladar Sensors are primarily found on Minmatar and Angel ships.


typeName: Radar Sensor Compensation
description:
Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.

Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.


typeName: Deactivated Station Key Pass
description:
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.


typeName: Ship Fitting Guide
description:
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I 

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I


typeName: A Big Red Button
description:
This button apparently restarts a central mainframe somewhere. An attached note indicates that it is not the personal computing device of someone apparently known by the callsign "Tuxford", though who this individual is remains a mystery.


typeName: Postcard From Poitot
description:
Interesting fact: <url=showinfo:5//30003271>Poitot</url> is the only named system in the <url=showinfo:3//10000041>Syndicate</url> region.


typeName: A Tank of Honor
description:
An expanded glass tank filled with a substance that, scientific classification aside, looks and feels genuinely like honor.


typeName: Military Experts and You
description:
From its first publication date, this magazine has seen very successful sale rates in the Gallente Federation. It explains many war theories using detailed pictures, with no less than one third of its contents dedicated to how to best spot a Cynosural Field.


typeName: Little Helper, Female
description:
These are renowned for a unique style of exotic dancing. Slavers descended on their home world of Hothomouh X and they are now considered an endangered race.


typeName: Replica Gallente Cruiser
description:
A detailed, handheld miniature of the famously well-known <url=showinfo:627>Thorax</url> Cruiser, this is a well reputed and high quality collector's item. It has settings to emit a low humming sound or glow in the dark if needed.


typeName: Model of a Fighter
description:
That's a <url=showinfo:23055>Templar</url>, the Amarr fighter. It's a combat drone used by carriers.


typeName: NEO YC 114: Team Ineluctable
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Team Ineluctable
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:1386//91739168>Jim Rogers Dutch</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1795255388>AndreWanJinn</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90928810>Alena Mythic</url>
<url=showinfo:1377//1390781515>ant1212</url>
<url=showinfo:1377//580525770>calladus</url>
<url=showinfo:1377//846417692>Chou Saru</url>
<url=showinfo:1377//924016925>DaBouncer</url>
<url=showinfo:1377//844630404>Darth Greg</url>
<url=showinfo:1377//1011293040>jamesoverlord</url>
<url=showinfo:1377//1374215855>Jason Triumph</url>
<url=showinfo:1377//1930644029>JD No7</url>
<url=showinfo:1377//91447040>Jezus vanOstade</url>
<url=showinfo:1377//91739168>Jim Rogers Dutch</url>
<url=showinfo:1377//1474065142>Nehebkau Fetkoz</url>
<url=showinfo:1377//92226944>NULL</url>
<url=showinfo:1377//681869059>overlordknight</url>
<url=showinfo:1377//1740259095>PACO TIME</url>
<url=showinfo:1377//1739026934>reaper2479</url>
<url=showinfo:1377//1843928089>Skrunkle</url>
<url=showinfo:1377//90430233>Stampertje'n</url>
<url=showinfo:1377//380719545>themad boatman</url>
<url=showinfo:1377//930671491>tsukubasteve</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Raiden. 58th Squadron
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Raiden. 58th Squadron
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//727098092>Hey You</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1085177298>aclemor</url>
<url=showinfo:1377//973994359>Baltze</url>
<url=showinfo:1377//889549656>Belenkas</url>
<url=showinfo:1377//521166537>Belfalas</url>
<url=showinfo:1377//749568087>Drift Spec</url>
<url=showinfo:1377//1604098723>Eznaidar</url>
<url=showinfo:1377//1355154222>iPodNani</url>
<url=showinfo:1377//348929413>Kaisur</url>
<url=showinfo:1377//1191007792>Kajdil</url>
<url=showinfo:1377//871706498>Klezz</url>
<url=showinfo:1377//982124107>LakeEnd</url>
<url=showinfo:1377//232508341>Lee Jarrett</url>
<url=showinfo:1377//865913547>MachZERO</url>
<url=showinfo:1377//185951892>Moonjedi</url>
<url=showinfo:1377//1654212636>Namof Zomgbag</url>
<url=showinfo:1377//1355964973>Nikolay Tesla</url>
<url=showinfo:1377//1614947314>Radianze</url>
<url=showinfo:1377//516835064>Roland Marr</url>
<url=showinfo:1377//930725828>sarsa</url>
<url=showinfo:1377//176943238>ShivanNL</url>
<url=showinfo:1377//1334571618>thoraxius demioses</url>
<url=showinfo:1377//1827677181>Xolipha</url>
<url=showinfo:1377//289581748>Zeekar</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Last Huzzah
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Last Huzzah
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:1380//1354759515>eaglecrys</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1348110218>Sashenka</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//843764474>Aplescin</url>
<url=showinfo:1377//1480462847>Bdericks</url>
<url=showinfo:1377//271504868>Chib</url>
<url=showinfo:1377//1177281505>Crackhour</url>
<url=showinfo:1377//1354759515>eaglecrys</url>
<url=showinfo:1377//1073252715>Emi May</url>
<url=showinfo:1377//90042585>Korsica Phoenix</url>
<url=showinfo:1377//1229931486>MadMonkey</url>
<url=showinfo:1377//358466481>Marillio</url>
<url=showinfo:1377//924232947>Noxxey</url>
<url=showinfo:1377//1123477665>PatrickStarEX</url>
<url=showinfo:1377//499747810>Rogerios</url>
<url=showinfo:1377//1521956123>Ryan's Revenge</url>
<url=showinfo:1377//810805302>Shara Kantome</url>
<url=showinfo:1377//1250923985>swervy</url>
<url=showinfo:1377//101663101>Tana Pleiades</url>
<url=showinfo:1377//205582049>Tiberius Funk</url>
<url=showinfo:1377//1569842543>Trained2kill</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Why Dash
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Why Dash
<font color="0xff00CC00">Sponsor Name:</font> <url=showinfo:16159//386292982>Pandemic Legion</url>

