# subsystemBonusCaldariOffensiveHeavyMissileLauncherROF # # Used by: # Variations of subsystem: Tengu Offensive - Accelerated Ejection Bay (3 of 4) type = "passive" def handler(fit, module, context): fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy", "speed", module.getModifiedItemAttr("subsystemBonusCaldariOffensive"), skill="Caldari Offensive Systems")