# ============================================================================= # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= # noinspection PyPackageRequirements import wx import wx.dataview import wx.lib.agw.hyperlink # noinspection PyPackageRequirements import wx.lib.newevent # noinspection PyPackageRequirements from wx.dataview import TreeListCtrl from gui.bitmap_loader import BitmapLoader from gui.contextMenu import ContextMenu import gui.globalEvents as GE from gui.builtinViews.implantEditor import BaseImplantEditorView from gui.builtinViews.entityEditor import EntityEditor, BaseValidator from service.fit import Fit from service.character import Character from service.network import AuthenticationError, TimeoutError from service.market import Market from logbook import Logger from wx.lib.agw.floatspin import FloatSpin from gui.utils.clipboard import toClipboard, fromClipboard pyfalog = Logger(__name__) class CharacterTextValidor(BaseValidator): def __init__(self): BaseValidator.__init__(self) def Clone(self): return CharacterTextValidor() def Validate(self, win): entityEditor = win.parent textCtrl = self.GetWindow() text = textCtrl.GetValue().strip() try: if len(text) == 0: raise ValueError("You must supply a name for the Character!") elif text in [x.name for x in entityEditor.choices]: raise ValueError("Character name already in use, please choose another.") return True except ValueError as e: pyfalog.error(e) wx.MessageBox("{}".format(e), "Error") textCtrl.SetFocus() return False class PlaceholderTextCtrl(wx.TextCtrl): def __init__(self, *args, **kwargs): self.default_text = kwargs.pop("placeholder", "") kwargs["value"] = self.default_text wx.TextCtrl.__init__(self, *args, **kwargs) self.Bind(wx.EVT_SET_FOCUS, self.OnFocus) self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) def OnFocus(self, evt): if self.GetValue() == self.default_text: self.SetValue("") evt.Skip() def OnKillFocus(self, evt): if self.GetValue().strip() == "": self.SetValue(self.default_text) evt.Skip() def Reset(self): self.SetValue(self.default_text) class CharacterEntityEditor(EntityEditor): def __init__(self, parent): EntityEditor.__init__(self, parent, "Character") self.SetEditorValidator(CharacterTextValidor) def getEntitiesFromContext(self): sChar = Character.getInstance() charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name)) # Do some processing to ensure that we have All 0 and All 5 at the top all5 = sChar.all5() all0 = sChar.all0() charList.remove(all5) charList.remove(all0) charList.insert(0, all5) charList.insert(0, all0) return charList def DoNew(self, name): sChar = Character.getInstance() return sChar.new(name) def DoRename(self, entity, name): sChar = Character.getInstance() sChar.rename(entity, name) def DoCopy(self, entity, name): sChar = Character.getInstance() copy = sChar.copy(entity) sChar.rename(copy, name) return copy def DoDelete(self, entity): sChar = Character.getInstance() sChar.delete(entity) class CharacterEditor(wx.Frame): def __init__(self, parent): wx.Frame.