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//820303498>Elise Randolph</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//973959715>Admiral Goberius</url>
<url=showinfo:1377//1209287917>Alekto Descendant</url>
<url=showinfo:1377//981265915>Atara</url>
<url=showinfo:1377//872389613>Blast x</url>
<url=showinfo:1377//159558725>B'reanna</url>
<url=showinfo:1377//927756779>Coug</url>
<url=showinfo:1377//818755119>Creyn Hawk</url>
<url=showinfo:1377//722651537>Dancul1001</url>
<url=showinfo:1377//1809290295>Destoya</url>
<url=showinfo:1377//854746727>Destr0math</url>
<url=showinfo:1377//147590286>Fantome</url>
<url=showinfo:1377//1973381112>Hatsumi Kobayashi</url>
<url=showinfo:1377//934833731>joefishy</url>
<url=showinfo:1377//972020788>KadaEl</url>
<url=showinfo:1377//977188436>LOPEZ</url>
<url=showinfo:1377//185935021>Lucas Quaan</url>
<url=showinfo:1377//1257326017>Revoluti0nx</url>
<url=showinfo:1377//1642226012>Rn Bonnet</url>
<url=showinfo:1377//537400441>Sevaru</url>
<url=showinfo:1377//158094437>Shamis Orzoz</url>
<url=showinfo:1377//1070875766>Tarnag</url>
<url=showinfo:1377//1422605896>Tijuana</url>
<url=showinfo:1377//1189811121>Tinkeng</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: RONIN and pixies
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> RONIN and pixies
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//265158358>Dwimm</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//506102106>Alex Medvedov</url>
<url=showinfo:1377//243967462>Charakterowitch</url>
<url=showinfo:1377//748337660>Darth Rabban</url>
<url=showinfo:1377//543997013>Enertis</url>
<url=showinfo:1377//1457049996>gargous V</url>
<url=showinfo:1377//708999704>Guados</url>
<url=showinfo:1377//282168732>JirikAS</url>
<url=showinfo:1377//1034825826>Kalimero 1</url>
<url=showinfo:1377//976756463>Krivas</url>
<url=showinfo:1377//1672727616>Kufik</url>
<url=showinfo:1377//1227135384>Kululu</url>
<url=showinfo:1377//977094169>Morgol</url>
<url=showinfo:1377//309393735>NERGAL</url>
<url=showinfo:1377//326447299>Palolko Dwimer</url>
<url=showinfo:1377//161528503>Princess Koumee</url>
<url=showinfo:1377//214388243>Shivaja</url>
<url=showinfo:1377//262716825>voc III</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Expendables
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Expendables
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1668126374>HaartSp</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1336805437>Aen Sidhe</url>
<url=showinfo:1377//122105870>Ais Hellia</url>
<url=showinfo:1377//729603203>Blan</url>
<url=showinfo:1377//1139764481>BSL</url>
<url=showinfo:1377//1547677125>GTusk</url>
<url=showinfo:1377//1927626606>Hecater</url>
<url=showinfo:1377//489181245>Helen Connor</url>
<url=showinfo:1377//349065936>HornyAlice</url>
<url=showinfo:1377//811539166>Ice Tim</url>
<url=showinfo:1377//1179921979>M0ridin</url>
<url=showinfo:1377//784487372>Miss Zyd</url>
<url=showinfo:1377//661185116>Nebula XII</url>
<url=showinfo:1377//1369756867>Nemizdrimatii w</url>
<url=showinfo:1377//1341664472>P0cket Rocket</url>
<url=showinfo:1377//1014318101>Pandi</url>
<url=showinfo:1377//750940483>Quorthon Seth</url>
<url=showinfo:1377//1613019230>Roger Dodger</url>
<url=showinfo:1377//909414289>Stilet</url>
<url=showinfo:1377//182617505>ThePiratEbay</url>
<url=showinfo:1377//816718482>Vizirion</url>
<url=showinfo:1377//296009786>VoZzZic</url>
<url=showinfo:1377//1459021925>xo3e</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The HUNS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The HUNS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1985109453>Justice forHungary</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//703729843>Brinn Yerdola</url>
<url=showinfo:1377//168247770>Bubba12</url>
<url=showinfo:1377//825971128>Deesnow</url>
<url=showinfo:1377//939407187>dlui</url>
<url=showinfo:1377//1758197872>DonatxAK47</url>
<url=showinfo:1377//1190773066>Feitosa</url>
<url=showinfo:1377//726227457>Fistandilus</url>
<url=showinfo:1377//964772265>Humor Harold</url>
