from gui.contextMenu import ContextMenu import gui.mainFrame import service import gui.globalEvents as GE import wx from gui import bitmapLoader try: from collections import OrderedDict except ImportError: from gui.utils.compat import OrderedDict class DamagePattern(ContextMenu): def __init__(self): self.mainFrame = gui.mainFrame.MainFrame.getInstance() def display(self, srcContext, selection): return srcContext in ("resistancesViewFull",) and self.mainFrame.getActiveFit() is not None def getText(self, itmContext, selection): sDP = service.DamagePattern.getInstance() sFit = service.Fit.getInstance() fitID = self.mainFrame.getActiveFit() self.fit = sFit.getFit(fitID) self.patterns = sDP.getDamagePatternList() self.patterns.sort( key=lambda p: (p.name not in ["Uniform", "Selected Ammo"], p.name) ) self.patternIds = {} self.subMenus = OrderedDict() self.singles = [] # iterate and separate damage patterns based on "[Parent] Child" for pattern in self.patterns: start, end = pattern.name.find('['), pattern.name.find(']') if start is not -1 and end is not -1: currBase = pattern.name[start+1:end] # set helper attr setattr(pattern, "_name", pattern.name[end+1:].strip()) if currBase not in self.subMenus: self.subMenus[currBase] = [] self.subMenus[currBase].append(pattern) else: self.singles.append(pattern) # return list of names, with singles first followed by submenu names self.m = map(lambda p: p.name, self.singles) + self.subMenus.keys() return self.m def handlePatternSwitch(self, event): pattern = self.patternIds.get(event.Id, False) if pattern is False: event.Skip() return sFit = service.Fit.getInstance() fitID = self.mainFrame.getActiveFit() sFit.setDamagePattern(fitID, pattern) setattr(self.mainFrame,"_activeDmgPattern", pattern) wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID)) def addPattern(self, menu, pattern): id = wx.NewId() name = getattr(pattern, "_name", pattern.name) if pattern is not None else "No Profile" self.patternIds[id] = pattern item = wx.MenuItem(menu, id, name) menu.Bind(wx.EVT_MENU, self.handlePatternSwitch, item) # set pattern attr to menu item item.pattern = pattern # determine active pattern sFit = service.Fit.getInstance() fitID = self.mainFrame.getActiveFit() f = sFit.getFit(fitID) dp = f.damagePattern if dp == pattern: bitmap = bitmapLoader.getBitmap("state_active_small", "icons") item.SetBitmap(bitmap) return item def getSubMenu(self, context, selection, menu, i, pitem): menu.Bind(wx.EVT_MENU, self.handlePatternSwitch) # this bit is required for some reason if self.m[i] not in self.subMenus: # if we're trying to get submenu to something that shouldn't have one, # redirect event of the item to handlePatternSwitch and put pattern in # our patternIds mapping, then return None for no submenu id = pitem.GetId() self.patternIds[id] = self.singles[i] menu.Bind(wx.EVT_MENU, self.handlePatternSwitch, pitem) if self.patternIds[id] == self.fit.damagePattern: bitmap = bitmapLoader.getBitmap("state_active_small", "icons") pitem.SetBitmap(bitmap) return None sub = wx.Menu() sub.Bind(wx.EVT_MENU, self.handlePatternSwitch) # Items that have a parent for pattern in self.subMenus[self.m[i]]: sub.AppendItem(self.addPattern(sub, pattern)) return sub DamagePattern.register()