# Used by: # Variations of subsystem: Tengu Offensive - Accelerated Ejection Bay (3 of 4) type = "passive" def handler(fit, module, context): level = fit.character.getSkill("Caldari Offensive Systems").level fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Rapid Light", "speed", module.getModifiedItemAttr("subsystemBonusCaldariOffensive") * level)