<url=showinfo:1377//105673158>Isanoe nothwood</url>
<url=showinfo:1377//324034293>Jim Turner</url>
<url=showinfo:1377//1392603142>KAaaffe</url>
<url=showinfo:1377//680912464>Kard Fater</url>
<url=showinfo:1377//408756638>Kunos01</url>
<url=showinfo:1377//1240188226>Leah Hun</url>
<url=showinfo:1377//329579757>Mistress Ice</url>
<url=showinfo:1377//531691900>Onexis</url>
<url=showinfo:1377//614233879>pongi</url>
<url=showinfo:1377//1045491953>Pr3t0r</url>
<url=showinfo:1377//424874169>Shonion</url>
<url=showinfo:1377//890447482>Terios Corvalis</url>
<url=showinfo:1377//240257184>The HALAL</url>
<url=showinfo:1377//154392629>Tusko Hopkins</url>
<url=showinfo:1377//162158736>Yago Yuhn</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Tinkerhell and Alts
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Tinkerhell and Alts
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1259355159>TinkerHell</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//463248171>Blonda Mea</url>
<url=showinfo:1377//1456210623>Captain Torlek</url>
<url=showinfo:1377//682555677>Daemon Lucifus</url>
<url=showinfo:1377//944384444>Durstan</url>
<url=showinfo:1377//822502137>Elissim4U</url>
<url=showinfo:1377//1940748647>Illusionate</url>
<url=showinfo:1377//1994965919>Jubb Lees</url>
<url=showinfo:1377//1545824669>Korg Leaf</url>
<url=showinfo:1377//527470268>leich</url>
<url=showinfo:1377//233991150>Maelgar</url>
<url=showinfo:1377//637841902>mr undertakers</url>
<url=showinfo:1377//350337780>Nergart</url>
<url=showinfo:1377//1663731407>Regina Wylde</url>
<url=showinfo:1377//616735792>Sister Luna</url>
<url=showinfo:1377//973521350>Snooze</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Tengu Terror
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Tengu Terror
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//797291804>StarCrash</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//429496034>Chiro San</url>
<url=showinfo:1377//1473268406>Geospirit</url>
<url=showinfo:1377//1226817327>madpsychc0killer</url>
<url=showinfo:1377//1955354132>Mikella Ki'Theki</url>
<url=showinfo:1377//273670623>Natrium Au</url>
<url=showinfo:1377//1922788260>Pri0r0fthe0ri</url>
<url=showinfo:1377//1704262111>RAPOPOV</url>
<url=showinfo:1377//253796325>Redia</url>
<url=showinfo:1377//2031652638>Sylviria</url>
<url=showinfo:1377//265458580>The Yzzerman</url>
<url=showinfo:1377//251844188>Vladd Talltos</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Oxygen Isonopes
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Oxygen Isonopes
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//751832309>Warr Akini</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//821185360>BlackSabbath</url>
<url=showinfo:1377//1399211800>Braygo Khallazar</url>
<url=showinfo:1377//826128382>Diogenes Diaspora</url>
<url=showinfo:1377//167352969>eC Cade</url>
<url=showinfo:1377//1523206482>Firvain</url>
<url=showinfo:1377//1760421798>FOl2TY8</url>
<url=showinfo:1377//1469734517>Fyzick</url>
<url=showinfo:1377//1091875696>Halosponge</url>
<url=showinfo:1377//680120572>Jaroslav</url>
<url=showinfo:1377//928536456>Jenya Lin</url>
<url=showinfo:1377//90613965>Kyle Myr</url>
<url=showinfo:1377//1136947120>Lasius</url>
<url=showinfo:1377//435846426>Leykab</url>
<url=showinfo:1377//1883470581>Liam Jacobs</url>
<url=showinfo:1377//1853733254>Lord Regent</url>
<url=showinfo:1377//1821356839>Masra lor</url>
<url=showinfo:1377//958372469>Rehtom Lamina</url>
<url=showinfo:1377//248529845>Teljkon Nugs</url>
<url=showinfo:1377//1868446148>Tiberizzle</url>
<url=showinfo:1377//376185646>Titmando</url>
<url=showinfo:1377//564586053>Travis Wells</url>
<url=showinfo:1377//916015256>Vena Saris</url>
<url=showinfo:1377//858761439>Xolve</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Africa‘s Finest
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Africa‘s Finest
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//901341854>Rengas</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//996446131>90JpHoule90</url>