__init__(self, parent, id=wx.ID_ANY, title="pyfa: Character Editor", pos=wx.DefaultPosition, size=wx.Size(640, 600), style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER) i = wx.Icon(BitmapLoader.getBitmap("character_small", "gui")) self.SetIcon(i) self.mainFrame = parent # self.disableWin = wx.WindowDisabler(self) sFit = Fit.getInstance() self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNFACE)) mainSizer = wx.BoxSizer(wx.VERTICAL) self.entityEditor = CharacterEntityEditor(self) mainSizer.Add(self.entityEditor, 0, wx.ALL | wx.EXPAND, 2) # Default drop down to current fit's character self.entityEditor.setActiveEntity(sFit.character) self.viewsNBContainer = wx.Notebook(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, 0) self.sview = SkillTreeView(self.viewsNBContainer) self.iview = ImplantEditorView(self.viewsNBContainer, self) self.aview = APIView(self.viewsNBContainer) self.viewsNBContainer.AddPage(self.sview, "Skills") self.viewsNBContainer.AddPage(self.iview, "Implants") self.viewsNBContainer.AddPage(self.aview, "API") mainSizer.Add(self.viewsNBContainer, 1, wx.EXPAND | wx.ALL, 5) bSizerButtons = wx.BoxSizer(wx.HORIZONTAL) self.btnSaveChar = wx.Button(self, wx.ID_ANY, "Save") self.btnSaveAs = wx.Button(self, wx.ID_ANY, "Save As...") self.btnRevert = wx.Button(self, wx.ID_ANY, "Revert") self.btnOK = wx.Button(self, wx.ID_OK) bSizerButtons.Add(self.btnSaveChar, 0, wx.ALL, 5) bSizerButtons.Add(self.btnSaveAs, 0, wx.ALL, 5) bSizerButtons.Add(self.btnRevert, 0, wx.ALL, 5) bSizerButtons.AddStretchSpacer() bSizerButtons.Add(self.btnOK, 0, wx.ALL, 5) self.btnSaveChar.Bind(wx.EVT_BUTTON, self.saveChar) self.btnSaveAs.Bind(wx.EVT_BUTTON, self.saveCharAs) self.btnRevert.Bind(wx.EVT_BUTTON, self.revertChar) self.btnOK.Bind(wx.EVT_BUTTON, self.editingFinished) mainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5) self.btnRestrict() self.SetSizer(mainSizer) self.Layout() self.Centre(wx.BOTH) self.Bind(wx.EVT_CLOSE, self.closeEvent) self.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList) self.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.charChanged(None) def btnRestrict(self): char = self.entityEditor.getActiveEntity() # enable/disable character saving stuff self.btnSaveChar.Enable(not char.ro and char.isDirty) self.btnSaveAs.Enable(char.isDirty) self.btnRevert.Enable(char.isDirty) self.sview.importBtn.Enable(not char.ro) def refreshCharacterList(self, event=None): """This is only called when we save a modified character""" active = self.entityEditor.getActiveEntity() self.entityEditor.refreshEntityList(active) self.btnRestrict() if event: event.Skip() def editingFinished(self, event): # del self.disableWin wx.PostEvent(self.mainFrame, GE.CharListUpdated()) self.Destroy() def saveChar(self, event): sChr = Character.getInstance() char = self.entityEditor.getActiveEntity() sChr.saveCharacter(char.ID) wx.PostEvent(self, GE.CharListUpdated()) def saveCharAs(self, event): char = self.entityEditor.getActiveEntity() dlg = SaveCharacterAs(self, char.ID) dlg.ShowModal() def revertChar(self, event): sChr = Character.getInstance() char = self.entityEditor.getActiveEntity() sChr.revertCharacter(char.ID) wx.PostEvent(self, GE.CharListUpdated()) def closeEvent(self, event): # del self.disableWin wx.PostEvent(self.mainFrame, GE.CharListUpdated()) self.Destroy() def restrict(self): self.entityEditor.btnRename.Enable(False) self.entityEditor.btnDelete.Enable(False) def unrestrict(self): self.entityEditor.btnRename.Enable() self.entityEditor.btnDelete.Enable() def charChanged(self, event): char = self.entityEditor.getActiveEntity() if char.name in ("All 0", "All 5"): self.restrict() else: self.unrestrict() self.btnRestrict() if event is not None: event.Skip() def