# ============================================================================= # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= import math from collections import OrderedDict from eos.const import FittingHardpoint from eos.saveddata.module import Module from eos.utils.stats import DmgTypes from service.market import Market class Ammo: instance = None @classmethod def getInstance(cls): if cls.instance is None: cls.instance = Ammo() return cls.instance @staticmethod def getModuleFlatAmmo(mod): sMkt = Market.getInstance() if mod is None or mod.isEmpty: return set() chargeSet = set() # Do not try to grab it for t3d modes which can also be passed as part of selection if isinstance(mod, Module): for charge in mod.getValidCharges(): if sMkt.getPublicityByItem(charge): chargeSet.add(charge) return chargeSet @classmethod def getModuleStructuredAmmo(cls, mod, ammo=None): chargesFlat = cls.getModuleFlatAmmo(mod) if ammo is None else ammo # Make sure we do not consider mining turrets as combat turrets if mod.hardpoint == FittingHardpoint.TURRET and mod.getModifiedItemAttr('miningAmount', None) is None: def turretSorter(charge): damage = 0 range_ = (mod.item.getAttribute('maxRange')) * \ (charge.getAttribute('weaponRangeMultiplier') or 1) falloff = (mod.item.getAttribute('falloff') or 0) * \ (charge.getAttribute('fallofMultiplier') or 1) for type_ in DmgTypes.names(): d = charge.getAttribute('%sDamage' % type_) if d > 0: damage += d # Take optimal and falloff as range factor rangeFactor = range_ + falloff return -rangeFactor, charge.typeName.rsplit()[-2:], damage, charge.name all = OrderedDict() sub = [] prevNameBase = None prevRange = None for charge in sorted(chargesFlat, key=turretSorter): if 'civilian' in charge.typeName.lower(): continue currNameBase = ' '.join(charge.typeName.rsplit()[-2:]) currRange = charge.getAttribute('weaponRangeMultiplier') if sub and (currRange != prevRange or currNameBase != prevNameBase): all[sub[0].name] = sub sub = [] sub.append(charge) prevNameBase = currNameBase prevRange = currRange else: if sub: all[sub[0].name] = sub return 'ddTurret', all elif mod.hardpoint == FittingHardpoint.MISSILE and mod.item.name != 'Festival Launcher': def getChargeDamageInfo(charge): # Set up data storage for missile damage stuff damageMap = {} totalDamage = 0 # Fill them with the data about charge for damageType in DmgTypes.names(): currentDamage = charge.getAttribute('{}Damage'.format(damageType)) or 0 damageMap[damageType] = currentDamage totalDamage += currentDamage # Detect type of ammo chargeDamageType = None for damageType in damageMap: # If all damage belongs to certain type purely, set appropriate # ammoType if damageMap[damageType] == totalDamage: chargeDamageType = damageType break # Else consider ammo as mixed damage if chargeDamageType is None: chargeDamageType = 'mixed' return chargeDamageType, totalDamage def missileSorter(charge): # Get charge damage type and total damage chargeDamageType, totalDamage = getChargeDamageInfo(charge) # Find its position in sort list try: position = DmgTypes.names().index(chargeDamageType) # Put charges which have non-standard damage type after charges with # standard damage type except ValueError: position = math.inf return position, totalDamage, charge.name all = OrderedDict() sub = [] prevType = None for charge in sorted(chargesFlat, key=missileSorter): currType = getChargeDamageInfo(charge)[0] if sub and currType != prevType: all[prevType] = sub sub = [] sub.append(charge) prevType = currType else: if sub: all[prevType] = sub return 'ddMissile', all else: def nameSorter(charge): parts = charge.name.split(" ") return [int(p) if p.isdigit() else p for p in parts] return 'general', {'general': sorted(chargesFlat, key=nameSorter)}