<url=showinfo:1377//1702139014>Anita1</url>
<url=showinfo:1377//610194671>Billy Beans</url>
<url=showinfo:1377//659845015>borgliht</url>
<url=showinfo:1377//1276897779>Captain S04p</url>
<url=showinfo:1377//981268112>Darknesss</url>
<url=showinfo:1377//1612433053>David Godfrey</url>
<url=showinfo:1377//757402567>Edenmain</url>
<url=showinfo:1377//2027748143>Fatyn</url>
<url=showinfo:1377//1283022477>Gibbo3771</url>
<url=showinfo:1377//769212335>Gods Coldblood</url>
<url=showinfo:1377//252160961>knifee</url>
<url=showinfo:1377//1499188071>Noobjuice</url>
<url=showinfo:1377//438615800>Optical Illusion</url>
<url=showinfo:1377//1086224349>pritch1</url>
<url=showinfo:1377//843562916>QUPNDIE</url>
<url=showinfo:1377//193095646>Robert Fish</url>
<url=showinfo:1377//2009346981>Royal Jedi</url>
<url=showinfo:1377//467531345>simcor</url>
<url=showinfo:1377//1843493649>smaster</url>
<url=showinfo:1377//940911300>StarFleetCommander</url>
<url=showinfo:1377//351826446>SupaFlyTNT</url>
<url=showinfo:1377//726367684>WarGod</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Something Else
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Something Else
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//815145416>SpeedY G0nZaleZ</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//726481710>Alexxei</url>
<url=showinfo:1377//1170266611>cheeze35</url>
<url=showinfo:1377//1250297728>Dukrat</url>
<url=showinfo:1377//978356444>Gaia Thorn</url>
<url=showinfo:1377//1201424960>Guillane Itaril</url>
<url=showinfo:1377//1942580856>Jake Elwood</url>
<url=showinfo:1377//106543216>Mar Drakar</url>
<url=showinfo:1377//1286094767>Max Wilson</url>
<url=showinfo:1377//930322863>Mechaet</url>
<url=showinfo:1377//345532262>Mhua dib</url>
<url=showinfo:1377//109598227>Moxyll</url>
<url=showinfo:1377//204545620>Nahjar Qu'in</url>
<url=showinfo:1377//325278451>Ritualiztic Suizide</url>
<url=showinfo:1377//1154438924>sevyn nine</url>
<url=showinfo:1377//91783674>Sophia Ratos</url>
<url=showinfo:1377//357178303>suicide</url>
<url=showinfo:1377//592491959>Taco Rice</url>
<url=showinfo:1377//1808639381>Time Funnel</url>
<url=showinfo:1377//1592447944>Varsaavik</url>
<url=showinfo:1377//756796080>Xaesta</url>
<url=showinfo:1377//683618135>Xiaodown</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The Exiled Gaming
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The Exiled Gaming
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1561889551>Imbor</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//2078455254>Antonius Lee</url>
<url=showinfo:1377//1985608872>Arilyth</url>
<url=showinfo:1377//91770769>Gabrielle Padecain</url>
<url=showinfo:1377//1089210341>Sairuika</url>
<url=showinfo:1377//1848470189>Sairuikon</url>
<url=showinfo:1377//593142863>Zura zame</url>
<url=showinfo:1377//1925809190>Zurazame</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Perihelion Beryllium Duralumin
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Perihelion Beryllium Duralumin
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//602884289>IceGuerilla</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1127664288>3AXAPbI4</url>
<url=showinfo:1377//1562087767>Alkash1</url>
<url=showinfo:1377//1478485683>canoneerT</url>
<url=showinfo:1377//477244479>Carvel Socks</url>
<url=showinfo:1377//111553251>cobra695</url>
<url=showinfo:1377//777599420>Cpt Advile</url>
<url=showinfo:1377//1184494464>Deprival</url>
<url=showinfo:1377//693954949>El Spinktor</url>
<url=showinfo:1377//958146119>Explorus</url>
<url=showinfo:1377//289158383>inaroADUN</url>
<url=showinfo:1377//90624058>Jack Heklar</url>
<url=showinfo:1377//1384485000>Kadra</url>
<url=showinfo:1377//798683536>Khar Velsox</url>
<url=showinfo:1377//154962618>Maque</url>
<url=showinfo:1377//501575251>Minuteman</url>
<url=showinfo:1377//1674416072>Pasteboard Hero</url>
<url=showinfo:1377//2008305924>Saar Gunnar</url>
<url=showinfo:1377//288310228>Scythus Aratan</url>
<url=showinfo:1377//1593920574>siberian beast</url>
