# moduleBonusSiegeWarfareLinkShieldEfficiency # # Used by: # Variations of module: Siege Warfare Link - Shield Efficiency I (2 of 2) type = "gang", "active" gangBoost = "shieldResistance" runTime = "late" def handler(fit, module, context): if "gang" not in context: return for damageType in ("Em", "Explosive", "Thermal", "Kinetic"): fit.ship.boostItemAttr("shield%sDamageResonance" % damageType, module.getModifiedItemAttr("commandBonus"), stackingPenalties = True)