# ============================================================================= # Copyright (C) 2019 Ryan Holmes # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= import math # Just copy-paste penalization chain calculation code (with some modifications, # as multipliers arrive in different form) in here to not make actual attribute # calculations slower than they already are due to extra function calls def calculateMultiplier(multipliers): """ multipliers: dictionary in format: {stacking group name: [(mult, resist attr ID), (mult, resist attr ID)]} """ val = 1 for penalizedMultipliers in multipliers.values(): # A quick explanation of how this works: # 1: Bonuses and penalties are calculated seperately, so we'll have to filter each of them l1 = [v[0] for v in penalizedMultipliers if v[0] > 1] l2 = [v[0] for v in penalizedMultipliers if v[0] < 1] # 2: The most significant bonuses take the smallest penalty, # This means we'll have to sort abssort = lambda _val: -abs(_val - 1) l1.sort(key=abssort) l2.sort(key=abssort) # 3: The first module doesn't get penalized at all # Any module after the first takes penalties according to: # 1 + (multiplier - 1) * math.exp(- math.pow(i, 2) / 7.1289) for l in (l1, l2): for i in range(len(l)): bonus = l[i] val *= 1 + (bonus - 1) * math.exp(- i ** 2 / 7.1289) return val def calculateRangeFactor(srcOptimalRange, srcFalloffRange, distance, restrictedRange=True): """Range strength/chance factor, applicable to guns, ewar, RRs, etc.""" if distance is None: return 1 if srcFalloffRange > 0: # Most modules cannot be activated when at 3x falloff range, with few exceptions like guns if restrictedRange and distance > srcOptimalRange + 3 * srcFalloffRange: return 0 return 0.5 ** ((max(0, distance - srcOptimalRange) / srcFalloffRange) ** 2) elif distance <= srcOptimalRange: return 1 else: return 0 def calculateLockTime(srcScanRes, tgtSigRadius): if not srcScanRes or not tgtSigRadius: return None return min(40000 / srcScanRes / math.asinh(tgtSigRadius) ** 2, 30 * 60)