<url=showinfo:1377//1794505148>Stars Skrim</url>
<url=showinfo:1377//91388570>vitalik Antollare</url>
<url=showinfo:1377//1298182193>Vrarldudnatrch</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Goggle Wearing Internet Crime Fighters
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Goggle Wearing Internet Crime Fighters
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//147294630>Seldarine</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//581822577>Araris Valerian</url>
<url=showinfo:1377//161408497>BLOOD THIRSTY</url>
<url=showinfo:1377//889732885>Bluemelon</url>
<url=showinfo:1377//348465386>Buhhdust Princess</url>
<url=showinfo:1377//379766118>Conmen</url>
<url=showinfo:1377//625199800>DHB WildCat</url>
<url=showinfo:1377//609537637>DietrichDieBarber</url>
<url=showinfo:1377//1847305125>EagleNoFace</url>
<url=showinfo:1377//596756116>Fafer</url>
<url=showinfo:1377//519743396>Jassmin Joy</url>
<url=showinfo:1377//166578912>Kothar Ra</url>
<url=showinfo:1377//174332471>Redon</url>
<url=showinfo:1377//696276220>Virrgo</url>
<url=showinfo:1377//401806432>W4RR10R</url>
<url=showinfo:1377//706113692>Weener</url>
<url=showinfo:1377//986748328>Wilhelm Caster</url>
<url=showinfo:1377//217669330>Zelota</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: ISN – Incursion Shiny Network
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> ISN – Incursion Shiny Network
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//187608062>Bozl1n</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90749099>Blunt Smoker269</url>
<url=showinfo:1377//91333247>Chronic Hypnotic</url>
<url=showinfo:1377//90269130>Daniva Moon</url>
<url=showinfo:1377//337065609>DutchGunner</url>
<url=showinfo:1377//1633020830>goldiiee</url>
<url=showinfo:1377//91347843>High Times Smoker</url>
<url=showinfo:1377//90006653>Jebsar</url>
<url=showinfo:1377//91180419>Justina Box</url>
<url=showinfo:1377//734839308>Kodavor</url>
<url=showinfo:1377//754637464>Maraudian</url>
<url=showinfo:1377//1608210160>MR Rhy</url>
<url=showinfo:1377//2030065899>Nituspar</url>
<url=showinfo:1377//1278052858>Noble Ranger</url>
<url=showinfo:1377//91349210>Obvious Pun</url>
<url=showinfo:1377//91112983>RandomHero 9001</url>
<url=showinfo:1377//738733883>rhying</url>
<url=showinfo:1377//1588383258>Tonali</url>
<url=showinfo:1377//1438007559>Xeda Jotan</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Baaaramu
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Baaaramu
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//755050830>Qicia</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1018985560>Altiar Savien</url>
<url=showinfo:1377//1122329298>blade190</url>
<url=showinfo:1377//971866180>Cearul</url>
<url=showinfo:1377//674421329>Crethan</url>
<url=showinfo:1377//389541380>DrWockles</url>
<url=showinfo:1377//284682057>Electro Gypsy</url>
<url=showinfo:1377//1073801539>Fenix Returned</url>
<url=showinfo:1377//1716964112>HellssAngell</url>
<url=showinfo:1377//1772460758>itchymeek</url>
<url=showinfo:1377//549207597>Jonathan Pryde</url>
<url=showinfo:1377//645194352>Mar Shall</url>
<url=showinfo:1377//145199643>Muad' Dib</url>
<url=showinfo:1377//1369186239>Mycia</url>
<url=showinfo:1377//776992488>PandoraKnight</url>
<url=showinfo:1377//890780197>retzalot</url>
<url=showinfo:1377//1435272939>Riela Tanal</url>
<url=showinfo:1377//290710755>RobinAnne</url>
<url=showinfo:1377//627592223>ScreamerJoe</url>
<url=showinfo:1377//90243043>Sparta93xb</url>
<url=showinfo:1377//1128334497>Synomah boy</url>
<url=showinfo:1377//90468759>Zerox Kon</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Asine Hitama‘s team
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Asine Hitama‘s team
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//915883762>Vlada Silni</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//91143079>Benjamin Basstable</url>
<url=showinfo:1377//1048301189>C' Luigi</url>
<url=showinfo:1377//1190169509>Chorien</url>
<url=showinfo:1377//913608804>Durar</url>
<url=showinfo:1377//406805804>Exe Luis</url>