Destroy(self): sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() if fitID is not None: sFit.clearFit(fitID) wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID)) wx.Frame.Destroy(self) class SkillTreeView(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.TAB_TRAVERSAL) self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW)) pmainSizer = wx.BoxSizer(wx.VERTICAL) hSizer = wx.BoxSizer(wx.HORIZONTAL) self.clonesChoice = wx.Choice(self, wx.ID_ANY, style=0) i = self.clonesChoice.Append("Omega Clone", None) self.clonesChoice.SetSelection(i) hSizer.Add(self.clonesChoice, 5, wx.ALL | wx.EXPAND, 5) self.searchInput = PlaceholderTextCtrl(self, wx.ID_ANY, placeholder="Search...") hSizer.Add(self.searchInput, 1, wx.ALL | wx.EXPAND, 5) self.searchInput.Bind(wx.EVT_TEXT, self.delaySearch) sChar = Character.getInstance() self.alphaClones = sChar.getAlphaCloneList() char = self.charEditor.entityEditor.getActiveEntity() for clone in self.alphaClones: i = self.clonesChoice.Append(clone.alphaCloneName, clone.ID) if clone.ID == char.alphaCloneID: self.clonesChoice.SetSelection(i) self.clonesChoice.Bind(wx.EVT_CHOICE, self.cloneChanged) self.clonesChoice.SetToolTip( wx.ToolTip("Setting an Alpha clone does not replace the character's skills, but rather caps them to Alpha levels.")) pmainSizer.Add(hSizer, 0, wx.EXPAND | wx.ALL, 5) # Set up timer for skill search self.searchTimer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.populateSkillTreeSkillSearch, self.searchTimer) tree = self.skillTreeListCtrl = TreeListCtrl(self, wx.ID_ANY, style=wx.dataview.TL_DEFAULT_STYLE) pmainSizer.Add(tree, 1, wx.EXPAND | wx.ALL, 5) self.imageList = wx.ImageList(16, 16) tree.SetImageList(self.imageList) self.skillBookImageId = self.imageList.Add(wx.Icon(BitmapLoader.getBitmap("skill_small", "gui"))) self.skillBookDirtyImageId = self.imageList.Add(wx.Icon(BitmapLoader.getBitmap("skill_small_red", "gui"))) tree.AppendColumn("Skill") tree.AppendColumn("Level") # tree.SetMainColumn(0) self.root = tree.GetRootItem() # self.root = tree.AppendItem(root, "Skills") # # tree.SetItemText(self.root, 1, "Levels") # tree.SetColumnWidth(0, 300) self.btnSecStatus = wx.Button(self, wx.ID_ANY, "Sec Status: {0:.2f}".format(char.secStatus or 0.0)) self.btnSecStatus.Bind(wx.EVT_BUTTON, self.onSecStatus) self.populateSkillTree() tree.Bind(wx.dataview.EVT_TREELIST_ITEM_EXPANDING, self.expandLookup) tree.Bind(wx.dataview.EVT_TREELIST_ITEM_CONTEXT_MENU, self.scheduleMenu) bSizerButtons = wx.BoxSizer(wx.HORIZONTAL) bSizerButtons.Add(self.btnSecStatus, 0, wx.ALL, 5) bSizerButtons.AddStretchSpacer() importExport = (("Import", wx.ART_FILE_OPEN, "from"), ("Export", wx.ART_FILE_SAVE_AS, "to")) for name, art, direction in importExport: bitmap = wx.ArtProvider.GetBitmap(art, wx.ART_BUTTON) btn = wx.BitmapButton(self, wx.ID_ANY, bitmap) btn.SetMinSize(btn.GetSize()) btn.SetMaxSize(btn.GetSize()) btn.Layout() setattr(self, "{}Btn".format(name.lower()), btn) btn.Enable(True) btn.SetToolTip("%s skills %s clipboard" % (name, direction)) bSizerButtons.Add(btn, 0, wx.ALIGN_CENTER_HORIZONTAL | wx.ALIGN_RIGHT | wx.ALL, 5) btn.Bind(wx.EVT_BUTTON, getattr(self, "{}Skills".format(name.lower()))) pmainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5) # bind the Character selection event self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.charEditor.Bind(GE.CHAR_LIST_UPDATED, self.populateSkillTree) srcContext = "skillItem" itemContext = "Skill" context = (srcContext, itemContext) self.statsMenu = ContextMenu.getMenu(None, context) self.levelChangeMenu = ContextMenu.getMenu(None, context) or wx.Menu() self.levelChangeMenu.AppendSeparator() self.levelIds = {} idUnlearned = wx.NewId() self.levelIds[idUnlearned] = "Not learned" self.levelChangeMenu.Append(idUnlearned, "Unlearn") for level in range(6): id = wx.NewId() self.levelIds[id] = level self.levelChangeMenu.Append(id, "Level %d" % level) self.levelChangeMenu.AppendSeparator() self.revertID = wx.NewId() self.levelChangeMenu.Append(self.revertID, "Revert") self.saveID = wx.NewId() self.levelChangeMenu.Append(self.saveID, "Save") self.levelChangeMenu.Bind(wx.EVT_MENU, self.changeLevel) self.SetSizer(pmainSizer) self.Layout() def importSkills(self, evt): dlg = wx.MessageDialog(self, "Importing skills into this character will set the skill levels as pending. " + "To save the skills permanently, please click the Save button at the bottom of the window after importing" , "Import Skills", wx.OK) dlg.ShowModal() dlg.Destroy() text = fromClipboard().strip() if text: char = self.charEditor.entityEditor.getActiveEntity() try: lines = text.splitlines() for l in lines: skill, level = l.strip()[:-1].strip(), int(l.strip()[-1]) skill = char.getSkill(skill) if skill: skill.setLevel(level, ignoreRestrict=True) except Exception as e: dlg = wx.MessageDialog(self, "There was an error importing skills, please see log file", "Error", wx.ICON_ERROR) dlg.ShowModal() dlg.Destroy() pyfalog.error(e) finally: self.charEditor.btnRestrict() self.populateSkillTree() self.charEditor.entityEditor.refreshEntityList(char) def exportSkills(self, evt): char = self.charEditor.entityEditor.getActiveEntity() skills = sorted(char.__class__.getSkillNameMap().keys()) list = "" for s in skills: skill = char.getSkill(s) list += "{} {}\n".format(skill.item.name, skill.level) toClipboard(list) def onSecStatus(self, event): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() myDlg = SecStatusDialog(self, char.secStatus or 0.0) res = myDlg.ShowModal() if res == wx.ID_OK: value = myDlg.floatSpin.GetValue() sChar.setSecStatus(char, value) self.btnSecStatus.SetLabel("Sec Status: {0:.2f}".format(value)) myDlg.Destroy() def delaySearch(self, evt): if self.searchInput.GetValue() == "" or self.searchInput.GetValue() == self.searchInput.default_text: self.populateSkillTree() else: self.searchTimer.Stop() self.searchTimer.Start(150, True) # 150ms def cloneChanged(self, event): sChar = Character.getInstance() sChar.setAlphaClone(self.charEditor.entityEditor.getActiveEntity(), event.ClientData) self.populateSkillTree() def charChanged(self, event=None): self.searchInput.Reset() char = self.charEditor.entityEditor.getActiveEntity() for i in range(self.clonesChoice.GetCount()): cloneID = self.clonesChoice.GetClientData(i) if char.alphaCloneID == cloneID: self.clonesChoice.SetSelection(i) self.btnSecStatus.SetLabel("Sec Status: {0:.2f}".format(char.secStatus or 0.0)) self.populateSkillTree(event) def populateSkillTreeSkillSearch(self, event=None): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() search = self.searchInput.GetLineText(0) root = self.root tree = self.skillTreeListCtrl tree.DeleteAllItems() for id, name in sChar.getSkillsByName(search): iconId = self.skillBookImageId level, dirty = sChar.getSkillLevel(char.ID, id) if dirty: iconId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, iconId, data=('skill', id)) tree.SetItemText(childId, 1, "Level %d" % int(level) if isinstance(level, float) else level) def populateSkillTree(self, event=None): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() dirtyGroups = set([skill.item.group.ID for skill in char.dirtySkills]) if char.name in ("All 0", "All 5"): self.clonesChoice.Disable() self.btnSecStatus.Disable() else: self.clonesChoice.Enable() self.btnSecStatus.Enable() groups = sChar.getSkillGroups() root = self.root tree = self.skillTreeListCtrl tree.DeleteAllItems() for id, name in groups: imageId = self.skillBookImageId if id in dirtyGroups: imageId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, imageId, data=('group', id)) tree.AppendItem(childId, "dummy") if event: event.Skip() def expandLookup(self, event): root = event.GetItem() tree = self.skillTreeListCtrl child = tree.GetFirstChild(root) if tree.GetItemText(child) == "dummy": tree.DeleteItem(child) # Get the real intrestin' stuff sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() data = tree.GetItemData(root) for id, name in sChar.getSkills(data[1]): iconId = self.skillBookImageId level, dirty = sChar.getSkillLevel(char.ID, id) if dirty: iconId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, iconId, data=('skill', id)) tree.SetItemText(childId, 1, "Level %d" % int(level) if isinstance(level, float) else level) def scheduleMenu(self, event): event.Skip() wx.CallAfter(self.spawnMenu, event.GetItem()) def spawnMenu(self, item): self.skillTreeListCtrl.Select(item) thing = self.skillTreeListCtrl.GetFirstChild(item).IsOk() if thing: return char = self.charEditor.entityEditor.getActiveEntity() sMkt = Market.getInstance() id = self.skillTreeListCtrl.GetItemData(item)[1] if char.name not in ("All 0", "All 5"): self.levelChangeMenu.selection = sMkt.getItem(id) self.PopupMenu(self.levelChangeMenu) else: self.statsMenu.selection = sMkt.getItem(id) self.PopupMenu(self.statsMenu) def changeLevel(self, event): level = self.levelIds.get(event.Id) sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() selection = self.skillTreeListCtrl.GetSelection() dataType, skillID = self.skillTreeListCtrl.GetItemData(selection) if level is not None: sChar.changeLevel(char.ID, skillID, level, persist=True) elif event.Id == self.revertID: sChar.revertLevel(char.ID, skillID) elif event.Id == self.saveID: sChar.saveSkill(char.ID, skillID) # After saving the skill, we need to update not just the selected skill, but all open skills due to strict skill # level setting. We don't want to refresh tree, as that will lose all expanded categories and users location # within the tree. Thus, we loop through the tree and refresh the info. # @todo: when collapsing branch, remove the data. This will make this loop more performant child = self.skillTreeListCtrl.GetFirstChild(self.root) def _setTreeSkillLevel(treeItem, skillID): lvl, dirty = sChar.getSkillLevel(char.ID, skillID) self.skillTreeListCtrl.SetItemText(treeItem, 1, "Level {}".format(int(lvl)) if not isinstance(lvl, str) else lvl) if not dirty: self.skillTreeListCtrl.SetItemImage(treeItem, self.skillBookImageId) while child.IsOk(): # child = Skill category dataType, id = self.skillTreeListCtrl.GetItemData(child) if dataType == 'skill': _setTreeSkillLevel(child, id) else: grand = self.skillTreeListCtrl.GetFirstChild(child) while grand.IsOk(): if self.skillTreeListCtrl.GetItemText(grand) != "dummy": _, skillID = self.skillTreeListCtrl.GetItemData(grand) _setTreeSkillLevel(grand, skillID) grand = self.skillTreeListCtrl.GetNextSibling(grand) child = self.skillTreeListCtrl.GetNextSibling(child) dirtySkills = sChar.getDirtySkills(char.ID) dirtyGroups = set([skill.item.group.ID for skill in dirtySkills]) parentID = self.skillTreeListCtrl.GetItemParent(selection) parent = self.skillTreeListCtrl.GetItemData(parentID) if parent: if parent[1] in dirtyGroups: self.skillTreeListCtrl.SetItemImage(parentID, self.skillBookImageId) event.Skip() class ImplantEditorView(BaseImplantEditorView): def __init__(self, parent, charEditor): BaseImplantEditorView.__init__(self, parent) self.determineEnabled() charEditor.Bind(GE.CHAR_CHANGED, self.contextChanged) if "__WXGTK__" in wx.PlatformInfo: self.pluggedImplantsTree.Bind(wx.EVT_RIGHT_UP, self.scheduleMenu) else: self.pluggedImplantsTree.Bind(wx.EVT_RIGHT_DOWN, self.scheduleMenu) def bindContext(self): self.Parent.Parent.entityEditor.Bind(wx.EVT_CHOICE, self.contextChanged) def contextChanged(self, event): BaseImplantEditorView.contextChanged(self, event) self.determineEnabled() def getImplantsFromContext(self): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() return sChar.getImplants(char.ID) def addImplantToContext(self, item): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() sChar.addImplant(char.ID, item.ID) def removeImplantFromContext(self, implant): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() sChar.removeImplant(char.ID, implant) def scheduleMenu(self, event): event.Skip() wx.CallAfter(self.spawnMenu) def spawnMenu(self): context = (("implantEditor",),) # fuck good coding practices, passing a pointer to the character editor here for [reasons] =D # (see implantSets context class for info) menu = ContextMenu.getMenu((self.Parent.Parent,), *context) if menu: self.PopupMenu(menu) else: pyfalog.debug("ContextMenu.getMenu returned false do not attempt PopupMenu") def determineEnabled(self): char = self.Parent.Parent.entityEditor.getActiveEntity() if char.name in ("All 0", "All 5"): self.Enable(False) else: self.Enable() class APIView(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.Size(500, 300), style=wx.TAB_TRAVERSAL) self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW)) self.apiUrlCreatePredefined = "https://community.eveonline.com/support/api-key/CreatePredefined?accessMask=8" self.apiUrlKeyList = "https://community.eveonline.com/support/api-key/" pmainSizer = wx.BoxSizer(wx.VERTICAL) hintSizer = wx.BoxSizer(wx.HORIZONTAL) hintSizer.AddStretchSpacer() self.stDisabledTip = wx.StaticText(self, wx.ID_ANY, "You cannot add API Details for All 0 and All 5 characters.\n" "Please select another character or make a new one.", style=wx.ALIGN_CENTER) self.stDisabledTip.Wrap(-1) hintSizer.Add(self.stDisabledTip, 0, wx.TOP | wx.BOTTOM, 10) self.stDisabledTip.Hide() hintSizer.AddStretchSpacer() pmainSizer.Add(hintSizer, 0, wx.EXPAND, 5) fgSizerInput = wx.FlexGridSizer(3, 2, 0, 0) fgSizerInput.AddGrowableCol(1) fgSizerInput.SetFlexibleDirection(wx.BOTH) fgSizerInput.SetNonFlexibleGrowMode(wx.FLEX_GROWMODE_SPECIFIED) self.m_staticIDText = wx.StaticText(self, wx.ID_ANY, "keyID:", wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticIDText.Wrap(-1) fgSizerInput.Add(self.m_staticIDText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5) self.inputID = wx.TextCtrl(self, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, 0) fgSizerInput.Add(self.inputID, 1, wx.ALL | wx.EXPAND, 5) self.m_staticKeyText = wx.StaticText(self, wx.ID_ANY, "vCode:", wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticKeyText.Wrap(-1) fgSizerInput.Add(self.m_staticKeyText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5) self.inputKey = wx.TextCtrl(self, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, 0) fgSizerInput.Add(self.inputKey, 0, wx.ALL | wx.EXPAND, 5) self.m_staticCharText = wx.StaticText(self, wx.ID_ANY, "Character:", wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticCharText.Wrap(-1) fgSizerInput.Add(self.m_staticCharText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 5) self.charChoice = wx.Choice(self, wx.ID_ANY, style=0) self.charChoice.Append("No Selection", 0) fgSizerInput.Add(self.charChoice, 1, wx.ALL | wx.EXPAND, 5) self.charChoice.Enable(False) pmainSizer.Add(fgSizerInput, 0, wx.EXPAND, 5) btnSizer = wx.BoxSizer(wx.HORIZONTAL) btnSizer.AddStretchSpacer() self.btnFetchCharList = wx.Button(self, wx.ID_ANY, "Get Characters") btnSizer.Add(self.btnFetchCharList, 0, wx.ALL, 2) self.btnFetchCharList.Bind(wx.EVT_BUTTON, self.fetchCharList) self.btnFetchSkills = wx.Button(self, wx.ID_ANY, "Fetch Skills") btnSizer.Add(self.btnFetchSkills, 0, wx.ALL, 2) self.btnFetchSkills.Bind(wx.EVT_BUTTON, self.fetchSkills) self.btnFetchSkills.Enable(False) btnSizer.AddStretchSpacer() pmainSizer.Add(btnSizer, 0, wx.EXPAND, 5) self.stStatus = wx.StaticText(self, wx.ID_ANY, wx.EmptyString) pmainSizer.Add(self.stStatus, 0, wx.ALL, 5) pmainSizer.AddStretchSpacer() self.stAPITip = wx.StaticText(self, wx.ID_ANY, "You can create a pre-defined key here (only CharacterSheet is required):", wx.DefaultPosition, wx.DefaultSize, 0) self.stAPITip.Wrap(-1) pmainSizer.Add(self.stAPITip, 0, wx.ALL, 2) self.hlEveAPI = wx.lib.agw.hyperlink.HyperLinkCtrl(self, wx.ID_ANY, label=self.apiUrlCreatePredefined) pmainSizer.Add(self.hlEveAPI, 0, wx.ALL, 2) self.stAPITip2 = wx.StaticText(self, wx.ID_ANY, "Or, you can choose an existing key from:", wx.DefaultPosition, wx.DefaultSize, 0) self.stAPITip2.Wrap(-1) pmainSizer.Add(self.stAPITip2, 0, wx.ALL, 2) self.hlEveAPI2 = wx.lib.agw.hyperlink.HyperLinkCtrl(self, wx.ID_ANY, label=self.apiUrlKeyList) pmainSizer.Add(self.hlEveAPI2, 0, wx.ALL, 2) self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.SetSizer(pmainSizer) self.Layout() self.charChanged(None) def charChanged(self, event): sChar = Character.getInstance() activeChar = self.charEditor.entityEditor.getActiveEntity() ID, key, char, chars = sChar.getApiDetails(activeChar.ID) self.inputID.SetValue(str(ID)) self.inputKey.SetValue(key) self.charChoice.Clear() if chars: for charName in chars: self.charChoice.Append(charName) self.charChoice.SetStringSelection(char) self.charChoice.Enable(True) self.btnFetchSkills.Enable(True) else: self.charChoice.Append("No characters...", 0) self.charChoice.SetSelection(0) self.charChoice.Enable(False) self.btnFetchSkills.Enable(False) if activeChar.name in ("All 0", "All 5"): self.Enable(False) self.stDisabledTip.Show() self.Layout() else: self.Enable() self.stDisabledTip.Hide() self.Layout() if event is not None: event.Skip() def fetchCharList(self, event): self.stStatus.SetLabel("") if