# moduleBonusArmoredWarfareLinkPassiveDefense # # Used by: # Variations of module: Armored Warfare Link - Passive Defense I (2 of 2) type = "gang", "active" gangBoost = "armorResistance" runTime = "late" def handler(fit, module, context): if "gang" not in context: return for damageType in ("Em", "Thermal", "Explosive", "Kinetic"): fit.ship.boostItemAttr("armor%sDamageResonance" % damageType, module.getModifiedItemAttr("commandBonus"), stackingPenalties = True)