<url=showinfo:1377//567698930>Girt v2</url>
<url=showinfo:1377//385111411>Gvraget Anun</url>
<url=showinfo:1377//876695132>Helljumper117</url>
<url=showinfo:1377//631248910>jobee</url>
<url=showinfo:1377//877086113>Kaleesh</url>
<url=showinfo:1377//1359183503>LeCyborg</url>
<url=showinfo:1377//645678119>Mirkonix</url>
<url=showinfo:1377//890613107>Nikuno</url>
<url=showinfo:1377//90852398>Nwimie Sklor</url>
<url=showinfo:1377//1083148663>Paladin 1995</url>
<url=showinfo:1377//2083940425>quiki1</url>
<url=showinfo:1377//339475781>RedGeneral</url>
<url=showinfo:1377//483920752>sardumaquon</url>
<url=showinfo:1377//1519234517>Sergeant Brut</url>
<url=showinfo:1377//274422072>Sojic</url>
<url=showinfo:1377//1281542726>Staffo 0</url>
<url=showinfo:1377//298313631>TotoRiina</url>
<url=showinfo:1377//675604185>WeirdOne</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: EFS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> EFS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//551999455>Ivanrus</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90125628>Burgul</url>
<url=showinfo:1377//91130442>i Beast</url>
<url=showinfo:1377//90525943>Ivandoc Ibragimov</url>
<url=showinfo:1377//775926683>Ivanrus 5</url>
<url=showinfo:1377//113153038>KARAR2D2</url>
<url=showinfo:1377//721169171>King Instagate</url>
<url=showinfo:1377//1714557790>Kintaro Tan</url>
<url=showinfo:1377//595987381>Kitana StarWind</url>
<url=showinfo:1377//1059081514>Korvin</url>
<url=showinfo:1377//1249403815>Kutris</url>
<url=showinfo:1377//1735944981>LLIAPHXOCT</url>
<url=showinfo:1377//1519590514>Red Ingram</url>
<url=showinfo:1377//154343196>rr vertigo</url>
<url=showinfo:1377//1888486619>Sophie Telrunya</url>
<url=showinfo:1377//1919810151>StainLess Blade</url>
<url=showinfo:1377//90214943>Wadimich</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Much Crying Old Experts
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Much Crying Old Experts
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//122087689>Tyrus Tenebros</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//165044004>Bacchanalian</url>
<url=showinfo:1377//124135561>Dirk Magnum</url>
<url=showinfo:1377//515754787>Dradius Calvantia</url>
<url=showinfo:1377//838815107>EntroX</url>
<url=showinfo:1377//666537358>Inora Aknaria</url>
<url=showinfo:1377//525152718>Lord's Servant</url>
<url=showinfo:1377//832130268>Master OlavPancrazio</url>
<url=showinfo:1377//1686798036>MiaKaa</url>
<url=showinfo:1377//323933210>Rory Pruzis</url>
<url=showinfo:1377//1407228740>Snake O'Connor</url>
<url=showinfo:1377//982400232>Snake O'Donell</url>
<url=showinfo:1377//847450727>StevieTopSiders</url>
<url=showinfo:1377//219366417>Vel Kyri</url>
<url=showinfo:1377//918912716>Vlad Cetes</url>
<url=showinfo:1377//1297372323>xoXFatCatXox</url>
<url=showinfo:1377//785678890>xXHeRoInERaBBiTXx</url>
<url=showinfo:1377//1892453967>Zach Donnell</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: DeepWater
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> DeepWater
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1288411893>HED KANDIR</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//766140277>Ajwas Tawar</url>
<url=showinfo:1377//1932753796>Alma Nielly</url>
<url=showinfo:1377//1203142626>AXBU3PA</url>
<url=showinfo:1377//1212349403>Ceasari</url>
<url=showinfo:1377//315192802>Jerhan Croy</url>
<url=showinfo:1377//1239421489>Karl XI</url>
<url=showinfo:1377//218048403>Lsd777</url>
<url=showinfo:1377//542131876>MAFIOZOxNAHODKA</url>
<url=showinfo:1377//639369240>MaxKalkin</url>
<url=showinfo:1377//90046127>mikecher</url>
<url=showinfo:1377//847314618>MonkeyDrummer</url>
<url=showinfo:1377//91360398>sl Garsk</url>
<url=showinfo:1377//1656597111>Susen Kelven</url>
<url=showinfo:1377//781706584>Trash Ice</url>
<url=showinfo:1377//621327708>vNSOv</url>
<url=showinfo:1377//164282686>Wiker</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Blue Ballers
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Blue Ballers