self.inputID.GetLineText(0) == "" or self.inputKey.GetLineText(0) == "": self.stStatus.SetLabel("Invalid keyID or vCode!") return sChar = Character.getInstance() try: activeChar = self.charEditor.entityEditor.getActiveEntity() list = sChar.apiCharList(activeChar.ID, self.inputID.GetLineText(0), self.inputKey.GetLineText(0)) except AuthenticationError as e: msg = "Authentication failure. Please check keyID and vCode combination." pyfalog.info(msg) self.stStatus.SetLabel(msg) except TimeoutError as e: msg = "Request timed out. Please check network connectivity and/or proxy settings." pyfalog.info(msg) self.stStatus.SetLabel(msg) except Exception as e: pyfalog.error(e) self.stStatus.SetLabel("Error:\n%s" % e) else: self.charChoice.Clear() for charName in list: self.charChoice.Append(charName) self.btnFetchSkills.Enable(True) self.charChoice.Enable(True) self.Layout() self.charChoice.SetSelection(0) def fetchSkills(self, event): charName = self.charChoice.GetString(self.charChoice.GetSelection()) if charName: sChar = Character.getInstance() activeChar = self.charEditor.entityEditor.getActiveEntity() sChar.apiFetch(activeChar.ID, charName, self.__fetchCallback) self.stStatus.SetLabel("Getting skills for {}".format(charName)) def __fetchCallback(self, e=None): charName = self.charChoice.GetString(self.charChoice.GetSelection()) if e is None: self.stStatus.SetLabel("Successfully fetched {}\'s skills from EVE API.".format(charName)) else: exc_type, exc_obj, exc_trace = e pyfalog.error("Unable to retrieve {0}\'s skills. Error message:\n{1}".format(charName, exc_obj)) self.stStatus.SetLabel("Unable to retrieve {}\'s skills. Error message:\n{}".format(charName, exc_obj)) class SaveCharacterAs(wx.Dialog): def __init__(self, parent, charID): wx.Dialog.__init__(self, parent, title="Save Character As...", size=wx.Size(300, 60)) self.charID = charID self.parent = parent sChar = Character.getInstance() name = sChar.getCharName(charID) bSizer1 = wx.BoxSizer(wx.HORIZONTAL) self.input = wx.TextCtrl(self, wx.ID_ANY, name, style=wx.TE_PROCESS_ENTER) bSizer1.Add(self.input, 1, wx.ALL, 5) self.input.Bind(wx.EVT_TEXT_ENTER, self.change) self.button = wx.Button(self, wx.ID_OK, "Save") bSizer1.Add(self.button, 0, wx.ALL, 5) self.SetSizer(bSizer1) self.Layout() self.Centre(wx.BOTH) self.button.Bind(wx.EVT_BUTTON, self.change) def change(self, event): sChar = Character.getInstance() sChar.saveCharacterAs(self.charID, self.input.GetLineText(0)) wx.PostEvent(self.parent, GE.CharListUpdated()) event.Skip() self.Close() class SecStatusDialog(wx.Dialog): def __init__(self, parent, sec): wx.Dialog.__init__(self, parent, title="Set Security Status", size=(275, 175)) self.SetSizeHints(wx.DefaultSize, wx.DefaultSize) bSizer1 = wx.BoxSizer(wx.VERTICAL) self.m_staticText1 = wx.StaticText(self, wx.ID_ANY, "Security Status is used in some CONCORD hull calculations; you can set the characters security status here", wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticText1.Wrap(-1) bSizer1.Add(self.m_staticText1, 1, wx.ALL | wx.EXPAND, 5) self.floatSpin = FloatSpin(self, value=sec, min_val=-5.0, max_val=5.0, increment=0.1, digits=2, size=(100, -1)) bSizer1.Add(self.floatSpin, 0, wx.ALIGN_CENTER | wx.ALL, 5) btnOk = wx.Button(self, wx.ID_OK) bSizer1.Add(btnOk, 0, wx.ALIGN_RIGHT | wx.ALL, 5) self.SetSizer(bSizer1) self.Layout() self.Centre(wx.BOTH)