# Used by: # Ship: Heretic type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Amarr Destroyer").level for damageType in ("em", "thermal", "explosive", "kinetic"): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Rockets") or mod.charge.requiresSkill("Light Missiles"), "%sDamage" % damageType, ship.getModifiedItemAttr("shipBonusAD1") * level)