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1355771118>Ivan Jakanov</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//1872791627>amy becker</url>
<url=showinfo:1377//926158871>azealea</url>
<url=showinfo:1377//370516475>Crack On</url>
<url=showinfo:1377//115594603>Drosstein Fitch</url>
<url=showinfo:1377//1322057538>ETSJAMMER</url>
<url=showinfo:1377//845871254>fdal</url>
<url=showinfo:1377//1653393159>Fork Off</url>
<url=showinfo:1377//1797166302>Gittsum</url>
<url=showinfo:1377//91063345>Green Backs</url>
<url=showinfo:1377//899059734>Hirosaki Intaki</url>
<url=showinfo:1377//1527227094>Kronthar Lionkur</url>
<url=showinfo:1377//1551823685>Lana Banely</url>
<url=showinfo:1377//942463188>Leeloo Alizee</url>
<url=showinfo:1377//490266390>MAJOR LeeConfuzd</url>
<url=showinfo:1377//738510828>Mason Datar</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: The Gentlemen Renegades
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> The Gentlemen Renegades
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//764290004>luckyccs</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90022626>Admiral Rufus</url>
<url=showinfo:1377//745816628>Amantus</url>
<url=showinfo:1377//1631193943>Bob Shaftoes</url>
<url=showinfo:1377//254127709>Cartheron Crust</url>
<url=showinfo:1377//1895499686>Cavalira</url>
<url=showinfo:1377//535700289>Cyber Ten</url>
<url=showinfo:1377//495572827>Duckslayer</url>
<url=showinfo:1377//303197728>Jeronica</url>
<url=showinfo:1377//925082989>Jintra Jin'tak</url>
<url=showinfo:1377//542843132>Killdu</url>
<url=showinfo:1377//893754576>l0rd carlos</url>
<url=showinfo:1377//747856020>Lex Fasces</url>
<url=showinfo:1377//1843882582>Malaes</url>
<url=showinfo:1377//928259005>maximus babbarus</url>
<url=showinfo:1377//272898591>Mortvvs</url>
<url=showinfo:1377//393010147>n4d444</url>
<url=showinfo:1377//1333479515>Pord</url>
<url=showinfo:1377//122254646>Radgette</url>
<url=showinfo:1377//1988826684>Recoil IV</url>
<url=showinfo:1377//1862643650>Rhadit</url>
<url=showinfo:1377//437565553>Ripperljohn</url>
<url=showinfo:1377//215244213>Stoffl</url>
<url=showinfo:1377//808557125>Zekk Pacus</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: Guiding Hand Social Club
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> Guiding Hand Social Club
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//144870255>Tyrrax Thorrk</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//998615087>Bunnehrawr Rawr</url>
<url=showinfo:1377//149867865>Hamish</url>
<url=showinfo:1377//873374907>Istvaan Shogaatsu</url>
<url=showinfo:1377//129998842>Kumq uat</url>
<url=showinfo:1377//146180942>NTRabbit</url>
<url=showinfo:1377//144840252>Vegeta</url>
<url=showinfo:1377//243021251>Zeraph Dregamon</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: XXXMity
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> XXXMity
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//1934370072>KwarK uK</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//90323169>Aeth Gemulus</url>
<url=showinfo:1377//90418742>Body Shield</url>
<url=showinfo:1377//1428789491>Captain Dolphin</url>
<url=showinfo:1377//1715821878>Chessur</url>
<url=showinfo:1377//112201268>denevv'e</url>
<url=showinfo:1377//1641696421>Dr Narud</url>
<url=showinfo:1377//1910683147>Gal Axian</url>
<url=showinfo:1377//2053796889>Gorski Car</url>
<url=showinfo:1377//1259128935>Greggles Midboss</url>
<url=showinfo:1377//90338575>Im Jed</url>
<url=showinfo:1377//580737454>Karah Serrigan</url>
<url=showinfo:1377//1573202732>Kirk Hammet</url>
<url=showinfo:1377//518701682>Lost Lemo</url>
<url=showinfo:1377//90776712>Mandini Arcturus</url>
<url=showinfo:1377//90148173>Michael Harari</url>
<url=showinfo:1377//924826903>Nejota</url>
<url=showinfo:1377//1579843784>Not Orious</url>
<url=showinfo:1377//1078628165>Pangell</url>
<url=showinfo:1377//1071150539>Rakwa</url>
<url=showinfo:1377//90869683>Tawa Suyo</url>
<url=showinfo:1377//90111666>tofucake prime</url>
<url=showinfo:1377//1091103230>Wrathful Penguins</url>

