# shipBonusEwWeaponDisruptionRangeDisruptionBonusAF2 # # Used by: # Variations of ship: Crucifier (2 of 2) type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Amarr Frigate").level fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Weapon Disruption"), "maxRangeBonus", ship.getModifiedItemAttr("shipBonus2AF") * level) fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Weapon Disruption"), "falloffBonus", ship.getModifiedItemAttr("shipBonus2AF") * level)