<i>Can you collect them all?</i>


typeName: NEO YC 114: My Little Nulli
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> My Little Nulli
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//553999427>Cas mania</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//724016352>Amaradus Caligula</url>
<url=showinfo:1377//2051093724>Andrew Curtin</url>
<url=showinfo:1377//1013998476>Angeliq</url>
<url=showinfo:1377//90153070>Aram Kachaturian</url>
<url=showinfo:1377//880064320>Asyrdin Harate</url>
<url=showinfo:1377//1965402759>Casey Hija</url>
<url=showinfo:1377//1719018964>Dalton Russel</url>
<url=showinfo:1377//110788359>Fedaykin055</url>
<url=showinfo:1377//736229961>Gorga</url>
<url=showinfo:1377//1794754095>Guderian3</url>
<url=showinfo:1377//939827463>Kitt JT</url>
<url=showinfo:1377//1570240979>Lynnly Rorschach</url>
<url=showinfo:1377//362446237>MODA EFE</url>
<url=showinfo:1377//1755901088>Novalis X</url>
<url=showinfo:1377//317012339>progodlegend</url>
<url=showinfo:1377//171153897>Real Poison</url>
<url=showinfo:1377//707274811>Rhodin Lazarith</url>
<url=showinfo:1377//683970188>Space McCool</url>
<url=showinfo:1377//1753024461>stu007</url>
<url=showinfo:1377//1014510684>Tadeu718</url>
<url=showinfo:1377//721268368>tempo gigante</url>
<url=showinfo:1377//235473438>Tinman256</url>
<url=showinfo:1377//929757329>transcom caldari</url>

<i>Can you collect them all?</i>


